帝国时代4 Gamestar采访翻译
帝国2吧
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level 12
jwg20286 楼主
稍微找了一下,没有发现有人翻译过这个采访。所以我打算把主要的内容翻译一下,好让玩家们对帝国4的机制有个大致的了解。如果有人翻译过了,那就把这个帖子删了吧。
只翻译了和游戏性相关的部分,全文翻译太麻烦了,懒得做。
2L正文。
2020年06月21日 16点06分 1
level 12
jwg20286 楼主
Gamestar Age of Empires 4 preview
Sometimes it surprises me how popular GameStar is around the world. Anyway, Chris Rubyor, design director at Xbox Game Studios and new real-time strategy developer World’s Edge, remembers Jörg Langer and Martin Deppe well.
both of them have visited the developer over the last 25 years, where Rubyor has been working on RTS pearls such as Command & Conquer, Star Wars: Empire at War and The Lord of the Rings: Battle for Middle-earth.
Now, Rubyor is developing Age of Empires 4 together with Relic Entertainment, the creators of Company of Heroes, to the finishing touches - and he’s not the only developer involved in this mammoth project who made the genre big in the ‘90s and early’ 2000s.
AoE4, however, faces a much more difficult task than all the old classics: it should bring the real-time strategy out of the crisis, modernize the mix of base building and giant battles, kiss a genre that is in deep sleep and delight millions of potential RTS players.
And for that Age of Empires 4 returns to the most popular scenario of the series: the Middle Ages.
--时代背景是中世纪。
Age of Empires 4 will be like AoE2, but prettier.
Adam Isgreen cannot wait. He wants me to see the first AoE4 gameplay trailer before all the other journalists and viewers at the XO London event on November 14, 2019.
Isgreen, Creative Director for the entire franchise, sits in front of me in a restaurant on the eve of the show, with the appetizer plate between us. He pulls out his cell phone.
“Woe!” Threatens Shannon Loftis. The studio boss of World’s Edge, Microsoft’s new RTS division, cannot believe it: “It’s not okay to show the game to the very first person outside the studio on a cell phone!” Adam Isgreen grudges, "Yes, okay, you probably will not see this beautiful 4K trailer on my small smartphone display. " Then they showed me Age of Empires 4 on a laptop they brought along - and it looks like the best of Age of Empires 2 in modern 3D.
--下面采访者开始看预告片并发表感想。
The buildings of the British shown are immediately recognizable for veterans of Age of Empires 2, AoE4 evokes nostalgia despite its new graphics engine. The buildings of the British are immediately recognizable for connoisseurs of Age of Empires 2, AoE4 evokes nostalgia despite new graphics engine.
I see a city surrounded by mighty walls. Organic-looking walls, much more intricate and rounder than ever possible in the strict, angular Age of Empires 2 construction system. For the first time archers are patrolling between the battlements, units can be sent up to the walls through doors at the base of the wall. Mighty stone towers (an upgrade to unstable wooden spy posts) sit like rocks in the river in the wall, wooden stems at their sides. Torches burn on the ramparts, a few meters further to the ornament placed weapon racks.
--单位可以通过城墙底部的门登上城墙。步弓在城墙上巡逻。
--塔是石制的。底下有木制的支撑结构。
Outside the gates, which open automatically when allied units come close, the golden corn swirls in the wind, farms surround a typical AoE2 mill. At the sight of the city, veterans of the franchise who have already celebrated Age of Empires 2: Definitive Edition, will be brought to tears: All the buildings known from Part 2 are back with it and immediately recognizable, despite new 3D graphics. Barracks, University, Archery and the Market. The church where monks are trained. A blacksmith. And the town is crowned by a typical medieval castle.
--单位通过的时候城门自动开启。
--玩过帝国2的玩家可以轻易辨认出建筑:兵营、大学、靶场、市场、教堂(church)、铁匠铺。
Villagers roam among the buildings, military units move up and down in formation. There are tenements in one corner of the city, they look like developer Relic has rigorously transferred them from the 2D look of their favorite predecessor to the latest installment of the series and its gorgeous, colorful 3D look.
