-CryEngine3-“鬼吧”的同志们大家好,3.6.4更新了。。。。
cryengine3吧
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仅看楼主
level 7
-开放Entity和ScriptSystem 连个大类的源码。
Entity System: Access to this code will allow you to implement the core system that handles the logical units in the game world. These get direct access to core modules of the engine such as renderer, physics, sound and script system.
Script System: Hosts the Lua virtual machine featuring a custom made Lua Visual Debugger which can be used from Sandbox or directly in game. The module also hosts many script bind implementations that expose C++ functionality to Lua.
-修正并明确了EULA中的几点。特别是做插件和教学的可以看看了,这两个归入UGC部分对待。。
When we initially launched the CRYENGINE Subscription, some members of our development community had questions that they felt the initial End-User License Agreement (or EULA, for short) did not fully answer. We have gathered some of the most frequently asked questions, and made some changes to the EULA to clarify these points.
One of the most common questions was “What is a Serious Game”? With this in mind, we have added a clearer definition in §1.8:
““Serious Games”, i.e. ‘games’ which are not developed for the sole purpose of entertainment but for purposes of training, simulation, science etc.;”
So, contrary to some community speculation, the game’s budget, age rating or similar factors have no bearing on this limitation- if your project is an entertainment product rather than, for example a training simulation, you are good to go.
Another topic of contention was the inclusion of the assets shipped as part of the CRYENGINE Subscription, and whether users could incorporate them, into their own projects. To which we say: “Yes, you can”. As outlined in the changed §1.4, you are free to use the assets we ship (including the recent free Sample Assets DLC Package) in your own game. Of course, we would still advise you to create your own assets to give your game a unique visual flair.
There was also the question about plug-ins and video tutorials, and whether they would be permitted under the Subscription’s EULA. Here we have added a new section under §1.9, where plug-ins and tutorials are defined as User-Generated Content (“UGC”), which licensees are permitted to create:
““UGC”: (a) code created by License for the development of Games (e.g. plug-ins); and (b) audiovisual content (including tutorials) generated by Licensees using the CryEngine which is not based on CryEngine Assets for the development of Games, to be distributed via the UGC Marketplace”
Finally, there was the question of what would happen if you stopped your subscription for a month; could you still distribute already finished projects, and would have incomplete projects have to be deleted? The short answers are “Yes” and “No”, respectively. As outlined in §9.3, you can continue to distribute any finished projects or User-Generated Content even after you end your subscription.
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继续潜水去了[黑线]~
2014年07月02日 16点07分 1
level 9
这应该是收费版的吧,估计freesdk不会更新了
2014年07月03日 03点07分 2
free sdk本来就不更新了
2014年07月03日 04点07分
level 11
赞一个,回家更新
2014年07月03日 04点07分 3
level 11
——开放实体和ScriptSystem连个大类的源码。
实体系统:访问此代码将允许您实现核心系统处理逻辑单元的游戏世界。
这些会直接访问引擎渲染器等核心模块,物理、声音和脚本系统。
Lua脚本系统:主机的虚拟机有一个定制的Lua可视化调试器可直接从沙盒或游戏。
模块的资源,而且还拥有很多脚本绑定的实现使c++功能Lua。
——修正并明确了EULA中的几点。特别是做插件和教学的可以看看了,这两个归入UGC部分对待. .
当我们最初推出CRYENGINE订阅,我们开发社区的一些成员有问题,他们觉得最初的最终用户许可协议(EULA,)没有完全回答。
我们收集了一些最常见的问题,并做了一些修改EULA澄清这些问题。
最常见的问题之一是“严肃游戏”是什么?
考虑到这一点,我们已经添加了一个清晰的定义,§1.8:
”“严肃游戏”,即“游戏”不为娱乐的唯一目的,但开发为目的的培训、模拟、科学等。”
一些社区的猜测相反,游戏的预算,年龄评级或类似的因素没有影响这种限制——如果你的项目是一个娱乐产品而不是,例如一个模拟训练,你是好去。
另一个争论的话题是包含的资产运的一部分CRYENGINE订阅,用户是否可以合并他们,为他们自己的项目。
我们说:“是的,你可以。”
作为改变§1.4中列出,您可以自由使用我们船的资产(包括最近的免费样品资产DLC包)在自己的游戏。
当然,我们仍然建议你创建自己的资产给你的游戏独特的视觉风格。
还有关于插件和视频教程,以及他们是否会允许在订阅的EULA。
我们已经添加了一个新的部分§1.9下,插件和教程在哪里定义为用户生成内容(UGC),被许可方可以允许创建:
”“用户原创内容”:(a)代码由许可的发展游戏(例如插件);和(b)视听内容(包括教程)由被许可方使用CryEngine不是基于CryEngine资产发展的游戏,经由UGC市场”
最后,有问题将会发生什么如果你停止订阅了一个月,可能你还分发已完成项目,并将不完整的项目需要删除吗?
简短的回答是“是”和“否”,分别。
如§9.3中列出,您可以继续分发任何项目或完成用户生成内容即使你结束你的订阅。
2014年07月03日 04点07分 4
level 6
“Finally, there was the question of what would happen if you stopped your subscription for a month; could you still distribute already finished projects, and would have incomplete projects have to be deleted? The short answers are “Yes” and “No”, respectively. As outlined in §9.3, you can continue to distribute any finished projects or User-Generated Content even after you end your subscription.”
这是什么意思呢,可以离线用?[钱]
2014年07月06日 03点07分 5
不是。。。。。。意思是如果你的项目已经完成,停用subscription后依然可以随意进行发售游戏行为(包括任何已完成的项目或者UGC内容);而且停止subscription订阅后,并不会删除你的未完成的项目和cryengine引擎文件,都会原封不动的保留在原始目录下,只是程序限制运行而已(editor无法启动)。
2014年07月06日 04点07分
回复 灵压小于等于零 :好吧[泪]
2014年07月06日 04点07分
level 11
http://www.rr-sc.com/forum.php?mod=viewthread&tid=16502527&extra=page%3D1
求大神共享密码 或者上传没有密码版
2014年07月08日 04点07分 6
[无效] http://pan.baidu.com/s/1hq23g12 速速下载,不知连接能活多久,英文版build2715 3GB
2014年07月14日 03点07分
回复 a4019069 :老大 你从官网上买的???
2014年07月14日 08点07分
回复 a4019069 :正在下载了~
2014年07月14日 08点07分
回复 a4019069 :谢谢老大
2014年07月14日 08点07分
level 9
已经有和谐版了
2014年07月13日 07点07分 7
哪里?
2014年07月13日 22点07分
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