level 11
World of Tanks NA Q&A – 25 April 2020 with Andrey Biletskiy and Maksim Chuvalov
A collection of the most important info from an NA server Q&A done on the 24th of April.
4月24日从NA(北美)服务器问答中收集的最重要的信息
Wheeled vehicles will be rebalanced – we’ll start from increasing the effectiveness of destroying wheels, and if that won’t help, we’ll increase terrain resistance. If that fails, we’ll focus on debuffing other aspects.
轮式车辆将被重新平衡-我们将从提高摧毁车轮所造成的影响开始,如果这没有改善,我们将增加地形阻力。如果失败了,我们将专注于削弱其他方面。
Fire mechanics – does a fire go out faster if a tank is stationary? No, a fire doesn’t change depending on such parameters as a movement. Maybe it was so at the beginning. A wiki error.
起火机制-
Q:如果坦克静止不动,火会更快地熄灭吗?
A:不,火灾不会因运动等参数而改变。也许一开始就是这样。但现在不是,一个维基百科的错误收录也许。
Game balance – why does rebalancing OP tanks take so long? Sometimes it takes a quarter of a year, or two. A time span of 3-6 months is too short because if we do something haphazardly, it might need another change. We check how the WR changes depending on the player, e.g. if 50% of the players have a 48%-52% WR then the tank is fine. If 50% of the players have a 65% WR on a new machine then it’s probably overdone.
游戏平衡
为什么再平衡操作坦克要花这么长时间?有时要花3个月,或者两年。3到6个月的时间太短了,因为如果我们随意改变某些数值,它可能需要另一个改变。我们检查胜率如何变化取决于玩家,例如,如果50%的玩家有48%-52%的胜率,那么坦克还不错。如果50%的玩家在一台新坦克上拥有65%的胜率,那么这可能是过于imba了。
2020年04月27日 03点04分
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New collector tanks – there are a lot of ideas, but there are a lot of more important things to do. We need to think about the criteria of adding them, and then unlocking by the player, such tanks as Argentinian ones, or Hungarian ones. Last year there was the idea of an international tree, but thanks to the “Collector tanks” tab, there are now new ways to realize such an idea and many similar ones.
关于新的收藏家车辆(暂译)-
有很多想法,但有很多更重要的事情要做。我们需要考虑加入它们的标准,然后由玩家解锁,比如阿根廷坦克或匈牙利坦克。去年有一个联合科技树的想法,但由于“收藏家坦克”标签,现在有新的方式来实现这样的想法。
Sandbox tests and shell changes – there’s a lot of them, and it’s complicated, thus, it was decided to cut them into parts and implement in stages, with new patches, previewed with Sandbox tests. Shell changes were rated very high, however, HE and arty changes weren’t that popular. At this moment we don’t want to change one without the other. They have to be done at the same time. We rolled back the changes, and we’re planning to integrate big changes to shells in the future.
沙盒测试和炮弹平衡
它们很多,而且很复杂,因此,我们决定把它们分成几个部分,分阶段执行,用新的补丁,用沙盒测试预演。炮弹的变化收到的评价很高,但是高爆弹和火炮的变化并不那么受欢迎。在这个时刻,我们不想改变其中一个而没有另一个。它们必须同时进行。我们回顾了这些变化,并计划在未来整合对炮弹的重大更改。
2020年04月27日 03点04分
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Speed, normalization, and RNG changes for shells – we don’t plan to change those values now. We want for each type of shell to have its purpose, and not complicate it further by making parameter changes.
炮弹的速度、统一化和RNG更改
我们现在不打算改变这些数值。我们希望每种类型的炮弹都有其目的,而不是通过更改参数来使其进一步复杂化。
Constantly playing on the same map – we didn’t change anything, besides making sure people won’t see the same map in the span of seven battles. Almost all complaints disappeared regarding map repeating.
连续在同一张地图上作战
我们没有改变任何东西,除了确保人们不会在七次战斗中看到相同的地图之外。几乎所有关于地图重复的投诉都消失了。
2020年04月27日 04点04分
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Why do premium shells cost more – the way in which we determined the cost is realistic DPM, the chance of doing damage times the damage value. Special rounds have a higher effective DPM, thus the higher cost. One of our tasks is to adjust future prices because the amount of standard damage will be higher.
为什么金币弹价格更高?
我们确定成本的方式是真正的DPM,造成损害的可能性乘以损害值。特殊弹药(金币弹的官方说法)有较高的有效DPM,因此成本较高。我们的任务之一是调整未来的价格,确保使用标准弹药(银币弹)造成的伤害更高。
he Leopard 1 and STB-1 changes were well received. Changes in E-50M, AMX 30B, T-62A? What about an Object 430U? We do plan to find them a niche. The sandbox tests for the E-50M should start this year, definitely. The 121 is in a harder spot, and we’ll think about a place for it. Maybe a higher DPM than the 430U?
