【官方讯息】最新消息目前官方计划于3月31日开启A测
hellletloose吧
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level 13
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原帖内容:
Hi everyone!
First of all, thank you for supporting us both financially and in following the progress of development. We're really excited to share what we're making with you and finally get a chance to meet you on the battlefield!
We’ve been quite silent over the last two weeks as we work night and day to make such as many aspects of the title are playable as humanly possible.
As a team, we feel it's important to be clear in the exact state of development and what you can expect to be included in the Alpha. As a new team, it's a scary and exhilarating process to prepare a title for such a passionate community. We know that you're as keen as we are to make sure that Hell Let Loose is everything it can be.
At present, we are racing the clock to finish content that we consider essential for our core gameplay experience. These are features that represent the heart and soul of what we're trying to do differently with Hell Let Loose, and we feel that without them we would be misrepresenting what we want the game to be.
You may ask why it's so important that our Alpha reflects the final experience as closely as possible.
The answer to that is our non-disclosure agreement - or lack of one.
Will the Alpha be under NDA?
The short answer is no.
As a team we've chatted a lot about this. On one hand it allows us to curate and squash bugs without our flaws on display to the world, but on the other hand we built Hell Let Loose because we're believers in the power of emergent gameplay and as open a development process as we can manage. We feel that it’s important that you’re able to record and talk about your experience as you wish. We also appreciate that crowdfunding deserves a level of transparency and accountability so that you - as our backers - can see the progress as it happens.
What this does do is force us to deliver a quality of Alpha worth viewing.
When will the Alpha launch?
This is the toughest question of all. Our goal date is the 31st of March, however as a new team we live by the maxim "hope for the best but prepare for the worst."
Currently we have lots of small issues encountered from testing that are standing in our way. These include but are not limited to:
Missing third person and some first person animations for medic equipment (currently in progress).
Glitching animation transitions when a player is put into critical state (shot).
The need to implement several key deployable mechanics for the Support and Rifleman role (all 3D assets are complete).
Implementing correct reload sequences (wet, dry, cocking) for several weapons.
Fixing a nasty grenade bug where the grenade sound continues to play despite being thrown minutes ago.
Implementing (skinning) the German Medic character model.
Implementing an ammo box system to allow the players to re-arm.
Fixing the differentiation of some rules between Garrisons and OPs.
Implementation of some tertiary weapon sounds (equips).
Implementation of some third person weapon animations.
Locking animation transitions in third person (currently crouching does not force play and can result in desynced stance against the first person view).
We’re going to work through this week and assess any outstanding issues. We will then notify you again next weekend to let you know as soon as possible if there are any delays to the Alpha launch. If there is a delay, we would continue to update you as we go.
We understand that many of you have commitments - whether work or otherwise, that mean you have kindly sought to reserve time to play. We apologise if this has disrupted your planning.
While these issues look unimportant, they have some critical implications to the gameplay, and the way the game presents itself. As you can imagine, due to us deciding not to place the Alpha under NDA, we are keen to make sure it as playable as it can be.
What is the purpose of the Alpha?
This will be an Alpha in the purest sense of the word. Many mechanics are in, many need refining on a technical and a gameplay level. During the course of the Alpha, you’ll be able to engage in a bug reporting system in a structure of subforums on our official forums.
How many maps will be in the Alpha?
Currently we will showcase only St Marie Du Mont in the Alpha. We are still busily working on the other maps and don’t feel they’re playable yet.
How long will the Alpha last?
In total, the Alpha will last approximately four weeks. This is determined by numerous factors - the key being whether we feel like we've been able to test issues of scale (player capacity, the meta-game, resource accumulation speeds, scoring, map design), or if any serious technical issues have meant that the majority of players have not been able to play. We will be updating the client frequently during the Alpha with continual fixes and addition of features.
Will there be vehicles?
No. We currently have the trucks sitting ready in the wings, but have decided not to release these into the Alpha in order to focus our resources on clearing up some final infantry-related issues and bugs. The moment that core infrastructure and infantry-related bugs and issues have been addressed we will pivot our attention back to the vehicles.
How close is the Alpha to the final product?
