level 12
收集器,苍蝇群,黑王,2费雪人,哥不群,刺客,冰精灵,攻城锤。。无数张卡,就是3枪依然无改动,就一游戏毒瘤卡。
2018年06月15日 15点06分
1
level 12
屠夫猪 屠夫没动 害的 大电(或者毒药) 滚木 飓风 野猪 冰人 哥布林 冰精灵 全砍了。 屠夫也是毒瘤
2018年06月15日 15点06分
6
屠夫削过,刚开始能砍死自己身后的单位。 只有三枪没动刀
2018年06月15日 15点06分
屠夫是cr削弱最多最快的卡,初版屠夫整一个bug
2018年06月16日 02点06分
暗夜和女巫不知道刚出多bug,现在都被砍成
![[柯基暗中观察]](/static/emoticons/u67efu57fau6697u4e2du89c2u5bdf.png)
了
2018年06月16日 02点06分
level 12
We have a great internal metrics dashboard, here are main categories we look at: Ladder (sorted by Arena or Trophy Range) Challenges: All (Classic and Grand) Challenges: Grand, 8-12 Win Games Results of esport events like CRL From there we pick a few outliers on the good and bad side and start to test changes. For example, Royal Ghost had the highest non-Rascal winrate at 59% so I knew he needed some sort of nerf, we tested and decided against a stats nerf because the combat interactions felt fine. The problem seemed to be how quickly he disappeared after combat, so we settled on the timer nerf. I dont intend to kill the RoGo, just bring him down to the healthy 47-53% range. We dont intentionally leave overpowered cards. Rascals are seeing their stats drop by the week so we did not want to overreact after just 2-3 weeks of play. Both Princes sport solid win rates but nothing too crazy, and both have sub-50% winrates in GCs 8-12 bracket. We hope that Valk and MK become more reasonable counters and if they remain strong we can take a look at them, but we are never purposefully leaving OP cards just for the sake of it. Theres obviously a bit more to it than this but we are running out of time and I didnt want to leave this good question unanswered!
2018年06月15日 18点06分
16
没看到三枪啊
2018年06月15日 18点06分
@久游枪手 晕 这是说 他们削卡是参考8-12胜,然后他们发现皇室幽灵胜率在59%,所以削了,他们想削成胜率在47%-53%平衡阶段,他们削卡看胜率,特别参考8-12胜里面的卡组
2018年06月15日 18点06分
回复 greenlipton :那三枪胜率在哪里?我不知道你那出场率前五的卡组是什么,但是猜想大苍蝇露脸肯定比三枪多
2018年06月15日 18点06分
@久游枪手 我晕了 真是如刚才那个人说的 他看懂我帖子说什么,他看不懂你在辩论什么
2018年06月15日 18点06分
level 12
We feel the core issue is that as long as you rely on Spells like Poison or Fireball to fight the archetype, the bait-spell-and-punish gameplay will always exist. We feel the correct solution is to provide more viable Troop based counters, which is why Valk was buffed (to combat Rascals and 3M) and Wizard too (Minion Horde). We want to free players from having to play 3 Spells in a single deck, and the best way to do that is buffing Troops that provide repeatable Spell-like effects
2018年06月15日 21点06分
18
@beatUdown 三枪不好削 一削就会影响单枪 怎么改都不行 只能削和它搭配的卡牌,所以和三枪搭配的卡牌都遭殃了
2018年06月15日 22点06分
然而这段话的意思是SC不希望玩家用法术克制而是提倡兵种克制,整段话有提到三枪过强??
2018年06月16日 06点06分
@久游枪手 瞎了是不 看不到3m 嘛? rascal是绿林 3M是三枪
2018年06月16日 07点06分
@久游枪手 你小学毕业嘛 加强某某卡 来对抗绿林卡组3枪卡组 不强拿来对抗干嘛
2018年06月16日 07点06分