《监狱建筑师》35版本更新公告
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level 11
《监狱建筑师》35版本更新公告,详情见楼下
2015年07月30日 13点07分 1
level 11
= Gangs (continued)
- Gang Leaders
Sometimes a Legendary prisoner who arrives through Intake will also be a gang leader.
They will immediately assume control of their gang, and will establish a leadership hierarchy.
Can promote gang members into Lieutenants, up to a maximum of 1 lieutenant per 10 soldiers.
Can recruit non gang members into the gang. (Must visit the prisoner first)
Gang members are fiercly loyal to their leaders:
- They will become angry (temperature increase) if their leader is being punished in Solitary or Lockdown
- If a gang leader is killed, the entire gang will immediately try to start a riot
- Gang Territory Capture
Gangs will attempt to take control of key areas of your prison.
The attempt is called a 'Play', and is led by a Lieutenant.
He will gather a group of gang members together and give them instructions.
The soldiers will then proceed to the zone in question, and assert their authority over that zone.
If they are unchallenged, the territory will turn their colour and they will have ownership of it.
The player cannot build or change room setups within gang territory
- Captured Territory
Once captured, territory shows up in the Gangs view as the colour of the gang who has claimed it
Rival gang members are not permitted into the territory
Non gang members can enter the territory and use the facilities (eg Phones), but must pay Protection Money to the gang
Gangs accumulate money from non gang members this way, and will use the money to buy equipment such as stolen weapons
From time to time a lieutenant will arrange a 'Play' to revisit the territory with a group of soldiers, as a show of force.
- Contested Territories
Sometimes a gang will be strong enough to take a territory from a rival gang.
They will only attempt this if they have sufficient numerical advantage.
A lieutenant will arrange a Play and will send enough soldiers to take the territory by force.
- Eviction
Once a gang has claimed a territory, they must be Evicted to remove their influence.
Click on the EVICT button in the gang view to begin this process.
Any gang members within the territory will immediately turn hostile.
Nearby gang lietenants will arrange new 'Plays' in an attempt to re-capture their territory from your guards.
Once you have defended the territory for 24 hours, the ownership reverts to 'Unclaimed'.
- Securing a territory
With enough guards, you can protect a territory against any gang control.
Nb this can only be done with an unclaimed territory - any gangs must be evicted first.
- Security Rooms
Security rooms also count as territory, and are automatically guard controlled.
Guards can project their power from security rooms to any neighbouring territory.
Eg a security room with 10 guards inside will 'project' 10 guards onto all neighbouring yards, common rooms etc.
Nb. 'Neighbouring' means there must be a door between the security room and the yard/common room.
= Contraband trading
All prisoners can now trade their stolen contraband with other prisoners for money.
Prisoners will sell items they don't particularly want, and use that money at the shop or to buy other items from other prisoners.
The price of any item is based on the supply and demand of that item within the prison.
The approximate trade prices of all items can now be seen in the Intelligence / Dangers view.
- Ranged Weapon accuracy
All ranged weapons have had their accuracy nerfed (previously 100% for anyone).
Tazers: 60% accuracy
Tazers used by Armed guards: 70% accuracy
All other ranged weapons: 70% accuracy
All other ranged weapons used by Armed guards: 90%
- The following rooms now all require Prison Labour to be unlocked:
Shop
Library
Mail Room
- Additional Contraband can now be stolen from the following rooms:
- Forestry : Saw / Axe / Spade
- Guard deployment screen now uses same layout engine as Jobs
= BUG FIXES
- 0008467: [Graphics] Horizontal lines in graphics (John) - resolved.
- 0009547: [Control & User Interface] Mails can be cloned (Icepick) - resolved.
- 0003138: [Graphics] Visitor appears with invisible body (Icepick) - resolved.
- 0009058: [AI & Behaviour] Prisoners are escorted to parole rooms zoned for other security levels. (Icepick) - resolved.
- 0009281: [AI & Behaviour] 500 prisoner grant wont complete (Icepick) - resolved.
- 0009282: [AI & Behaviour] Mailroom - Sorted Mail stacks sit on desks. (Icepick) - resolved.
- 0009236: [AI & Behaviour] Prisoners are not purchasing from Shop and Shop Front on Northern walls are not being manned. (Icepick) - resolved.
- 0005689: [AI & Behaviour] Prisoners should use showers in their cells during shower regime if their cells have it (Icepick) - resolved.
- 0002791: [Gameplay] Foundation-expansions don't complete with doors on the corner (lim_ak) - resolved.
- 0009143: [AI & Behaviour] Guards not escorting, prisonners in handcuffs die (Icepick) - resolved.
- 0006686: [Graphics] Dog Crates don't have proper textures (lim_ak) - resolved.
- 0009171: [Graphics] Road Gate Pillar render layering (lim_ak) - resolved.
- 0002497: [Graphics] Improper layering (lim_ak) - resolved.
- 0002847: [AI & Behaviour] Dog patrols generate door open jobs when patrolling cell blocks. (stargazy) - resolved.
