level 6
Steam engines would only produce 'mechanical' power, and this wouldn't be added to a pool in the vehicle but only transmitted through shafts. This Mechanical power could then be transferred to electrical power at will with the already implemented generators.
蒸汽引擎只产生机械能。机械能不加入到载具的“动力池”,而是通过轴传递。机械能通过已有的发电机模块转化为电能。
All current blocks that consume engine power would be changed to consume electrical power instead, and Electrical Engines would convert stored Electrical power into Mechanical power at a small loss.
所有消耗引擎功率的方块改为消耗电能,电机方块改为将储存的电能转化为机械能。
Spinblocks would have two modes. They would either consuming electrical power dependant on mass of the sub construct on them and speed of rotation, but would have a max 'load', and would either be best for low-speed but medium weight, or medium speed/low weight application. Or they would connect to a source of mechanical power for no max load so long as enough power was supplied, with more power meaning more weight or rotation speed.
旋转方块改为两种模式。消耗电能的模式适合小载重中速或中载重慢速的应用,直接连接到轴上消耗机械能的模式适合更大载重,更高速度的应用。
This would all add up to more (And more importantly, interesting) design considerations while simplifying and streamlining how the game work, and having a single energy type would free up balancing for many other systems.
以上内容应该能增加更多的设计考量,同时简化游戏构架。单一的引擎形式也方便省去在不同引擎形式之间平衡的麻烦
2018年11月23日 06点11分