markminiko
markminiko
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KONOKO GIF ,不定期更新....
有一天佛祖让我杀一个人. 有一天佛祖让我杀一个人. 我想了想就问了下面几个问题, 1.为什么要杀那个人? 2.那人在哪? 3.怎么杀? 4.杀了会惹上什么麻烦? 5.杀了后会怎样? 呵呵,所以呢我就半疯的把”我”杀了.
不来不去是定还是动?如来如去是动还是定? 昨日是今还是明? 明日不醒是死了还是醒了? 他是你还是我? 我在宇宙中还是宇宙在我手中? 梦鱼还是鱼梦? 证了明还是明了证? 人是人还是天? 哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈 天赐我个自由自在~~~啦啦啦~~ 愿你今生无昧,另一个生灵...
GE 卓越之剑2 人物模型, N 个小时的奋斗..... 地址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.missyuan.com%2Fviewthread.php%3Ftid%3D542605%26extra%3Dpage%253D1%26frombbs%3D1&urlrefer=69640f383822ab95cbaa45b59ff7c270
我爸李刚 这四个字什么成为明天的成语嘛?!??! 我爸李刚 这四个字什么成为明天的成语嘛?!??! 有典故,有教育意义,众人皆知,脍炙人口。应该有成为成语的潜质吧? 大家怎么认为呢?! 李刚太可怕,我爸不是他,发贴手发抖,只好匿名啦~~~~~~
跟NPC 去湖边约会,遇上一群土匪~~~NPC 挂了。。。怎么救活她啊!? RT 啊RT。。。 世上恶人太多~~~ 杀也杀不完。。。 可谁知道怎么救活那个NPC 啊??
喜欢的自己下吧,很久以前做的。 几经波折,最初的版本被自己搞丢了。只有这个备份。发上来跟大家分享吧。。。 做的不好,高抬贵喷!! http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fu.115.com%2Ffile%2Fdnarjchz&urlrefer=9273ed94f5746b2276d1c6d168c3ceee# http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fu.115.com%2Ffile%2Fcliycvxs%23&urlrefer=d3e1ea94201564243b7b1e00b4bcc893
COD4虐鸟记~~~~(被除数补丁第二版阿了HF 地门!) 表一天天天就知道个TTT 作弊的是他妈的可恶可你们也不能见谁T 谁吧?兄弟们?! 谁不是从鸟过来的?俺可不是高手,最多算个老鸟罢了。。。 不想着怎么提高只想着怎么搞作弊器的主儿们?祝你们越玩越开心~~~开心一万年!!!
COD4 虐鸟记 献给HF 的鸟们,你们要走的路还很长,俺不算是高手。。。连我这样的都T 可想而知鸟们菜到何等地步!?!?! 阿了门吧。。。 哎。。。 HF
翻箱底找到的ONI 所有人动作 Chr_animation DEC HEX TYPE 0 00 None 1 01 Anything 2 02 Walk 3 03 Run 4 04 Slide 5 05 Jump 6 06 Stand 7 07 Standing_Turn_Left 8 08 Standing_Turn_Right 9 09 Run_Backwards 10 0A Run_Sidestep_Left 11 0B Run_Sidestep_Right 12 0C Kick 13 0D Walk_Sidestep_Left 14 0E Walk_Sidestep_Right 15 0F Walk_Backwards 16 10 Stance 17 11 Crouch 18 12 Jump_Forward 19 13 Jump_Backward 20 14 Jump_Left 21 15 Jump_Right 22 16 Punch 23 17 Block 24 18 Land 25 19 Fly 26 1A Kick_Forward 27 1B Kick_Left 28 1C Kick_Right 29 1D Kick_Back 30 1E Kick_Low 31 1F Punch_Forward 32 20 Punch_Left 33 21 Punch_Right 34 22 Punch_Back 35 23 Punch_Low 36 24 Kick2 37 25 Kick3 38 26 Punch2 39 27 Punch3 40 28 Land_Forward 41 29 Land_Right 42 2A Land_Left 43 2B Land_Back 44 2C PPK
闲的无聊做个KONOKO 彩装...
