level 13
QQ南极企鹅
楼主
247.91
* Fixed issue where Water Pipes & Electric Cables would not update their state correctly. Requires Server Update. Highly recomend that all servers upgrade for this fix!
247.93
* Made Dinos' current Following Target save.
* Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
* Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.
247.95
* Significant server-side performance improvements of approximately 10% on average. Requires Server Update.
* Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too
247.96
* Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible!
247.97
* Further performance improvement to server-side timer logic.
247.91
修复了水管&电缆不会正确地更新它们当前状态的问题。需要服务器端更新。强烈建议所有服务器进行更新!
247.93
1.使恐龙当前正在跟随的目标可被保存。
2.修复了在加载/活跃状态时已驯服的恐龙被错误地摧毁了的问题。
3.建筑物破坏信息(对于建筑物被破坏的一方来说)将不再默认显示在部落日志中了(相反,正常的建筑物被破坏时显示在屏幕上方的信息仍会出现)。使用服务器选项"?TribeLogDestroyedEnemyStructures=true"来在部落日志中显示攻击方的部落信息。
247.95
1.为服务器端提高了重要的平均约10%的性能。需要服务器端更新。
2.服务器端难度现在可以超过4.0了,使用"?OverrideOfficialDifficulty=5.0"或者任何你想要的数值。小心不要太过了
247.96
修复了一个严肃的专用服务器端性能问题。强烈建议所有服务器主机尽快升级!
247.97
进一步改进服务器端的逻辑计时器的性能。
2016年10月08日 09点10分
1
* Fixed issue where Water Pipes & Electric Cables would not update their state correctly. Requires Server Update. Highly recomend that all servers upgrade for this fix!
247.93
* Made Dinos' current Following Target save.
* Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
* Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.
247.95
* Significant server-side performance improvements of approximately 10% on average. Requires Server Update.
* Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too
247.96
* Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible!
247.97
* Further performance improvement to server-side timer logic.
247.91
修复了水管&电缆不会正确地更新它们当前状态的问题。需要服务器端更新。强烈建议所有服务器进行更新!
247.93
1.使恐龙当前正在跟随的目标可被保存。
2.修复了在加载/活跃状态时已驯服的恐龙被错误地摧毁了的问题。
3.建筑物破坏信息(对于建筑物被破坏的一方来说)将不再默认显示在部落日志中了(相反,正常的建筑物被破坏时显示在屏幕上方的信息仍会出现)。使用服务器选项"?TribeLogDestroyedEnemyStructures=true"来在部落日志中显示攻击方的部落信息。
247.95
1.为服务器端提高了重要的平均约10%的性能。需要服务器端更新。
2.服务器端难度现在可以超过4.0了,使用"?OverrideOfficialDifficulty=5.0"或者任何你想要的数值。小心不要太过了
247.96
修复了一个严肃的专用服务器端性能问题。强烈建议所有服务器主机尽快升级!
247.97
进一步改进服务器端的逻辑计时器的性能。