level 14
hzm654321
楼主
A picture is worth a thousand words
They say a picture is worth a thousand words; for this reason, I will just add 2 pictures here and call this paper done.
“Awkward silence”…
I don’t think you bought this, did you? No? Well, that means I have to write a proper paper then.
A picture has the ability to stir emotions in us and awaken buried memories; a photo of a beautiful fiery sunset can be awe-inspiring while a photo of an old rural house can get you back in time to fond memories of your grandparents’ house in the countryside.
In level design, pictures are still a vehicle for emotions and memories, but on top of that, they gain an additional role that further elevates their status. They become an important, may I say indispensable tool in planning, pre-production and level-building phase itself.
I briefly touched on the subject of reference photos in a paragraph in one of my previous papers, “Planning to win – sketching your level”; the subject will be expanded and covered in-depth in the present paper to showcase how and where to efficiently use reference photos during the lifetime of a level design project to produce near realistic, breathtaking levels.
The multi-usage of reference photos
As I have already mentioned, reference photos shall be used during the 3 stages of a level design project: planning, pre-production and actual level building phase.
We shall see now how reference photos come in handy in each phase, backed with examples and screenshots from different maps.
Remember that reference photos can be your own personal photos (if you are a professional or amateur photographer) or simply photos that you get off the internet from various sources.
Planning
Remember the planning phase? You don’t? Well, you need to get back to my earlier paper mentioned above (planning to win) and give it a good read.
If you remember, then you recall that the first step in planning, before even sketching the level on paper, is to brainstorm ideas to find a suitable theme for your map. As we have seen in that paper, inspiration can be drawn from several sources: movies, music, books, TV shows, magazines, news, area/city you live in and, of course, photos.
As in real life, a photo can be an inspiration, a strong motivator to start a level design project or to create a scene based on the content or even on one aspect in the photo.
My map de_spezia started life as an idea that was sparked by one photo of the town of Manarola in the Cinque Terre region of northern Italy.



Of course, that one photo won’t be enough to complete the whole map obviously, however, it was all what was needed to spark the idea in my head and strongly motivate me to design a map around this town and other similar towns in the La Spezia region of Italy.A reference photo, on top of pure inspiration, can also be used to identify and adopt a certain theme for your map.
My latest map cs_calm has an old village theme, yet I was not sure which style to go for since there are various European village architectural styles that are quite diverse (Italian, French, Spanish, Dutch, East European, etc…). I finally settled on a northern France village theme (and Scotland villages too since they have many similarities), and that was because of one reference photo that tipped the balance in favor of beige/grey-ish stone walls and slanted tile roofs (village of Saint-Céneri-le-Gérei in Normandy).















