Ready or Not - 1.0: Hotfix #3
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level 11
GROMELAZJC 楼主
Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below
Removed duplicate Beachfront briefing
Adjusted visibility blockers on Ridgeline, Penthouse, Valley and Importer
Fixed a bug that soft-locked the game when changing the language outside of the main menu
Fixed an issue with the loadout/customization menu that caused the game to crash when opened at the last second before the mission starts loading
Fixed a stack-up error that caused SWAT AI to be unable to move and clear when a door is opened toward them
Fixed a bug that prevented SWAT AI from autonomously completing all objectives and finishing the mission after the player dies in practice mode
Fixed an audio trigger in the tutorial that started too soon, resulting in players trying to complete the optiwand task on the wrong door
Fixed an unintentional interaction that allowed completion of the “Due Process” achievement without using C2
Fixed an issue that led to unintended AI behaviour, where Suspect AI was reopening fire at their last target after faking a suicide attempt
Fixed various lighting & art bugs across missions
Fixed an input error that caused players to stay in crouch position when approaching suspect/civilian or evidence while in crouch position and releasing input during a restrain or evidence animation
Fixed a customization bug that caused watches under long sleeved shirts to still appear in first person view
Fixed an issue that brought up the replay menu when pressing the slash button during missions
Fixed a startup issue that resulted in subtitles being reset to default instead of the one that was set during the previous game session
Resolved an issue that made weapons appear not to zoom in with the entire scene when ADS zoom is enabled while holding down ADS
Fixed missing ADS zoom when using the MP5A2 with a holographic sight
Fixed a bug in which additional taser ammunition was not granted when using an additional taser slot
Fixed an issue that caused the tablet to get stuck on the screen when opened before a gun is drawn for the first time
Fixed a bug that sometimes caused the game to crash when the Faction Manager and modded maps tried to interact in the background
Fixed a bug that squared the headshot damage against players only when the helmet was already destroyed
Fixed a bug on Gas & Streamer that sometimes made dropped weapons fall through the floor
Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags
Fixed a bug that prevented SWAT AI from moving in and clearing through the container doors in the Port auction room
Fixed an animation bug for the taser that utilized the wrong reload animation while aiming, allowing it to fire again faster than intended
Fixed an issue that allowed prolonged engagements between suspects and SWAT AI through walls, without requiring line of sight
Fixed a bug on Club which caused bullets to not go through railings
Fixed a command issue that caused the “Deploy Shield” command not to work when ordered through team command
Fixed a bug where the “Open Door” command was not working when a team is stacked up on the same door already
Fixed a bug that made opening doors look stuttery when spectating someone far away from own corpse
Fixed a bug that caused Supporter Edition verification codes to not appear anymore in the options menu
Fixed a bug that allowed killed suspects with destroyed heads to still be restrainable
Fixed a bug that prevented Trailers from picking up ragdolled suspects & civilians
Fixed a bug that made SWAT AI unnecessarily avoid player aim during a “Move to” command, causing the command to be interrupted
Fixed a visual bug that caused snapping to occur when SWAT AI is pulling their NVG down
Fixed a bug that prevented modded content additions from being discovered by the asset manager
Removed any related SWAT voicelines that are referring to themselves as the high ground callsign
Fixed an audio bug that resulted in music not playing for clients in multiplayer
Fixed ammo types not meant to be accessible by players appearing in the loadout menu
Fixed an issue that caused the bounce light setting to always appear as disabled
Various audio fixes across most levels
Improvements:
Added a new setting option to “enable/disable” the replay feature. The default setting is set to “disabled”, which also may improve the game’s performance
Added a new option in the graphics settings to disable Per Object shadows. Disabling this may improve performance. The lowest graphics preset will have this setting disabled by default.
