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level 6
markminiko 楼主
ai2_active         ai2_barabbas_run         chr_wait_animtype         debug_weapons
ai2_allpassive         ai2_blind             chr_wait_health         door_drawframes
ai2_attack         ai2_boss_battle         chr_weapon         door_ignore_locks
ai2_barabbas_retrievegun     ai2_chump_stop         chr_weapon_immune     door_pop_lighting
ai2_chump         ai2_deaf             chr_who             door_show_activation
ai2_comehere         ai2_debug_localmove_lines         cinematic_start     door_show_debug
ai2_debug_makesound     ai2_debug_localmovement         cinematic_stop     draw_every_frame
ai2_doalarm         ai2_debug_localpathfinding         cm_anim         raw_every_frame_multiple
ai2_dopath         ai2_debug_showsettingIDs         cm_anim_block     env_collision
ai2_findconnections     ai2_ignore_player             cm_barabus     env_drawallgqs
ai2_followme         ai2_melee_weightcorrection         cm_detach     env_drawfrustum
ai2_forget         ai2_printspawn             cm_interpolate         env_drawvisonly
ai2_idle             ai2_showactivationpaths         cm_interpolate_block     env_highlight_gq
ai2_inactive         ai2_showastar             cm_jello         env_ray_number
ai2_kill             ai2_showcombatranges         cm_orbit         env_show_ghostgqs
ai2_lookatchar         ai2_showconnections         cm_orbit_block         env_show_leafnodes
ai2_lookatme         ai2_showdynamicgrids         cm_reset         env_show_octnode_gqs
2010年03月21日 08点03分 1
level 6
markminiko 楼主
ai2_makeaware         ai2_showfights             cm_wait         env_show_octtree
ai2_makeblind         ai2_showfiringspreads         co_show_all         env_show_quad_count
ai2_makedeaf         ai2_showgrids             co_toggle_text         env_show_rays
ai2_makeignoreplayer     ai2_showhealth             console_activate         env_show_stairflagged
ai2_movetoflag         ai2_showintersections         console_deactivate         fast_lookup
ai2_neutralbehavior     ai2_showjoblocations         console_print         fast_mode
ai2_noncombatant         ai2_showlasers             console_reset         flag_name_distance
ai2_panic         ai2_showlinetochar             corpse_reset         flag_new_id
ai2_passive         ai2_showlocalmelee         crash             footstep_flash
ai2_pathdebugsquare     ai2_showlos             cutscene_sync         fx_laser_width
ai2_printbnvindex         ai2_shownames             debug_env_anim         gl_disable_depth_reads     ai2_report             ai2_showpathfindingerrors         diary_page_unlock         gl_disable_dxt1             ai2_report_verbose         ai2_showpaths         did_kill_griffen         gl_disable_packed_pixels         ai2_reset             ai2_showprediction             difficulty         gl_fog_blue             ai2_set_handlesilenterror         ai2_showprojectiles     dmsg                 gl_fog_end         ai2_set_logerror         ai2_showsounds         door_close             gl_fog_green         ai2_set_reporterror         ai2_showtargeting         door_jam                 gl_fog_red         ai2_setalert         ai2_showvision         door_lock             gl_fog_start

2010年03月21日 08点03分 2
level 6
markminiko 楼主
ai2_setjobstate         ai2_spacing_cookies         door_open     gl_mipmap_offset
ai2_setmovementmode     ai2_spacing_enable         door_unjam     gs_input_accel
ai2_showmem         ai2_spacing_weights         door_unlock     gs_screen_shot_reduce
ai2_skill_bestangle     ai2_stopignoring_count         dprint         gs_show_characters
ai2_skill_decay         ai2_stopignoring_time         dump_docs     gs_show_corpses
ai2_skill_delaymax         am_hit_everything         end_cutscene         gs_show_environment
ai2_skill_delaymin         am_invert         env_anim         gs_show_object_count
ai2_skill_error         am_show_axes         env_anim_block         gs_show_objects
