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【讨论】男票连两块钱一串的臭豆腐也嫌贵 男票连两块钱一串的臭豆腐也嫌贵 我特喵要和他分手
【讨论】추석 잘 보내세요
【讨论】要是我的银行卡里突然多了1个亿,我马上消费完 要是我的银行卡里突然多了1个亿,我马上消费完我直接买一整个小区,买豪车,买地皮, 等把钱在几个小时内花完。 以后的事情之后在说。。。
【讨论】黑色沙漠官方2武设计
【讨论】吧花 黑色沙漠的头发是不是网游里最真实的?
【讨论】青铜,黄日比,郭痿痿哪个才是国游第一策划? 青铜,黄日比,郭痿痿哪个才是国游第一策划?
【讨论】《魔兽世界》电影上映时,联盟玩家和部落玩家在电影院门口发生冲突 《魔兽世界》电影上映时,联盟玩家和部落玩家在电影院门口发生冲突怎么办?
【讨论】如果我倒地,你们会扶我么
【讨论】我惊讶了,画面这么逼真的网游竟然是国产游戏
【讨论】世界人民工作几小时够买部iPhone 6? 据CNNMoney报道,普通北京市居民平均需要工作27天才能买得起一部iPhone,而美国纽约市民仅需工作3天。CNNMoney的数据来源于瑞银(UBS)周四发布一份的报告,该报告针对全球71个城市的收入和iPhone售价进行了统计,然后计算出购买一部iPhone所需要的工作时间。
【讨论】神佑的场景设计挺梦幻的,虽然晚上没光照时降质严重
【讨论】吓屎本处女辣!蛮荒的策划竟然也是姓黄的,名字2个字! 畅游游戏策划黄龑:一个狂热的游戏追梦人 [导读]1款十万在线,1款百万在线的游戏研发经验,也使得他越发坚定研发下个世代游戏的信心。 .. 他完成从程序员到制作人的转变,花了10年。 他完成从一个玩家到制作人的转变,花了30年。 他是中国第一批使用Unreal2引擎,第一批使用CE3引擎的游戏人。 他对次世代游戏的狂热追求,使他成为3款次世代游戏主创。 1款十万在线,1款百万在线的游戏研发经验,也使得他越发坚定研发下个世代游戏的信心。 他就是黄龑。 创作年鉴 2003~2004 《铁血三国志》主策划 2004~2008 《风火之旅》主策划 2008~2009 《天龙八部》副主策划 2009~2010《中华英雄》主策划 2010~2013 《蛮荒搜神记》制作人
【讨论】神佑终测 技能特效挺好看的
【讨论】韩国人直播吃饭都能赚大钱 这就是富裕社会的体现
【讨论】矮油,不小心拿到神佑终测帐号,客户端竟然有30GB 尼马的500MB网络下载激战2都有20mb/s,渣渣神佑只有不到5mb/s
【讨论】EQ是爹爹,WOW是爸爸,剑三是儿子,FF14是孙子
【讨论】日本人对MMORPG的评分排名
【讨论】黑色沙漠日服评分竟然辗压FF14
【讨论】蛮荒搜神记明年初公测,首测到公测不到一年 不做饥饿行销,不卖激活码
【讨论】畅游已放弃天神记,炽焰帝国2,CABAL2 神佑终测要是风评差,畅游就会放弃所有棒游 然后全力专注于黑沙国服在地化工作
【讨论】好美好真实
【讨论】问君能有几多愁,恰似一群太监上青楼
【讨论】我也想当泫雅!! 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.iqiyi.com%2Fw_19rtj2keyp.html&urlrefer=02cdc26bba038a96f74c6b792cbb2128
【讨论】为何剑三优化这么渣,天刀优化工作有多辛苦你知道么? 天涯明月刀OL的优化,下文把这个游戏简称天刀。这是一个大型mmorpg,pc平台,客户端程序员数量在25人以上,其中引擎程序员大约在10人不到。 天刀是国产网游有史以来优化时间最长,投入最大的项目,没有之一。AAA游戏通常会有一个两个senior的程序员,进行数个月的优化,而天刀的优化,断断续续做了接近3年,长期来看平均有两个以上的senior程序员投入,整个引擎和游戏方方面面都做了好几轮优化
【讨论】天刀开发团队的配置是什么样的?为啥游戏这么多BUG? 天刀项目组里人数最多的团队是美术团队 美术团队的工作玩家都看到了,让我印象深刻的是对于程序团队非常的支持,早期引擎和工具不成熟,美术也都少有抱怨,更多的是支持,有次版本要上的时候出了问题(我的锅),一票美术连夜陪着帮忙查找问题,这让程序感觉暖暖的也更有动力,也拼力的去做。 后来引擎工具成熟起来,美术也学的很快,发挥的非常好,路过美术屏幕的时候,常常被美术发挥出的效果小惊一下,写程序的时候真不觉得能达到这样的效果。 引用《dooom启示录》里一个说法,就是程序像做一个吉他,到了设计师手里才能弹出好的乐章,这点上作为程序遇到这样的美术感到很幸运。 扛把子的是俞老板。 还有服务器组,在线高稳定性好,自研的,技术妥妥的,外网技术宣传上这个是一个: 三万人同服“黑科技”打造天刀不删档盛况 三万人同服,是业内相当能打的水准(对比下魔兽世界是几千人同服),服务器显示红色(高负载)就是2w+的在线,而且天刀的动作性非常强要频繁服务器判定,行走碰撞都是服务器强判定,计算消耗很大,做到这个同时在线难度更是++。 服务器同事给我感觉都好稳重。 扛把子的是正哥,网名韦一笑,还真和叶童版的倚天屠龙记里的青翼蝙王有几分神似,不知道轻功怎么样。 说到加班,项目经理嘉总最狠了,忙的时候几个星期回一次家,厕所里遇到一般都问“这周回家了么”,嘉总灿烂一笑:“前天刚回过“。
【讨论】如何看待剑三游戏重制版? 今天剑三宣布重制版将于2016年与玩家见面,根据17173发回的报道《剑网3:重制版》将不再使用过往的863引擎或后续优化版本,而是直接采用单机《谢云流传》的次世代引擎进行开发。那么重制版的效果真的会像宣传的那么好么,是否还会出现当前版本的各种卡顿等现象,是否对玩家的电脑提出了更高的要求。更换游戏引擎这件事在技术上的可行性很高么,为什么同类更出名的游戏魔兽世界没有着手进行更换引擎,只是将模型进行了更新?
【讨论】网游吧井蛙对游戏开发的认知误区 学了两天3D就觉得能写引擎 学了点神经网络就觉得能写AI 做了个demo就觉得能做完整游戏 只关注引擎和渲染,忽视gameplay 有几个点子就觉得可以做策划 我有一个吊炸天的游戏创意,只差一个程序员了。 节省开发成本就是招便宜的新人。 提高工作效率就是多加班。 多招人就能加快进度。 用牛逼引擎就能做出牛逼画面。 把牛逼人凑在一起就能开发出牛逼游戏。 我玩过很多游戏,所以对游戏理解很深。 功能开发需要xx天,美术资源开发需要oo天,这些时间加起来就是游戏开发周期。 策划主要工作就是前期出方案,后期做验收。 项目经理可以当主策/制作人用。 关卡设计就是拼地图/地编。 测试工作应该等游戏做完了再进行。 原型开发就是做demo。 做demo就是做游戏初期内容。 美术资源的铺量工作越快开展越好。 外包比自己招人做更贵。 产品做完了就可以裁员了。 做游戏就可以天天在公司玩游戏。
【讨论】天刀图形和物理技术揭秘,秒杀《谢云流传》《剑网3:重制 天涯明月刀角色布料制作简介
【讨论】这是什么网游额,捏脸千人千面好屌
【讨论】垃圾黑色沙漠又出职业辣 男忍者忍者女男完成后会推出巨剑
【讨论】星际公民试玩激活码 DRAGONCON2015
【讨论】玩上古世纪必得1000QB 良心腾讯又要亏几亿辣
【讨论】5千块书包重得要死,难怪日本人都这么矮 韩国欧巴又高又帅
【讨论】教屌丝分辨处女
【讨论】对于那些对上古世纪满屏叹号感冒的人 我只能说快来玩黑色沙漠
