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【讨论】天刀开发团队的配置是什么样的?为啥游戏这么多BUG? 天刀项目组里人数最多的团队是美术团队 美术团队的工作玩家都看到了,让我印象深刻的是对于程序团队非常的支持,早期引擎和工具不成熟,美术也都少有抱怨,更多的是支持,有次版本要上的时候出了问题(我的锅),一票美术连夜陪着帮忙查找问题,这让程序感觉暖暖的也更有动力,也拼力的去做。 后来引擎工具成熟起来,美术也学的很快,发挥的非常好,路过美术屏幕的时候,常常被美术发挥出的效果小惊一下,写程序的时候真不觉得能达到这样的效果。 引用《dooom启示录》里一个说法,就是程序像做一个吉他,到了设计师手里才能弹出好的乐章,这点上作为程序遇到这样的美术感到很幸运。 扛把子的是俞老板。 还有服务器组,在线高稳定性好,自研的,技术妥妥的,外网技术宣传上这个是一个: 三万人同服“黑科技”打造天刀不删档盛况 三万人同服,是业内相当能打的水准(对比下魔兽世界是几千人同服),服务器显示红色(高负载)就是2w+的在线,而且天刀的动作性非常强要频繁服务器判定,行走碰撞都是服务器强判定,计算消耗很大,做到这个同时在线难度更是++。 服务器同事给我感觉都好稳重。 扛把子的是正哥,网名韦一笑,还真和叶童版的倚天屠龙记里的青翼蝙王有几分神似,不知道轻功怎么样。 说到加班,项目经理嘉总最狠了,忙的时候几个星期回一次家,厕所里遇到一般都问“这周回家了么”,嘉总灿烂一笑:“前天刚回过“。
【讨论】EVE员工竟然跳槽去负责欧美服黑色沙漠辣 Interview with Daum Games Europe OliQ: Hi Oli, can you please introduce yourself to our readers? I guess they are curious to know more about you! A: Hello! My name is Olivier but please call me Oli. I recently joined the newly opened Daum Games Europe office. I’m 30 years old and had the opportunity to work on other MMORPGs such as Eve Online, Star Wars: The Old Republic and also DC Universe Online. Q: How did you land this position with Daum Games Europe? A: Just like many players, I heard of Black Desert Online for the first time as I was reading the game press and trying to find out what to play next. Back then, the game wasn’t announced for the EU or US, but I immediately had the feeling that Black Desert Online would raise interest outside of South Korea. Later on, this year, I was looking for a new job opportunity, and considering I also had my eyes on Black Desert Online as a player, I thought about maybe of checking if Daum was hiring. I applied, went for the interviews, and voilà. Q: Have you tried Black Desert? What was your first impression of the game? A: Of course! The first time I played the game was during my first week as I joined Daum Games Europe. Since I joined the company, I spent a lot of time to catch up with the other game versions (Korean and Russian), but I mostly play our internal build, the one EU and NA players will be able to enjoy in the future as this is what truly matters.Q: Back to the start, when exactly was Daum Games Europe’s first day of operations? A: Daum Games Europe official first day of operation was in June. However, our headquarter in Korea was already working on the English localization of the game prior to that. Q: Why did Daum Games decide to set up its Western operations in Europe, and not North America? A: It’s a bit of a long story, but to keep it simple, the EU market is more favorable to games from Korea or Asia in general. The variety of countries and cultures are also a great opportunity to have more business opportunities. We are looking forward to having players from both continents discovering and experiencing Black Desert Online! Q: It might be too early to ask, but is Daum Games Europe set up just to operate Black Desert? Or are there plans to publish other games, such as mobile ones? A: We are entirely dedicated to Black Desert Online for now. We can seek out more opportunities and projects to publish, including mobile games, after we demonstrated Black Desert Online potential. Q: Is there a confirmed number of languages which Black Desert is going to be localized to? A: Right now, English, but we would like to add more and we are studying our options (English screenshots below are from 2013). Q:Can we expect an Alphatest and a Beta this year? A:You will be able to play the English version of Black Desert Online for the first time from this year. Note that prior to the Alpha, there will be an early test version of the game but I need to ask players to be a bit more patient about the specifics of when the Alpha or Beta will start this year.Q:Will the EU and NA Version be released at the same time? A:There might be a slight delay, but our aim is to have very close release days from one version to the other. We are aware that a lot of people have been waiting for a long time to play the game and it would be rather unfair to have only US or EU players to play the game first for an extended amount of time. Our goal is to have both EU & NA players to be able to start playing Black Desert Online almost at the same time. Q:Will the EU and NA Version be different? A:The difference will be only about the language. We are now working on the English version of Black Desert Online, but we’d like to see other languages for the European players. Everything related to game mechanics will be identical. Q: I understand Daum Games Europe is now busy localizing Black Desert. Is this process being done in-house? A: We started to work on the EN client in-house. However, now we are also in the process of including agencies as this will speed up the completion of the task and, therefore, affect the game release date. Q: What about in-game voiceovers? Will they all be localized in the various languages? A: Black Desert Online voice-over will be first localized in English. We are also studying other language possibilities for voice-over. Q: Will we be seeing a new logo design for Black Desert? A: Yes, we are now working on the new logo, which will only be used for the North American and European version of the game. Q: Since Daum Games Europe is servicing Black Desert for both North America and Europe, I suppose there are plans to have servers in both regions? A: Yes, of course, there will be servers physically located on both continents. This is absolutely mandatory in order to offer a good quality of service to our players. Q: I might be asking for too much, but on a scale of 1 to 10, where is Black Desert currently at before it is ready for Closed Beta? A: More information regarding that topic in the near future. We are aware a lot of players out there are really looking forward playing Black Desert Online and I can assure you that we are working as hard as possible in order to make the game a reality in the EU and NA regions. Q: Have you taken a look at NCsoft’s Blade & Soul? Gamers have been comparing Black Desert and Blade & Soul for some time now. Any comments on this “tussle”? A: Yes of course. NCsoft is implanted in both Europe and North America for a very long time and we are a new player in town. I believe Blade & Soul is definitely a very promising game, but I also believe a lot of players interested in Blade & Soul will also be interested in Black Desert Online and vice versa. In the end, players will have two great MMORPGs to choose from, not counting the ones that are already live.Q:Can we expect major changes compared to the Korean Version? A:All I can say for now is that we are giving a particular attention to the feedback from the US/EU players who played the Korean version so we constantly keep their expectations in mind regarding every BDO US/EU topics. Furthermore, we are building here a solid team with people having many years of experience. As we progress towards the Alpha, we’ll be able to go into more specifics. It goes without saying that the early test version and alpha feedback from the community will be invaluable to us. Q:Do you know anything about DirectX12 and the process of the promised Virtual Reality support? A:We are aware that a lot of players out there are looking at the potential optimization provided by DirectX12 and the new possibilities offered by the upcoming Virtual Reality. What I can say for now is that we are looking very seriously at both for BDO but we’ll speak further regarding these topics once we have something concrete to show.
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