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最新补丁0.85 新增单位技能 新特性和能力 女王卫队拥有精华战士特性,每次攻击增加 1 精华(最多 6) Faey Rager 现在拥有魔法免疫能力,使他们无法被魔法选中 Faey rager 还获得了破坏精华特性,可以移除相邻敌军的所有精华 Faey fire 的伤害从魔法伤害变为普通伤害,每枚导弹现在造成 40% 而不是 30% Oathbound 和 Legionnaires 现在拥有特性 Guard Cultists 和 Oathsinger 的歌曲现在提供法术伤害加成,而不是部队增益 毒理学家和贝恩斯现在拥有移动特性,消除了移动和射击的惩罚 贝恩斯现在拥有潜行特性 Seneschal 现在拥有 Drain Essence 特性,他们可以吸取附近所有敌对部队的精华,并将其交给他们的 Wielder。他们不再有力量 Legion 现在拥有 Shielded 特性 高级军团 Dire Dreath 现在有 Bolster,激活后会给他们带来 5 点进攻、防御和先攻的战斗长期增益 伤痕累累的野蛮人不再具有威慑力,但取而代之的是前线战士,每有一个相邻的敌方部队,他们就会获得 10 点攻击力、防御力和先攻力 地狱咆哮不再有等待,而是有炮击,选择一个大的区域来造成 50% 的伤害。 Protector 不再具有保护能力,但现在拥有 Bull Rush,向前奔跑直到击中物体或部队。 成年爬行者现在拥有 Burrow instead of wait 的能力,可以在地下挖洞并出现在战场的任何地方。出现的地方是在挖洞时选择的,当他们出现时,他们的移动设置为 0。如果选择出现的瓷砖被占领,则部队会出现在他们挖洞的地方。 龙不再有等待,而是有威胁的咆哮,减少 10 主动和 2 移动到 2 个六角形内的每个敌人
新版本0.82.5 Add teleport functionality to beacons of power Allow teleports to have more than one destination using a teleport menu Add damage preview for spells in battle New Skirmish map: Rags to Riches AI - Adventure Enabled usage of movement buff entities Enhanced terrain analysis to detect “pockets” in the map in order to clear out the map better Should not turn home as often (unless threatened) to recruit but instead be better at saving up for bigger purchases less often. Fixed bug related to neutral dwellings and pillage Barya AI has more efficient build plans for their towns Fixed Adventure AI sometimes ignores unclaimed towns and settlements Troop recruitment improvements Fixes for AI becoming too passive in later stages of large maps AI - Battle Added implementation for spells Repel and Swap Added implementation for a Repel into Explosive Fungi spell Should now be much better knowing when to use, and not to use most spells Should use more damage spells to kill off enemy units, especially towards the end of a battle Tries to avoid attacking or moving in battle if it would result in instant death when it’s better to just stand still Split the AI roles of attacker and defender into five different ones to better represent different play styles based on troop composition and wielder stats Added specific roles to all troops to help differentiate and balance their behavior Melee are troops now much better at defending ranged troops when playing defensively Deadly but weak troops should now be better at keeping safe until they can strike first Should be better at actually defending a siege if the AI sees it as the best option Should no longer attack blocking map entities in sieges when AI wants to defend behind them Should smash through blocking map entities in sieges when AI do want to make a sortie Should no longer attack random map entities that make no sense attacking Add ability to cast Entangle spell
