AlbertNi的4E体验团。贴卡在此
纯美苹果园吧
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level 1
niqy1988 楼主
请各位回帖……至于不能改卡的问题,我另想解决办法。
2008年07月01日 13点07分 1
level 0
Player ID:LibraholyRymuslv.4 elf Ranger(Two-Weapons Fighting Style)Height: 5'7Weight: 115 lb.Size: MediumSpeed: 7 squaresVision: Low LightLanguages: Common, ElvenAlignment: raven queenstr.17+1(+4)dex.15+2+1(+4)con.11(+0)int.10(+0)wis.12+2(+2)cha.8(-1)hp: 32Bloodied: 13HS: 6Surges Per Day: 6Ini: +6 Action Points:AC:20FOR:18REF:18WILL:15ATTACKSMelee AB: +10/12[CA](Terror Bastard sword[+1]) Damage: (1d10+6)Range AB: +9/11[CA] ( Longbow) Damage: (1d10+4)TRAITSWild StepElven AccuracyHunter’s QuarryGroup Awareness: You grant non elf allies with 5 squares a +1racial bonus to Perception checks.Elven Weapon Training: prof. longbow and the shortbow.Prime ShotToughnessFeatslethal hunterweapon prof(Bastard sword)Weapon focus(Heavy blade)SkillsAcrobatics (Dex) +4+5+2=11Athletics (Str) +4+5+2=11Nature (Wis) +2+5+2=9Perception (Wis) +2+5+2=9Stealth (Dex) +4+5+2=11PowersAt willHit and RunLet the fighter stand toe to toe with the monster. You prefer tomake your attack, then withdraw to safer ground.At-Will ✦ Martial,WeaponStandard Action Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damageIncrease damage to 2[W] + Strength modifier at 21st level.Effect: If you move in the same turn after this attack, leavingthe first square adjacent to the target does not provoke anopportunity attack from the target.Twin StrikeIf the first attack doesn’t kill it, the second one might.At-Will ✦ Martial,WeaponStandard Action Melee or Ranged weaponRequirement: You must be wielding two melee weapons or aranged weapon.Targets: One or two creaturesAttack: Strength vs. AC (melee; main weapon and off-handweapon) or Dexterity vs. AC (ranged), two attacksHit: 1[W] damage per attack.Increase damage to 2[W] at 21st level.UtilityYield Ground Ranger Utility 2Even as your foe connects, you leap backward, out of the way offurther harm.Encounter ✦ MartialImmediate Reaction PersonalTrigger: An enemy damages you with a melee attackEffect: You can shift a number of squares equal to your Wisdommodifier. Gain a +2 power bonus to all defenses untilthe end of your next turn.EncounterEvasive Strike Ranger Attack 1You confound enemies by weaving through the battlefield unscathedas you make your attacks.Encounter ✦ Martial,WeaponStandard Action Melee or Ranged weaponTarget: One creatureSpecial: You can shift a number of squares equal to 1 + yourWisdom modifier either before or after the attack.Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)Hit: 2[W] + Strength modifier damage (melee) or 2[W] +Dexterity modifier damage (ranged).Disruptive Strike Ranger Attack 3You thwart an enemy’s attack with a timely thrust of your bladeor a quick shot from your bow.Encounter ✦ Martial,WeaponImmediate Interrupt Melee or Ranged weaponTrigger: You or an ally is attacked by a creatureTarget: The attacking creature
2008年07月01日 13点07分 2
level 0
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)Hit: 1[W] + Strength modifier damage (melee) or 1[W] +Dexterity modifier damage (ranged). The target takes apenalty to its attack roll for the triggering attack equal to 3your Wisdom modifier.DailyJaws of the Wolf Ranger Attack 1You use your weapons to hedge in your foe and trick him intoexposing a weak spot, at which point you strike.Daily ✦ Martial, WeaponStandard Action Melee weaponRequirement: You must be wielding two melee weapons.Target: One creatureAttack: Strength vs. AC (main weapon and off-hand weapon),two attacksHit: 2[W] + Strength modifier damage per attack.Miss: Half damage per attack.ger Attack 19Equipments:Terror Bastard sword*2Level 4+The bite of this weapon sends waves of fear through its target.Lvl 4 +1 840 gpWeapon: Axe, Hammer, Heavy BladeEnhancement: Attack rolls and damage rollsCritical: +1d8 damage per plusPower (Daily ✦ Fear): Free Action. Use this power whenyou hit with the weapon. The target takes a –2 penalty toall defenses (save ends).LongbowBarkskin Armor Level 5+The enchantment placed upon this armor toughens the materialand provides it with a rough texture like tree bark.Lvl 5 +1 1,000 gpArmor: HideEnhancement: ACPower (Daily): Minor Action. Gain a +2 power bonus to ACuntil the end of the encounter. Each time an attack hitsyour AC, reduce this bonus by 1 (minimum 0).Level 15 or 20: Gain a
+3
power bonus.Level 25 or 30: Gain a +4 power bonus.Cloak of Resistance Level 2+This crimson-hemmed cloak can be activated to provide minorresistance to all attacks.Lvl 2 +1 520 gpItem Slot: NeckEnhancement: Fortitude, Reflex, and WillPower (Daily): Minor Action. Gain resist 5 to all damageuntil the start of your next turn.Standard adventurer’s kit 15 gp 33 lb.BackpackBedrollFlint and steelPouch, beltRations, trailRope, hempenSunrods (2)WaterskinArrows (30)*2 2 gp剩余90gp
2008年07月01日 13点07分 3
level 1
niqy1988 楼主
转移阵地回到果园。pc贴卡请去http://203.194.161.207/ellesime/bbs/index.php?showtopic=19481不好意思麻烦各位了
2008年07月01日 16点07分 4
1