--作战单位有队形。
--看到了民房。
The familiarity is not by chance, it is a settlement of the British, which we see in the trailer. In Age of Empires 4, the English are one of the factions that reminds both visually and playfully most of the old serial parts. Their antagonists settled in the gameplay cutting and the completely different spectrum of civilizations of AoE4: the Mongols.
--预告片中先出现的是不列颠人。
--远处是蒙古人。
Major innovations outside the scenario
“Civilizations are playing very differently this time,” Adam Isgreen reveals. For now, Microsoft only shows British and Mongols, but of course there will be more to the release of Age of Empires 4. However, the developers would rather emphasize the differences than include a large number of factions in the game, which, like Age of Empires 2, only differ in certain special units. Therefore, according to Isgreen, Age of Empires 4 has fewer ethnic groups than Age of Empires 2 - at that time there were 13 playable races without addons.
--Adam Isgreen表示:文明间玩法差异很大。帝国4更注重这个差别,所以在发售时将包含较少的文明(少于帝国2发售时的13个)。
"All civilizations use the four resources food, wood, stone and gold, but not all of them collect them in the same way, use them in the same way and need them in the same ratio.”
--4种资源:食物,木材,石头,金子。
--不同文明采集资源的方式不同。
--不同文明对各种资源的需求比例不同。
While the British play a classic game - from building a base with a village center to increasing the population limit by building new homes - the Mongolians are a very strong rush nation that can quickly launch attacks at the beginning of a game thanks to their cavalry. But also, their economy and unit recruitment could be extremely different from the other nations, as Isgreen suggests, without going into details.
--不列颠的玩法更传统:依托城镇中心建造基地,造民房提高人口上限。
--蒙古:可以在游戏早期就使用骑兵快攻。
--其他文明的玩法会很不一样。
“Will the Mongols not have a base building? I didn’t say that.”
--Adam Isgreen:“我并没有说过蒙古不需要建设基地。”
I ask him: Are the Mongolians in AoE4 perhaps playing like the Huns in Total War: Atilla, as a wandering steppe tribe that only settles in tents from time to time to raise new troops? He grins. And he is silent.
--采访者问Adam:“帝国4的蒙古是不是像全战阿提拉那样?”他表示无可奉告。
I use the breathing space to watch the trailer again. There is a huge army of Mongols at the gates of this peaceful city. Trebuchets are set up, the walls are bombarded with boulders, a tower collapses thanks to an elaborate destruction simulation, the British army moves out and there is a huge battle outside the gates of the city.
--看到了打包机。
Several hundred units collapse on each other - what is the unit limit of Age of Empires 4? You don’t want to give concrete details yet. “We don’t want to promise any features until we’re sure we can guarantee them with our technology,” explains Shannon Loftis. But your Creative Director Adam Isgreen assures us that they didn’t cheat for the gameplay video.
--拍预告片的时候没有打秘籍(也就是说是真的可以玩出来的)。
--还在技术评估,人口上限还没定。
In multiplayer mode, Age of Empires 4 will support games for eight players and everyone should command a stately army. In single player mode and campaign mode, however, you can then distribute this common unit maximum between computer AI and the solo player to stage truly gigantic battles. Just like in the trailer.
--多人游戏最多8人局。
--(这段我不确定,按照我的理解翻译是这样的)单人游戏和战役模式时,可以友方阵营共享人口上限,(也就是说2v2,可以我造了250人口,AI队友造了150人口)。
2020年06月21日 16点06分 2
level 12
jwg20286 楼主
Age of Empires 4: Crunch Point Campaign
--下面开始是采访。
The video of the XO is a teaser, even at dinner the staff of the new studio World’s Edge are very reserved, do not want to reveal too much. But Adam Isgreen tells me a few details. The topography of the presented map shows extremely high mountains modelled in 3D. And troops that are now allowed to stand on the walls for the first time have a height advantage over attackers placed on the ground.
--地图上存在非常高的山。
--墙上的单位对地上的单位有高地优势。
“But the problem is always how we make it visible,” says the Creative Director. “Do we give projectiles fired from elevated positions a different color? That was an idea. Everything on the screen should have a connection to the gameplay, every unit upgrade must be visually recognizable.”
