哥萨克3全DLC版任务列表排序
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level 2
堕·珑 楼主
哥萨克3全DLC版任务列表排序乱七八糟,作为强迫症完美主义玩家的我看不下去,重新按DLC顺序进行了排序。
方法是修改\data\game\var\campaigns.cfg
改的时候注意不要破坏嵌套结构。
下面附改后的文件供对照,我已加了注释。
campaigns : section.begin
#RequireToVisible = 设定战役是否可选,为空表示直接可选,否则要完成某关才可解锁。
#默认状态是各大战役第一关直接显示,完成后才陆续解锁后续关卡
#TUTORIAL
[*] : struct.begin
Name = tutcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutcam.name
LocaleDescr = tutcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = tutmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutmis1.name
LocaleDescr = tutmis1.description
MapPath = .\data\maps\missions\tutmis1.map
MapLocalePath = .\data\locale\%lang%\missions\tutmis1.lng
struct.end
[*] : struct.begin
Name = tutmis2
Enabled = True
Visible = True
RequireToVisible =
LocaleName = tutmis2.name
LocaleDescr = tutmis2.description
MapPath = .\data\maps\missions\tutmis2.map
MapLocalePath = .\data\locale\%lang%\missions\tutmis2.lng
struct.end
struct.end
struct.end
#TUTORIAL END
#ORIGINAL
[*] : struct.begin
Name = auscam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = auscam.name
LocaleDescr = auscam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = ausmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ausmis1.name
LocaleDescr = ausmis1.description
MapPath = .\data\maps\missions\ausmis1.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis2
Enabled = True
Visible = False
RequireToVisible = ausmis1
LocaleName = ausmis2.name
LocaleDescr = ausmis2.description
MapPath = .\data\maps\missions\ausmis2.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis3
Enabled = True
Visible = False
RequireToVisible = ausmis2
LocaleName = ausmis3.name
LocaleDescr = ausmis3.description
MapPath = .\data\maps\missions\ausmis3.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis4
Enabled = True
Visible = False
RequireToVisible = ausmis3
LocaleName = ausmis4.name
LocaleDescr = ausmis4.description
MapPath = .\data\maps\missions\ausmis4.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ausmis5
Enabled = True
Visible = False
RequireToVisible = ausmis4
LocaleName = ausmis5.name
LocaleDescr = ausmis5.description
MapPath = .\data\maps\missions\ausmis5.map
MapLocalePath = .\data\locale\%lang%\missions\ausmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = engcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = engcam.name
LocaleDescr = engcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = engmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = engmis1.name
LocaleDescr = engmis1.description
MapPath = .\data\maps\missions\engmis1.map
MapLocalePath = .\data\locale\%lang%\missions\engmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis2
Enabled = True
Visible = False
RequireToVisible = engmis1
LocaleName = engmis2.name
LocaleDescr = engmis2.description
MapPath = .\data\maps\missions\engmis2.map
MapLocalePath = .\data\locale\%lang%\missions\engmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis3
Enabled = True
Visible = False
RequireToVisible = engmis2
LocaleName = engmis3.name
LocaleDescr = engmis3.description
MapPath = .\data\maps\missions\engmis3.map
MapLocalePath = .\data\locale\%lang%\missions\engmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis4
Enabled = True
Visible = False
RequireToVisible = engmis3
LocaleName = engmis4.name
LocaleDescr = engmis4.description
MapPath = .\data\maps\missions\engmis4.map
MapLocalePath = .\data\locale\%lang%\missions\engmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = engmis5
Enabled = True
Visible = False
RequireToVisible = engmis4
LocaleName = engmis5.name
LocaleDescr = engmis5.description
MapPath = .\data\maps\missions\engmis5.map
MapLocalePath = .\data\locale\%lang%\missions\engmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = ukrcam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ukrcam.name
LocaleDescr = ukrcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = ukrmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ukrmis1.name
LocaleDescr = ukrmis1.description
MapPath = .\data\maps\missions\ukrmis1.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
2021年06月09日 02点06分 1
level 2
堕·珑 楼主
[*] : struct.begin
Name = ukrmis2
Enabled = True
Visible = False
RequireToVisible = ukrmis1
