毒龙之王
毒龙之王
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【愚人节玩笑】4月6日更新补丁预览 这是coh2.org 4月1日发布的更新预告 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.coh2.org%2Fnews%2F51262%2Fthe-april-6th-balance-patch&urlrefer=e7e422281cc086a79cb776fea505b90b 新加入4个东线的指挥官(补充说明原文没有都是我加的,因为之前有测试过,括号里的内容我保证是真的) 苏联 死战不退指挥官 ·不允许撤退,但是获得增加的人力(被动) ·召唤政委小队(仅有一个buff光环,但是政委被打死所有光环内的全部钉死状态) ·人力激增(弹药换人力,玩过1代的玩家肯定知道) ·守住防线!(短期内友军领土内步兵获得防御buff,无视压制,但是不能移动) ·焦土政策(大规模燃烧弹轰炸) 钢铁洪流指挥官Overwhelming Armour ·修理站 ·步坦协同(跟美帝那个一样) ·菜逼T-34召唤(弱一点儿的t-34) `召唤红旗师T-3485(3辆,高老练) ·盟军战争机器(玩过1代的都懂的,死了白送新的载具) 东德 城市突击战术 ·前线补给站(站屋子变,可以修车补人) ·城市突击装甲掷弹兵 (双喷火,2装甲,其余人拿Mp40) ·迫击炮获得燃烧弹 ·战略轰炸(很长的施法前摇,然后把目标地炸成废墟,覆盖很大一片区域) 城市突破战术(这个指挥官是那个错误发布的西德指挥官) ·城市突击轻步兵(5人Mp40小队,没JB用) ·防御性坦克手雷(哈!德军也可以扔雷) ·突破!(阿炳的那个坦克加速和站点) ·35式火焰喷射器(没说给谁,估计是PG或者GD) ·虎王指挥坦克
【开发日志3月31日】新成就和新国家理念 首先要说的是, 这不是愚人节玩笑!这个帖子是官网昨天发的大家吼,欢迎回来。“我们的海”马上就要发售了所以我们打算拿最后一篇开发日志来展示1.16的15个新成就和一些额外的小东西·因为Wiz和他的小伙伴Blorg被放逐到恐惧之眼,所以我们以后不会再有东罗马帝国的成就了
【3月31日开发日志】1.16新成就和新国家理念 考虑到百度吞英文,我首页就不发英文了大家吼,欢迎回来。“我们的海”马上就要发售了所以我们打算拿最后一篇开发日志来展示1.16的15个新成就和一些额外的小东西·因为Wiz和他的小伙伴Blorg被放逐到恐惧之眼,所以我们以后不会再有东罗马帝国的成就了
【哥特舰队】绿皮提督系统详解(带翻译) 绿皮舰队已经加入到了最新的KFC午餐里~ok废话少说,来给大家介绍下绿皮的特点吧
【视频开发日志】《我们的海》将于4月5日发布 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DPGHHTkWxcnk&urlrefer=fa6278cc63fcd61c153f552ab8ab634d 这是youtube地址 翻译不敢放第一楼,稍后放上
【160317】[花式水贴]德国提督不是欧提,赌船出囧货 朋友今天在群里讨论当年德三物价多高,有人说一艘希佩尔海军上将和一艘'KGV一个价钱,另一人反驳这是英国船便宜不是德国贵,又有人说貌似和衣阿华一个价格。然后大家开始翻资料直到找出这个图 瞬间就崩溃了啊!一艘BSM顶四艘亚马头啊! 如果当年德军有4艘大和岂不是大西洋横着走,管你多少剑鱼都不怕 所以这个事情告诉我们一件事:赌船别学德国人,四倍资源还赌不过亚洲提督
悲报!水雷大裁员! 水雷的维持团队被裁员一半,平衡团队基本全灭! (๑•ૅㅁ•๑)大家准备好半年没更新吧 明明还有至少3bug没修复
【160313】[花式水贴]亚服新版本出现自动断链bug 我是亚服0.532的提督,最近每次打完比赛(就是幸存打完),会自动跳回到登录界面导致无法看到结算 如果是打到一半死了,提前退出到镇守府则没这个问题,但是如果是死了看海看到比赛结束依然会有这问题 请问有谁知道解决方案? 我没安装mod,人在香港
老汉海貌似最近很流行啊 保罗被vonivan的老汉吊打,结果比赛只拿了第二。 “我擦奖金少了700多刀啊!”
不要再说新游戏是阿曼达了! ARMADA是葡萄牙语和西班牙语里面的舰队的意思 在英文里是特指西班牙16世纪的无敌舰队 不知道哪个无良论坛网站直接🐔翻为阿曼达了
bug已经无法阻止啦! 原文在直播贴子里,会一直更新,但是这个太重要了我必须发出来 http://tieba.baidu.com/p/4402709171
「战争黎明2」内裤龙大君免费领啊! 3月10日~15日免费领取,之后就要付费买了! 大家赶紧去领!