【讨论】EVE员工竟然跳槽去负责欧美服黑色沙漠辣 Interview with Daum Games Europe OliQ: Hi Oli, can you please introduce yourself to our readers? I guess they are curious to know more about you! A: Hello! My name is Olivier but please call me Oli. I recently joined the newly opened Daum Games Europe office. I’m 30 years old and had the opportunity to work on other MMORPGs such as Eve Online, Star Wars: The Old Republic and also DC Universe Online. Q: How did you land this position with Daum Games Europe? A: Just like many players, I heard of Black Desert Online for the first time as I was reading the game press and trying to find out what to play next. Back then, the game wasn’t announced for the EU or US, but I immediately had the feeling that Black Desert Online would raise interest outside of South Korea. Later on, this year, I was looking for a new job opportunity, and considering I also had my eyes on Black Desert Online as a player, I thought about maybe of checking if Daum was hiring. I applied, went for the interviews, and voilà. Q: Have you tried Black Desert? What was your first impression of the game? A: Of course! The first time I played the game was during my first week as I joined Daum Games Europe. Since I joined the company, I spent a lot of time to catch up with the other game versions (Korean and Russian), but I mostly play our internal build, the one EU and NA players will be able to enjoy in the future as this is what truly matters.Q: Back to the start, when exactly was Daum Games Europe’s first day of operations? A: Daum Games Europe official first day of operation was in June. However, our headquarter in Korea was already working on the English localization of the game prior to that. Q: Why did Daum Games decide to set up its Western operations in Europe, and not North America? A: It’s a bit of a long story, but to keep it simple, the EU market is more favorable to games from Korea or Asia in general. The variety of countries and cultures are also a great opportunity to have more business opportunities. We are looking forward to having players from both continents discovering and experiencing Black Desert Online! Q: It might be too early to ask, but is Daum Games Europe set up just to operate Black Desert? Or are there plans to publish other games, such as mobile ones? A: We are entirely dedicated to Black Desert Online for now. We can seek out more opportunities and projects to publish, including mobile games, after we demonstrated Black Desert Online potential. Q: Is there a confirmed number of languages which Black Desert is going to be localized to? A: Right now, English, but we would like to add more and we are studying our options (English screenshots below are from 2013). Q:Can we expect an Alphatest and a Beta this year? A:You will be able to play the English version of Black Desert Online for the first time from this year. Note that prior to the Alpha, there will be an early test version of the game but I need to ask players to be a bit more patient about the specifics of when the Alpha or Beta will start this year.Q:Will the EU and NA Version be released at the same time? A:There might be a slight delay, but our aim is to have very close release days from one version to the other. We are aware that a lot of people have been waiting for a long time to play the game and it would be rather unfair to have only US or EU players to play the game first for an extended amount of time. Our goal is to have both EU & NA players to be able to start playing Black Desert Online