ONI 开发模式所有命令. ai2_active ai2_barabbas_run chr_wait_animtype debug_weapons ai2_allpassive ai2_blind chr_wait_health door_drawframes ai2_attack ai2_boss_battle chr_weapon door_ignore_locks ai2_barabbas_retrievegun ai2_chump_stop chr_weapon_immune door_pop_lighting ai2_chump ai2_deaf chr_who door_show_activation ai2_comehere ai2_debug_localmove_lines cinematic_start door_show_debug ai2_debug_makesound ai2_debug_localmovement cinematic_stop draw_every_frame ai2_doalarm ai2_debug_localpathfinding cm_anim raw_every_frame_multiple ai2_dopath ai2_debug_showsettingIDs cm_anim_block env_collision ai2_findconnections ai2_ignore_player cm_barabus env_drawallgqs ai2_followme ai2_melee_weightcorrection cm_detach env_drawfrustum ai2_forget ai2_printspawn cm_interpolate env_drawvisonly ai2_idle ai2_showactivationpaths cm_interpolate_block env_highlight_gq ai2_inactive ai2_showastar cm_jello env_ray_number ai2_kill ai2_showcombatranges cm_orbit env_show_ghostgqs
ONI 开发模式所有命令. ai2_active ai2_barabbas_run chr_wait_animtype debug_weapons ai2_allpassive ai2_blind chr_wait_health door_drawframes ai2_attack ai2_boss_battle chr_weapon door_ignore_locks ai2_barabbas_retrievegun ai2_chump_stop chr_weapon_immune door_pop_lighting ai2_chump ai2_deaf chr_who door_show_activation ai2_comehere ai2_debug_localmove_lines cinematic_start door_show_debug ai2_debug_makesound ai2_debug_localmovement cinematic_stop draw_every_frame ai2_doalarm ai2_debug_localpathfinding cm_anim raw_every_frame_multiple ai2_dopath ai2_debug_showsettingIDs cm_anim_block env_collision ai2_findconnections ai2_ignore_player cm_barabus env_drawallgqs ai2_followme ai2_melee_weightcorrection cm_detach env_drawfrustum ai2_forget ai2_printspawn cm_interpolate env_drawvisonly ai2_idle ai2_showactivationpaths cm_interpolate_block env_highlight_gq ai2_inactive ai2_showastar cm_jello env_ray_number ai2_kill ai2_showcombatranges cm_orbit env_show_ghostgqs
OniUnPacker 资源替换方法! OniUnPacker 下载地址: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwebsvn.chrilly.net%2Flisting.php%3Frepname%3DOni2%26path%3D%252Foup%252Fbin_releases%252F%23_oup_bin_releases&urlrefer=920179ef91f53d6e5d2e64ac649f7d51_ 我平时用0.23a 或0.34b 这时我用0.23a 举例:
ONI 所有开发者模式命令 ai2_active ai2_barabbas_run chr_wait_animtype debug_weapons ai2_allpassive ai2_blind chr_wait_health door_drawframes ai2_attack ai2_boss_battle chr_weapon door_ignore_locks ai2_barabbas_retrievegun ai2_chump_stop chr_weapon_immune door_pop_lighting ai2_chump ai2_deaf chr_who door_show_activation ai2_comehere ai2_debug_localmove_lines cinematic_start door_show_debug ai2_debug_makesound ai2_debug_localmovement cinematic_stop draw_every_frame ai2_doalarm ai2_debug_localpathfinding cm_anim raw_every_frame_multiple ai2_dopath ai2_debug_showsettingIDs cm_anim_block env_collision ai2_findconnections ai2_ignore_player cm_barabus env_drawallgqs ai2_followme ai2_melee_weightcorrection cm_detach env_drawfrustum ai2_forget ai2_printspawn cm_interpolate env_drawvisonly ai2_idle ai2_showactivationpaths cm_interpolate_block env_highlight_gq ai2_inactive ai2_showastar cm_jello env_ray_number ai2_kill ai2_showcombatranges cm_orbit env_show_ghostgqs ai2_lookatchar ai2_showconnections cm_orbit_block env_show_leafnodes ai2_lookatme ai2_showdynamicgrids cm_reset env_show_octnode_gqs