Added several outstanding VO files for Penthouse
Added several new icons in the loadout customization menu
Adjusted reflectiveness of ballistic shield glass, making it easier to see through in most lighting conditions
Added DLSS “auto” and “ultra quality” options
Fixed DLSS quality options not being set correctly
Upgraded DLSS implementation from 3.1.0a to 3.5.2a
Upgraded FidelityFX Super Resolution 2 from 2.1.2. to 2.2.1
Added various audio enhancements, improvements and fixes across all available missions
Balance:
Revamped the way Suspect AI accuracy is calculated and rebalanced it, resulting in a fairer experience across all levels (Note: changes to the accuracy calculation will break AI mods)
Adjusted stress system usage on Penthouse and Sins
Increased maximum surrender time for Suspect AI before considering leaving surrender state to take action (Also prevents suspects from considering leaving surrender state after witnessing another suspect being killed, or while surrounded by multiple SWAT officers)
Decreased Suspect AI damage when shooting through walls
Decreased smoke opacity of CS Gas to allow players to see through it more easily
Slightly increased movement speed of SWAT AI when moving on slopes
Increased passive stress loss in commander mode
Decreased stress gained from player death in commander mode
Decreased Taser magazine count per slot from 4 to 3
在我们正在进行的1.0修补程序系列中查找最新的改进和错误修复
删除了重复的海滨简报
Ridgeline、Penthouse、Valley和Importer上调整后的能见度挡板
修正了在主菜单外更改语言时软锁定游戏的错误
修复了加载/自定义菜单的一个问题,该问题导致游戏在任务开始加载前的最后一秒打开时崩溃
修复了一个堆叠错误,该错误导致特警队AI在门向他们打开时无法移动和清除
修正了一个错误,该错误阻止SWAT AI在玩家在练习模式中死亡后自主完成所有目标并完成任务
修复了教程中过早启动的音频触发器,导致玩家试图在错误的门上完成眼镜棒任务
修复了一个无意的交互,该交互允许在不使用C2的情况下完成“正当程序”成就
修复了一个导致人工智能意外行为的问题,即嫌疑人人工智能在假装自杀后向最后一个目标重新开火
修复了任务中的各种照明和艺术错误
修正了一个输入错误,该错误导致玩家在接近嫌疑人/平民或证据时保持蹲姿,而在约束或证据动画中释放输入
修复了一个自定义错误,该错误导致长袖衬衫下的手表仍显示在第一人称视图中
修正了任务中按下斜线按钮时弹出回放菜单的问题
修复了一个启动问题,该问题导致字幕被重置为默认值,而不是上一次游戏会话中设置的字幕
解决了一个问题,即在按住ADS的同时启用ADS缩放时,武器似乎无法放大整个场景
修正了在使用带全息瞄准镜的MP5A2时丢失ADS变焦的问题