--考虑将所有的加成和升级都可视化。比如高地优势可能会导致射出去的箭产生颜色变化。
Formations will again play a major role in Age of Empires 4, but the developers will rethink the basics of the real-time strategy themselves: How can you change the attack move (a unit moves to the target and attacks enemies independently along the way), does the patrol function need an update? At the same time, you want to orientate yourself very strongly on the DNA of Age of Empires. “This will be a tightrope act,” says Adam Isgreen. He and his colleagues at World’s Edge, the 30-member internal Microsoft team, are therefore working closely with lead developer Relic.
--阵型很重要。
--正在考虑是否有必要改变移动攻击和巡逻这些指令的效果。
When asked about the type of collaboration, everyone present is full of praise for the studio, which recently received critic from parts of the fan community for Warhammer. “Relic is making extreme efforts to ensure it feels like Age of Empires,” says Isgreen. “I’m the one who has to tell them from time to time to turn to new ideas.”
--水雷社在全力保证这个游戏有帝国时代系列那味儿。
But what’s new in Age of Empires 4? Well, that’s still largely a secret, but Isgreen promises for the campaigns that “you’ve never played anything like it”. How does he tie that to? “Internally, we’re talking about humanizing history.” Our guess? Isgreen alludes to a special form of storytelling, probably Age of Empires 4 again puts historical personalities like Jeanne d’Arc in the foreground of the campaigns.
--战役和以前大不一样。要把战役人性化。
“We have tried hard to authentically represent the cultures present in the game.” And then Isgreen oracles before he gets a nasty look from his secretive colleagues: “That’s important for the campaigns. That’s all I can say.”
--战役保证各文明得到了忠实的呈现。
All right let’s talk about facts that are no longer a secret: Special and hero units are confirmed for Age of Empires 4, with the Mongols the Khane take over this function. One of the abilities of these leaders is prominently presented in the trailer, without the viewer noticing it at first glance: The falcon who uncovers the British settlement at the beginning of the video does the same in the game.
--存在特殊单位和英雄单位。
--蒙古有可汗。预告片里那只鹰就是可汗放出来的侦察单位。
The winged scout can be sent out by special ability (probably with cooldown) to uncover the Fog of War on the selected location on the map, then circles for a while and provides the Mongols with such important information about the enemy forces. Say hello to the drone of the Middle Ages!
2020年06月21日 16点06分 3
level 12
jwg20286 楼主
Ages and sieges
Speaking of the Middle Ages. What the scenario trailer doesn’t tell you: Age of Empires 4 will cover a larger time period than the original Age of Empires 2: Age of Kings (at that time about 1100 to 1431 AD), you will enter the campaigns earlier as well as stop later in the Middle Ages. The focus is again on Europe, “but we want to broaden it,” Adam Isgreen says. So, Asia or Africa as additional locations, we ask curiously? The creative director smiles and remains silent. No comment - of course.
--帝国4比AoK历史跨度更长。
--重点在欧洲。但其他文明也在考虑。
--亚非文明呢?无可奉告。
Then let’s talk about the gameplay! That’ll again include four civilization levels or ages through which you’ll progress step by step, unlocking new buildings, technologies, and units. But also, here there are special features of the individual civilizations: The Mongols, for example, are only able to advance to the third age, a big disadvantage in the late game.
--共4个时代。
--蒙古只能升到第3个时代,后期弱势。
The new options for building walls (you can now also build walls on cliffs and rivers without getting fiddly) fit with the greater focus on siege battles in Age of Empires 4. It’s no coincidence that the developers have chosen a storm attack on a city for their first video: With catapults, trebuchets, rams and siege storms (important for bringing attackers to the walls where the defenders are already waiting), you’ll be dragging enemy fortresses.
--可以在悬崖和河上建墙了。
--帝国4注重攻城战。
Adam Isgreen even hints at other ways of overcoming the walls: Do you end up with miners digging tunnels like in Stronghold and collapsing the walls? Maybe. No matter what new ways and means come to defeat the enemy, it’s still supposed to feel like Age of Empires - that’s why in early ages, you place the familiar wooden palisades instead of immediately being able to build stone fortifications.
