level 7
a909513597
楼主
如题,打开defines改了MUTATION_MAX_TRAITS完全没用。是不是新版不一样啊。有政策的加上限的代码也行
NSpecies = {
MIN_ETHIC_POINTS = 3
MAX_ETHIC_POINTS = 3
HALF_BREED_BASE_CHANCE= 0.1
HALF_BREED_SAME_CLASS_CHANCE_ADD= 0.3
HALF_BREED_SWAP_BASE_SPECIES_CHANCE= 0.33
HALF_BREED_EXTRA_TRAIT_POINTS= 1
HALF_BREED_EXTRA_TRAIT_PICKS= 1
TRAIT_MODIFICATION_BASE_COST = 3000# This cost is always added to a species modification project so modifying single pops isn't efficient
TRAIT_CLIMATE_MODIFICATION_COST= 3
TRAIT_MODIFICATION_COST_MULT = 20 # species modification cost to be multiplied with the absolute trait cost of all changes applied, per pop
MODIFICATION_COST_MULT= 5# adds to the above species modification cost, per pop
ROBO_TRAIT_MODIFICATION_BASE_COST = 1500# This cost is always added to a species modification project so modifying single pops isn't efficient
ROBO_TRAIT_MODIFICATION_COST_MULT = 40 # species modification cost to be multiplied with the absolute trait cost of all changes applied, per pop
ROBO_MODIFICATION_COST_MULT= 20# adds to the above species modification cost, per pop
UPLIFT_COST_BASE= 3000.0
TRAIT_MODIFICATION_TIME_LIMIT= 30# Timeout for species modification special projects
HOMEWORLD_HABITABILITY= 0.3# Habitability on homeworld is increased by this value
MUTATION_REMOVE_CHANCE= 50
MUTATION_ADD_CHANCE= 50
MUTATION_MIN_TRAITS = 2
MUTATION_MAX_TRAITS= 5
2019年01月07日 15点01分
1
NSpecies = {
MIN_ETHIC_POINTS = 3
MAX_ETHIC_POINTS = 3
HALF_BREED_BASE_CHANCE= 0.1
HALF_BREED_SAME_CLASS_CHANCE_ADD= 0.3
HALF_BREED_SWAP_BASE_SPECIES_CHANCE= 0.33
HALF_BREED_EXTRA_TRAIT_POINTS= 1
HALF_BREED_EXTRA_TRAIT_PICKS= 1
TRAIT_MODIFICATION_BASE_COST = 3000# This cost is always added to a species modification project so modifying single pops isn't efficient
TRAIT_CLIMATE_MODIFICATION_COST= 3
TRAIT_MODIFICATION_COST_MULT = 20 # species modification cost to be multiplied with the absolute trait cost of all changes applied, per pop
MODIFICATION_COST_MULT= 5# adds to the above species modification cost, per pop
ROBO_TRAIT_MODIFICATION_BASE_COST = 1500# This cost is always added to a species modification project so modifying single pops isn't efficient
ROBO_TRAIT_MODIFICATION_COST_MULT = 40 # species modification cost to be multiplied with the absolute trait cost of all changes applied, per pop
ROBO_MODIFICATION_COST_MULT= 20# adds to the above species modification cost, per pop
UPLIFT_COST_BASE= 3000.0
TRAIT_MODIFICATION_TIME_LIMIT= 30# Timeout for species modification special projects
HOMEWORLD_HABITABILITY= 0.3# Habitability on homeworld is increased by this value
MUTATION_REMOVE_CHANCE= 50
MUTATION_ADD_CHANCE= 50
MUTATION_MIN_TRAITS = 2
MUTATION_MAX_TRAITS= 5