level 1
Player ID:LibraholyRymuslv.4 elf Ranger(Two-Weapons Fighting Style)Height: 5'7Weight: 115 lb.Size: MediumSpeed: 7 squaresVision: Low LightLanguages: Common, ElvenAlignment: raven queenstr.17+1(+4)dex.15+2+1(+4)con.11(+0)int.10(+0)wis.12+2(+2)cha.8(-1)hp: 32Bloodied: 13HS: 6Surges Per Day: 6Ini: +6 Action Points:AC:20FOR:18REF:18WILL:15ATTACKSMelee AB: +10/12[CA](Terror Bastard sword[+1]) Damage: (1d10+6)Range AB: +9/11[CA] ( Longbow) Damage: (1d10+4)TRAITSWild StepElven AccuracyHunter’s QuarryGroup Awareness: You grant non elf allies with 5 squares a +1racial bonus to Perception checks.Elven Weapon Training: prof. longbow and the shortbow.Prime ShotToughnessFeatslethal hunterweapon prof(Bastard sword)Weapon focus(Heavy blade)SkillsAcrobatics (Dex) +4+5+2=11Athletics (Str) +4+5+2=11Nature (Wis) +2+5+2=9Perception (Wis) +2+5+2=9Stealth (Dex) +4+5+2=11PowersAt willHit and RunLet the fighter stand toe to toe with the monster. You prefer tomake your attack, then withdraw to safer ground.At-Will ✦ Martial,WeaponStandard Action Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damageIncrease damage to 2[W] + Strength modifier at 21st level.Effect: If you move in the same turn after this attack, leavingthe first square adjacent to the target does not provoke anopportunity attack from the target.Twin StrikeIf the first attack doesn’t kill it, the second one might.At-Will ✦ Martial,WeaponStandard Action Melee or Ranged weaponRequirement: You must be wielding two melee weapons or aranged weapon.Targets: One or two creaturesAttack: Strength vs. AC (melee; main weapon and off-handweapon) or Dexterity vs. AC (ranged), two attacksHit: 1[W] damage per attack.Increase damage to 2[W] at 21st level.UtilityYield Ground Ranger Utility 2Even as your foe connects, you leap backward, out of the way offurther harm.Encounter ✦ MartialImmediate Reaction PersonalTrigger: An enemy damages you with a melee attackEffect: You can shift a number of squares equal to your Wisdommodifier. Gain a +2 power bonus to all defenses untilthe end of your next turn.EncounterEvasive Strike Ranger Attack 1You confound enemies by weaving through the battlefield unscathedas you make your attacks.Encounter ✦ Martial,WeaponStandard Action Melee or Ranged weaponTarget: One creatureSpecial: You can shift a number of squares equal to 1 + yourWisdom modifier either before or after the attack.Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)Hit: 2[W] + Strength modifier damage (melee) or 2[W] +Dexterity modifier damage (ranged).Disruptive Strike Ranger Attack 3You thwart an enemy’s attack with a timely thrust of your bladeor a quick shot from your bow.Encounter ✦ Martial,WeaponImmediate Interrupt Melee or Ranged weaponTrigger: You or an ally is attacked by a creatureTarget: The attacking creature
2008年07月01日 13点07分