〖战争学院汉化组〗3月9日补丁内容及未公开更改 官方公布的更改 1.修复了补兵都是白板的bug 2.修复了一些多人对战搜人的小问题 未公开但已经确认的更改 1.英军工兵补人从23变为13 2.英军柴火堆的体积已经修正,如今只要有人不会被at打爆 3.部分N卡用户表示操作出现bug,无法使用快捷键。请关闭n卡的shadowrun功能 4.除了老虎以外的坦克、歼击车、at如今g地板不显形,变相增加德军反阵地能力(灰熊:“那我呢?”“你他妈是曲射,不仅现形还会被反击炮糊脸呢”)
【战争学院汉化组】3月9日核弹级补丁更新 补丁的内容很简单,只有一项。但是改变的内容则是海量
关于盟军玩家对单位强度理解的二三事 只发图不发表意见
【水雷甩锅系列】我们其实早就知道bug了 Please note that a hotfix is planned to go live on February 26th to address an undesired change in behvaiour in a limited number of units. This undesired behavior resulted from changes made to reinforced units in order to address an issue where proper veterancy modifiers were not being applied. Unfortunately, these behaviours were discovered moments before the February 25th Update was applied to the live game and at a point in time where it was too late to post-pone the patch. To address this issue a fix will be released within the next 24 hours. 翻译(和原文误差很大) 我们在发布补丁之前就发现bug了,但是补丁已经上传一半儿我们懒得叫停所以就打算在24小时内再发个hotfix就吼了啊(然而他们发现的bug和实际出现的bug完全不同)
「新bug快递」补人送武器,买一送一 如今的版本有“自己升级的武器”的班组战损后,补人会“有几率”补人送武器,最多能造成满员武器的效果 所谓自己升级武器,就是不是小卖部拿的不是地上捡的。比如美军喷火,德军lmg和g43 所谓有几率,就是这个送武器只会越来越多。 举例:一队5人vg升级1筒子,死了四个,补人送了一个,这时候5人2筒子。 以后再战损补人,至少2筒子(保底),也就是说这个武器更少只会更多 然后这就造成了很op的现象 全喷火fff团工兵,4lmg42 gd,4g43gd等等
「转载」害怕 英雄连限定版
美国开始了对日本的吞并 派遣的外交官已经开始造势了 “Intergration is a slow process” +5 Prestige -3 Diplomatic Reputation
【朋友船是魔法】康克雷DLC改动小贴士 大家好~我是绯玖岚~ 2.5 Conclave DLC主要是对游戏机制的一大改革,主要体现在法律、外交和内政处理上。英文不好或者初上手的玩家可能会体验到与旧版本十分之大的差别。为此我开了这个帖子给大家好好解释下,也权当新手教程,抛砖引玉这里我选择了新人毕业的角色1066法兰西水爵,选择这个角色能够很全面的看出游戏新加入的内容 首先是议会界面,大家可以看出新的议会分为了4个界面,5大职位、小头衔(荣誉头衔、钦定摄政和指挥官)、御前会议和封臣会议。 眼尖的朋友可能已经注意到有些角色的头像右下角有个拳头,这说明他是个有强劲实力的大封臣,如果封臣有一定实力且不在你的御前会议里(变现为红色拳头),那么他们会有一个好感度-25的debuff
【朋友船是魔法汉化组】Conclave新成就翻译(附带梗) 好好先生:让你议会里的所有成员都成为忠诚派(保皇党) The Yes Men原意是指那些碍于人情不会拒绝别人要求的好好先生,在隔壁EU4,yesman也是控制台代码,让所有外交提议都会被接纳。 你欠我的:使用一次人情
【朋友船是魔法汉化组】1.15补丁内容预览 足足16页内容…… ################### # Free Features ################### - Reworked spread of discoveries, instead of spreading on a per province basis, discoveries are now spread in whole regions according to a system fully controlled through scripting. - Map mode panel has been extended to allow multiple map modes per slot. Left clicking/hotkey cycles between them, right clicking lists modes in slot (and allows adding/removing modes to slot). - Pirating in someone's node now causes a scaled opinion hit (up to -5 if they have 100% of trade power in a node) per month, and up to -25 if stealing 50 gold from their treasure fleet. - Added a modifiers screen in government view that opens a list of all country-wide modifiers in your country and shows you where their values are coming from. - Added Dynastic Mapmode. ################### # Gamebalance ################### # Buildings - University shuffle has been fixed by allowing buildings that would increase buildings slots to be constructed when there are no free slots. # Diplomacy - Returning unlawful territory now also makes you give up the claim on it. - You can now demand cores and claims with Threaten War belonging to non-protectorate subjects. - Asking an ally to prepare for war is now a +20 bonus to call to arms acceptance (up from +10). - Trust now recovers faster at very low trust levels. - Trust now recovers faster if you have mutual rivals. # Disasters - Castilian Civil War is now less bloody. - The Civil War Disaster now requires 30 average home autonomy. # Economy - Gold mines can now deplete at any level of production above 1, but the chance is much smaller at low levels of production. # Estates - All estates are now removed from provinces on conquest. - Having an active Estate Disaster will now make the other Estates lose influence and loyalty. - Swahili Trader states will now start with 10 influence from Trade Guilds (Burghers). - Burghers will now also accept provinces with 5 or more trade power. - Most Estate Interactions can no longer be used if another Estate is in power/has an active disaster. - Estates: Loyalty change from granting/revoking a province is now capped at +/- 20. - Church Power from Clergy is now 10% rather than 50%. - Dhimmi Estate will no longer ask for land. - Dhimmi Estate will no longer get influence if you don't own Dhimmi provinces. - Republican Burghers will now accept to be granted any province. - Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate). - Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate). - Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate). - Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde. - Changed estate loyalty into drifting towards 50% over time, with angry and happy estates being at 40% and 60% loyalty respectively. Loyalty modifiers have been changed to impact the drift rate. - The events randomly increasing an Estates' influence can now only do so by +10, instead of sometimes changing it by +20. - Developing a province owned by an estate will now increase their loyalty by the same amount as if they had been granted