LocaleName = ukrmis2.name
LocaleDescr = ukrmis2.description
MapPath = .\data\maps\missions\ukrmis2.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ukrmis3
Enabled = True
Visible = False
RequireToVisible = ukrmis2
LocaleName = ukrmis3.name
LocaleDescr = ukrmis3.description
MapPath = .\data\maps\missions\ukrmis3.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ukrmis4
Enabled = True
Visible = False
RequireToVisible = ukrmis3
LocaleName = ukrmis4.name
LocaleDescr = ukrmis4.description
MapPath = .\data\maps\missions\ukrmis4.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = ukrmis5
Enabled = True
Visible = False
RequireToVisible = ukrmis4
LocaleName = ukrmis5.name
LocaleDescr = ukrmis5.description
MapPath = .\data\maps\missions\ukrmis5.map
MapLocalePath = .\data\locale\%lang%\missions\ukrmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = ruscam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = ruscam.name
LocaleDescr = ruscam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = rusmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = rusmis1.name
LocaleDescr = rusmis1.description
MapPath = .\data\maps\missions\rusmis1.map
MapLocalePath = .\data\locale\%lang%\missions\rusmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = rusmis2
Enabled = True
Visible = False
RequireToVisible = rusmis1
LocaleName = rusmis2.name
LocaleDescr = rusmis2.description
MapPath = .\data\maps\missions\rusmis2.map
MapLocalePath = .\data\locale\%lang%\missions\rusmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = rusmis3
Enabled = True
Visible = False
RequireToVisible = rusmis2
LocaleName = rusmis3.name
LocaleDescr = rusmis3.description
MapPath = .\data\maps\missions\rusmis3.map
MapLocalePath = .\data\locale\%lang%\missions\rusmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = rusmis4
Enabled = True
Visible = False
RequireToVisible = rusmis3
LocaleName = rusmis4.name
LocaleDescr = rusmis4.description
MapPath = .\data\maps\missions\rusmis4.map
MapLocalePath = .\data\locale\%lang%\missions\rusmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = rusmis5
Enabled = True
Visible = False
RequireToVisible = rusmis4
LocaleName = rusmis5.name
LocaleDescr = rusmis5.description
MapPath = .\data\maps\missions\rusmis5.map
MapLocalePath = .\data\locale\%lang%\missions\rusmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = fracam
Enabled = True
Visible = True
RequireToVisible =
LocaleName = fracam.name
LocaleDescr = fracam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = framis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = framis1.name
LocaleDescr = framis1.description
MapPath = .\data\maps\missions\framis1.map
MapLocalePath = .\data\locale\%lang%\missions\framis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = framis2
Enabled = True
Visible = False
RequireToVisible = framis1
LocaleName = framis2.name
LocaleDescr = framis2.description
MapPath = .\data\maps\missions\framis2.map
MapLocalePath = .\data\locale\%lang%\missions\framis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = framis3
Enabled = True
Visible = False
RequireToVisible = framis2
LocaleName = framis3.name
LocaleDescr = framis3.description
MapPath = .\data\maps\missions\framis3.map
MapLocalePath = .\data\locale\%lang%\missions\framis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = framis4
Enabled = True
Visible = False
RequireToVisible = framis3
LocaleName = framis4.name
LocaleDescr = framis4.description
MapPath = .\data\maps\missions\framis4.map
MapLocalePath = .\data\locale\%lang%\missions\framis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = framis5
Enabled = True
Visible = False
RequireToVisible = framis4
LocaleName = framis5.name
LocaleDescr = framis5.description
MapPath = .\data\maps\missions\framis5.map
MapLocalePath = .\data\locale\%lang%\missions\framis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = boncam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC =
RequireUnixTime = 1475650799
LocaleName = boncam.name
LocaleDescr = boncam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = bonmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = bonmis1.name
LocaleDescr = bonmis1.description
MapPath = .\data\maps\missions\bonmis1.map
