level 12
Golenishchev
楼主
(ฅ>ω<*ฅ)万众瞩目的rs2终于放出了新消息
Into the jungle.
Welcome to what is the start of many community focused updates to come.Today I want to start going into detail about just what is rs2 franchise.We are bringing the series forward into a era of warfare as well as emphasising the core element and experiences of the franchise that our fans love and come to expect.
欢迎来到丛林,万众瞩目的rs2信息发布啦!今天,我将会告诉大家rs2究竟是什么,顺带分享一些里面的细节。风起云涌2将会作为一个独立于ro/rs的游戏,我相信这部作品将会开创战争游戏的新纪元。风起云涌2将会继承ro/rs的核心元素,我相信他作为一个独立游戏会受到我们粉丝的欢迎,并接受他的设定(总结:T组的自夸)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~分割一下
Building off our experience with the first rs(winner of pc gamer's game of year award in 2013)Vietnam will feature the asymmetrical combat between the us army and marine corps,fighting the north vietnanese army and viet cong irregulars.This will be the franchise's first step into the modern era,where the competing forces are (mostly) armed with automatic weaponry,as well as having even more supporting firepower available,in terms of artillery and air support.
我们总结了首代rs的经验(在2013年最佳pc游戏中获胜) 越南的参战双方会是美国陆军/海军陆战队与北越人民军/游击队。这将会是这个系列的游戏首次进入更现代化的时代。游戏将会着重在突突突和提供更多的支援火力,包括炮击和空中支援。
Due to this step forward in time,as well as player feedback and lessons learned from ro2 rs.Much of our time since the announcement of the game has benn on designing of the game,as well as new features.
我们估计rs2将会是一种巨大的进步,玩家们的反馈与我们从上一部作品中得到的经验也至关重要,从我们发布rs消息到现在,我们把绝大多数时间用在了设计和改善不合理的设定上,同时融入了一些新的设定
the first two of the central pillars of gameplay look at are squad and firefights.there have been many discussions on these two topics,but here are some thoughts from us
游戏里最重要的两个元素,小队系统和战斗系统,经过热烈的讨论我们大致确定了新的设定,下面是一些我们有关于此的设定
the new squad system is currently:being built with an emphasis toward playing with our friends,ease of cooperation/working with rest of the squad communications.This squad system should provide more “friend”funtionality,while removing some of the complexity of the ild system.
新的小队系统有这样一些功能:与基友一起游戏,能更加轻松的与其他小队与成员完成协同/战斗任务,更加人性化的小队交流系统,我们相信新的小队系统会带来更为丰富的“线上社交”功能,同时移除一些现行系统复杂并且没卵用的功能。
In general,we are aiming to promote more defined firefight between players,enhancing you or ambush 10 feet away or you let Mr.snipey take a carefully worked shot at your head.But for face th face engagements at normal combat rangers,a little more though,practice and skill may be needed.Easy to use and understand,a need for calm under fire,but still deadly
总的来说,我们的所作所为是为了促进目标更加明确的战斗,提高玩家们的射击技术(黑枪狗惨咯(ฅ>ω<*ฅ) 而不是提醒你有人来摸你菊花,或是10英尺以内有埋伏,这会让狙击手先生更加小心的打爆你的脑袋(应该是取消白点系统,这样就要像战地一样随时捂菊以免被爆咯~)但面对面的邂♂逅依然可以像以前一样放心的突突突,t组认为,练习一下技巧是很有必要的,(技巧)要容易使用和理解,虽然敌人火力依然致命,但可以让你在压制下保持冷静(技能含义不明)
We will be sharing more information about both of these systems,other changes and new features as we move forward.
我们将在以后分享更多有关战斗系统的信息以及其他的更改和一些新的特点。(下面是大戏!)
rs2 is being built on top of an enhanced version of the ro2/rs(UE3)platform with some new graphical features.As part of this we are also working to enhance our community SDK by looking to clean modding roadblocks that were encountered on our previous titles.
RS2使用的是经过改进的UE3(类似于kf2的ue3.5?)地形将会使用新的贴图。我们的一部分工作人员仍然在优化社区的SDK,改进将会使制作mod更加容易,详细内容在我们稍早的标题里。
The lead developer for rs2 is the team that brought you rs,some of whom came from the ro modding community(such as the Darkest hour team)
主导rs2开发的是为大家带来rs的制作组,还有一些来自社区,参与了ro mod制作开发的团队(比如 the Darkest hour 小组) 最后balabala安利了一下自己的fb主页 有兴趣的朋友可以去看看





2016年01月14日 10点01分
1
Into the jungle.