- 0007708: [Platform Specific Issues] Case sensitive filesystem issue (crash) (John) - resolved.
- 0007285: [Control & User Interface] Mouse pointer position is not aligned with the actual click position! (John) - resolved.
- 0007342: [Performance] Game stuttering/freezing every 3-5 seconds for around the same amount of time. This happens constantly. (Icepick) - resolved.
- 0003080: [AI & Behaviour] Dog leashes stretch (stargazy) - resolved.
- 0009256: [AI & Behaviour] Shop works to ineffectiv. (Icepick) - resolved.
- 0009254: [Graphics] Shop fronts placed in the corners of a building freak out. (Icepick) - resolved.
- 0001569: [Gameplay] Build a foundation without lights (Icepick) - resolved.
- 0009230: [Graphics] Shop Front has missing/incorrect Toolbar Sprite (Icepick) - resolved.
- 0007338: [Control & User Interface] GUI unusable with 4k UHD display when using windows dpi scaling set to 150% (John) - resolved.
2015年07月30日 13点07分 3
3DM破解版链接见21楼
2015年07月31日 04点07分
level 11
由于内容较多,所以请勿插楼,违者那就不好意思咯
2015年07月30日 13点07分 5
[滑稽] ——来自 爱贴吧 Windows Phone 客户端
2015年07月30日 13点07分
回复
���͵�ũ������
:[滑稽]以更完
2015年07月30日 13点07分
level 12
[OK]
——来自 爱贴吧 Windows Phone 客户端
2015年07月30日 13点07分 7
level 3
特么的我要跟这些犯人抢地盘了
2015年07月30日 14点07分 8
是的,设计师的脑洞越来越大了
2015年07月30日 14点07分
一下子打出60人口的差距[滑稽]
2015年07月30日 16点07分
回复
�Ծ��˵�ʳ�˻�
:瞬间从异次元召唤了60武警[滑稽]
2015年07月30日 17点07分
回复
��ֱ�����ŵ�C4
:无限警制[滑稽]
2015年07月31日 10点07分
level 10
精了!
2015年07月30日 14点07分 9
level 4
放风筝的问题终於修复了,其实我对这些更新不感兴趣,我更喜欢可以有新的物品和更智能的设置出现
2015年07月30日 15点07分 10
比如探监可以设置只有家属通过的门,犯人通过限制。公路上也可以用压感装置。时间可以精确到半小时。
2015年07月30日 15点07分
level 5
帮派小弟要为老大卖命却没有好处啊
2015年07月30日 15点07分 11
帮派势力大了,收到的保护费也多,这样就能拿到更多的钱
2015年07月30日 16点07分
这样玩起来更加刺激[滑稽]
2015年07月31日 00点07分
回复
�Ҳ���������
:然而帮派的钱只是拿来买武器,没有发给成员啊
2015年07月31日 15点07分
level 4
有没有下载地址呀
2015年07月30日 17点07分 13
回复 找不到这个人 :好,你是好人啊…
2015年07月30日 18点07分
level 1
感谢翻译~
2015年07月30日 18点07分 14
level 6
削了警察强化了犯人[不高兴]累感不爱,这是监狱建筑师吗?监狱风云更恰当吧
2015年07月30日 22点07分 15
是啊,摄鸡屎强行增加游戏难度
2015年07月31日 01点07分
level 10
现在罪犯越来越高能了,都会和警察抢地盘了
2015年07月31日 02点07分 17
level 4
被吞了吧?那个连接
2015年07月31日 03点07分 18
level 11
这个帮派成员我现在一个都没见过[不高兴]
2015年07月31日 04点07分 19
开新档勾帮派或改存档
2015年07月31日 16点07分
@Eternal_Time 咋改求教
2015年08月06日 02点08分
回复
��ؼ��Ϫ
:开新存档,对比旧存档。找enablegangs你就明了。
2015年08月06日 04点08分
level 11
监狱建筑师3DM破解版下载链接:http://bbs.3dmgame.com/thread-4879737-1-1.html
此破解版来源为3DM,而且是英文版的,想玩中文版的小伙伴可能需要等等了。
友情提示:正版的小伙伴可以去创意工坊上订阅汉化MOD,可以在35版上运行,但是新版本添加的东西就没办法汉化了,也希望作者能够更新这个MOD
2015年07月31日 05点07分 23
[无效] 使用破解版的小伙伴也可以使用汉化MOD,链接楼下给出,如何使用就不用我多提了吧,不会的去翻翻精品
2015年07月31日 05点07分
level 12
这游戏越来越会玩了[滑稽]
2015年07月31日 06点07分 24
level 11
回复 �Ծ��˵�ʳ�˻� :妈的武警骑脸你告诉我地怎么丢,诶!诶!诶!,妈的我真是毒奶,我对不起你啊,警卫长[滑稽]!
2015年07月31日 07点07分 25
level 1
精了,这还是经营类游戏吗,变成即时策略的样子
2015年07月31日 08点07分 26
这是设计师的阴谋[滑稽]
2015年07月31日 08点07分
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