ai2_skill_inaccuracy     am_show_closest         env_broken         gs_show_particles
ai2_skill_recoil         am_show_filenames     env_setanim         gs_show_physics_count     ai2_skill_revert         character_name_distance                 env_setanim_block    
2010年03月21日 08点03分 3
level 6
markminiko 楼主
gs_show_scripting_count     ai2_skill_save         chr_active         env_shade         gs_show_shadows         ai2_skill_select         chr_aim_width         env_show         gs_show_sky         ai2_skill_show         chr_all_active         env_texswap         gs_show_ui         ai2_spawn         chr_auto_aim_arc         fade_in         gs_sleep
ai2_spawnall         chr_auto_aim_dist         fade_out             gs_stable_ear
ai2_takecontrol         chr_big_head         fall_back             invincible
ai2_tripalarm         chr_big_head_amount     fall_front             laser_alpha
begin_cutscene         chr_block_angle         flag_view_prefix         li_center_cursor
bind             chr_buffer_size         give_powerup         m3_buffer_clear
chr_animate         chr_collision_box         gl_fog_end_changeto     m3_clear_color
chr_animate_block         chr_collision_grow         gl_fog_start_changeto     m3_double_buffer
chr_boss_shield         chr_corpse_fade_offscreen         goto         m3_fill_solid
chr_changeteam         chr_death_fade_frames         gs_farclipplane_set         m3_shade_vertex         chr_create         chr_death_fade_start         gs_fov_set         m3_texture         chr_death_lock         chr_debug_aiming_screen         hang         m3_zcompareon         chr_delete         chr_debug_characters         input         marketing_line_off         chr_disarm         chr_debug_collision         killed_griffen         ob_show_debug         chr_display_combat_stats         chr_debug_fall         letterbox         omnipotent         chr_dontaim         chr_debug_footsteps         lock_keys         p3_debug_collision         chr_draw_dot         chr_debug_footsteps_verbose     lose         p3_everything_breakable     
2010年03月21日 08点03分 4
level 6
markminiko 楼主
chr_envanim         chr_debug_handle         m3_display_list         p3_furniture_breakable     chr_envanim_block         chr_debug_impacts     m3_display_set         p3_glass_breakable
chr_envanim_stop         chr_debug_overlay         m3_draw_engine_list     p3_show_env_collision
chr_facetoflag         chr_debug_pathfinding     m3_engine_set         patrolpath_name_distance
chr_focus             chr_debug_sphere         m3_geom_engine_list     ph_active
chr_forceholster         chr_debug_target         m3_quality_set         ph_debug_keyforces
chr_freeze         chr_debug_trigger_quad     make_corpse         ph_show_collisions
chr_full_health         chr_disable_melee         message             recoil_base
chr_givepowerup         chr_disable_visactive         message_remove     recoil_edit
chr_giveweapon         chr_draw_aiming_vector         movie_play     recoil_factor
chr_has_empty_weapon         chr_draw_all_characters     obj_create     recoil_max
chr_has_lsi         chr_draw_facing_vector         obj_force_draw     recoil_return_speed
chr_health         chr_draw_weapon             obj_hide         save_point
chr_holdkey         chr_enable_collision         obj_kill         saved_film_character_offset
chr_inv_reset         chr_lod                 obj_shade     saved_film_loop
chr_invincible         chr_mini_me             obj_show         sc_bind_f2
2010年03月21日 08点03分 5
level 6
markminiko 楼主
chr_is_player         chr_mini_me_amount         objective_complete     sc_bind_f3
chr_kill_all_ai         chr_pin_character         objective_set         show_characters
chr_location         chr_print_sound         p3_callevent         show_chr_env_collision
chr_location_settocamera     chr_show_bnv         p3_count             show_flags