--暗示有其他攻城手段。
--也许能像要塞系列那样挖地道把墙挖塌(也有可能是炸弹人用地道从下面把墙炸塌,没玩过要塞不清楚)。
--早期只能造木栅栏,后期能造石墙。
“We don’t want to scare away anyone who likes Age of Empires,” says Creative Director Isgreen, stressing the obvious. To achieve this, the community was brought on board early in development and listened to their feedback - even though Age of Empires 4 won’t fulfill every nostalgic fan wish. And maybe that’s better.
With the help of the community
“In Age of Empires 4, you won’t see a knight who hits a building with his sword,” Adam Isgreen tells me. “Some people from our community really wanted that, they were angry that it didn’t work the same way as in Age of Empires 2.” Most likely soldiers without projectile weapons throw torches to cause damage to buildings.
--不会再有骑士拿刀砍石墙这种事了。
--大概率会采取让士兵丢掷火把这种方式来攻击建筑。
This is just one of many features for which the developers of AoE 4 have gathered feedback from the fans - for two years now a so-called “Community Council” has been in exchange with the creators. “This integration of the players into the development is unique for AAA games, as far as I know,” says Design Director Chris Rubyor.
For his boss Shannon Loftis, Amplitude Studios, the French developers of Endless Legend and Humankind, are a great role model in this respect. Age of Empires 4 will gradually be made available to more players, and a closed beta is planned. “It will grow over time,” says Executive Producer Michael Mann. “In Age of Empires 2: Definitive Edition we let fans play until the last day of production,” Adam Isgreen adds.
“The feedback from the fans was sometimes blunt,” Mann remembers. Players know what they want. But you can’t follow their wishes blindly. “We had Age of Empires 3(The original article mentions Age of Empires Online but no such card system exists in that game) players who would have liked to have had the card system from that game in AoE 4,” Isgreen says in disbelief. With a technique called “bridging”, World’s Edge(the new age of empires studio) and Relic Entertainment are trying to serve the nostalgic feelings of the fans and at the same time modernize the RTS genre - “without Age of Empires 4 becoming a moba or anything,” Isgreen assures me.
--不可能满足所有系列粉丝的要求。
--有些帝国3玩家希望有卡片系统(Adam表示对此不敢相信)。
--不会变得像moba那样。
In bridging, you try to hide an innovation in a kind of sandwich: You give the players something well known and popular (like the medieval scenario), then confront them with a more or less radical innovation (the strong differences between civilizations) and immediately calm them down again with another nostalgic function (basic building works as always). From this it can be concluded that Age of Empires 4 will eventually contain more familiar elements than completely new features.
“We’re trying to build bridges. The Age of Empires 2 community is undoubtedly the largest when you look at the entire Age series,” says studio boss Loftis. And Adam Isgreen, looking to the future of the series, adds: “[The Scenario] felt like the best place to start.” Because Age of Empires 4 is just the start of a whole new chapter in Age history - and that requires a strong technical foundation.
2020年06月21日 16点06分 4
level 12
jwg20286 楼主
The engine of Age of Empires 4: Built for eternity (or at least a very long time)
When Age of Empires 4 was announced at gamescom 2017, it was already fully playable in the studio, albeit still far away from the desired functionality. “We had a playable version almost from the first day of development,” explains Adam Isgreen. Even though Relic Entertainment was able to adapt the technology of its previous real-time strategy games, it was still largely rewritten. The goal:
“Age of Empires 4 should be playable on as many PC configurations as possible.”
Despite large maps, many units and dynamic destruction of walls and buildings: Age of Empires 4 must reach a broad target group - both in terms of hardware equipment and player types. In return, the World’s Edge team promises a wealth of settings: Not only the graphic details can be adjusted down or up, but also many control options and comfort functions can be adjusted at will.
--除特效外,很多控制设置和舒适度设置都可调,以使得游戏可以被更多的人玩到。
“Age of Empires has its own rhythm,” Adam Isgreen explains. “It’s not so much about performing as many actions per minute as possible. You can play it like the pros, but we want to make all types of players happy.” For this purpose, hardcore strategy players can also undo simplifications in control.
--有简化操作的设置,资深玩家可以把它关掉。
For Shannon Loftis, it was important that the technology was 100 percent up and running before gameplay concepts were finally approved. And Adam Isgreen talks about the “tech debt” you wanted to avoid - the dragging along of old bottlenecks in the engine that you have to program around. This is one reason why Age of Empires 4 has no release date yet - it’s not even known if it will be released in 2020. At the moment I’d rather guess 2021, but that’s just my gut feeling.