a 1 development province. - You will now lose the corresponding amount of loyalty that you gained from granting a province to an estate if you give it away in a peace deal, war threat, sale or grant to subject. # Governments - Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals. - Devotion now ticks down at a base rate of -0.5/year. - You will no longer need more than 10 seats in parliament regardless of the size of your country, so that constitutional monarchies are actually viable for large countries. - Reduced autonomy reduction of most governments. - Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige. - Heirs of own country in Elective Monarchy no longer have weak legitimacy. - Supporting your own heir in Elective Monarchy now costs 10 prestige rather than 5 legitimacy. - Having a foreign ruler in an Elective Monarchy now has a small chance to result in another country of the same dynasty getting a Claim Throne casus belli on them. - When an Elective Monarchy is forced into a personal union they will now change government to their overlord's form of monarchy. - Separate peacing out in the first year of a war if you have more than (individual) -10 war score now leads to a prestige hit similar to dishonoring the CTA. # HRE - You now get -3 stab from DOWing a Free City as the Holy Roman Emperor. - The casus belli from Demand Unlawful Territory now lasts for 10 years, so that it isn't impossible to use against allies without truce breaking. # Hordes - Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain. - The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development). - Added -25 opinion modifier when razing province with countries that have core on that province. - Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed. # Ideas & Policies - Reduced a number of +1 army tradition bonuses from national idea sets to +0.5 to make it harder to stack (+1 from defensive/quality were not changed). # Nation Designer - Kingdom rank in Nation Designer is now free, and Duchy rank gives you 10 extra points to spend. # Leaders - Female advisor chance now also affects chance of getting female generals, if female generals are permitted. # Power Projection - Power Projection now also gives Horde Unity and Devotion. # Religion - Centers of reformation will no longer appear in unsuitable terrain or right next to an existing center. - The Reform the Cult of Inti reform for Inti countries will now also provide Devotion if undertaken by a theocracy (such as Ichma). - The 'conquest of X' modifiers now give +0.5 prestige (down from +1). - When converting to a new religion, all modifiers in the country marked as religion=yes will now be cleared. - When changing syncretic faith, all modifiers in the country marked as secondary_religion=yes will now be cleared. - Confucianism will now give a 10% cost reduction for administrative tech instead of heathen tolerance. - Mahayana will now give a 5% reduction to Idea Cost instead of Heathen Tolerance. # Revolts - Smart rebels now attempt to actively defend their territory under favorable circumstances. - Rebels can no longer break a country unless they control at least 1 fort (capital or otherwise). # Rivals - Number of potential rivals is no longer limited to 8, but rather you'll be able to pick any suitable nation as a rival. # Subjects - Negative prestige no longer breaks Personal Unions. - Negative prestige will now affect your subjects' liberty desire. - It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire. - It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire. # Units & Forts - Placement of armies at game start should now be much more sensible. - Deliberately retreating with one or more unit(s) now causes a corresponding amount of morale to be lost units remaining in battle on that side. E.g. if 25% of all forces deliberately retreat, 25% of maximum morale is lost. # Victory Cards - It is no longer possible to get a new victory card if you already have 2 unfulfilled ones. # War - You now only lose a little trust with the caller for dishonoring a non-ally call (such as a guarantee or defender of the faith), and no trust with anyone else. - Colonial Nations can no longer be given overseas provinces in a peace deal unless they are the war leader. - You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances. - The AI will no longer ally a country that's in a war and could call it into said war under any circumstances. ################### # AI ################### # Diplomacy - AI subjects will no longer try to embargo on their own (circumventing rules while doing so, which led to collisions with Embargo Rivals). - AI Emperor should no longer DOW Free Cities. - AI: No longer refuses an Electorate due to being a Militarist. - AI: Will now refuse becoming a Free City if Militarist. - Support Independence now considers adjacency to subjects as acceptable criteria for reachability. - AI somewhat