中立生物YY畅想 每个种族根据地形和生物特点创建野外生物 分为三个等级 低级 中级 高级 1、北方、雪地、冰川 : 低级:维京盗贼(近战) 维京刺客(近战) 维京猎手(远程)雪狼(近战)冬狼(近战) 中级:维京偷猎者(远程)维京战士(近战) 冰元素(远程)冰魔(近战)冬熊(近战)高级:维京大酋长(近战) 冰龙(飞行) 维京霜巨人(近战) 霜虫(近战) 2、草地、平原、丘陵 :低级:农民(近战)草原狼(近战)战鹰(飞行)中级:野猪(近战)稻草人(近战)赤粉蝶(飞行)高级:丘陵巨人(近战)巨型耗牛(近战)土龙(近战) 3、沼泽、泥潭、废墟:低级:史莱姆(近战)胶质怪(近战)沼泽蛙人(近战)沼泽蛙人猎手(远程)毒蜘蛛(近战)毒巨蜂(飞行)中级:泥潭怪(近战) 沼泽树人(近战)巨型结网怪(近战)毒液飞龙(飞行)泥潭巨蜥(近战)蜥蜴人长矛兵(近战)蜥蜴人射手(远程)食人花(近战)高级:原始九头蛇(近战)、羽蛇(飞行)、沼泽巨魔(近战) 4、墓地、废墟、荒芜:低级:腐烂尸体(近战)食腐鸟(飞行)蛆虫(近战)蹒跚的骸骨(近战)食尸鬼(近战)感染的农民(近战)中级:鬼魂(飞行)、诅咒蜘蛛(近战)、闪灵(飞行) 旧日碎片(近战)爬行尸(近战)枯萎树人(近战)高级:无头骑士(近战)掠魂魔(飞行)灵魂收割者(飞行) 5、森林、山林:低级:驯鹿(近战)幽暗猎手(近战)森林狼(近战)蛮精灵(远程)中级:森林虎(近战)迅猛龙(近战)甲龙(近战)高级:魔法龙(飞行)
圣战群英传解放-DLC 疯狂之路 你是否有胆踏上疯狂之道?在《Disciples:Liberation – Paths to Madness》中,跟随Avyanna展开全新冒险,解放Nevendaar的人民,为他们带去新的希望。包含隐藏秘密和失落财宝的全新深渊、地下城和和任务正等你一探究竟。遭遇神秘的生物,获得无数传奇中传诵的遗忘神兵... 或许这能够为你在你的自由之战中获得关键的优势。 你的旅程将会引领你去往疯狂亡灵法师的实验室,掀开面纱会秘密工坊的秘密。于暮光中目击晦涩仪式,发现野性精灵的血腥秘密。在每条道路的最后,都有一件传奇奖励,等待着你携着它们再入战阵。 在《Disciples:Liberation – Paths to Madness》中的Nevendaar旅程上,你将可解锁多种全新单位。阴险的“原罪之女”,她被“天谴军团”驱逐,在勤奋和残忍方面都广为人知。“活体铠甲”涌现自帝国的实验室,钢铁和魔法混合锻造为一体,成为了完美的战斗机器,助你坚守阵地。“血树人”是完全不同的种类,以纯净的精灵血脉之血为食粮,以致命的荆棘猛击自己的敌人。“死神象征”直接涌现自不死军团一名疯狂亡灵法师那深不可测的脑海,散播毁灭,收割死亡。Features 全新道路: 《Disciples:Liberation – Paths to Madness》 中,开拓了可在游戏中随时访问的全新道途 – 甚至在之前已有的游玩中也可进入。无论是刚刚开始旅途,还是之前已经有所进展,这些路途都会为你的角色等级适用自有的挑战。八段全新故事: 黑暗阵营任务增加全新剧情线,包含全新角色和挑战。四个强大的盟友和众多强大敌人: 借助“原罪之女”、“活体铠甲”、“血树人”和“死神象征”强化自己的部队。在解锁之后,新的单位可在主要游戏和多人游戏中招募。四个全新地下城等待探索: 充满神秘与秘密的地下城隐藏在Nevendaar遥远的各个角落 – 疯狂亡灵法师的实验室、曾经是面纱会的秘密工坊的锻造坊、恶魔要塞中满溢魔法之地和精灵联盟隐藏于山巅之间的神圣树林。四件失落的传奇遗物: 女爵之杖、大天使节杖、巫妖女王之杖和伊路米艾勒的龙刃正等待再次品尝鲜血的滋味。
圣战群英传解放 更新内容 See below for a list of major changes we are making based on your feedback for the release version of the game: [Balance] Rebalancing (Add more Gold to game) [Combat] Auto resolve button for easy encounters which are not attached to quests (Conquer feature) [Quality of Life] Option to speed up combat animations [Units & Skills] General improvements will be made to the variety of player ‘Skills’ [Overall quality improvement] Additional 3D cutscenes will be added to replace those already there Of course, this isn't the end of the road and the improvements won't stop here. Here’s a sneak peek at what will be added after the release on October 21st: [Combat] Interactive objects on the battlefield such as a magical portal which can be used to summon a powerful unit [Combat] Action points which have not been used will create different effects in addition to healing: With 1 Blue AP left: Defend gives a bonus of +20 Initiative to the unit until the beginning of its next turn With 1 Red AP left: Defend gives the Protected condition to the unit until the beginning of its next turn With 1 Red AP and 1 Blue AP left: Defend gives both the Protected condition and a bonus of +20 Initiative to the unit until the beginning of its next turn With 1 Gold AP left: Defend gives both the Protected condition and a bonus of +20 Initiative to the unit until the beginning of its next turn The Protected condition is removed upon receiving a hit but the +20 Initiative remains until the unit acts again