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饥荒联机吧
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level 13
qxj930 楼主
服务器建好了,但是地上和洞穴不是连着的,落水洞是封着的,直接进入洞穴楼梯又是封着的。开了mod,又知服务器配置文件cluster.ini失效,求大神帮忙[泪]
还有,直接在客户端建的房间,自己可以出入洞穴,但是别人进入洞穴就显示“与主机失去联系”,这是怎么回事[惊哭]
2017年01月30日 06点01分 1
level 2
一段地上日志:
[00:00:22]: Loading Nav Grid
[00:00:22]: OVERRIDE: setting bearger to often
[00:00:22]: OVERRIDE: setting dragonfly to always
[00:00:22]: OVERRIDE: setting deerclops to often
[00:00:22]: OVERRIDE: setting liefs to always
[00:00:22]: OVERRIDE: setting goosemoose to often
[00:00:22]: OVERRIDE: setting lureplants to always
[00:00:22]: OVERRIDE: setting disease_delay to none
[00:00:29]: Reconstructing topology
[00:00:29]: ...Sorting points
[00:00:29]: ...Sorting edges
[00:00:29]: ...Connecting nodes
[00:00:29]: ...Validating connections
[00:00:30]: ...Housekeeping
[00:00:30]: ...Done!
[00:00:30]: 1 uploads added to server. From server_temp
[00:00:30]: About to start a shard with these settings:
[00:00:30]: ShardName: [SHDMASTER]
[00:00:30]: ShardID: 1
[00:00:30]: ShardRole: MASTER
[00:00:30]: MasterHost: (null)
[00:00:30]: MasterBind: 127.0.0.1
[00:00:30]: MasterPort: 10888
[00:00:30]: [Shard] Starting master server
[00:00:30]: [Warning] Could not confirm port 10888 is open in the firewall.
[00:00:30]: [Error] Shard mode failed to start!
[00:00:30]: Unhandled exception during shard mode startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)
[00:00:30]: [Shard] Stopping shard mode
[00:00:30]: Telling Client our new session identifier: 7F525A018B3620C2
[00:00:30]: [Steam] SteamGameServer_Init(8768, 10999, 27018)
[00:00:30]: [Steam] SteamGameServer_Init success
[00:00:30]: Validating portal[1] <-> <nil>[1] (inactive)
[00:00:30]: Validating portal[2] <-> <nil>[2] (inactive)
[00:00:30]: Validating portal[3] <-> <nil>[3] (inactive)
[00:00:30]: Validating portal[4] <-> <nil>[4] (inactive)
[00:00:30]: Validating portal[5] <-> <nil>[5] (inactive)
[00:00:30]: Validating portal[6] <-> <nil>[6] (inactive)
[00:00:30]: Validating portal[7] <-> <nil>[7] (inactive)
[00:00:31]: Validating portal[8] <-> <nil>[8] (inactive)
[00:00:31]: Validating portal[9] <-> <nil>[9] (inactive)
[00:00:31]: Validating portal[10] <-> <nil>[10] (inactive)
[00:05:05]: New incoming connection 127.0.0.1|61874 <535485004656763946>
[00:05:05]: Client connected from [LAN] 127.0.0.1|61874 <535485004656763946>
[00:05:05]: ValidateGameSessionToken pgs-sing^KU_13aJ4DV8^DontStarveTogether^lKf/Xel7ACpcYZAHzx/pVTLtfLmz8Jyz6rSmtaqUews= for <535485004656763946>
[00:05:07]: Client authenticated: (KU_13aJ4DV8) 1609507692
[00:05:07]: [Steam] Authenticated host '76561198251165180'
[00:05:22]: Resuming user: session/7F525A018B3620C2/KU_13aJ4DV8_
[00:05:28]: Spawn request: musha from 1609507692
[00:05:28]: Skin request: () (body_wendy_shadow) (hand_wilson_formal) (legs_tweed_knickerbocker_green_hunters) (feet_bunnyslippers_purple_mauve)
[00:05:28]: Invalid spawn request, defaulting to musha
[00:05:29]: component colourtweener already exists! scripts/prefabs/player_common.lua:1834 in (field) fn (Lua) <1578-1906>
[00:05:29]: Spawning player at: [Fixed] (-124.00, 0.00, 8.00)
[00:05:29]: Serializing user: session/7F525A018B3620C2/KU_13aJ4DV8_/0000000003