MapLocalePath = .\data\locale\%lang%\missions\bonmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = bonmis2
Enabled = True
Visible = True
RequireToVisible =
LocaleName = bonmis2.name
LocaleDescr = bonmis2.description
MapPath = .\data\maps\missions\bonmis2.map
MapLocalePath = .\data\locale\%lang%\missions\bonmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = bonmis3
Enabled = True
Visible = True
RequireToVisible =
LocaleName = bonmis3.name
LocaleDescr = bonmis3.description
MapPath = .\data\maps\missions\bonmis3.map
MapLocalePath = .\data\locale\%lang%\missions\bonmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#ORIGINAL END
2021年06月09日 02点06分 2
level 2
堕·珑 楼主
#DLC1
[*] : struct.begin
Name = polcam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 4
LocaleName = polcam.name
LocaleDescr = polcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = polmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = polmis1.name
LocaleDescr = polmis1.description
MapPath = .\data\maps\missions\polmis1.map
MapLocalePath = .\data\locale\%lang%\missions\polmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = polmis2
Enabled = True
Visible = False
RequireToVisible = polmis1
LocaleName = polmis2.name
LocaleDescr = polmis2.description
MapPath = .\data\maps\missions\polmis2.map
MapLocalePath = .\data\locale\%lang%\missions\polmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = polmis3
Enabled = True
Visible = False
RequireToVisible = polmis2
LocaleName = polmis3.name
LocaleDescr = polmis3.description
MapPath = .\data\maps\missions\polmis3.map
MapLocalePath = .\data\locale\%lang%\missions\polmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = polmis4
Enabled = True
Visible = False
RequireToVisible = polmis3
LocaleName = polmis4.name
LocaleDescr = polmis4.description
MapPath = .\data\maps\missions\polmis4.map
MapLocalePath = .\data\locale\%lang%\missions\polmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = polmis5
Enabled = True
Visible = False
RequireToVisible = polmis4
LocaleName = polmis5.name
LocaleDescr = polmis5.description
MapPath = .\data\maps\missions\polmis5.map
MapLocalePath = .\data\locale\%lang%\missions\polmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = scecam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 4
LocaleName = scecam.name
LocaleDescr = scecam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = scemis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis1.name
LocaleDescr = scemis1.description
MapPath = .\data\maps\missions\scemis1.map
MapLocalePath = .\data\locale\%lang%\missions\scemis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis3
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis3.name
LocaleDescr = scemis3.description
MapPath = .\data\maps\missions\scemis3.map
MapLocalePath = .\data\locale\%lang%\missions\scemis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis4
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis4.name
LocaleDescr = scemis4.description
MapPath = .\data\maps\missions\scemis4.map
MapLocalePath = .\data\locale\%lang%\missions\scemis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis2
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis2.name
LocaleDescr = scemis2.description
MapPath = .\data\maps\missions\scemis2.map
MapLocalePath = .\data\locale\%lang%\missions\scemis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis5
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis5.name
LocaleDescr = scemis5.description
MapPath = .\data\maps\missions\scemis5.map
MapLocalePath = .\data\locale\%lang%\missions\scemis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#DLC1 END
2021年06月09日 02点06分 3
level 2
堕·珑 楼主
#DLC2
[*] : struct.begin
Name = prucam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 8
LocaleName = prucam.name
LocaleDescr = prucam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = prumis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = prumis1.name
LocaleDescr = prumis1.description
MapPath = .\data\maps\missions\prumis1.map
MapLocalePath = .\data\locale\%lang%\missions\prumis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = prumis2
Enabled = True
Visible = False
RequireToVisible = prumis1
LocaleName = prumis2.name