--发售日期未定。
For server architecture and accounts all current Age of Empires parts use the same standards, Relic Link as the parent platform for all Definitive Editions. And World’s Edge will continue to use this framework for the future of Age of Empires: Successors, addons, DLCs - the possibilities seem endless. Not bad for a series that was long considered asleep, in a genre I’ve declared dead myself before.
--服务器架构和系列往常的一样。
--用Relic Link作为parent platform(不知道什么意思)。
“We’re primarily making a PC game here,” Isgreen assures me, before I put the dictaphone on the restaurant table for a plate of turkey schnitzel and mashed potatoes. And his Executive Producer Michael Mann raises his fist like during a political speech: "PC first! A console version of Age of Empires 4? Possible, but currently not on the roadmap. Will Jörg Langer and Martin Deppe also like to hear that?
--这是个电脑游戏。
2020年06月21日 16点06分 5
level 1
特殊的东西有队形、资源采集和使用、共享人口、“人性化”的战役。
我玩过CoH和CoH2,有的东西在里面是可以找到范例的。暂且说说。
比如游戏内有红/灰/黄/绿盾/驻扎环境条件,可以根据士兵所处环境给其增加buff,有增减被命中率、所受伤害、所受压制(受到特定攻击失去行动能力)等的功能,也有坦克朝向的考量。如果队形作用于AoE,可能可以做出远程单位对射的环境机制、后退撤退由近战兵殿后等设定。
游戏中几个阵营资源采集的具体方式是有不同的。虽然大部分阵营都是采取占点获得资源,“加盖”巩固资源点获得更多资源的方式,但一代的英国和二代的西线德军则采用流动基地、基地卡车在某资源点范围内展开可以大量增加所处资源点资源供给。如果我没记错的话,像一代弹药点就是18-26-34这样分别对应三种资源收集方式。除此之外,还能通过指挥官技能“交换”资源,如使用若干人力进行一次油料空投。放到AoE中,我认为可能出现某类巨型资源可以通过特定方式加快采集速度,或者出现2代大商站、3代神社等资源建筑的更特殊形式,还可能耗费大量资源加总体buff。
2020年06月22日 00点06分 6
之前有人看出来预告片里不列颠使用了马拒,不知道是单位还是建筑,但如果有的话,估计会有类似CoH和DoW的掩体系统。城墙上站人应该也是类似这俩系列里的建筑里驻扎的效果。 至于资源,预告片里也出现了类似蒙古羊群的东西。猜测蒙古不能种田,而是通过放牧来获得食物。
2020年06月23日 04点06分
level 3
感谢楼主[乖][大拇指]
2020年07月03日 07点07分 8
level 1
感谢楼主,已转帖到帝国4吧。
2020年07月03日 08点07分 9
好的。现在猜测有很多,但消息太少了。
2020年07月03日 16点07分
level 8
[委屈]我更关注会不会有官方中文
2020年07月04日 05点07分 10
@北鄙小人♋ 火车说他玩过帝国4了。既然中国选手得到了邀请,再考虑这是微软,有中文应该没有问题。
2020年07月04日 06点07分
@jwg20286 [滑稽]不好说呀,steam上的帝国3、神话时代就没中文。火车大佬受到邀请玩的帝国4,可能是火车英语好呢
2020年07月04日 11点07分
@- 原版也有繁体中文。
2020年10月19日 06点10分
level 4
可怜
2020年09月06日 02点09分 11
level 4
挖坟
2020年09月06日 02点09分 12
这...
2020年09月07日 00点09分
level 1
骑兵砍城墙哈哈哈太真实了,我倒是挺希望阵型系统行军的时候不要强制统一速度,还有核动力加速度的单位,骑兵要是能冲锋,然后枪兵能架矛就简直完美的游戏
2020年09月30日 11点09分 13
不强制统一速度的话阵型不就乱了吗?
2020年09月30日 15点09分
level 7
帝国4还打古代战争,实属狗尾续貂。
2020年10月01日 01点10分 14
1