chr_lock_active         chr_show_lod         p3_daodan_disable         show_laser_env_collision     chr_main_class         chr_show_movement     p3_dumpparticles         show_patrolpaths         chr_neutral         chr_weapon_auto_aim     p3_killall         show_performance         chr_nocollision         cinematic_xoffset         p3_killnearest         show_performance_gsd     chr_pain             cinematic_yoffset         p3_printtags         show_performance_gsu     chr_peace         cm_canter_unarmed     p3_removedangerous         show_sound_all     chr_playback             cm_canter_weapon     p3_spawn         show_sound_rectangles     chr_playback_block     cm_distance         p3_startall         show_sound_spheres     chr_playback_debug     cm_height         p3_stopall         show_triggers         chr_poison         cm_jello_amt         p3_writeusedparticles         show_turrets         chr_set_class         cm_jello_radius         particle         single_step

2010年03月21日 08点03分 6
level 6
markminiko 楼主
chr_set_health         cm_lookspring_percent     particle_temp_kill         sky_height
chr_shadow         cm_plane_test         particle_temp_start     sky_show_clouds
chr_super         co_display         particle_temp_stop         sky_show_planet
chr_talk               co_fade_time         perf_prefix         sky_show_sky
chr_teleport         co_message_display         ph_status         sky_show_skybox
chr_ultra_mode         co_priority         playback         sky_show_stars
chr_unkillable         debug_consoles         playback_block         sound_show_debug
chr_unlock_active         debug_font_cache         playback_debug         spatial_footsteps
chr_unstoppable         debug_gun_behavior         powerup_reset         sync_debug
chr_vocalize         debug_impacts         powerup_spawn         target_max_distance
chr_wait_animation         debug_scripts         print_state         turret_show_debug
chr_wait_animstate         debug_triggers         print_type         ui_suppress_prompt
                 reset_mechanics         unstoppable
                 restore_game         wait_for_key
                 save_game         wp_disable_fade
splash_screen         turret_activate         sc_focus         wp_fadetime
target_set         turret_deactivate         script_reload     wp_force_half_scale
text_console         turret_reset         slowmo         wp_force_no_scale
timer_start         ui_fill_element         sound_ambient_start         wp_force_scale
timer_stop         ui_flash_element         sound_ambient_stop         wp_hypostrength
tr_stop_lookup         ui_show_element         sound_ambient_volume         wp_kickable
tr_write_animation         ui_show_help         sound_dialog_play         wp_pow_adjustment
2010年03月21日 08点03分 7
level 6
markminiko 楼主
tr_write_collection         unbind         sound_dialog_play_block         wp_scale_adjustment
tr_write_lookup         unbindall         sound_dialog_play_interrupt         trigvolume_corpse
trig_activate         weapon_reset         sound_impulse_play         trigvolume_count
trig_deactivate         weapon_spawn         sound_list_broken_links         trigvolume_enable
trig_hide         where         sound_music_start         trigvolume_kill
trig_reset         who         sound_music_stop         trigvolume_reset
trig_show         win         sound_music_volume     trigvolume_setscript
trig_speed             sound_objects_reset     trigvolume_trigger
2010年03月21日 08点03分 8
level 6
markminiko 楼主
命令语句格式不同请注意使用时的格式,
举些例子:
where; who ;win;lose;fade_in等直接使用.
ai2_attack ***(人物代码) ***(人物代码)
door_lock (门的编号)
chr_nocollision (人物代码) 1/0
door_ignore_locks=1/0
2010年03月21日 08点03分 9
level 1
door_lock,door_unlock等命令的门编号除了在Airport那关顺着出现次序排列(从1-14),其他关的门编号基本上都是散的。
如9楼所提到,ai2_attack 和其他类似的命令都需要两个人物代号。若您要‘IntroStriker01'攻击‘BoothMuro01'的话:ai2_attack IntroStriker01 BoothMuro01。相反的,如果要‘BoothMuro01'攻击‘IntroStriker01':ai2_attack BoothMuro01 IntroStriker01
Konoko在BSL档案里的人物代号通常是‘0’或‘char_0'。

2010年03月30日 13点03分 10
1