level 11
【原文】:Creating them is not that difficult, but it'll take time due to:
1. How are we going to set each and every weapon onto the weapon mount itself
1.1 If we set it ourselves, we will take time to make sure each category can look good, which meant looking at each weapon category (using stance as a starting point) and see how to mount each
1.2 We put the burden on players and have them set the mounts itself, and we know that some will surely look frigging weird if you guys rotate or spin it in some kind of direction
2. In case of 1.2, or a slight case of 1.1 to an extent, will we need to change the whole accessory UI to compensate for the mounts, rotations, how to select the weapons onto the mounts?
2.1 Automatically selected through currently equip weapons? That would and would not work
2.2 Players selection, number counts, etc. pops up as a problem once again
2.3 What will happen when we use those weapons, teleport into hands is the easiest way and will players complain when that happen because of "realism?"
so we decided to suspend them for now for weapon mounts, it's a possiblity, but nothing in concrete
for missiles on other parts, it will surely be there, unknown time
something already planned for creation
there's a lot of missile types and there are some shooters infrastructure we're internally upgrading
I think a few days ago we managed to create the algorithm for more complicated bullet patterns
2020年10月19日 08点10分