more aggressively pursues mission targets. - Fixed Defender of the Faith impact on AI's war evaluation, it was basically inverted. - There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets. - The Emperor should be somewhat less likely to declare war on HRE members now. - AI should be less interested in Agitating for Liberty over long border distances to target now. - AI is now a lot more sensible in what provinces it chooses to claim as vital interest. - AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust. - Trust now has a significantly bigger effect on making the AI not desire your provinces. # Economy - AI should now be more likely to send privateering fleets. - AI will pay back loans more aggressively in peace time. - AI may reduce colonial maintenance and stop sending new colonists to repay loans. - Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place. - AI will no longer go over force limit when fighting significantly weaker enemies. - AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines. # Exploration - AI will now explore with at most 5 regiments on its conquistador stack. # HRE - AI Emperor should now avoid taking provinces for himself in Imperial Liberation wars and prefer to liberate the target. # Subjects - Subjects that have been or risk being hostile to AI overlord will no longer be granted cores/claims/provinces/subsidized armies. # War - AI will now favor transporting troops over blockading as it should. - AI will no longer attempt to block straits when there are no enemies that can be blocked. - Fixed case of AI indecisiveness caused by trying to return to base in enemy controlled territory, then considering it a cancellation criterion at next tick. - AI should now avoid declaring wars on targets it doesn't dare to invade anyway (due to lack of transports and/or troops). - AI less likely to declare war on nations outside coring range. - AI is now more reluctant to peace when there are ongoing battles. - One cause of AI "sleep" eliminated by rebuilding controller/owner areas every 4 months. - AI now less fond of peaces that result in enemy territory being split up into multiple parts (anti ugly map measure). - Fixed problem with splinters unable to path to their target due to forts doing nothing. - Fixed overflow bug in province conquest weight calculation that could make AI ignore declaring war for highly desired provinces. - If AI wishes to fight someone they do not have a wargoal on, they may now attempt to fabricate claims as a consequence (rather than it being a precondition). - War allies will no longer transfer occupation that was already transferred to them by a human or to an AI that transferred it in the past. - War allies are more likely to transfer war goal to war leader. - Non-horde/non-doom AI less likely to go to war while having loans. - Added slight tendency for AI to loot enemy controlled provinces. - AI less likely to stand idle in support of sieging army when enemy is pretty far away or is rebels. - Made AI a bit more likely to disband troops when having loans and less likely when having rebels at home. - Fixed loop where two armies would swap provinces with each other trying to attach. - Fixed loop where AI would assign a navy to a blockade and then cancel it because of AI evaluating it to require more ships than at first. - AI daimyos no longer pick the independence peace option since it is counter-productive to their aim of taking over the shogunate. - AI daimyos will no longer declare wars out of the belief non-allied disloyal daimyos won't support the shogun, eliminating one cause of hari kiri. - Peace negotiation AI doesn't care about claims given up on others than themselves or their subjects anymore. - AI armies now return to home base if they can't find something better to do (this solves a case of accidentally helping a rival siege a shared enemy of a different war). - Fixed issue with AI invasions getting into split/merge loops if splinters could walk a "land" path over loading fleet. - AI now splits up siege armies into divisions in adjacent provinces to avoid attrition. - Fixed AI attrition bug that made it stack too many units on sieges. - AI is now less afraid of high (but still <100%) overextension when it comes to taking provinces it wants. - Fixed particular AI army movement loop involving attached units next to sieges. 未完待续
【新人玩骑砍】玩完维京玩本体的吐槽 大家好,玩维京玩到瓶颈后,朋友和战友推荐我去玩玩本体(我最先玩有单机剧情的867剧本),然后我选了个北佬阵营(Nord)就开始了(敏魅骑射流) 以下是新人的吐槽,各位老骑士就当笑话看一下吧 1. 我去这骑兵就是亲爹啊!新手阶段靠着一匹马,各种1挑10风筝流啊,你们这些步行强盗海贼吔我骑射大法啦!反观维京征服里面的骑兵(那个时代西欧没有马鞍),简直就是纯侦查的感觉… 2. 诺德是重步兵核心的国家(这点儿貌似很多游戏都这么设计的),所以我的打法是盾墙+驽手推进,我负责骑兵冲击侧翼,碰到攻城战就是大家躲在攻城云梯后面我biubiubiu射。这套打法初期没啥问题,直到我碰到斯瓦蒂亚的重骑兵群冲锋,我的步兵完全打不动他的马(只能用驽近距离射穿)。不知道各位用什么阵型对付?我骑枪苦手 3. 这真的是1257年吗?女人感觉比1066年还没人权,诺德王国三分之一的领土我打下来的,连下三城只给我一城,而且还没人权只能嫁贵族老爷不能随便找个男的入赘…我看成就列表都是女性角色,果然是地狱难度啊 4. 感觉这游戏的外交系统有EU4的AE设置啊,我攻下几座城后,万国来朝,都快把斯瓦蒂亚灭了,结果维基亚和罗多克宣战…结果如今自保都成问题… 5. 请问只能自立,不能直接弑君篡权吗?
