-CryEngine3-关于新EAAS的即将到来的更新。
cryengine3吧
全部回复
仅看楼主
level 7
是的,就这么快。不快就要被骂疯了。。。很多人也被网上的负面评论搞的焦头烂额,甚至都不敢订阅,于是官方如此快速的第一时间响应,看来不正视不行了。。
http://www.crydev.net/newspage.php?news=123751
另外对PBS感兴趣的我也不用做所谓的‘评测“了,直接戳官方文档更新,比较详细,带实例。
http://docs.cryengine.com/display/SDKDOC3/Physically+Based+Shading+in+CRYENGINE?src=search
这个是PS的一些工具和参考。
http://docs.cryengine.com/display/SDKDOC3/Useful+Photoshop+actions+and+Color+swatches+for+PBS
2014年05月31日 01点05分 1
level 7
新的illum材质的高级参数应该有人发现了subsurface scatter这个参数,官方鼓励大家多用,因为消耗非常少。。哪怕任何你觉得应该没有的你都可以用一点点(太自信了)。。。。但是为毛新引擎烧的我显卡杠杠的80度,甚至恒温85度。。。我全效看门狗都没这么二。。。更何况一个没多少东西的小场景?
对于非金属,高光贴图不是必须的,完全由gloss map定义,这个碰过CG渲染的应该明白本身specular这个参数包括名称就没有什么实际的意义对physical based shading来说,因为都来自于反射,而gloss map就是来定义表面的反射率(镜面反射,还是漫反射)。
但是对于金属来说,这个就必须要了(什么?不是说这个没意义么)是的,因为新流程gloss map挂到normal map的alpha通道了,但是对于金属有个特性就是colored reflection,就是对特定色彩的光线反射,只能用specular来表达了(就是用来定义反射的颜色)。于是diffuse map就不是特别重要了。基本给个纯黑或者稍微一点颜色就可以了。
2014年05月31日 01点05分 2
level 7
我突然手痒,想再续三个月以表支持。。。。。就看官方六月的表现了,我6月28日订阅才会过期。。。[勉强]
2014年05月31日 01点05分 3
level 6
继续观望,感觉cry没什么诚意。别人都在进步,看看u3d5吧,以前只能开发手游或页游,现在实时gl,实时反射,基于物理的着色器,新的音效系统。还有更好的2d物理效果。原生gui开发,等等等。越来越变成全能引擎了。
eaas只能对pc,那宁可放弃。ce以前称雄的画面技术,现在也不算什么了。看看unity5宣传视频就知道了。
ue4的话,太耗资源了。移动平台也不成熟。
2014年05月31日 02点05分 4
U3D5还没出来,现在只是宣传。出来到底什么样子你不可预知。UE4,整个东西还是不完整的。授权,UE20刀,5%回扣,CE 9刀没回扣。很多人觉得UE有全套源码,ce只有部分。不是每个开发人员都要做引擎核心开发,ce开放的源码足够你做。如果你要接触核心,他们有另外的授权体系让你获得全部源码。
2014年05月31日 03点05分
回复 灵压小于等于零 :现在都只是凭风声在揣测不可预知的东西,来给负面的评价,这点是不公平的。要知道,本来可以不放这玩意,和寒霜一样,就自己用。我们的选择就少了一个。而且新ce是个新的平台,目前只是一个新起点,谁知道再过几个月能更新到何种程度?事情发展是有顺序的。
2014年05月31日 03点05分
回复 灵压小于等于零 :这个9刀版的CE3意义何在?我觉得这根本就是一个恶意的玩笑。对epic想垄断高端引擎市场的不满。就算没有这个所谓的订阅版,eaas里的新东西一样会加到免费版里。而且无论是9刀版还是免费版,面向的用户都是美术,对于游戏开发者,根本不会考虑一款不能打包引擎。
2014年05月31日 03点05分
回复 hanna_eye :有一点给你澄清一下,EAAS里面的东西不会加到免费的东西里。免费版你可以下载,但是只会停留在3.5.8版,freeSDK已经停止更新。有一个东西你没明白,9刀版只是一个开始,它不是结束。你同意吗?就如UE4一样,4.0可以打包,意义何在?不完整的功能,非常差的优化?u3D5?更还没开始运营!
2014年05月31日 03点05分
level 9
还是那句支持打包吗!不支持就是个垃圾引擎!浪费钱。。。。
况且我看他们发布的更新内容根本就没包含打包!
2014年05月31日 04点05分 5
奎哥,你先缓缓,我感觉我要和上面的某个回复激情似火。。。。
2014年05月31日 04点05分
回复 灵压小于等于零 :你俩居然在贴吧搞基!............亲,我的香皂掉了你快来捡啊!
