level 6
v1.1.1.2 Hotfix 3
[Tech]
Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
The background bitmap of the Challenge Area UI no longer prevents mouse input.
Fixed a crash when using Drain Essence.
Vire's Might will once again not cause the player to move its maximum distance when using a gamepad.
Fixed an issue where Vire's Might could get stuck running in place indefinitely.
[Shattered Realm]
You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.
[Crucible]
Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
Vanguard Banner: removed % Crit damage bonus
[Art]
Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.
2019年04月06日 03点04分
1
[Tech]
Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
The background bitmap of the Challenge Area UI no longer prevents mouse input.
Fixed a crash when using Drain Essence.
Vire's Might will once again not cause the player to move its maximum distance when using a gamepad.
Fixed an issue where Vire's Might could get stuck running in place indefinitely.
[Shattered Realm]
You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.
[Crucible]
Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
Vanguard Banner: removed % Crit damage bonus
[Art]
Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.