大家好,新人来报道 一直被朋友安利这个游戏,找了个几个up主的视频看了后准备入正全套。P社的游戏棒棒哒~在下也是P社4萌玩家,CK2 EU4 HOI3都是全DLC剁手党,Vic2无奈实在不会玩所以没买 以下是一些小白感想和疑问,因为就完了6小时所以可能有幼稚的地方还请见谅 1. 斧头大法好!!!你们这些盾牌乌龟吔我潘凤大斧子啦!感觉斧子伤害高还破甲,单双手都好用。真是新人福利 2. 俘虏只能拿来卖?攻略有人说可以拉到自己队伍里,我现在先扔到我堡垒里去了。不知道啥时候可以嘴炮 3. 海贼好猛啊,每次出门碰到水贼都要掉层皮,搞不好就要SL了 4. 骑兵好难练啊,而且最好能编队突击就好了,我想让我步兵站一排后面弓箭手,然后我带领骑兵侧面一波冲。但是不太会指挥啊 5. 队员整天嘴炮有啥办法解决吗? 顺便吐槽下,我最初被拉进来玩的是汉化盗版,入正后一直是英文。不得不说有些地方没翻译出来啊,Jarl 就是北欧Norse文化的伯爵啊,游戏里直接叫雅儿,很多音译的地方也是没有按照约定俗成的翻译…结果玩了英文版才发现“原来是这个啊!”
【战争学院翻译组】12月18日补丁翻译 主要更改内容是Mod制作器,这个我就不翻译了。因为玩mod的人都是看得懂英文的 草帽 初始的被命中从0.9变为0.8 Bug修复 修复了聊天栏不出现的bug 西德 虎王和猎虎不能同时出现(虎王地盘就一个……好穷啊!) 虎王的Mg42车顶机枪和指挥官不能同时升级了(俩人挤在一起……) 腐国 修复了侦察机没有视野的bug…… 布伦车的压制射击如今是时限技能(就是一段时间内压制) 17磅炮和萤火虫的炮弹如今有轨迹线了
【重发】这次更新的隐型更改(附带老外的数据) 西德 国民蛋:6人口-5人口 欧巴:10人口-8人口 装甲近卫军(燧发枪):7-6人口 伞兵:10-8人口 MG34: 6-4人口 东德(没删系) GD:7-8人口 突击蛋:7-5人口 暴风兵 : 9-8人口 工兵:6-4人口 美帝 后勤兵的齐射压制从15弹药变为35弹药 2星5人变为3星5人,同时2星给予的高级维修也变到3级 RM的人口从7变为6.5 中尉:9-8人口 上尉 : 9-8人口 突击工兵: 7-8人口 伞兵:每人1.4人口变为每人1.5人口,原来2队14人口,现在2队15人口 游骑兵:8-10人口 M2.50地狱夫人:7-5人口 腐国 草帽和工兵: 升级到5人组的时候分别变为8人口和10人口 钦定指挥载具召唤的侦察机是瞎子……没错,没有视野 空爆弹:在没有视野的时候不会发射……(就是步兵扔的那个信号弹,配合3本升级) 在指挥载具被打弃车后,无法再钦定 苏修 两种类型的近卫军:8-6人口,如今和动员一个维护费 突击队:10-12人口 游击队:6-4人口
这版本AE简直有病? 大勃开局,然后阿拉贡没出1445就死了国王,德·勃艮第家族上位。过了几年等我把法妖折腾舒服了,一记破盟宣战(忘了有5年合约结果狂吃-3稳定) 打下来发现竟然只有4.6AE…我擦你逗我吗?这可是法国一块地近40AE的时代啊!这联通只要个位数AE吗?还附送一个那不勒斯啊!
亲测,如今山炮依然自动转向 刚才拿美帝新指挥打了2局,美帝山炮虽然不压制,但是威力依然屌,一炮一队很常见 自动转向揍某飙车的山猫…(竟然还击穿了2炮) 西德那个,不提了,还不如给个迫击炮
【游戏崩溃】求解 计算机:Terrans Force X711EM 笔记本 操作系统:Windows 7 Ultimate(64 位 / SP1) 处理器:英特尔Core i7-3610QM 2.30GHz 内存:16GB 三星 DDR3 SDRAM 1600MHZ 硬盘:500GB(7200 RPM) 希捷 显卡:英特尔 HD Graphics 4000(2.06 GB) Nvidia 970M(6 GB) 主板:TERRANS FORCEX711EM(Intel Ivy Bridge) 显示器:AUO17.1 英寸(AUO159D) 之前运行的好好的,不知道为啥突然进不i去游戏了,启动器打开客户端就这报错 求解?