almost at the same time. Q:Will the EU and NA Version be different? A:The difference will be only about the language. We are now working on the English version of Black Desert Online, but we’d like to see other languages for the European players. Everything related to game mechanics will be identical. Q: I understand Daum Games Europe is now busy localizing Black Desert. Is this process being done in-house? A: We started to work on the EN client in-house. However, now we are also in the process of including agencies as this will speed up the completion of the task and, therefore, affect the game release date. Q: What about in-game voiceovers? Will they all be localized in the various languages? A: Black Desert Online voice-over will be first localized in English. We are also studying other language possibilities for voice-over. Q: Will we be seeing a new logo design for Black Desert? A: Yes, we are now working on the new logo, which will only be used for the North American and European version of the game. Q: Since Daum Games Europe is servicing Black Desert for both North America and Europe, I suppose there are plans to have servers in both regions? A: Yes, of course, there will be servers physically located on both continents. This is absolutely mandatory in order to offer a good quality of service to our players. Q: I might be asking for too much, but on a scale of 1 to 10, where is Black Desert currently at before it is ready for Closed Beta? A: More information regarding that topic in the near future. We are aware a lot of players out there are really looking forward playing Black Desert Online and I can assure you that we are working as hard as possible in order to make the game a reality in the EU and NA regions. Q: Have you taken a look at NCsoft’s Blade & Soul? Gamers have been comparing Black Desert and Blade & Soul for some time now. Any comments on this “tussle”? A: Yes of course. NCsoft is implanted in both Europe and North America for a very long time and we are a new player in town. I believe Blade & Soul is definitely a very promising game, but I also believe a lot of players interested in Blade & Soul will also be interested in Black Desert Online and vice versa. In the end, players will have two great MMORPGs to choose from, not counting the ones that are already live.Q:Can we expect major changes compared to the Korean Version? A:All I can say for now is that we are giving a particular attention to the feedback from the US/EU players who played the Korean version so we constantly keep their expectations in mind regarding every BDO US/EU topics. Furthermore, we are building here a solid team with people having many years of experience. As we progress towards the Alpha, we’ll be able to go into more specifics. It goes without saying that the early test version and alpha feedback from the community will be invaluable to us. Q:Do you know anything about DirectX12 and the process of the promised Virtual Reality support? A:We are aware that a lot of players out there are looking at the potential optimization provided by DirectX12 and the new possibilities offered by the upcoming Virtual Reality. What I can say for now is that we are looking very seriously at both for BDO but we’ll speak further regarding these topics once we have something concrete to show.