豹I和STB-1的变化得到了很好反馈.那么关于E-50M,AMX30B,T-62A?以及430U?
我们确实计划给他们找个合适的位置。E-50米的沙箱测试肯定会在今年开始。121是一个难题,我们会考虑给他一个特殊的位置,也许DPM比430U高一些?
2020年04月27日 04点04分
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Better chances for the T110E5, so it won’t be behind the Super Conq in almost all ways? The information will be passed on higher. We don’t have enough info on the E5, but we’d like to change the current play style. Removing the “tumor”? Not possible, since that’s how the tank looked.
T110E5进一步的加强?让它不会在在几乎所有方面落后于超级征服者?
详细的信息将被传递到高层。我们没有足够的关于E5的信息,但我们想改变当前(E5)的游戏风格。切除“指挥塔”?不可能,因为原本的坦克就是那个样子。
Chieftain and Obj 279e changes so they won’t impact the gameplay as much as other tanks? MM changes give the possibility to exclude Rank Battle tanks or to put them in teams symmetrically. We don’t want to anger players who took their time and put a lot of effort into getting them.
酋长和Obj 279 e的变化,这样他们就不会对其他坦克的游戏影响那么大?
分房系统的变化提供了除排位赛单独遇见这些坦克的可能性,或者将它们对称地放置在一个团队中。我们不想激怒那些花时间去争取他们的玩家。
2020年04月27日 04点04分
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Ranked Battles and Clan Wars – maybe it would be a good idea to impose limitations on provinces, tiers, or countries? The long-term plan regarding the evolution of CW is handled by a separate team. This is an interesting idea.
排位赛与军团战-也许对区域、等级或系别施加限制是个好主意?
关于军团战的长期计划由一个单独的团队来处理。不过这是个有趣的主意。
CW in 7 vs 7 or 9 vs 9 format? We have another idea for CW, but we want to include smaller clans in the global map. Maybe shift it towards Crusader Kings, adding politics and more depth.
7 vs 7或9 vs 9格式的军团战?
我们有另一个关于军团战的想法,但我们希望在全球地图中包括较小的军团。也许把它转向十字军国王(?),增加更多的玩法和深度。
2020年04月27日 04点04分
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T-34-85M – maybe antenna physics or some interactive parts on tanks? We like to test new functionality on a smaller scale, before we implement them globally. We are working to implement those. The flag on the T-34-85M is just a test.
T-34-85m-又或许是天线物理效果或者坦克上的一些可交互部件?
我们喜欢在更小的范围内测试新功能,然后才能在全球范围内实现它们。我们正在努力实现这些目标。T-34-85m上的旗子只是个测试。
Are Minsk changes coming? Yes, we are ready for changes. It passed tests, but we still have problems with historical elements, which we’ll try to resolve first. Pearl River will come soon.
明斯克的改动来了吗?
是的,我们已经做好了改变的准备。它通过了测试,但历史元素仍然存在问题,我们将首先尝试解决这些问题。珠江之源很快也会来。
Slippery rocks – any updates? Yes, we are trying to fix this using the Havoc engine, but it has a lower resolution than our own physics engine, thus we are actively trying to improve it. Before 1.0 we didn’t model rocks individually, but now we do, which is the cause of the problems.
打滑的石头,有什么新更新吗?
是的,我们试图用Havoc引擎来解决这个问题,但是它的分辨率比我们自己的物理引擎要低,因此我们正在积极地改进它。在1.0之前,我们没有单独对岩石建模,但现在我们这样做了,这就是问题的原因。
2020年04月27日 04点04分
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Redoing maps like Ensk or Mines so they work well on higher tiers? Old map restoration plans? It’s hard to imagine another Ensk or Mines. This is not an easy task, and now we’re focusing on restoring maps, afterward, we will either make new maps or remake and restore others. Berlin and Pearl River will appear this year. The Steel Hunter mode will get a new map too. More plans regarding maps are left for 2021.
重做像恩斯克或湖边的角逐这样的地图,这样它们就能在高级房里让玩家获得更好的游戏体验?旧地图恢复计划?很难想象另一个恩斯克或湖边的角逐。
这不是一件容易的事情,现在我们的重点是恢复旧地图,然后我们要么制作新的地图,要么高清化旧地图和恢复其他的地图。柏林和珠江之源今年将出现。钢铁猎人(吃鸡模式)模式也将得到一个新的地图。有关地图的更多计划留待2021年完成。
2020年04月27日 04点04分
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