onisplit 教程 原文地址: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwiki.oni2.net%2FUser_talk%3ANeo%23OniSplit_0.9.25&urlrefer=99f55140bad5d4e8b52902a3f27bd5a7 OniSplit by Neo, is an integral part of the Anniversary Edition. It does the work of splitting and recombining the data files. But it also does much more such as importing and exporting TXMP, M3GM and now TRBS files. ONCC files can also be exported. UPDATE: Sep 14, 2008 OniSplit v0.9.40: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmods.oni2.net%2Fsystem%2Ffiles%2FOniSplit.exe_.zip&urlrefer=febae73f609d7bfe8bb0396fdf6c5f24 (地址更新,原地址报废了. markminiko) Adds .xml export/import of ONIE More info can be found here: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwiki.oni2.net%2FOniSplit&urlrefer=6bdaa6928b7efe31062fa87b4bd8b3fc Export/Import for TXMP files: To extract all the TXMP files onisplit -extract:png destination_directory_for_image_files level0_Final.datTGA and DDS are also supported using -extract:tga and -extract:dds. To import image files. (Create new TXMP files) onisplit -create:txmp destination_directory [options] source_image_filewhere options can be -nouwrap - set the "U wrapping disabled" flag -nowwrap - set the "V wrapping disabled" flag -format:bgr555 (or dxt1) for most of the stuff -format:bgr32 for skyboxes -format:bgra4444 for transparent/reflective stuff (in a couple of places bgra5551 is used but probably it's not big deal if bgra4444 is used instead) -genmipmaps - generate mipmaps if they are not already present in the source file and if the source file is not dxt1 compressed Example: onisplit -create:txmp imported -format:bgr32 -genmipmaps tga\concrete.tgaTo batch process a folder of image files onisplit -create:txmp imported -format:bgr32 -genmipmaps tga\*.tgasource_image_file can be dds or tga. "Color indexed" and "black and white" tga files are not supported currently. Other image file formats (png, jpg, bmp, tif) may work depending on Mono/.NET support for them. onisplit will automatically prepend TXMP to the output file name if the source file name does not start with TXMP already. For TXMP files that contain envmaps. onisplit -create:txmp dest_dir -format:bgra4444 -genmipmaps -envmap:envmapname imagefile.tgaThe envmap name can have the TXMP prefix but it is not required, it is added automatically if missing. How to find the name of the envmap there are 2 ways: 1) Use the -dump command: onisplit -dump TXMPIteration001%2FKS_face.oni TXMPIteration001/KS_face:TXMPInstance { TextureName:"Iteration001/KS_face" Flags:4609 Width:128 Height:128 Format:0 Animation:null EnvMap:"TXMPenvksface" DataOffset:32 }2) Open the .oni file in a hex editor, you will see the names: TXMPIteration001/KS_faceExport/Import for Wavefront OBJ files: Named M3GMs and (unfortunately unnamed) M3GM contained in ONWC files can be exported to obj file format: onisplit -extract:obj dest_dir M3GMnotfound.oni onisplit -extract:obj dest_dir ONWCw1_tap.oniOr for greedy people: onisplit -extract:obj dest_dir level0_Final.datImporting obj files: onisplit -create:m3gm dest_dir TCTF_Shotgun.objFor importing obj files the obj file must only contain triangles so when exporting a model from a 3D design tool it needs to be triangulated. If the obj file uses more than one texture then only one will be taken into consideration. If the obj file does not contain a texture or someone wants to use a different one then the texture name to be used can be specified with -tex option: onisplit -create:m3gm dest_dir -tex:TCTF_Shotgun TCTF_Shotgun.objJust like in -envmap option case the texture name can start with TXMP but it is not required. Note that in both -envmap and -tex cases a .oni file is not created for the specified texture. The .oni file for that texture must be create separately. To see a list of all the commands available in OniSplit: OniSplit -helpNote: For Mac users the command is: mono onisplit.exeLast edited by EdT (14/9/08 19:42)