LocaleDescr = prumis2.description
MapPath = .\data\maps\missions\prumis2.map
MapLocalePath = .\data\locale\%lang%\missions\prumis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = prumis3
Enabled = True
Visible = False
RequireToVisible = prumis2
LocaleName = prumis3.name
LocaleDescr = prumis3.description
MapPath = .\data\maps\missions\prumis3.map
MapLocalePath = .\data\locale\%lang%\missions\prumis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = prumis4
Enabled = True
Visible = False
RequireToVisible = prumis3
LocaleName = prumis4.name
LocaleDescr = prumis4.description
MapPath = .\data\maps\missions\prumis4.map
MapLocalePath = .\data\locale\%lang%\missions\prumis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = prumis5
Enabled = True
Visible = False
RequireToVisible = prumis4
LocaleName = prumis5.name
LocaleDescr = prumis5.description
MapPath = .\data\maps\missions\prumis5.map
MapLocalePath = .\data\locale\%lang%\missions\prumis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = swecam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 8
LocaleName = swecam.name
LocaleDescr = swecam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = swemis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = swemis1.name
LocaleDescr = swemis1.description
MapPath = .\data\maps\missions\swemis1.map
MapLocalePath = .\data\locale\%lang%\missions\swemis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = swemis2
Enabled = True
Visible = False
RequireToVisible = swemis1
LocaleName = swemis2.name
LocaleDescr = swemis2.description
MapPath = .\data\maps\missions\swemis2.map
MapLocalePath = .\data\locale\%lang%\missions\swemis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = swemis3
Enabled = True
Visible = False
RequireToVisible = swemis2
LocaleName = swemis3.name
LocaleDescr = swemis3.description
MapPath = .\data\maps\missions\swemis3.map
MapLocalePath = .\data\locale\%lang%\missions\swemis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = swemis4
Enabled = True
Visible = False
RequireToVisible = swemis3
LocaleName = swemis4.name
LocaleDescr = swemis4.description
MapPath = .\data\maps\missions\swemis4.map
MapLocalePath = .\data\locale\%lang%\missions\swemis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = swemis5
Enabled = True
Visible = False
RequireToVisible = swemis4
LocaleName = swemis5.name
LocaleDescr = swemis5.description
MapPath = .\data\maps\missions\swemis5.map
MapLocalePath = .\data\locale\%lang%\missions\swemis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = scecam2
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 8
LocaleName = scecam2.name
LocaleDescr = scecam2.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = scemis6
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis6.name
LocaleDescr = scemis6.description
MapPath = .\data\maps\missions\scemis6.map
MapLocalePath = .\data\locale\%lang%\missions\scemis6.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis7
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis7.name
LocaleDescr = scemis7.description
MapPath = .\data\maps\missions\scemis7.map
MapLocalePath = .\data\locale\%lang%\missions\scemis7.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis8
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis8.name
LocaleDescr = scemis8.description
MapPath = .\data\maps\missions\scemis8.map
MapLocalePath = .\data\locale\%lang%\missions\scemis8.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#DLC2 END
2021年06月09日 02点06分 4
level 2
堕·珑 楼主
#DLC3
[*] : struct.begin
Name = spacam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 16
LocaleName = spacam.name
LocaleDescr = spacam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = spamis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = spamis1.name
LocaleDescr = spamis1.description
MapPath = .\data\maps\missions\spamis1.map
MapLocalePath = .\data\locale\%lang%\missions\spamis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = spamis2
Enabled = True
Visible = False
RequireToVisible = spamis1
LocaleName = spamis2.name
LocaleDescr = spamis2.description
MapPath = .\data\maps\missions\spamis2.map
MapLocalePath = .\data\locale\%lang%\missions\spamis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = spamis3
