最后一个mod原文是这么说的:
This mod creates a new feature for the game which are camps added to the campaign map that have a chance of spawning Chaos forces every turn they are left untended.
HOW IT WORKS
1. If the player isnt Warriors of Chaos, the game will roll to decide wether a chaos camp is created. The chance for that is 20% per turn.
2. If the roll passes, then the game will roll again to decide where the camp will be created, out of 60ish possible locations.
3. When that is decided, the game will create a Chaos Camp at said location, which essentially works like the encounters at sea markers, but with a twist, every turn the camp is alive and up, it will have a 20% chance per turn to spawn a chaos horde approximately 10 unit strong. They have a cooldown, where at most each camp can only produce 1 horde every 5 turns.
4. When a player controlled faction walks into the area that marks the camp location, he will be given 4 options if its a General and 2 options if its a Hero:
OPTIONS FOR GENERALS
A - Draw them out - This basically makes the chaos camp break up and form into a powerful horde that the player will now attack. The camp marker and its ability to spawn more units will be gone at this point, leaving the chaos horde.
B - Attempt an ambush - This allows the player to roll for the chance to ambush the camp and fight the battle as an ambush. The player will have a flat 65% chance to succeed in ambushing, but if he fails, he will be ambushed by the powerful spawning horde instead. This is a bit of a gamble, and up to the player to see if he wants to take it. This option also breaks up the camp and makes a horde appear.
C - Pay them off - This allows the player to pay 2500 gold to the Chaos Camp in order to buy time, basically making it so they will absolutely not spawn for the next 5 turns. This is an option in case the player only has a small army in the area and wants to make sure there will be no spawns as he gathers a force/brings another army. Do note that you can choose this option repeatedly, but it will NOT stack, choosing it again will only set the cooldown back to 5 turns, pressing it twice doesnt mean 10 turns cooldown.
D - Leave the area - Leave the area without doing anything, pretty selfexplanatory
OPTIONS FOR HEROES
A - Pay them off - This allows the player to use a hero to stall the summoning of more armies before generals can arrive to the area.
B - Leave the area
5. When a Chaos Camp is destroyed by either option A or B, then there will be a 10 turn cooldown before its given the chance to spawn again.
NOTES
-For now the chaos camps can spawn all over the world, regardless of wether the regions are owned by the player or not. Given the fact that the AI isnt really designed to go towards markers and much less make complicated decisions as to how to deal with them, this might mean a bigger chaos presence all over the world while the Chaos faction is alive. I've debated myself while making this mod wether camps should only spawn only on player owned regions but for now leaving it like this, listening to feedback.
IMPORTANT
-Been noticing some issues with this mod and any other mod like Those Savages, etc. that spawn a new faction that is at war with everyone that kind of messes up the war declaration behaviour of specially minor factions and rogue armies since this last patch. Unfortunately these factions seem to have a kind of soft limit to how many wars they have going on so if they are at war with the Chaos featured in this mod, they will be very unwilling to declare new wars and so on. Mod works fine but please do note this behaviour might happen. Will see if there is a solution to it.
Compatibility
Should work with most mods, including overhauls.
Savegame compatible, can be activated midgame.
机翻:
这个mod创建了一个新功能的游戏阵营添加到活动地图,有机会产生混乱的力量处处都置之不理。
它是如何工作的
1. 如果玩家不是勇士的混乱,比赛将决定是否创建一个混乱阵营。20%的机会。
2. 如果辊通过,那么游戏将再次决定营地将被创建,60的伊什可能的位置。
3.当决定,游戏将创建一个混乱阵营表示位置,它本质上就像在海上遇到标记,但有一点不一样,每次营还活着,就会有20%的机会/转向产生混乱部落大约10单位强劲。他们有一个冷却时间,最多每个阵营只能生产1部落每5。
4. 当玩家控制派系走进区域标志着营地的位置,他将获得4选项如果一般如果一个英雄和2选择:
将军的选择
A-把他们拉出来-这基本上使混乱营分裂,形成一个强大的部落,玩家现在将攻击。营地标记和它产生更多单位的能力将在这一点上消失,留下混乱部落。
B-尝试伏击-这允许玩家滚动以获得伏击营地和作为伏击进行战斗的机会。玩家将有65%的几率成功伏击,但如果失败,他将被强大的产卵部落伏击。这有点冒险,看玩家是否愿意接受。这个选项还可以分解营地,使一个部落出现。
C-支付他们-这允许玩家支付2500黄金到混乱阵营,以购买时间,基本上使它,所以他们绝对不会为未来5轮产卵。这是一个选项,以防玩家在该区域只有一个小的军队,并希望确保在他聚集一支部队/带来另一支军队时不会有任何兵种。请注意,你可以反复选择这个选项,但它不会堆叠,再次选择它只会将冷却设置回5圈,按两次并不意味着10圈冷却。
D-离开这个区域-什么都不做就离开这个区域,非常不言自明
选择英雄
A -还清他们-这允许玩家使用英雄摊位召唤更多的军队将军之前到达该地区。
B——离开该地区
5. 当一个混乱阵营也被选项a或B,然后会有一个10前把冷却时间有机会再次产卵。
笔记
——现在的混乱阵营可以产卵世界各地,无论是否地区是否拥有的球员。考虑到人工智能真的不是设计用于标记和更少做出复杂决定如何处理他们,这可能意味着更大的混乱存在世界各地而混乱派系还活着。我讨论自己在这国防部是否营地应该只产生只在玩家拥有地区但现在这样离开,听反馈。
重要的
愚弄,注意到这方面的一些问题,国防部和其他国防部像那些野蛮人,等等,产生一个新的派别,是与每个人都这种混乱的战争宣言行为特别小派别和流氓军队自最后一个补丁。不幸的是这些派别似乎有一种软限制多少战争他们会如果他们在战争的混乱中这个mod,他们会非常愿意宣布新的战争等等。国防部工作的鳍
2020年01月16日 06点01分
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