level 5
Steam玩家应该在2020年1月24日今天收到此更新。
这是一个以性能和生活质量为重点的补丁,可大大提高多人游戏会话的帧率。在内部测试时,我们发现与其他人一起玩时速度显着提高(2x-3x!)。我们对结果感到非常满意,但请与我们一起与您一起节省很多钱时,让我们知道事情的发展。多人游戏和单人游戏的性能将继续保持下去,随着我们的进步,我们将为您提供最新的信息。
此更新还包括一系列生活质量的升级以及对地形的一些实验性更改,这些更改将极大地改善您必须控制平坦表面以获得更清洁外观的控制。让我们知道您的想法!
现在,单击鼠标即可将物品放置在当前占用的插槽上,从而交换当前持有的物品。如果没有空插槽,则光标悬停的项目将与您持有的项目交换!
更新了可碎对象
检修了诸如碎片和平台之类的现有对象的属性,以便可以粉碎所有大小(第3层)或更小的物体,以统一制作的物体和碎片的粉碎行为,从而在整个尺寸集中保持一致。玩家现在拥有一种可靠的方法,可以从游戏中移除物体以进行报废或减少混乱
中型切碎机:切碎所有T1对象
大型切碎机:切碎所有T2和T1对象
XL Shredder:切碎所有T3,T2和T1对象
空气控制
玩家现在可以通过按下相应的输入来在空中的横滚或偏航车辆控制之间切换:
键盘上的[左移]键
Xbox控制器上的X
PS4控制器上的Square
增强动力拨动
当突出显示增强时,可以通过相应的使用输入来打开或关闭放置在地形工具上的增强:
键盘上的[F]键
Xbox控制器上的X
PS4控制器上的Square
低存储UI
在Xbox和PC上,如果保存由于任何原因而失败,您现在应该会看到一个弹出窗口通知您。暂停菜单将显示有关上次失败的保存的错误信息。如果退出时无法保存,它将中止退出,通知您保存失败,然后再次提示您是否要取消退出或实际退出。
在Xbox和Windows 10上,如果保存的存储空间几乎已满,则会在已保存的游戏列表上显示一个指示。
在Xbox和Windows 10上,如果单个保存文件已接近保存空间的限制,则在加载该保存文件时,暂停菜单中将显示警告。
选择语言界面
玩家现在可以通过选项菜单更改游戏中显示的语言。
返回庇护所
在主菜单的“退出”选项卡中添加了一个新的菜单选项,可让您返回到起始避难所!使用此选项可以避免新的保存点将您的保存软锁定的棘手情况。
性能优化
[多项任务]大幅优化了Unreal的复制图,并将Net-dormancy概念添加到许多对象类型中,以便根据游戏状态和保存情况将多人游戏延迟/复制时间减少多达11倍(这将进一步减少在以后的版本中进行了改进,因为我们会将休眠添加到更多对象类型中)
经过优化的电源系统现在可以在全部时间范围内工作并实现异步,从而节省多达70%的游戏线程时间
优化的实体组件系统簿记循环仅在需要时运行
优化的风能和太阳能电池板可以按时间分段的方式进行更新,因此具有固定的性能足迹,而不是线性扩展
优化了VoxelVolume组件中一些昂贵的循环,该循环处理所有观看者(即播放器)的相关节点的查找
优化了可研究实体组件循环,现在还可以以固定成本运行时间分段
优化了我们处理重力的方式。
就这些!谢谢阅读!下次我们讨论时,我将分享有关专用服务器推出的更多详细信息!
2020年01月28日 01点01分
2
level 5
这是英文原版
Steam players should receive this update today, January 24th, 2020.
This is a performance and quality of life focused patch that greatly improves framerates in multiplayer sessions. While testing this in house, we have been seeing speeds boosted significantly (2x-3x!) when playing with others. We are really happy with the results, but please let us know how things are going when playing with friends in all of your big saves. Work will continue on performance in both multiplayer and singleplayer and we will be keeping you all updated as we progress.