Enabled = True
Visible = False
RequireToVisible = spamis2
LocaleName = spamis3.name
LocaleDescr = spamis3.description
MapPath = .\data\maps\missions\spamis3.map
MapLocalePath = .\data\locale\%lang%\missions\spamis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = spamis4
Enabled = True
Visible = False
RequireToVisible = spamis3
LocaleName = spamis4.name
LocaleDescr = spamis4.description
MapPath = .\data\maps\missions\spamis4.map
MapLocalePath = .\data\locale\%lang%\missions\spamis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = spamis5
Enabled = True
Visible = False
RequireToVisible = spamis4
LocaleName = spamis5.name
LocaleDescr = spamis5.description
MapPath = .\data\maps\missions\spamis5.map
MapLocalePath = .\data\locale\%lang%\missions\spamis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = turcam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 16
LocaleName = turcam.name
LocaleDescr = turcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = turmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = turmis1.name
LocaleDescr = turmis1.description
MapPath = .\data\maps\missions\turmis1.map
MapLocalePath = .\data\locale\%lang%\missions\turmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = turmis2
Enabled = True
Visible = False
RequireToVisible = turmis1
LocaleName = turmis2.name
LocaleDescr = turmis2.description
MapPath = .\data\maps\missions\turmis2.map
MapLocalePath = .\data\locale\%lang%\missions\turmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = turmis3
Enabled = True
Visible = False
RequireToVisible = turmis2
LocaleName = turmis3.name
LocaleDescr = turmis3.description
MapPath = .\data\maps\missions\turmis3.map
MapLocalePath = .\data\locale\%lang%\missions\turmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = turmis4
Enabled = True
Visible = False
RequireToVisible = turmis3
LocaleName = turmis4.name
LocaleDescr = turmis4.description
MapPath = .\data\maps\missions\turmis4.map
MapLocalePath = .\data\locale\%lang%\missions\turmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = turmis5
Enabled = True
Visible = False
RequireToVisible = turmis4
LocaleName = turmis5.name
LocaleDescr = turmis5.description
MapPath = .\data\maps\missions\turmis5.map
MapLocalePath = .\data\locale\%lang%\missions\turmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#DLC3 END
2021年06月09日 03点06分 5
level 2
堕·珑 楼主
#DLC4
[*] : struct.begin
Name = netcam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 32
LocaleName = netcam.name
LocaleDescr = netcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = netmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = netmis1.name
LocaleDescr = netmis1.description
MapPath = .\data\maps\missions\netmis1.map
MapLocalePath = .\data\locale\%lang%\missions\netmis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = netmis2
Enabled = True
Visible = False
RequireToVisible = netmis1
LocaleName = netmis2.name
LocaleDescr = netmis2.description
MapPath = .\data\maps\missions\netmis2.map
MapLocalePath = .\data\locale\%lang%\missions\netmis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = netmis3
Enabled = True
Visible = False
RequireToVisible = netmis2
LocaleName = netmis3.name
LocaleDescr = netmis3.description
MapPath = .\data\maps\missions\netmis3.map
MapLocalePath = .\data\locale\%lang%\missions\netmis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = netmis4
Enabled = True
Visible = False
RequireToVisible = netmis3
LocaleName = netmis4.name
LocaleDescr = netmis4.description
MapPath = .\data\maps\missions\netmis4.map
MapLocalePath = .\data\locale\%lang%\missions\netmis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = netmis5
Enabled = True
Visible = False
RequireToVisible = netmis4
LocaleName = netmis5.name
LocaleDescr = netmis5.description
MapPath = .\data\maps\missions\netmis5.map
MapLocalePath = .\data\locale\%lang%\missions\netmis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
[*] : struct.begin
Name = scecam3
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 32
LocaleName = scecam3.name
LocaleDescr = scecam3.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = scemis9
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis9.name
LocaleDescr = scemis9.description