the next round [Combat] More global battlefield effects a la Thunderstorm [Quality of Life] Add Drag & Drop for mouse [Units] Option to directly train/ recruit units on maximum level. As you might be interested what happened so far, see below for a list of major changes that were already added according to your feedback from the closed alpha: [Quality Improvement] Added Tutorials to the beginning of the campaign [Combat] Added tiles on the battle map with several different effects (like healing) to battlefield variety [Combat] Added Thunderstorm as a global battlefield modifier to improve variety [Usability]Added quick access to menus in the HUD [Combat] Removed the need to guard resource spawns to avoid constant backtracking [Quality Improvement] Added full voice acting to all main quest lines (English) [Difficulty] General balance changes. The game is now a lot more challenging [Balance] Rebalanced loot distribution resulting in gear drops happening a lot less [Combat] Made adjustments to the battle against Veran [Story] Fixed lore and immersion related topics (units always now have a reason to join Avyanna, Naming of Elven Alliance, etc)
国王的恩赐2 第二次热修复具体内容 《King’s Bounty II》的第二款热修复补丁现已推出。在此次更新中,我们关注的重点是进一步改良游戏的整体稳定性,并修复了最常见的阻碍进程的错误。改动列表: 游戏性和平衡性改动 新增了加快战斗速度的设置 埃弗尔有了新奖励系统:减少法力,增加其他资源和物品。 在单位信息窗口中新增了单位身上效果持续时间的特殊显示。 改动了三位主角起始天赋的描述。 改动了三位主角在监狱里的第一件物品。 修复了无法等待在上一回合使用打带跑技能的单位的问题 修复了用户的军队里若有火手魔像,则无法使用神射手法术的问题 修复了巨龙使用火墙技能时,通知数量不足的问题。 修复了朝敌人射击几率显示错误的问题。 修复了若主角使用减少单位生命值的物品,则会减少红龙生命值的问题。 修复了在敌方英雄操控期间复活友方单位的问题。 修复了在风之港附近海岸区域,射击能穿越部分障碍的问题。 修复了在风之港附近下方竞技场里,射击有几率穿越部分障碍的问题。 修复了背刺技能(刺客)对部分单位造成的伤害上存在的问题。 若英雄缺少特点或使用法术所需的天赋,则学会的法术会将等级自动降到英雄能使用的等级 用户可在魔法工厂附近道路上的隔离前哨里找到复活卷轴。 扩大了旧前哨竞技场里的部署区域。 修复了敌方英雄(船长)在战斗中无法施展所有可用法术的问题。 下调了优势天赋的奖励(10/25/40 < 10/20/30) 5级单位的特点下调了15%。 任务 修复了村庄医师任务的问题。用户可在接取陷阱猎人/千年橡树任务之前就开始在沼泽里收集百合。 修复了在仪式任务期间收集两颗橡树种子的问题 修复了在和加雷特对话后,马塞拉水道任务期间权力路线消失的问题。 任务过度期望:现在用户能更轻易地发现接取此任务的可能性。 新增了收集瑟奎斯特的封印任务的标签 修复了若用户通过选择混沌理念进入魔法工厂,魔法工厂隔离前哨的魔法师商人依然可用的问题。 UI 提升并改良了文本的可读性以及整体日志界面。 在设置中新增了高亮显示可互动对象的选项。 用物品筛选取代了物品栏里的物品整理。 修复了敌方英雄(队长)没有法力却显示法力等级的问题。 新增了额外载入画面。 修复了已经在回合中行动过的飞行单位高亮显示格子的问题。 修复了英雄的军队和征兵者界面提示的延迟问题。 修复了打开魔法书的延迟问题。 修复了用户在设法上马后无法关闭训练提示的问题。 修复了点击任务追踪按钮后,文本和图标位置错误的问题。 在主菜单里新增了退出的特殊窗口。 修复了载入存档期间丢失进度提示的文本大小。 修复了多处文本相关的问题。 改良了全平台的画面、音频和整体稳定性 改动了过场动画中某些NPC的面部。 改良了与NPC对话期间背景物件的整体品质。 修复了呼叫坐骑音效消失的问题。 修复了丢失已安装DLC和载入游戏的问题。 修复了对话或过场动画期间坐骑消失的问题。 修复了若干处与NPC对话期间配音和字幕同步的问题。 改良了对话期间整体NPC动画。 改良了虚空之中任务里的水晶视觉特效 改良了空洞护甲套装的纹理 改良了某些类型动物的品质 修复了与某些NPC对话后,英雄倾斜度发生变化的问题。 改良了不同地点的整体光照。 修复了内瑟夫竞技场景色的问题。 修复了起始画面卡塔丽娜斗篷物理效果的问题。 修复了放完最终过场动画后,视角聚焦在英雄脑袋内部的问题。 修复了上马时,英雄会短时间闪动的问题。 移除了两处塞德里克的巢穴的音乐。 修复了玩家无法获得预购物品的问题。 PC平台 新增了在日志界面双击鼠标左键追踪任务的功能。 新增了通过Razer Chroma控制器关闭背光的特殊设置。 改动了默认视野和鼠标灵敏度。 修复了战斗中误点技能图标的问题。 修复了不同界面(新游戏、军队、征兵者、战斗开始和结束)提示外观的问题。 新增了双击鼠标左键购买单位的选项。 把指针悬停在防御和等待图标上时,新增了提示信息。
