level 11
healingstorm
楼主
1. Level 80 cap increase
In the coming weeks, we’ll be increasing the level cap from 70 to 80
This will include a release of new stages in the Light, Dark, and Cantina tables, along with new tiers for Gear and Abilities
2. Game-wide tuning changes
Related to the level 80 cap increase, we are making some significant changes to the combat tuning.
The goal is to mitigate (but not entirely eliminate) situations where characters can be killed before they’ve had any chance to act.
Defense will now be more significant in the battle
Speed will now be important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase.
The “Advantage” ability is changing. It will now be a guaranteed critical hit for a single action.
All characters will now gain a new mechanic (working name: “Fortitude”), which will be activated at a certain point in characters’ progression. This will act as another layer of health which needs to be exhausted by opponents before the character starts losing their health. Current healers will not replenish Fortitude. We may add characters and abilities in the future which will act on, around, with, etc. Fortitude.
2016年03月22日 07点03分
1
In the coming weeks, we’ll be increasing the level cap from 70 to 80
This will include a release of new stages in the Light, Dark, and Cantina tables, along with new tiers for Gear and Abilities
2. Game-wide tuning changes
Related to the level 80 cap increase, we are making some significant changes to the combat tuning.
The goal is to mitigate (but not entirely eliminate) situations where characters can be killed before they’ve had any chance to act.
Defense will now be more significant in the battle
Speed will now be important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase.
The “Advantage” ability is changing. It will now be a guaranteed critical hit for a single action.
All characters will now gain a new mechanic (working name: “Fortitude”), which will be activated at a certain point in characters’ progression. This will act as another layer of health which needs to be exhausted by opponents before the character starts losing their health. Current healers will not replenish Fortitude. We may add characters and abilities in the future which will act on, around, with, etc. Fortitude.