MapPath = .\data\maps\missions\scemis9.map
MapLocalePath = .\data\locale\%lang%\missions\scemis9.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis10
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis10.name
LocaleDescr = scemis10.description
MapPath = .\data\maps\missions\scemis10.map
MapLocalePath = .\data\locale\%lang%\missions\scemis10.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis11
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis11.name
LocaleDescr = scemis11.description
MapPath = .\data\maps\missions\scemis11.map
MapLocalePath = .\data\locale\%lang%\missions\scemis11.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scemis12
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scemis12.name
LocaleDescr = scemis12.description
MapPath = .\data\maps\missions\scemis12.map
MapLocalePath = .\data\locale\%lang%\missions\scemis12.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#DLC4 END
#SUMMER
[*] : struct.begin
Name = celcam2
Enabled = True
Visible = False
RequireToVisible =
RequireFile = .\dlcs\summer\data\maps\missions\celmis2.map
LocaleName = celcam2.name
LocaleDescr = celcam2.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = celmis2
Enabled = True
Visible = True
RequireToVisible =
LocaleName = celmis2.name
LocaleDescr = celmis2.description
MapPath = .\data\maps\missions\celmis2.map
MapLocalePath = .\data\locale\%lang%\missions\celmis2.lng
struct.end
struct.end
struct.end
#SUMMER END
#WINTER
[*] : struct.begin
Name = celcam
Enabled = True
Visible = False
RequireToVisible =
RequireFile = .\dlcs\winter\data\maps\missions\celmis1.map
LocaleName = celcam.name
LocaleDescr = celcam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = celmis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = celmis1.name
LocaleDescr = celmis1.description
MapPath = .\data\maps\missions\celmis1.map
MapLocalePath = .\data\locale\%lang%\missions\celmis1.lng
struct.end
struct.end
struct.end
#WINTER END
#EXP1
[*] : struct.begin
Name = scocam
Enabled = True
Visible = True
RequireToVisible =
RequireDLC = 64
LocaleName = scocam.name
LocaleDescr = scocam.description
LocalePath = .\data\locale\%lang%\missions\missions.lng
Missions : struct.begin
[*] : struct.begin
Name = scomis1
Enabled = True
Visible = True
RequireToVisible =
LocaleName = scomis1.name
LocaleDescr = scomis1.description
MapPath = .\data\maps\missions\scomis1.map
MapLocalePath = .\data\locale\%lang%\missions\scomis1.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scomis2
Enabled = True
Visible = False
RequireToVisible =
LocaleName = scomis2.name
LocaleDescr = scomis2.description
MapPath = .\data\maps\missions\scomis2.map
MapLocalePath = .\data\locale\%lang%\missions\scomis2.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scomis3
Enabled = True
Visible = False
RequireToVisible =
LocaleName = scomis3.name
LocaleDescr = scomis3.description
MapPath = .\data\maps\missions\scomis3.map
MapLocalePath = .\data\locale\%lang%\missions\scomis3.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scomis4
Enabled = True
Visible = False
RequireToVisible =
LocaleName = scomis4.name
LocaleDescr = scomis4.description
MapPath = .\data\maps\missions\scomis4.map
MapLocalePath = .\data\locale\%lang%\missions\scomis4.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
[*] : struct.begin
Name = scomis5
Enabled = True
Visible = False
RequireToVisible =
LocaleName = scomis5.name
LocaleDescr = scomis5.description
MapPath = .\data\maps\missions\scomis5.map
MapLocalePath = .\data\locale\%lang%\missions\scomis5.lng
MapLocalePathExt = .\data\locale\%lang%\missions\missionplayers.lng
struct.end
struct.end
struct.end
#EXP1 END
section.end
2021年06月09日 03点06分 6
level 1
借楼问一下,在unit.txt修改了兵种属性数据后打开荷兰战役居然发现没有效果,其他大部分战役却可以,楼主知道怎么解决吗?
2021年08月05日 03点08分 7
首先,要改的文件是unit.script然后,很多兵种下面有分支,你得把对应分支的数据改了才有效。比如'drummer', 'drummerrus', 'drummertur', 'bagpiper', 'drummer18' : begin这是多个鼓手(鼓手,俄罗斯鼓手,土耳其鼓手,苏格兰风笛手,18世纪鼓手)
2021年08月20日 10点08分
的共同定义,下面会有分支,用来进行分别定义,以使其属性有区别。你要找对对应的部分,改了才有效。
2021年08月20日 10点08分
@堕·珑 我改了unit.script某个兵种的属性,例如乌克兰特有的船CHAIKA,进入大部分战役后发现有效,但在荷兰战役、土耳其战役等少数几个战役中无效。我猜是不是这几个战役都属于某个版本更新后添加的内容,这部分内容可能无法用常规的方法修改。
2021年08月28日 02点08分
@云笑鸥 去dlc目录找一下看看吧,我最近已经在玩别的游戏。
2021年09月07日 14点09分
1