Fanstratics官方回应 Hello. Thanks for writing. I cannot promise anything , but I will add your request for an Ice Dragon (white/blue/freeze/slow) to the list of player requests. Take care. Greg Fanstratics Game Director & Designer Hello. Apologies for taking so long to reply. To quickly answer your question, unfortunately... no. A player will not be able to recruit a ‘boss creature’ into a Hero’s Army. My reasoning is this... First , in Fanstratics, the bosses will be huge and basically occupy the entire right side of the Battlefield. Logistically, having a boss in a Hero’s Army would prevent the recruiting of additional Troop Types. Second, I want boss battles to be special. Allowing a player to command and control a boss goes against their general purpose. However, I must admit, it would be fun to control a boss creature. I’ll give it some additional thought and see if I work something out (time and budget permitting). A ‘siege monster’ would certainly be interesting. ;-) Thanks for writing. Take care. Greg Fanstratics Game Director & Designer Hello. Apologies for taking so long to reply. It’s becoming more-and-more difficult to respond to fan emails as development progresses. Nevertheless, to your inquiry... How many kinds of the dragons are in the game which the player could get from the nest? While the roster of Troops is still being finalized, I expect a Player will be able to recruit four different Dragons for Battlefield combat. Five if you want to include the Wyvern. There are a couple others, but they are limited to specific circumstances, and not directly recruitable. How many creatures are in the game? As I mentioned, while the roster of Troops is still being finalized, I expect there to be around 124 unique Troops. Hope this answers your questions. Take care Greg Fanstratics Game Director & Designer Hello, again. (1) Four dragons we can get from the nest is Bone dragon in the four dragons or not include in the four dragons? I think the bone dragon is dead not belong to the dragons. There is a Bone Dragon in the game, but not in the you might expect. (2) Are the four dragons include upgrade ones or four difference ones which all could be upgrade. Four unique dragons, not including the Hydra. (3) How many skills are belongs to a unit at least? It varies from unit-to-unit. (4) Do 124 creatures could be upgrade or 62 creatures and their upgrade types are 124 creatures? 124 unique creatures. (5) There are a couple others, but they are limited to specific circumstances, and not directly recruitable. Are these dragons in the map editor which we can put them in the player’s army? If I understand your question, the answer is ‘no’. They cannot be added to the player’s army. (6) Is the map editor the same to the heroes III? Is it easy to edit? The Map Editor will be very similar to the HoMM3 editor, which I designed. So, I expect the community will find it just as easy to use. Take care. Greg Fanstratics Game Director & Designer
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