修正了一个错误,在使用额外的泰瑟枪插槽时,无法获得额外的泰塞枪弹药
修复了在第一次拔枪之前打开平板电脑时导致平板电脑卡在屏幕上的问题
修正了一个错误,当派系管理器和修改后的地图试图在后台交互时,该错误有时会导致游戏崩溃
修正了一个错误,即只有在头盔已经被摧毁的情况下,才能对玩家造成头部射击伤害
修正了Gas&Streamer上的一个错误,该错误有时会使掉落的武器从地板上掉下来
修正了一个允许特警队AI用豆袋朝嫌疑人头部开枪杀死嫌疑人的错误
修复了一个错误,该错误阻止特警队AI进入并通过港口拍卖室的集装箱门进行清理
修正了泰瑟枪在瞄准时使用错误的重新加载动画的动画错误,使其能够以比预期更快的速度再次开火
修正了一个问题,即嫌疑人和特警队AI之间可以在不需要视线的情况下通过墙壁进行长时间交战
修正了Club上导致子弹无法穿过栏杆的错误
修复了一个命令问题,该问题导致“部署盾牌”命令在通过团队命令进行命令时无法工作
修复了一个错误,当一个团队已经堆叠在同一扇门上时,“开门”命令不起作用
修正了一个错误,当看到离自己尸体很远的人时,打开门会显得结结巴巴
修复了导致Supporter Edition验证码不再出现在选项菜单中的错误
修正了一个错误,该错误允许头部被毁的被杀嫌疑人仍然受到限制
修正了一个阻止Trailers拾取乌合之众嫌疑人和平民的错误
修正了一个错误,该错误使SWAT AI在“移动到”命令期间不必要地避开玩家目标,导致命令中断
修复了一个视觉错误,该错误导致SWAT AI在拉下NVG时发生卡扣
修复了一个阻止资产管理器发现修改后的内容添加的错误
删除了所有将自己称为高地呼号的相关SWAT语音线路
修复了一个导致多人游戏中客户端无法播放音乐的音频错误
固定的弹药类型不允许出现在加载菜单中的玩家访问
修复了导致反弹光设置始终显示为禁用的问题
大多数级别的各种音频修复
改进:
添加了一个新的设置选项来“启用/禁用”重播功能。默认设置为“禁用”,这也可能提高游戏的性能
在图形设置中添加了一个新选项以禁用“逐对象”阴影。禁用此功能可能会提高性能。默认情况下,最低图形预设将禁用此设置。
为Penthouse添加了几个未完成的VO文件
在装船自定义菜单中添加了几个新图标
调整了防弹玻璃的反射率,使其在大多数照明条件下更容易透过
增加了DLSS“自动”和“超高质量”选项
修复了DLSS质量选项设置不
正确的
问题
DLSS实施从3.1.0a升级到3.5.2a
从2.1.2升级为FidelityFX超分辨率2。至2.2.1
在所有可用任务中添加了各种音频增强、改进和修复
均衡
重新调整了可疑人工智能准确性的计算方式并重新平衡,从而在所有级别上获得更公平的体验(注意:准确性计算的更改将打破人工智能模式)
调整了阁楼和罪恶的压力系统使用
增加了嫌疑人AI在考虑离开自首状态采取行动之前的最长自首时间(也防止嫌疑人在目睹另一名嫌疑人被杀后或被多名特警包围时考虑离开自首州)
通过墙壁射击时降低疑似AI伤害
降低了CS Gas的烟雾不透明度,让玩家更容易透过它
在斜坡上移动时,SWAT AI的移动速度略有提高
指挥官模式下被动压力损失增加
减少指挥官模式下玩家死亡带来的压力
每个插槽的泰瑟枪弹匣数量从4个减少到3个
2024年02月07日 00点02分 1
level 4
比较在意的几个点:
给录像加了开关,可以选择录不录(这么基础的功能现在才加)
改了ai队友用豆袋弹爆头杀人(这居然是bug,我还以为是ai打歪了才爆的头)
改了ai之间互相隔墙乱穿
dlss升级到3.5(不用专门打mod了)
调整了ai的准确性(好评)
降低了催泪瓦斯的透明度(终于不是ai单向烟了)
降低了防弹玻璃反射率(盾牌应该不瞎眼了)
2024年02月07日 02点02分 2
我tm[喷],我打邮局时全员非致命打了半天都是因为ai手滑用豆袋打头把人打死导致丢了S重开,结果这是bug[喷]
2024年02月07日 03点02分
@小大方块 我也是,霓虹坟墓打s,最后差一个人,被ai豆袋弹爆头了[笑尿]
2024年02月07日 03点02分
level 7
好好好
2024年02月07日 02点02分 3
level 6
泰瑟枪那个是可以带多把会增加弹药了?
2024年02月07日 02点02分 4
level 11
可以可以,,指挥官模式被动压力损失增加[疑问]难道有其他惩罚了
2024年02月07日 02点02分 5
[滑稽]
2024年02月07日 04点02分
level 6
这个**更新用dx12会闪退
2024年02月07日 06点02分 6
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