Some aspects of the Alpha are final and some will be replaced or refined - either because we as a team know that work has to be done on them, or because of community feedback. Things that are unlikely to change are character models, weapon models, some first person and third person animations and environment assets. That said, you will notice the progression in all aspects of the title between our reveal cinematic, our Kickstarter gameplay video and the experience you have in Alpha. Know that every week we’re able to spend working is another week of fixing, upgrading, adding variation and widening the scope of the game.
What won't be included in the Alpha?
The following features have not yet been implemented, but will be for Early Access:
Vehicles, including supply trucks
Deployable machine guns
Artillery
The Commander role
The Engineer role (including deployables)
The Flamethrower role
Smoke grenades
AP and AT Mines
Weapon jamming and overheating
Barrel changing
Lastly, we're often asked whether or not a particular skin, uniform or other aspect of the title is final, or will be the sole representation. Speaking beyond Early Access and official release we want to share our ongoing commitment to you to continue supporting the title well into the future. We will continuously be creating new vehicle variants and skins, new character models with new faces, new branches and divisions, new environment assets to go in new maps, and we'll be continuing to widen the scope of game features and forces. We are very excited to continue bringing new experiences to the battlefield and flesh out the entire vision we have for our depiction of World War Two.
We as a team want to thank you for your incredible engagement, patience and support of the us and for the title, and for joining us on the journey to fulfilling that vision.
Max
PS
Below you can see the photogrammetry and optimisation pass at work on St Marie Du Mont. We've put a lot of effort into creating something as beautiful as we can, that also won't set fire to your machine.
PS:也有可能推迟哦,一切以官方为准
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2018年03月19日 11点03分 1
level 9
👌
2018年03月19日 18点03分 2
level 13
收到[大拇指]
2018年03月20日 02点03分 3
level 13
百度机翻