[00:06:37]: [(KU_13aJ4DV8) 1609507692] ReceiveRemoteExecute(local player = UserToPlayer('KU_13aJ4DV8') if player ~= nil and player.Transform then local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab('goldenpickaxe') if inst ~= nil and inst.components then if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) end end end end) @(-136.74, 27.96)
[00:06:43]: Validating portal[9] <-> <nil>[9] (inactive)
[00:07:01]: [(KU_13aJ4DV8) 1609507692] ReceiveRemoteExecute(local player = UserToPlayer('KU_13aJ4DV8') if player ~= nil and player.Transform then local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab('migration_portal') if inst ~= nil and inst.components then if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) end end end end) @(-123.61, -0.00)
[00:07:01]: Validating portal[11] <-> <nil>[11] (inactive)
[00:07:22]: [Steam] SendUserDisconnect for '76561198251165180'
[00:07:22]: Serializing user: session/7F525A018B3620C2/KU_13aJ4DV8_/0000000003
[00:07:30]: Serializing world: session/7F525A018B3620C2/0000000003
[00:07:30]: unloading prefabs for mod MOD_workshop-436897772
[00:07:30]: unloading prefabs for mod MOD_workshop-380423963
[00:07:30]: unloading prefabs for mod MOD_workshop-439115156
[00:07:30]: unloading prefabs for mod MOD_workshop-375850593
[00:07:30]: unloading prefabs for mod MOD_workshop-666155465
[00:07:30]: unloading prefabs for mod MOD_workshop-374550642
[00:07:30]: unloading prefabs for mod MOD_workshop-804317397
[00:07:30]: unloading prefabs for mod MOD_workshop-501385076
[00:07:30]: unloading prefabs for mod MOD_workshop-472803272
[00:07:30]: unloading prefabs for mod MOD_workshop-447092740
[00:07:30]: unloading prefabs for mod MOD_workshop-600342972
[00:07:30]: unloading prefabs for mod MOD_workshop-444235588
[00:07:30]: unloading prefabs for mod MOD_workshop-543945797
[00:07:30]: unloading prefabs for mod MOD_workshop-398858801
[00:07:30]: unloading prefabs for mod MOD_workshop-623749604
[00:07:30]: unloading prefabs for mod MOD_workshop-462434129
[00:07:30]: unloading prefabs for mod MOD_workshop-378160973
[00:07:30]: Collecting garbage...
[00:07:30]: lua_gc took 0.13 seconds
[00:07:30]: ~ShardLuaProxy()
[00:07:30]: ~ItemServerLuaProxy()
[00:07:30]: ~InventoryLuaProxy()
[00:07:30]: ~NetworkLuaProxy()
[00:07:30]: ~SimLuaProxy()
[00:07:31]: lua_close took 0.32 seconds
[00:07:31]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:07:31]: shaders/ui_yuv.ksh - 1
[00:07:31]: CurlRequestManager::ClientThread::Main() complete
[00:07:31]: HttpClient2 discarded 1 callbacks.
[00:07:31]: Shutting down
2017年01月30日 06点01分 4
level 2
一段洞穴日志:
[00:00:22]: Loading Nav Grid
[00:00:22]: OVERRIDE: setting disease_delay to none
[00:00:22]: OVERRIDE: setting liefs to always
[00:00:29]: Reconstructing topology
[00:00:29]: ...Sorting points
[00:00:29]: ...Sorting edges
[00:00:29]: ...Connecting nodes
[00:00:29]: ...Validating connections
[00:00:29]: ...Housekeeping
[00:00:29]: ...Done!
[00:00:29]: 1 uploads added to server. From server_temp
[00:00:29]: About to start a shard with these settings:
[00:00:29]: ShardName: [SHDMASTER]
[00:00:29]: ShardID: 1
[00:00:29]: ShardRole: MASTER
[00:00:29]: MasterHost: (null)
[00:00:29]: MasterBind: 127.0.0.1
[00:00:29]: MasterPort: 10888
[00:00:29]: [Shard] Starting master server
[00:00:29]: [Warning] Could not confirm port 10888 is open in the firewall.