【新人求教】非公版970M显卡(6G)的驱动问题 简直惨到家了,非公版笔记本显卡简直一点儿人权都没,驱动一个比一个老,前两天升级了Win10,结果驱动只能用8月6日的5560版本,啥游戏都玩不了 我去Clevo官网(非公版制造商)看了下……他们提供的版本是5382,还不如我现在用的兼容驱动呢 捡垃圾4玩到一半,结果突然连玩都不能玩,惨的不行,请问除了干等兼容驱动还有什么别的暴力安装驱动方法吗? 买新显卡和回滚到WIn7这俩就不考虑, 因为win10是正版……
【1.14哥萨克】新成就展示&翻译 大公国:用公国开始游戏,达到1000发展度且不升级政府等级 烂地之王:拥有全世界最高的收入(不是钱),并且没有一块地高于10发展度
【战争学院翻译组】11月25日的12月补丁预览更新 OKW起始油料从0油变为10油 二本的价格从30油降低到25 三本的价格从40提高到50 4本的价格从100提高到105 国民掷弹兵没有普通手雷了,只有燃烧弹 山猫的穿透从25降低到20 草帽的伤害nerf取消,14变回到16 草帽的回避nerf取消,0.9变回到0.8 草帽的2星老练回避buff削弱,从0.66变到0.76 英军5人班升级涨价 100人力25油 到 150人力35油 德军的空投补给和苏联的一样囧了,从最远路径进场
【战争学院翻译组】11月20日预览补丁再更新 1.西德工兵喷火改到cp0 2.所有山炮不再压制 3.修复西德卡车和G43的bug(没说啥)
【战争学院汉化组】12月补丁预览的更新(同日更新第二次) 西德开局的油料设置为0 VG的筒子还是90弹药 VG改为250一队 以上~
【钢铁雄心4】新版本将采用决议树 这次放出的图还是小胡子主角 我们可以清晰的看到有明确决议决定是拉校长还是上等兵下水入轴 可以选择和捷克斯洛伐克搞基,也可以和历史上一样要求南亚登兰(即苏台德地区) 水面舰艇则是采用了Z计划(驱逐舰和水母为主的水面舰艇)或者U艇计划,前者可以结盟斯堪的纳维亚,后者可以搞骚扰战(就是buff不同) 这个决议树一目了然,也让决策层有了更清晰的思路。“这么做是为了以后和XXX交好”“和XXX搞基有什么优势”
【西班牙不是皇帝】加泰罗尼亚地区宣布独立 觉醒度和斗争度爆了,BB再低有什么用
【西班牙不是皇帝】加泰罗尼亚宣布独立 西班牙首相宣誓要阻拦,内战指日可待
【西班牙不是皇帝】加泰罗尼亚宣布独立 地区议会发布独立宣言,西班牙首相宣誓阻拦其分裂行为
亚服【0.5.1】毛子又喝多了:狗斗技能bug 大家知道技能树三级有个Dogfight Expert,亚服翻译为缠斗专家。原版作用“飞机每相差一级,攻击力增加10%,相差越多加成越大” 也就是说Rj的完全体飞机打飞龙的完全体,是110%伤害,反之则是100%伤害(打强不打弱) 然而今天刚推出的0.5.1,不知道是毛子喝多了还是程序员帕金森手抖。这个数值变成了100% 也就是说,RJ的飞机打中途岛的飞机是400%加成…交换比为0:7或者1:7…而且自己还是4机中队 收益最大的是422白龙(用白版战斗机),对面的中途岛无论怎么打都是被怒草…
【晒属性】这图我能装一年 这不是我打出来的,是一个回归国服的大佬 他拿海风把金刚…就是那个英国制造日本贴牌的B…拿副炮点火烧死了…拿了这个勋章 这逼能装一年
成就:Venetian Sea威尼斯的海 求解 成就:用威尼斯在10城以下获得亚历山大港和君堡90%的贸易 这个成就简直是让人头大,威尼斯这地理环境别想殖民。哪怕理念全开(拿控制台测试了下)也就是100条船。 100条船就算奥斯曼被碎成渣渣也无法保证君堡90%贸易额,同理亚历山大港也没法子保证90%交易额(好歹比君堡容易,因为没热那亚抢) 有什么获得思路嘛?哪怕养一堆小弟,大了会造反,小了给的海军上限也没几个… 我为了把马穆鲁克的地卖出去变身三次成立耶路撒冷
服务器已经上线:不要急着去买指挥官 我暂且不提这俩指挥官是否值得买 周末有免费试玩,且之后有33%的折扣。现在买了一可能吃哑巴亏,二还要付高价。所以实在不推荐
吧主,我怀疑有人爆吧 最近我那个mod帖子每天最少有4、5个乱码回复,24小时都有。 虽说百度帮着咱们删但是也是好烦啊
