这个看完有些淡淡的忧桑
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I*m admittedly a big fan of both the "Railroad Tycoon" series and "Sid Meier*s Railroad Tycoon", so it shouldn*t be surprising to learn that I was really excited when I received my press key. My experiences thus far are positive overall. It*s fairly simple to get into, despite the game not having an in-game tutorial or campaign levels with which to get you acclimated. At the time of writing (three weeks from launch in September), all that is available is a sandbox mode that lets you choose the seed, map size, and difficulty. That alone, I feel, offers a lot in terms of replay value.
我承认我是“铁路大亨”系列和“希德梅尔的铁路”两部作品的忠实粉丝,所以当我拿到激活码时我感到非常的兴奋,这并不奇怪。我的游戏感受到目前为止总体上都是好的。这个游戏还是很容易上手的,虽然没有内置的教程或者关卡来引导你上手。在我写这篇评论的这个时点(离发售还有三周),能玩的就只有沙盒模式,能让你选择种子、地图大小和难度,我感觉仅这些内容就已经有很大的可玩性了。
The biggest obstacle I faced was laying railroad track as it didn*t seem to snap to the landscape. Rather, you can tell the track to go up or down. This resulted in some very ugly valleys and hills being created, though this is a minor complaint. I spent most of my time simply watching the vehicles (yes, you can build wagons and road depots) deliver goods based on the lines I set for them. There are no AI competitors, which can be a good or bad thing, depending on what kind of experience you want. I also didn*t seem to be able to specify cargo pickup/drop-off ques like I could in "Sid Meier*s Railroads"...that is, pick up raw goods at point A and hold them until they got to point C. I simply had to hope that the game knew what I wanted it to do when creating lines with more than two stops.
我面临的最大障碍是在铺设轨道方面,原因是轨道似乎没有和地形咬的很紧,相反,你能分辨出轨道是在上升还是下降(你能让轨道上升或者下降)(这句不知道是哪个意思 %>_<%)。这就导致一些很丑的峡谷和山丘的形成,尽管这只是一个小问题。我大部分时间都仅仅花在了看着车子按照我设定的路线运货而已(是的,你可以建造货车和公路车场)。游戏中没有AI对手,这个可以是个好消息或者坏消息,看你喜欢哪种游戏体验了。另外,我似乎不能像“希德梅尔的铁路”中那样设定货物装载、卸载的顺序(就是在A点装载原材料,然后一直装着这些原材料到C点,而在B点装运其他原材料。。。这个貌似铁路大亨也可以O(∩_∩)O哈哈~)。当我建造超过两个站的线路时,我只能寄希望于游戏能知道我想要什么。(这个貌似有点坑啊)。。。。
"Train Fever" is a little pricey compared to some of the other indie games out on the market, but it scratches that "Railroad Tycoon" itch nicely. Some more gameplay options and more versatility when laying track and creating lines, I feel, would add to the game*s current value. As it stands, I think the game could be reduced in price based on the content it offers...though I reserve the right to hold judgement on any of the above until the game gets out of the development stage and officially launches. If forced to simply say "yay" or "nay", I*d lean more toward picking it up as opposed to letting it pass by. If money is tight at the moment, I*d recommend waiting for a sale and then picking it up.
“火车热”相比其他steam上的独立游戏来说有点小贵(强烈同意啊~\(≥▽≤)/~),但是火车热很好的抓到了那些“铁路大亨”玩家的痒处(意思就是让喜欢铁路大亨类型的玩家过了把瘾)。如果在铺设轨道和规划线路方面在加点功能设定和灵活性的话,我感觉会进一步增加游戏的价值。根据目前的情况,基于游戏提供的内容,我认为游戏在价格上能再优惠一点。。。虽然我保留在游戏最终发行时收回以上所有评论的权利~~。如果只能说“好”和“不好”的话,我会跟倾向于抓住这个游戏而不是让它去(应该是好的意思。。。)。如果最近钱包很紧,我建议等待游戏促销的时候再入手。。。。