This update also includes a slew of quality of life upgrades and some experimental changes to terrain that should greatly improve the control that you have to make flat surfaces for a much cleaner look. Let us know what you think!
Players can now swap current held item when placing item on a currently occupied slot when clicked. If there is no empty slot, then the item your cursor is hovering over will be swapped with the item you are holding!
Updated shreddable objects
Overhauled the properties of existing objects such as debris and platforms so that everything of large (Tier 3) size or smaller can be shredded to unify the shredding behavior of crafted objects and debris items to be consistent across the entire size set. Players now have a reliable way to remove objects from the game for scrap or to reduce clutter
Medium Shredder: Shreds all T1 Objects
Large Shredder: Shreds all T2 & T1 Objects
XL Shredder: Shreds all T3, T2, & T1 Objects
Air Controls
Players can now toggle between roll or yaw vehicle controls mid-air by pressing the corresponding input:
[Left shift] key on keyboard
X on Xbox Controller
Square on PS4 controller
Augment Power Toggle
Augments placed on the terrain tool can be toggled on or off via the corresponding use input while you have an augment highlighted:
[F] key on keyboard
X on Xbox controller
Square on PS4 Controller
Low Storage UI
On Xbox and PC, if a save fails for any reason you should now see a popup notifying you of it. The pause menu will display error information about the last failed save. If it fails to save on quit, it will abort the quit, notify you that the save failed, and prompt you again to see if you want to cancel the quit or actually quit.
On Xbox and Windows 10, there's an indication on the list of saved games that shows up if your save storage space is nearly full.
On Xbox and Windows 10, if an individual save file is getting close to the limit for save storage, then a warning will be shown in the pause menu while that save file is loaded.
Choose Language UI
Players can now change the displayed language in game via the options menu.
Return To Shelter
Added a new menu option in the Quit tab of the main menu that allows you to return to your starting shelter! Use this to get out of sticky situations where your new save point has your save soft locked.
Performance Optimizations
[Several tasks] Heavily optimized Unreal’s replication graph and added the Net-dormancy concept to many object types in order to cut down multiplayer lag/replication time by, depending on game state and save, up to a factor of 11 (This will be further improved with future revisions as we will add Dormancy to more object types)
Optimized power system to now work fully time sliced and async, thus saving up to 70% Game Thread time
Optimized Entity Component system book keeping loops to only run when needed
Optimized wind and solar panels to update in a time sliced manner, thus having a fixed performance footprint instead of scaling linearly
Optimized some expensive loops in VoxelVolume component that handle the finding of relevant nodes for all viewers (i.e. players)
Optimized the Researchable entity component loop to now also operate time sliced at a fixed cost
Optimized the way we handle Gravity.
That is all! Thanks for reading! Next time we talk I will be sharing more details about the roll out of dedicated servers!
2020年01月28日 01点01分
3
level 6
难道不应该是返回初始基地才是亮点吗,差点找不到回家路的玩家默默点了根烟
2020年01月28日 04点01分
7
@银狼啸月dgg 同位素发电机我都连车一起扔过。。。。我主存档出生点基地12个同位素供电。每个星球的分基地2-3个同位素供电。需要提炼气体的放3个。
2020年01月28日 08点01分
@银狼啸月dgg 反正这个游戏星球不大,我当初开着小车车环球两周终于找到了家
2020年01月28日 11点01分
level 8
在格拉西欧手里拿着大型筒仓A,身上背着联氨,突然被植物攻击,身上联氨爆炸,回来之后大型筒仓A不见了……上面全是资源,肉痛。伙伴说把自己埋土里进去找找,然后我下去了,死在地下,又丢了一个联氨包+几个联氨+一个灯
后来伙伴帮我找着了,在我死的地方不远的一个悬崖峭壁下……
2020年01月31日 04点01分
10