德军单机任务Mod:钢铁雄心 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fsteamcommunity.com%2Fworkshop%2Ffiledetails%2F%3Fid%3D492420513&urlrefer=88f4c8d099cd1a164c6c3c4610556628 这是创意工坊地址讲述的是主角Kurt Bachmann在战争末期厌倦了战斗,决定和几个基友一起逃到瑞士去的故事 游戏方法:进入创意工坊,订阅全部 2章内容(会继续更新),然后进入游戏,点击Mod-Hub-Mission List, 然后按照章节顺序play即可 游戏过程中切忌存档/读档,由于Relic设置mod权限的锅,一切设置在读档之后都没了,所以如果出了什么事情请重新再来 游戏采用类似于Dota的单人小队制,你的主角不是龙傲天,顶多是血厚了一点儿,一切在COH2里面作死的行为都会让你瞬间Game Over 不要被第一关的难度蒙骗了, 游戏第二关的难度十分高,做好卡关的准备。 只要关键人物死了,就算任务失败,不过随时随地都有补血包,弹药也可以拿来补血(1星技能) 角色介绍: Kurt Bachmann:主角,掷弹兵 Otto Baash:小队长,瑞士人,装甲掷弹兵 Anton:东方营,战五渣,嘴强王者,队里的捣蛋鬼 Friedlich:暴风突击队,可以升级武器 Ulrich:掷弹兵,老好人 游戏不设置语音(Relic的锅),全程英文对白 不要问我盗版怎么下载,我不知道,作者也没给
史上最没有用的前线建筑 没错我今天就是要来黑一波英军战术支援学说的终极技能:前线观测所 这东西,10cp出来 300人力30油料,场上限定1个,要求中立建筑完全位于友军领土。 然后呢,大家以为这东西这么晚出来,条件又这么苛刻,还不便宜,一定是狂炫酷霸吧 一点儿都不!!!! 1. 他不能补人 2. 他不能医疗 3. 他不能维修 4. 他不能作为撤退点 5. 他没有任何buff 那么这个东西到底能做啥? 能扔技能:4个技能,召唤炮击、召唤迫击炮烟雾弹、召唤侦察机(盘旋)、召唤台风(类似隔壁200弹药那个,但是只要150) 技能半径大约一个屏幕左右 给周围提供免费且常驻的炮击和空中支援 炮击=给受伤坦克扔烟雾弹 空袭=台风20mm机炮扫射,歪得厉害,密度小的吓死人,以至于一开始我都没注意到竟然有支援。这个台风地图上看不到,所以无法被击落 这么一看,其实还可以啊,Vp周围扔一个可以帮忙守点。或者给前线提供支援 白日做梦! 首先,这东西出来的很晚,10cp地图上还能找到几个完好无损的房子? 其次,空袭支援完全可以无视…估计连东方营都打不死 最后一条,这东西…敌人是一直可见的,没错!免费视野…这就等于是告诉对面炮兵对我开炮! 苏军前线兵营:噗…垃圾 东德碉堡:噗…垃圾 西德餐车:噗…垃圾 美帝救护车:噗…垃圾
最初剧本分好几个 如果都选一个国家,有区别吗 不是水真心问
KDW抽奖几率详解 通过网页源代码的分析,抽到阿芙乐尔号的几率为99500/10000,也就是99.5% 抽到Atlanta的几率为13/10000 抽到毛蛤的几率为487/10000 另外这个源代码是没加密的,NGA那边有大佬可以破解,保证100%抽到自己想要的船,具体地址去问他们吧,Lz不玩国服不清楚
美帝Bug速递:自动装弹机馒头 造1个馒头,可以是105馒头,E8馒头或者普通馒头,只要是美帝的就好 升级到1星,很简单,塞个3星RM进去就自动升星了 然后就有战斗网络buff了,让周围有buff的坦克上下车,每次累积10%射速 多试试几次就有速射馒头了 此buff貌似也可以影响M36和M10
盟军最新黑科技:隐身机枪和迫击炮(非bug) 道理很简单,用英军绿帽子或者苏军游击队捡MG或者Mortar就可以,AT不能用 因为班组武器重新捡起来,兵的属性直接用原来部队的,所以隐身这一特点也能实现 德军的伞兵和暴风兵按道理也可以,但是我没测试过~ 隐身迷彩人家Big Boss可以用,为啥咱们不能用
【OCF比赛】状态不佳,保罗止步6强 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1mg7wqEG&urlrefer=959c98949444e8693cb92e55037ccdbb 依次大战Barton VindicareX Cruzzi和Luvnest,最后输给了Luvnest 虽说输了但也有160美刀的奖金,比赛也是萌萌哒,大家下来看看吧
【OCF大奖赛录像】过五关斩六将,保罗直指冠军 这是第三轮至第六轮,对阵4人总共8局的录像,前两轮对手都是弱咖所以就不放上来了 下一轮对阵排位第一的DevM,到时候我会再上传录像的 http://tieba.baidu.com/p/4045587700 这是OCF的规则说明@迷茫的脚丫子哦 多谢阁下的介绍帖 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fbinarybeast.com%2FxCoH21509201+&urlrefer=8a7e8d6cfa84f893a26355f409dde3b7 这是当前的对阵情况