【讨论】谷歌的新LOGO竟然抄联想!! 美国人已经沦落到抄袭中国人的创意辣
【讨论】如果天涯明月刀现在正在5测。。。 太白剑清应该还在网游吧使劲吹
【讨论】穷游日本,吧妻教你如何不花一分钱游日本 先说明一下,这方法只适用于暑假游日本 想冬天去日本看雪的不适用
【讨论】国产爱好者永远是善良的! 我发现黑棒游的10个有8个狗牌都是挂着魔兽玩家吧 为什么wower这么恐惧棒游
【讨论】媲美剑灵!韩服《神佑》强大捏脸系统曝光 韩服《神佑》将于9月17日开启最终测试。近日,官方放出了一段新视频,视频主要对游戏强大的捏脸系统进行了展示。《神佑》的捏脸系统提供了超过180个可调节选项,脸颊的大小、纹身、体型,甚至是睫毛的浓密都可以进行调整。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fnews.17173.com%2Fcontent%2F2015-09-05%2F20150905001016893_1.shtml&urlrefer=5db67511b5c7401a85796587834983ef
【讨论】蛮荒什么时候二测呀 真低调踏实做游戏
【讨论】上古世纪竟然在黑沙吧打广告
【讨论】心疼吹日本音乐的井蛙 KPOP连亚洲都没多少人听? 我差点信了,油管的亚洲音乐热度前500有324首是韩语KPOP分类 订阅93万人JPOP?吹上天也只有5万人求你找一首观看次数24亿的日语音乐好么?吹80年代的日本音乐?不如吹古代中国音乐吧?那时的日本人估计还在山洞里群交吃生肉
【讨论】win10玩黑色沙漠,帧数提升20% 这才叫优化
【讨论】网络游戏吧画龟大赛,画得最好的送50QB
【讨论】神佑回炉完画质提升了很多 垃圾不如远景刀
【讨论】What if Minecraft was more like EVE Online? 屌打垃圾棒游伪沙盒有木有Eco is a sandbox survival game where players' actions damage a shared ecosystem. Mining, hunting, and lumberjacking all impact species of plants and animals on the world, life that doesn't infinitely replenish. It's Minecraft with a conscience, but it also has the potential to be a fascinating social game with the capacity for political machinations and the sort of social engineering we usually associate with EVE Online, as Strange Loop Games' John Krajewski told me during PAX. There are and will continue to be a ton of Minecraft-alikes out there, but Eco stands out both as a thought-provoking social exercise and as a game that will probably produce interesting stories of cooperation or conflict that we'll be hearing about for the next several years. You can find all of our coverage from PAX Prime 2015 right here.
【讨论】近年网游任务设计,解谜元素最多的只有黑色沙漠了吧? 垃圾不如割草刀
【讨论】黑色沙漠2016年国服开测
【讨论】从天涯明月刀的人物中,看出面相中的九种极品骨相 李向东认为,头为人体之首,头部掌管人活动的一切,与人的命运有很大的关系,一般面相都根据人的五官进行判定人的命运好坏,这里李向东跟大家介绍一些关于头部骨头的向法。 驿马骨眼尾与太阳穴之间的这块骨头,此处骨头突出多为一生机会及贵人比较多,多能掌握住一生重要机遇,拥有这块骨头的人一般家庭多为稳定,且比较兴旺,一生不会屈居他人之下,所让人尊敬,机会也比正常人多。
【讨论】贵,破坏平衡,还不是永久的 这价格都够买几件黑沙永久时装了
【讨论】不要嫁给喜欢上网的男人 据我观察,事业稍微成功一点的男人,除非是工作需要,基本都不怎么碰电脑,他们一般会去旅游,打高尔夫,写书法,听韩国音乐,聚会,有很多种娱乐方式,天天抱着电脑玩的男人绝对是个失败者,嫁给这些废物男人只会毁掉一生。
【讨论】黑色沙漠捏脸自由度不要太高
【讨论】黑羊计划的地砖贴图材质不把黑色沙漠秒出翔? 然而都是垃圾不如远景刀
【讨论】炸鸡啤酒完爆日本料理
【讨论】10块钱买个DAUM帐号,黑沙、黑羊都能玩到 黑羊DAUM官网 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fgame.daum.net%2Fcn%2Fasker&urlrefer=1d62f5415666205963b9b2bfb059d861 只有某井蛙才认为DAUM是三线代理
【讨论】天涯礼包刀恶心不恶心!一开QQ就是一直弹窗 再弹窗也是垃圾
【讨论】《魔剑英雄》《旧:黑羊》明天就要公测辣!! 地砖秒杀黑沙水体也完爆黑沙
【讨论】天刀终于要开放隐藏的顶配画质了 三测吹到现在总算来了,想想也兴奋
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