[00:00:29]: [Shard] Shard server started on port: 10888
[00:00:29]: Telling Client our new session identifier: 7F790F2BAC2C1BB5
[00:00:30]: [Steam] SteamGameServer_Init(8767, 10998, 27017)
[00:00:30]: [Steam] SteamGameServer_Init success
[00:00:30]: Validating portal[1] <-> <nil>[1] (inactive)
[00:00:30]: Validating portal[2] <-> <nil>[2] (inactive)
[00:00:30]: Validating portal[3] <-> <nil>[3] (inactive)
[00:00:30]: Validating portal[4] <-> <nil>[4] (inactive)
[00:00:30]: Validating portal[5] <-> <nil>[5] (inactive)
[00:00:30]: Validating portal[6] <-> <nil>[6] (inactive)
[00:00:30]: Validating portal[7] <-> <nil>[7] (inactive)
[00:00:30]: Validating portal[8] <-> <nil>[8] (inactive)
[00:00:30]: Validating portal[9] <-> <nil>[9] (inactive)
[00:00:30]: Validating portal[10] <-> <nil>[10] (inactive)
[00:07:30]: Serializing world: session/7F790F2BAC2C1BB5/0000000003
[00:07:30]: unloading prefabs for mod MOD_workshop-436897772
[00:07:30]: unloading prefabs for mod MOD_workshop-380423963
[00:07:30]: unloading prefabs for mod MOD_workshop-439115156
[00:07:30]: unloading prefabs for mod MOD_workshop-375850593
[00:07:30]: unloading prefabs for mod MOD_workshop-666155465
[00:07:30]: unloading prefabs for mod MOD_workshop-374550642
[00:07:30]: unloading prefabs for mod MOD_workshop-804317397
[00:07:30]: unloading prefabs for mod MOD_workshop-501385076
[00:07:30]: unloading prefabs for mod MOD_workshop-472803272
[00:07:30]: unloading prefabs for mod MOD_workshop-447092740
[00:07:30]: unloading prefabs for mod MOD_workshop-600342972
[00:07:30]: unloading prefabs for mod MOD_workshop-444235588
[00:07:30]: unloading prefabs for mod MOD_workshop-543945797
[00:07:30]: unloading prefabs for mod MOD_workshop-398858801
[00:07:30]: unloading prefabs for mod MOD_workshop-623749604
[00:07:30]: unloading prefabs for mod MOD_workshop-462434129
[00:07:30]: unloading prefabs for mod MOD_workshop-378160973
[00:07:30]: [Shard] Stopping shard mode
[00:07:30]: Collecting garbage...
[00:07:30]: lua_gc took 0.12 seconds
[00:07:30]: ~ShardLuaProxy()
[00:07:30]: ~ItemServerLuaProxy()
[00:07:30]: ~InventoryLuaProxy()
[00:07:30]: ~NetworkLuaProxy()
[00:07:30]: ~SimLuaProxy()
[00:07:30]: lua_close took 0.31 seconds
[00:07:30]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:07:30]: shaders/ui_yuv.ksh - 1
[00:07:30]: CurlRequestManager::ClientThread::Main() complete
[00:07:30]: HttpClient2 discarded 0 callbacks.
[00:07:30]: Shutting down
2017年01月30日 06点01分 5
level 13
qxj930 楼主
我进入过服务器[惊哭]但是洞穴日志没显示
2017年01月30日 06点01分 6
level 8
[滑稽][滑稽][滑稽][滑稽]我不知道
2017年01月30日 06点01分 7
[汗]
2017年01月30日 07点01分
level 10
我有一种省事的办法,有兴趣加我steam
2017年01月30日 08点01分 9
什么[乖]
2017年01月30日 08点01分
我从一个微信群里找到的一个建服务器的办法,相当于一建建服,而且功能相当全面
2017年01月31日 08点01分
错了,是公众号,就俩字,饥荒
2017年01月31日 08点01分
@要风得疯🌀 建服就不用了,我会建。我就是想解决一下出现的问题[汗]
2017年01月31日 14点01分
level 13
qxj930 楼主
有人没[泪]
2017年01月30日 11点01分 10
level 13
qxj930 楼主
求助[惊哭]
2017年01月30日 16点01分 11
level 13
qxj930 楼主
upupup[惊哭]
2017年01月31日 01点01分 12
level 13
qxj930 楼主
楼主不想重建啊[惊哭]
2017年01月31日 14点01分 14
level 13
qxj930 楼主
[滑稽]
2017年02月01日 17点02分 15
level 13
qxj930 楼主
[滑稽]
2017年02月02日 00点02分 17
level 10
落水洞封着[滑稽]
2017年02月02日 03点02分 18
是啊[惊哭]
2017年02月02日 03点02分
level 1
楼主解决了么
我也是这样的问题
2017年09月17日 10点09分 19
我重新按照教程开了个服务器,现在好了[咦]
2017年09月20日 16点09分
1