9月17日新版本吐槽 1. 美国队长、英国队长、苏联队长以及激光制导山炮洋娃娃bug全没修复,各位继续努力吧 2. 西德获得了铝热剂制造技术,西德手雷如今是秒架设,一发灭英军基地、补刀半血步兵队专用…价格便宜量又足;苏联莫洛托夫一样 3. 山炮改版后依然威武,既然东德迫击炮废了咱们就用西德的 4. 手持喷火器全废了,别试了 5. 丘吉尔依然威武,喷火邱表示啥是Nerf? 6. 老虎有了射程后终于可以不被M36和su85欺负了,有了反击能力 7. 狙击手短期内别出了,除了筒车外基本上1轮死 8. 东德迫击炮削弱,但是车载没有,美帝车载迫击炮增强。所以这几个指挥依然好用 9. 我去英国重装工兵竟然是2甲…比突击队都厚…这是终结者护甲吗?工兵们一个个都喊着for the Emperor waaagh上去了
【水】刷多了EU4回来不会玩Ck2了 刷了将近3个月的EU4,成就解锁大约40%,想回来重温下CK2,结果发现自己完全不会玩了 1. 看到有弱鸡入侵我很高兴,结果发现赢了没钱或者很少钱,更别说肢解割地了… 2. 敌人过不了海很开心,想等对面爆厌战结果发现根本没这东西 3.整天联姻…后来发现自己兄弟姐妹不够用了… 4.弟妹死了哈哈看我宣称王位…诶,同一家族也没法子联统 5. 打仗不能增加战争目标好烦躁啊!!! 6. 为什么他们这群异教徒打输了不用交钱啊!!!赔偿金也要按照基本法啊! 附注:打了Anime Portrait后配种成瘾
【战争学院汉化组】9月17日正式补丁内容 因为我是手机,所以只能一部分一部分的翻译,各位请见谅 September 17th Patch Notes 地图改变 社区新地图轮换,很多都是1代魔改,比如炸逼之河和红球快递 Adding Surzdorf Adding Ecliptic Fields Adding Achelous River Adding Montherme Adding Red Ball Express 去除若干地图(轮换时间到) Removing Bystraya Voda Removing Wolfs Lair Removing Eindhoven Country Removing Pavlov’s House 暴风雪和冻伤系统在排位赛里移除 自建游戏里可以选择开关寒冷系统 然而深雪的影响依然存在 总体更改 加入shift+右键连击造成的连续倒车操作支持(1代老玩家肯定有印象) 所有的步兵单位在从掩体撤退时不隐身 平民建筑物对火焰承受值从240提高到480 绿盾获得对爆炸性武器 50%免伤 火焰武器更改 所有火焰武器的dot(持续伤害)时间从3s提高到20s 步兵手持火焰武器不会造成dot伤害(但是经过测试,莫洛托夫依然是铝热剂) 火焰武器对建筑物的伤害加成从1.5降低到1.25 火焰武器对英国的野战工事加成也从1.5降低到1.25(强拆更困难了) 手持型喷火武器 加入0.5s的武器发射后摇时间(就是打完了会愣一下,玩过dota和lol的同学都知道可以通过移动取消后摇) AOE精度统一设置为15(大buff,原来超低) AOE范围从4变为2 AOE伤害统一设置为1(以前只有近距离算1,buff) AOE友军伤害统一设置为0.25(buff,以前最高1) AOE距离统一设置为2(buff,以前最高2) 反应半径从2.1变为2.5 一次射击时间统一设置为1(以前为0.5/1,buff) 对建筑物内人员伤害加倍 对重掩体后人员伤害加倍 对轻掩体后人员获得25%伤害加成 伤害从8提高到16 纵向追踪速度从90降低到45
奥虽三户,亡德必奥(最新版)
真·人类灯塔 美利坚的科技bug Steam最新版,我尼德兰因为被英国整天海盗气疯了头,一口气拉着普罗旺斯和丹麦把英国揍成半身不遂,还抢了一堆新世界的地 过了2年,突然提示我有欺负美帝的战争理由,我看都没看就宣战了…… 突然发现不对啊……怎么这么能打? 我去美帝竟然在16世纪就这科技能力……把你放出来的英国三科技还没到20呢…………这是真·bug吧
奥虽三户,亡德必奥(最新版)
奥虽三户,亡德必奥(最新版)
奥虽三户,亡德必奥(最新版)
关于英军步兵战斗力的疑问和解答 相信玩过英军或者打过英军的玩家都有一个感觉:草帽简直是惨,工兵简直是神。 然而这个问题又引出了另一个问题,当年加拿大也是英联邦部队,为啥这么黑自己。 然后我群里一位历史帝告诉了我真相:当年英联邦部队里,草帽大多数是澳大利亚人,工兵大多是苏格兰人和加拿大人… 我恍然大悟 附一张法意战斗力比较图
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