LostAFound LostAFound
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关于新车Obj.780的真实性 RT,最近贴吧里讨论的还算挺热烈的,不过大部分都是关于这个车里面到底怎么做人,是不是毛子自己yy出来的架空坦克,于是本人去毛子网站上查找了一番,关于780工程的文字描述还是挺多的,下面附上图片战斗全重大约为40吨,口径130mm或125mm火炮 备弹量为49发,由车里雅宾斯克(Chelyabinsk)于1971至1972年研发 以下是原文 Компоновочная схема «все в башне», примененная в опытном легком танке «Объект 911Б», показала возможность получения меньшей общей высоты машины в сравнении с классической схемой компоновки серийного легкого танка ПТ-76Б. Она обеспечивала механику-водителю не только удобство управления танком при движении задним ходом, но и облегчала создание защиты экипажа от ОМП, но в то же время усложняла вождение танка при поворотах башни. Система управления движением имела сложную конструкцию, а башня – значительно увеличенные размеры при линейном размещении трех членов экипажа, как это было выполнено, например, в техническом проекте опытного среднего ракетного танка «Объект 780», разработанном в 1970-е гг. конструкторским бюро Челябинского тракторного завода. 请注意原文中表示780工程原本的设计方案是“中型导弹坦克”
开发者Q&A 2020年4月30日号 Anton Pankov, World of Tanks Product Director interview, April 27th. Translated from Russian and corrected from http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.championat.com%2Fcybersport%2Farticle-4025253-anton-pankov-world-of-tanks-budet-zhit-ochen-dolgo-primerno-10-let.html+&urlrefer=06116867845ea60c561ab1e729290c88 Anton Pankov,世界坦克产品总监采访,4月27日。翻译自俄文http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.championat.com%2Fcybersport%2Farticle-4025253-anton-pankov-world-of-tanks-budet-zhit-ochen-dolgo-primerno-10-let.html+&urlrefer=06116867845ea60c561ab1e729290c88 The game has a lot of vehicles. But are tanks of new nations planned in 2020? What nations were left without attention? Or are all tank-wielding countries already represented in the game? – Large, medium and close to their size military powers in the game are already represented, after all, tanks in the Second World War were a kind of luxury, and not just a means of transportation. All that we could collect – signature, famous and not quite famous tanks we have already implemented. There are many other nations – Swedish (?), Hungarian, Spanish. Therefore, we are looking towards the multinational trees – Pan-Asian, European. But there are no specific plans for this year. New tanks will be released, but within the framework of existing nations. 这个游戏有很多车辆。但是,新国家的坦克计划在2020年进行吗?哪些国家没有受到关注?还是所有拥有坦克的国家都已经参与了这场游戏? 所有我们能收集的,标志性的,著名的和不太著名的坦克,我们已经实施。还有许多其他国家--瑞典(?)、匈牙利、西班牙。因此,我们期待的是跨国科技树-泛亚,欧洲。但今年没有具体的计划。新坦克将被释放,但在现有国家的框架内。
开发者Q&A 2020年4月25日号 World of Tanks NA Q&A – 25 April 2020 with Andrey Biletskiy and Maksim Chuvalov A collection of the most important info from an NA server Q&A done on the 24th of April. 4月24日从NA(北美)服务器问答中收集的最重要的信息 Wheeled vehicles will be rebalanced – we’ll start from increasing the effectiveness of destroying wheels, and if that won’t help, we’ll increase terrain resistance. If that fails, we’ll focus on debuffing other aspects. 轮式车辆将被重新平衡-我们将从提高摧毁车轮所造成的影响开始,如果这没有改善,我们将增加地形阻力。如果失败了,我们将专注于削弱其他方面。 Fire mechanics – does a fire go out faster if a tank is stationary? No, a fire doesn’t change depending on such parameters as a movement. Maybe it was so at the beginning. A wiki error. 起火机制- Q:如果坦克静止不动,火会更快地熄灭吗? A:不,火灾不会因运动等参数而改变。也许一开始就是这样。但现在不是,一个维基百科的错误收录也许。 Game balance – why does rebalancing OP tanks take so long? Sometimes it takes a quarter of a year, or two. A time span of 3-6 months is too short because if we do something haphazardly, it might need another change. We check how the WR changes depending on the player, e.g. if 50% of the players have a 48%-52% WR then the tank is fine. If 50% of the players have a 65% WR on a new machine then it’s probably overdone. 游戏平衡 为什么再平衡操作坦克要花这么长时间?有时要花3个月,或者两年。3到6个月的时间太短了,因为如果我们随意改变某些数值,它可能需要另一个改变。我们检查胜率如何变化取决于玩家,例如,如果50%的玩家有48%-52%的胜率,那么坦克还不错。如果50%的玩家在一台新坦克上拥有65%的胜率,那么这可能是过于imba了。
开发者Q&A 2020年4月26日号 WoT Vspishka Stream Developer Q&A – 26th April 2020 New for the community is Egor Rodionov (head of the game design department). 该社区的新成员是Egor Rodionov(游戏设计部门负责人)。 I have been in this position only recently. In many ways, I am responsible for all aspects of game design. But in fact, I have been in Wargaming for a long time, 5 years, even more. I joined the company in the Department that dealt with the global map and clan activities. If you remember Global Map 2.0, which went from a simple interface to a big thing — when a lot of rules changed, new mechanics were added, landing rules changed, territories for different tiers. I took part in it at about this moment. After that, I moved to the Department that deals with the game itself and all its internal elements. I worked there for several years, and as a result, I now hold the position of head of game design. 我最近才加入到这个部门。在很多方面,我负责游戏设计的各个方面。但事实上,我已经在WG工作很长时间,5年,甚至更多。我加入了处理军团战地图和领土战的活动部门。如果你还记得GlobalMap 2.0,它从一个简单的界面变成了一件大事件,许多规则发生变化,添加了新的机制,登陆规则发生了变化,不同层次的区域发生了变化。我是在那之后时候参加的。在那之后,我搬到了处理游戏本身及其所有内部元素的部门。我在那里工作了几年,最后,我现在担任游戏设计主管的职位。
求帮助,新人完全不懂啊 #include<iostream> #include<fstream> #include <string> #include <vector> #include<cstdlib> #include<ctime> #pragma hdrstop using namespace std; int main() { std::vector<std::string> word; std::string line; word.clear(); std::ifstream infile ("dictionary.txt", std::ios_base::in); while (getline(infile, line, '\n')) { word.push_back (line); } std::vector<std::string> word; srand((unsigned)time(NULL)); int s; s=rand()%word.size(); std::cout << "Read " << word.size() << " lines.\n"; //word[s]; string words = "word[s]"; char letter = words[0]; cout << letter << endl; cout << "Please a world~"; vector<char> ; cin >> ; =================================================================== H:\Bill Zhang E\Final Project\FP.cpp||In function 'int main()':| H:\Bill Zhang E\Final Project\FP.cpp|21|error: redeclaration of 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > word'| H:\Bill Zhang E\Final Project\FP.cpp|13|error: 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > word' previously declared here| H:\Bill Zhang E\Final Project\FP.cpp|31|error: declaration does not declare anything| H:\Bill Zhang E\Final Project\FP.cpp|32|error: expected primary-expression before 'char'| H:\Bill Zhang E\Final Project\FP.cpp|32|error: expected ';' before 'char'| ||=== Build finished: 5 errors, 0 warnings (0 minutes, 0 seconds) ===|
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