如何用AE 做自己的MOD(E 文) 原文地址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Foni.bungie.org%2Fcommunity%2Fforum%2Fviewtopic.php%3Fid%3D1030&urlrefer=288bf23f54d3cc53ea22b061d157de79 [From now on, please follow the instructions on the wiki instead, as they are being kept up-to-date: Making a mod package --Iritscen] Step 1: Open up your Edition\install\packages folder Step 2: Create a new folder with a name corresponding to your mod. No spaces, please. The five digit number in front corresponds to where in the load order you want your mod to be. Please, leave some space between your mod and other AE mods. Step 3: Create (or copy) a config file named "Mod_Info.cfg" inside your new folder. Sample: AEInstallVersion -> 1.0 NameOfMod -> Upgraded ONCCs ModString -> 21000UpgradedONCCs 1 Creator -> Loser HasOnis -> Yes Readme -> Gives enemies more health, better bullet dodging, and better blocking skills.AEInstallVersion is just the lowest version of the installer this mod is compatible with. Right now, always 1.0. NameofMod is the name of the mod. It can be anything you like. It is displayed in the installer. ModString is two parts. The first is the name of the folder the mod is in. The second is the version of the mod. (Integers only, please) Creator is the name that is displayed in the installer. "HasOnis -> Yes" tells the installer oni files are present. Readme is the readme displayed in the installer. You can make a new line by using " \n " In the future there will be more types of mods ("HasBSL", etc). Step 4. If you have oni files (the only type of mod there is right now), make a folder named "oni" inside your package folder Step 5. If your mod modifies level0_Final, make a "level0_Final" folder inside "oni". Step 5.5. If you have... TRAC, TRAM make a level0_Animations folder... ONSK, TXMP make a level0_Textures folder... ONCC, TRBS, ONCV, ONVL, TRMA, TRSC, TRAS make a level0_Characters folder... OSBD, SNDD make a level0_Sounds folder... BINA3RAP make a level0_Particles folder... Anything else, make a level0_Final folder... ...inside level0_Final Step 6. For every level that your mod uses, make a "levelX_Final" folder inside "oni". (level1_Final, level2_Final, etc...) New levels are currently not detected. Step 6.5. In each of the folders created in the previous step, make another "levelX_Final" folder inside the first one. Step 7. Put level0 oni files inside their respective folders as created in step 5.5 Step 8. Put levelX (anything but level0) oni files inside their respective levelX_Final/levelX_Final directories You are done Be very careful on replacing (not adding) M3GM and TRAC, they can be a bit touchy. With TRAC, you must include all of the children of the TRAC you are adding. With M3GM, you must also include the file that references the M3GM. Whenever possible, copy the files from packages\Globalize instead of the default Oni files. New ONCCs should have this inside the ONCP: <ONCPParticle> <Name>glass_break</Name> <Type>glass_break</Type> <BodyPart>-1</BodyPart> </ONCPParticle>If they do not, they will not be able to break glass. If you run into any problems (crashing, etc.), feel free to contact me or post in this thread. Last edited by Iritscen (4/11/09 18:54)
N久以前做的老视频给大家看看吧!!! 记得那时中国找不到ONI 的FANS,只好到外国去混.....痛苦的回忆啊..... 来到这吧一段时间了,发现菜鸟还是很多... 让人无语... 希望大家自己都要努力,为了自己喜欢的游戏也罢,人生也罢,表老这么肤浅......
我 的 COD 4 成 绩(MG ** KW **) (图在相册中) 我并不是什么高手,COD4 中我的名字是***** KW *****,现在是mYG队的队员。所以名字变成了MG ** KW ** 相信不少兄弟都见过我。 我从未说过自己是高手,只是玩的多了手熟而已。。。你要是玩一个游戏千百遍。我相信你也和我一样... ... 我想这世界上有游戏,就会有作弊,这个贴子也并不能说明什么。相信大家会用自己的脑子做出自己的判断。虽然我不知道COD4作弊器用起来什么样,不过在网上的截图看上去好像与正常的游戏画面不太一样。 我这人有个习惯,每打一局就截个图。当然是截的是打还不错的。太烂的当然没截(嘿嘿这也是人之常情吧!??) 我把其中一部分传到了我个人的相册中,仅供大家参考。(注:截图太多.......只传了40几个。。。还有1000多张没传。。。。看着头痛~~~~~也许以后慢慢传吧。。阿门!!) http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fhi.baidu.com%2Fmarkminiko%2Falbum%2Fitem%2F8fe7bd94741a0b3fd31b70b6.html%23IMG%3D8fe7bd94741a0b3fd31b70b6&urlrefer=aee908ecc1d4acfb2881b3a65a0294e0
空间的每篇文章字数限制是多少啊?!?!?! 请问下管理员~百度空间的每篇文章字数限制是多少啊?!?!?!谢谢!
我想问问~~我的人空间是属于我自己的嘛?? 百度从没有和我签定什么条款,我的空间他不会什么时候想收回就收回吧??如果有一天我的空间被盗我怎么办????谁能回答我???
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