大家好! 首先,感谢你在经济上和发展上给予我们的支持。我们很高兴与你们分享我们的成果,终于有机会在战场上见到你们! 我们一直很沉默,在过去的两周里,我们夜以继日的工作作出如标题的许多方面是可以尽可能。 作为一个团队,我们认为在开发的确切状态和在alpha中包含什么是很重要的。作为一个新的团队,为这样一个充满激情的社区准备一个标题是一个令人恐惧和兴奋的过程。我们知道你和我们一样热衷于让地狱释放一切。 目前,我们正在为完成我们认为核心游戏体验必不可少的内容而忙碌着。这些是他们的特点,代表了心与心的我们想做与众不同的人间地狱,我们觉得没有他们我们会歪曲我们希望游戏能够。 你可能会问,为什么我们的阿尔法尽可能地反映最终的经验是如此的重要。 答案是我们的不公开协议——或者缺少一个协议。 阿尔法会在保密协议下吗? 简短的回答是否定的。 作为一个团队,我们已经聊了很多。一方面,它让我们的牧师和壁球错误没有我们的缺陷展示给全世界,但另一方面,我们建立了人间地狱因为我们是信徒在游戏性的力量和开放的发展过程我们可以管理。我们认为重要的是你能够记录和谈论你的经验。我们也明白,众筹是一个水平的透明度和问责制,这样你作为我们的支持者-可以看到进步的事情。 这样做是迫使我们提供阿尔法的质量值得一看。 阿尔法发射什么时候发射? 这是所有问题中最难的。我们的目标日期是三月三十一日,但作为一个新的团队,我们生活的格言是“希望最好,但做最坏的打算。” 目前,测试中遇到的许多小问题阻碍了我们的发展。这些包括但不限于: 失踪第三人和医疗设备的一些第一人称动画(目前正在进行中)。 冒险动画过渡当玩家进入临界状态(拍摄)。 需要实现的几个关键展开力学的支持和步兵的作用(所有的3D资产完整)。 实施
正确的
加载顺序(湿、干、焦化)几个武器。 修理一个讨厌的手榴弹错误,手榴弹的声音继续播放,尽管被扔在几分钟前。 实现(剥皮)德国医生字符模型。 实现一个弹药箱系统,让玩家重新武装。 固定Garrisons和行动之间的一些规则的分化。 某些第三武器声音(装备)的实现。 第三人武器动画的实现。 锁定动画过渡第三人(目前蹲不力量发挥并能导致desynced立场反对第一人称视角)。 本周我们将完成工作,评估任何悬而未决的问题。我们将于下周末再次通知您,如果阿尔法发射有任何延误,请尽快通知您。如果有延迟,我们将继续更新你,因为我们去。 我们理解你们中的许多人都有工作或其他方面的承诺,这就意味着你已经尽力争取时间去玩了。如果这打乱了你的计划,我们深表歉意。 虽然这些问题看起来不重要,但它们对游戏玩法以及游戏本身的表现方式有着至关重要的影响。正如你所能想象的,由于我们决定不把阿尔法放在保密协议下,我们热衷于确保它的可玩性,因为它可以。 阿尔法的目的是什么? 这将是这个词最纯正的alpha。许多机械都在,许多需要在技术和游戏水平上进行精炼。阿尔法的过程中,你就可以搞一个bug报告系统在结构上我们的官方论坛的子论坛。 阿尔法有多少张地图? 目前,我们将只显示ST玛丽杜山阿尔法。我们仍然忙于其他地图的工作,不觉得它们还可以玩。 阿尔法会持续多长时间? 总的来说,阿尔法将持续大约四周。这是由许多因素决定的,关键是我们是否觉得我们已经能够测试规模问题(玩家能力、元游戏、资源积累速度、得分、地图设计),或者如果任何严重的技术问题意味着大多数玩家不能玩。我们将在alpha期间不断更新客户机,并不断修改和添加功能。
会有车辆吗? 不,我们目前的卡车已经准备就绪,但是我们决定不把这些东西放进阿尔法,以便集中我们的资源来清理一些与步兵有关的问题和错误。核心基础设施和步兵相关的错误和问题已经解决的时刻,我们将注意力转移到车辆上。 阿尔法与最终产品有多近? 阿尔法的某些方面是最终的,有些将被替换或改进——或者是因为我们作为一个团队知道工作必须在他们身上完成,或者是因为社区反馈。不太可能改变的是人物模型、武器模型、一些第一人称和第三人称动画以及环境资产。就是说,你会注意到在我们揭示电影标题之间的各方面的进展,我们的Kickstarter的游戏视频和你在Alpha的经历。要知道,我们每周都能工作,这是修复、升级、增加变化和扩大游戏范围的又一周。 什么将不包括在阿尔法? 以下功能尚未实现,但将用于早期访问: 车辆,包括补给卡车 部署的机枪 炮兵部队 指挥官的作用 工程师的角色(包括部署物) 火焰喷射器的作用 烟雾弹 美联社和Mines 武器干扰与过热 桶的变化 最后,我们经常被问到,一个特定的皮肤,制服或其他方面的标题是最终的,或将是唯一的代表。超越早期访问和官方发布,我们想与大家分享我们持续的承诺,继续支持标题到未来。我们将不断创造新的车辆变体和外观,新的人物模型,新的面貌,新的分支和部门,新的环境资产,在新的地图,我们将继续扩大游戏功能和力量的范围。我们非常激动,继续为战场带来新的体验,充实我们对二战的描述。 作为一个团队,我们要感谢你们不可思议的参与、对美国的耐心和支持以及对这个称号的支持,以及与我们一起实现这一愿景的旅程。 马克斯 PS 下面你可以看到摄影和优化通过在圣玛丽杜山工作。我们已经投入了大量的精力去创造出我们所能做到的美丽的东西,这也不会点燃你的机器。
2018年03月20日 10点03分 30
重复发了27个,你是怎么做到的[滑稽]
2018年03月20日 10点03分
回复 101T-24 :[喷]破贴吧发大量中文需要审核emmmmmmm,多点了几下
2018年03月20日 10点03分
level 13
最新消息,A测延后一周。
2018年03月27日 21点03分 31
level 11
有什么新消息吗[乖]
2018年04月06日 02点04分 32
如果有消息,我会告诉大家的
2018年04月06日 03点04分
回复 101T-24 :好的[乖]
2018年04月06日 04点04分
@fzychallenger [喷]依旧没有消息
2018年04月07日 06点04分
2018年04月08日 02点04分
level 13
快一年了啥消息也没[泪]
2018年10月20日 15点10分 33
跑路了[滑稽],等着吧不要着急
2018年10月20日 23点10分
1