Welcome to what is the start of many community focused updates to come.Today I want to start going into detail about just what is rs2 franchise.We are bringing the series forward into a era of warfare as well as emphasising the core element and experiences of the franchise that our fans love and come to expect.
欢迎来到丛林,万众瞩目的rs2信息发布啦!今天,我将会告诉大家rs2究竟是什么,顺带分享一些里面的细节。风起云涌2将会作为一个独立于ro/rs的游戏,我相信这部作品将会开创战争游戏的新纪元。风起云涌2将会继承ro/rs的核心元素,我相信他作为一个独立游戏会受到我们粉丝的欢迎,并接受他的设定(总结:T组的自夸)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~分割一下
Building off our experience with the first rs(winner of pc gamer's game of year award in 2013)Vietnam will feature the asymmetrical combat between the us army and marine corps,fighting the north vietnanese army and viet cong irregulars.This will be the franchise's first step into the modern era,where the competing forces are (mostly) armed with automatic weaponry,as well as having even more supporting firepower available,in terms of artillery and air support.
我们总结了首代rs的经验(在2013年最佳pc游戏中获胜) 越南的参战双方会是美国陆军/海军陆战队与北越人民军/游击队。这将会是这个系列的游戏首次进入更现代化的时代。游戏将会着重在突突突和提供更多的支援火力,包括炮击和空中支援。
Due to this step forward in time,as well as player feedback and lessons learned from ro2 rs.Much of our time since the announcement of the game has benn on designing of the game,as well as new features.
我们估计rs2将会是一种巨大的进步,玩家们的反馈与我们从上一部作品中得到的经验也至关重要,从我们发布rs消息到现在,我们把绝大多数时间用在了设计和改善不合理的设定上,同时融入了一些新的设定
the first two of the central pillars of gameplay look at are squad and firefights.there have been many discussions on these two topics,but here are some thoughts from us
游戏里最重要的两个元素,小队系统和战斗系统,经过热烈的讨论我们大致确定了新的设定,下面是一些我们有关于此的设定
the new squad system is currently:being built with an emphasis toward playing with our friends,ease of cooperation/working with rest of the squad communications.This squad system should provide more “friend”funtionality,while removing some of the complexity of the ild system.
新的小队系统有这样一些功能:与基友一起游戏,能更加轻松的与其他小队与成员完成协同/战斗任务,更加人性化的小队交流系统,我们相信新的小队系统会带来更为丰富的“线上社交”功能,同时移除一些现行系统复杂并且没卵用的功能。
In general,we are aiming to promote more defined firefight between players,enhancing you or ambush 10 feet away or you let Mr.snipey take a carefully worked shot at your head.But for face th face engagements at normal combat rangers,a little more though,practice and skill may be needed.Easy to use and understand,a need for calm under fire,but still deadly
总的来说,我们的所作所为是为了促进目标更加明确的战斗,提高玩家们的射击技术(黑枪狗惨咯(ฅ>ω<*ฅ) 而不是提醒你有人来摸你菊花,或是10英尺以内有埋伏,这会让狙击手先生更加小心的打爆你的脑袋(应该是取消白点系统,这样就要像战地一样随时捂菊以免被爆咯~)但面对面的邂♂逅依然可以像以前一样放心的突突突,t组认为,练习一下技巧是很有必要的,(技巧)要容易使用和理解,虽然敌人火力依然致命,但可以让你在压制下保持冷静(技能含义不明)
We will be sharing more information about both of these systems,other changes and new features as we move forward.
我们将在以后分享更多有关战斗系统的信息以及其他的更改和一些新的特点。(下面是大戏!)
rs2 is being built on top of an enhanced version of the ro2/rs(UE3)platform with some new graphical features.As part of this we are also working to enhance our community SDK by looking to clean modding roadblocks that were encountered on our previous titles.
RS2使用的是经过改进的UE3(类似于kf2的ue3.5?)地形将会使用新的贴图。我们的一部分工作人员仍然在优化社区的SDK,改进将会使制作mod更加容易,详细内容在我们稍早的标题里。
The lead developer for rs2 is the team that brought you rs,some of whom came from the ro modding community(such as the Darkest hour team)
主导rs2开发的是为大家带来rs的制作组,还有一些来自社区,参与了ro mod制作开发的团队(比如 the Darkest hour 小组) 最后balabala安利了一下自己的fb主页 有兴趣的朋友可以去看看




