国外的Global Modding每个种族除了冠军以外也有了新的替换兵种
英雄无敌7吧
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level 7
sd2823276 楼主
2016年04月29日 16点04分 1
level 7
sd2823276 楼主
Haven:
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Griffins deal less damage than the Wolves, but are faster and can fly, which gives them a tactical edge - especially during sieges. They also have higher base growth.
Light Elementals (also known as Blazing Glories) are better than Cavaliers and Cuirassiers almost in every aspect - if you can afford their demand for resources.
2016年04月29日 16点04分 2
level 7
sd2823276 楼主
Academy:
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Shantiri Golems are a different version of Sandstone Golems. They have less defense and deal somewhat less damage, but they have a stronger attack, more initiative and an extra ability. Aside from that they also have a higher growth.
Air Elementals are Academy's tactical option. They lack Rakshasas' no retaliation ability, but instead they have a huge initiative and a far movement range, which often allows them to attack in the very first round and lets the hero cast the first spell. And instead of a sweep attack they can fly and return to their starting position after attacking.
2016年04月29日 16点04分 3
level 7
sd2823276 楼主
Necropolis:
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Juggernauts are an offensive alternative to Lamasus. Thanks to their charge ability they deal more damage, they are faster and have a higher growth, but they also have a lower defense and a lot less hit points. There are more of them, but they will also die more often.
Lilim stats are somewhere between Vampires and Vampire Lords. In theory they deal less damage, but they have a ranged attack and an area blast, which greatly improves their efficiency. If your army already has a strong hand-to-hand attack then Necropolis may make use of a second shooter.
Note: In this mod Lilim deal increased damage (from 12-15 to 15-22) and have a higher cost (from 1280 to 1700 gold).
2016年04月29日 16点04分 4
level 7
sd2823276 楼主
Stronghold:
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Mermaids are a defensive option. They have less attack and deal slightly less damage then Centaur Marauders, but have a higher defense and more hit points. Also instead of tactical maneuvers they can attack with an area blast which may multiply their damage.
Efreeti deal less damage than Basilisk Lancers, but compensate with more attack and hit points. They are also faster and can fly, which makes them especially useful during sieges.
2016年04月29日 16点04分 5
level 7
sd2823276 楼主
Sylvan:
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White Tigers' stats place them between Blade Dancers and Masters. However they deal more damage and can run further in exchange for a higher price. Tactically they exchange Blade Masters' area attack for a preemptive strike.
Earth Elementals are a "tank" option. In exchange for a lot less initiative, movement and attack we gain a huge amount of hit points, even 50% more damage and a higher defense. All this however costs a lot more and requires a steady flow of Shadowsteel.
Note: In this mod Earth Elementals have fewer hit points (from 230 to 200).
2016年04月29日 16点04分 6
level 7
sd2823276 楼主
Dungeon:
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12 Shadow Panthers will deal more-or-less the same amount of damage as 20 Shades. A Panther squad will, however, have an advantage in almost every other stat. Then again, they will not have a chance to deal additional damage like Assassins and Shades do.
Darkness Elementals are somewhat similar to Minotaur Guards - same attack, defense, damage, hit points and no retaliation ability. The difference is that instead of a preemptive strike they can fly, are faster and move further. Although - unlike Minotaurs - they don't have to be upgraded, they have a significantly higher resource cost.
2016年04月29日 16点04分 7
level 7
sd2823276 楼主
Why Demons in Necropolis?
Because Heroes 4. Also - there are no additional undead creatures in the game.
Why Efreeti in Stronghold?
Because only they were left. Besides, they are something of a flawed wizard experiment with chaos magic - just like Goblins and Cyclopes.
Can I uninstall the mod if I don't like it?
Yes, the mod doesn't overwrite any game files. It can be uninstalled through Windows Control Panel (Programs and functions -> Might & Magic Heroes VII - Uninstall Alternative Creatures)
Does it contain new buildings?
Technically yes, graphically no. The mod uses existing building graphics with different names (alike some official campaign maps). If anyone feels like creating new building graphics or modify existing ones then please shout out loud. You will, however, see new positions in the town trees - new building names with their own costs.
Which languages are supported?
English and Polish. I can help you translate the mod to your language - contact me.
Who did this?
I did, Acid Dragon. Contact: PM (for Acid Cave members), E-mail
2016年04月29日 16点04分 8
level 14
2016年04月29日 16点04分 9
level 10
那不是没中立了?感觉不好
2016年04月29日 16点04分 10
level 7
sd2823276 楼主
更新了1.5的版本了...大家可以去试试...
LIMIBIC也帮助支持了下的
2016年05月16日 08点05分 11
level 5
魅魔和鱼人能量产了 有点恐怖了!专治圣堂铁桶阵!
2016年05月18日 07点05分 12
level 5
还有圣堂能出光灵了还要骑士搞毛啊!
2016年05月18日 08点05分 13
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