level 12
Gamestar Age of Empires 4 preview
Sometimes it surprises me how popular GameStar is around the world. Anyway, Chris Rubyor, design director at Xbox Game Studios and new real-time strategy developer World’s Edge, remembers Jörg Langer and Martin Deppe well.
both of them have visited the developer over the last 25 years, where Rubyor has been working on RTS pearls such as Command & Conquer, Star Wars: Empire at War and The Lord of the Rings: Battle for Middle-earth.
Now, Rubyor is developing Age of Empires 4 together with Relic Entertainment, the creators of Company of Heroes, to the finishing touches - and he’s not the only developer involved in this mammoth project who made the genre big in the ‘90s and early’ 2000s.
AoE4, however, faces a much more difficult task than all the old classics: it should bring the real-time strategy out of the crisis, modernize the mix of base building and giant battles, kiss a genre that is in deep sleep and delight millions of potential RTS players.
And for that Age of Empires 4 returns to the most popular scenario of the series: the Middle Ages.
--时代背景是中世纪。
Age of Empires 4 will be like AoE2, but prettier.
Adam Isgreen cannot wait. He wants me to see the first AoE4 gameplay trailer before all the other journalists and viewers at the XO London event on November 14, 2019.
Isgreen, Creative Director for the entire franchise, sits in front of me in a restaurant on the eve of the show, with the appetizer plate between us. He pulls out his cell phone.
“Woe!” Threatens Shannon Loftis. The studio boss of World’s Edge, Microsoft’s new RTS division, cannot believe it: “It’s not okay to show the game to the very first person outside the studio on a cell phone!” Adam Isgreen grudges, "Yes, okay, you probably will not see this beautiful 4K trailer on my small smartphone display. " Then they showed me Age of Empires 4 on a laptop they brought along - and it looks like the best of Age of Empires 2 in modern 3D.
--下面采访者开始看预告片并发表感想。
The buildings of the British shown are immediately recognizable for veterans of Age of Empires 2, AoE4 evokes nostalgia despite its new graphics engine. The buildings of the British are immediately recognizable for connoisseurs of Age of Empires 2, AoE4 evokes nostalgia despite new graphics engine.
I see a city surrounded by mighty walls. Organic-looking walls, much more intricate and rounder than ever possible in the strict, angular Age of Empires 2 construction system. For the first time archers are patrolling between the battlements, units can be sent up to the walls through doors at the base of the wall. Mighty stone towers (an upgrade to unstable wooden spy posts) sit like rocks in the river in the wall, wooden stems at their sides. Torches burn on the ramparts, a few meters further to the ornament placed weapon racks.
--单位可以通过城墙底部的门登上城墙。步弓在城墙上巡逻。
--塔是石制的。底下有木制的支撑结构。
Outside the gates, which open automatically when allied units come close, the golden corn swirls in the wind, farms surround a typical AoE2 mill. At the sight of the city, veterans of the franchise who have already celebrated Age of Empires 2: Definitive Edition, will be brought to tears: All the buildings known from Part 2 are back with it and immediately recognizable, despite new 3D graphics. Barracks, University, Archery and the Market. The church where monks are trained. A blacksmith. And the town is crowned by a typical medieval castle.
--单位通过的时候城门自动开启。
--玩过帝国2的玩家可以轻易辨认出建筑:兵营、大学、靶场、市场、教堂(church)、铁匠铺。
Villagers roam among the buildings, military units move up and down in formation. There are tenements in one corner of the city, they look like developer Relic has rigorously transferred them from the 2D look of their favorite predecessor to the latest installment of the series and its gorgeous, colorful 3D look.
--作战单位有队形。
--看到了民房。
The familiarity is not by chance, it is a settlement of the British, which we see in the trailer. In Age of Empires 4, the English are one of the factions that reminds both visually and playfully most of the old serial parts. Their antagonists settled in the gameplay cutting and the completely different spectrum of civilizations of AoE4: the Mongols.
--预告片中先出现的是不列颠人。
--远处是蒙古人。
Major innovations outside the scenario
“Civilizations are playing very differently this time,” Adam Isgreen reveals. For now, Microsoft only shows British and Mongols, but of course there will be more to the release of Age of Empires 4. However, the developers would rather emphasize the differences than include a large number of factions in the game, which, like Age of Empires 2, only differ in certain special units. Therefore, according to Isgreen, Age of Empires 4 has fewer ethnic groups than Age of Empires 2 - at that time there were 13 playable races without addons.
--Adam Isgreen表示:文明间玩法差异很大。帝国4更注重这个差别,所以在发售时将包含较少的文明(少于帝国2发售时的13个)。
"All civilizations use the four resources food, wood, stone and gold, but not all of them collect them in the same way, use them in the same way and need them in the same ratio.”
--4种资源:食物,木材,石头,金子。
--不同文明采集资源的方式不同。
--不同文明对各种资源的需求比例不同。
While the British play a classic game - from building a base with a village center to increasing the population limit by building new homes - the Mongolians are a very strong rush nation that can quickly launch attacks at the beginning of a game thanks to their cavalry. But also, their economy and unit recruitment could be extremely different from the other nations, as Isgreen suggests, without going into details.
--不列颠的玩法更传统:依托城镇中心建造基地,造民房提高人口上限。
--蒙古:可以在游戏早期就使用骑兵快攻。
--其他文明的玩法会很不一样。
“Will the Mongols not have a base building? I didn’t say that.”
--Adam Isgreen:“我并没有说过蒙古不需要建设基地。”
I ask him: Are the Mongolians in AoE4 perhaps playing like the Huns in Total War: Atilla, as a wandering steppe tribe that only settles in tents from time to time to raise new troops? He grins. And he is silent.
--采访者问Adam:“帝国4的蒙古是不是像全战阿提拉那样?”他表示无可奉告。
I use the breathing space to watch the trailer again. There is a huge army of Mongols at the gates of this peaceful city. Trebuchets are set up, the walls are bombarded with boulders, a tower collapses thanks to an elaborate destruction simulation, the British army moves out and there is a huge battle outside the gates of the city.
--看到了打包机。
Several hundred units collapse on each other - what is the unit limit of Age of Empires 4? You don’t want to give concrete details yet. “We don’t want to promise any features until we’re sure we can guarantee them with our technology,” explains Shannon Loftis. But your Creative Director Adam Isgreen assures us that they didn’t cheat for the gameplay video.
--拍预告片的时候没有打秘籍(也就是说是真的可以玩出来的)。
--还在技术评估,人口上限还没定。
In multiplayer mode, Age of Empires 4 will support games for eight players and everyone should command a stately army. In single player mode and campaign mode, however, you can then distribute this common unit maximum between computer AI and the solo player to stage truly gigantic battles. Just like in the trailer.
--多人游戏最多8人局。
--(这段我不确定,按照我的理解翻译是这样的)单人游戏和战役模式时,可以友方阵营共享人口上限,(也就是说2v2,可以我造了250人口,AI队友造了150人口)。
2020年06月21日 16点06分