2014年05月31日 04点05分
回复 奎爷不死 :我干嘛捡,我踢给别人。。。。。诶,那小伙身材不错,接着。
2014年05月31日 05点05分
回复 灵压小于等于零 :你要能提到隔壁妹子区域我会很乐意的过去。。。。
2014年05月31日 05点05分
level 9
哎。看来我这论坛每日一喷功夫还是没做到家!没准我给他碰上40多页会不会就有打包程序了!UE4是不成熟!但是你不可否认它可以订阅模式下打包到IOS 安卓和PC当然自定义授权中也有WEB(HTML5)你可知道凭这些就可以带来多少短期利润!有了短期利润你害怕那些订阅不会直接跳级成为你的完整授权用户(如果UE有完整版授权的话)既然英佩都看到了商机鼓励原创或者独立工作室(规模很小也包含中小公司)让他们创业凭自己的创意与拼搏获得更大的利润并且发展他会不一直支持这个引擎吗!对于引擎商来说他还怕没有更多新的客户新的订阅吗!CE不管他是重新编写渲染代码又或者重新架构引擎!就算他随时保持最新版本!在我看来他就是不如UE4他只在乎眼前的利益(完整授权)即使是完整授权也不会支持移动平台!目前的EAAS确实是收费性质的免费SDK你可以说它的特性符合商业版!但是商业版可以打包不管移动不移动至少它支持打包到(输出)PC PS4 XONE平台!但是10刀购买回来的EAAS仅仅只能当作学习版用来熟悉操作的!这有何意义!这钱有什么好花的和之前的免费SDK有差吗!
对于一个已经出了3年多的引擎来说!对你可以说现在是新CE你也可以说现在发的是CE4!但是这和你用VISTA之后再买WIN7有差吗!除了新的UI 可能说了一些新的架构方式!但是内核呢!无非就是马甲而已!
在相对3-5年的UDK你敢说他的免费版就不一直更新吗!不会和当时的UE3保持相同的渲染架构吗!虽然没有完整源代码但是你能说他的Kismet就是阉割产品吗!(等同于蓝图或者FG)既然连英佩都能在他的免费版的UE3中支持打包!
如今的CE我交钱他也不支持让我打包!(就算你支持PC或者单移动平台又或者像UE4那样支持自定义的订阅也不至于有人喷你了吧)我真心看不出他的诚意何在!
以上只是平心而论没有任何一点喷。。。。。
2014年05月31日 05点05分 6
你说的有一定道理,但是作为在针对独立人与独立工作室运营上,CE是个毛头孩子,倒不如说是Crytek是一个控制欲又或者说监管欲望过度的一个公司,德国佬的风格俺们不了解,看看莱卡就晓得了。。。。。
2014年05月31日 05点05分
回复 灵压小于等于零 :干货是什么意思!家乡话?引擎和干货有什么关联!言归正传!如你能解答我【干货】感激不尽!在我看来如果CE不支持或者不履行他3月份说的5月发售并且开发收益回扣为0的承诺!重点【开发收益0】既然不能打包收益你妹的啊!我永远对于这个引擎是观望态度!对于技术来说CE确实老了
2014年05月31日 05点05分
回复 灵压小于等于零 :其中的很多技术甚至连LUMION(虚拟现实设计软件)都可以比CE做的更好!UE更不用说了!至少在云层制作的效果当然UE是粒子实现他的渲染方式要比CE更加的完美包含云层阴影 近投远不透的效果要超越CE所以说CE真心没什么好拽的了!既然没什么好拽的技术又落后还没诚意!收费也只能被喷
2014年05月31日 05点05分
回复 灵压小于等于零 :相比之下虽然UE他的渲染方式比较落后给予贴图烘培!但是不可否认他的渲染输出效果已经超越CE尤其是他的粒子系统!从运算和物理计算你是倾向PHX还是OPGL又或者是H什么的那个物理引擎!可想而知了!相同的计算下不可否认UE比CE资源消耗更低所能呈现的内容更多!目前确实不成熟
2014年05月31日 05点05分
level 6
不知道eaa能不能xx掉,steam的东西大多都有通用xx补丁。
2014年05月31日 06点05分 7
期待高手吧。。。。
2014年05月31日 07点05分
回复 灵压小于等于零 :算了,看来看去我还是乖乖用好我的u3d好了,ue4也不便宜,5%分成呢。u3d无分成。等到ue4成熟那至少要1年之后了,到时候u3d5早就出了。玩u3d还要看有没有好插件,没有插件实在痛苦,我这100个G的插件可是花了不少心血。ue4还要从0开始搞,费劲
2014年05月31日 07点05分
回复 灵压小于等于零 :LZ能不能实际做个小demo发上来看看呢,场景不重要,随便扔个什么东西就行,我想看看,最终不能打包是个什么样的。看看能不能接受。也好看看这个eaas最终成品游戏是个什么样的。
2014年05月31日 07点05分
回复 sjn1978 :不能打包就是我要把好几个G的东西放上来。。。。。打包就是引擎运行必须组件+上你的Level resource成为一个Exe或者MSI安装文件,可以进行本地化安装或者直接运行展示。不能打包就是指按照现在的目录结构拷给你或者整个压缩成包然后给你,你解压完运行GameSDK载入level才能用,明白了吧?
2014年05月31日 07点05分
level 9
Conference attendees can also see a brand new mobile game, extra engine updates and much more at Crytek's booth
Frankfurt am Main (Germany), March 11, 2014 - Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year's GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.
During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek's self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek's trademark action onto the small screen.
Crytek staff will also be sharing their expertise in a series of talks during GDC. From discussing narrative driven games to the rendering technology in Ryse, a total of five presentations from Crytek employees will be taking place as part of GDC's session series. All the talks will be held in the Center's West Hall. Read more details at the official Crytek Blog
To see the latest iteration of CRYENGINE in full flow and try your hand at Warface and The Collectables, visit booth #802 in the Moscone Center's South Hall when GDC kicks off next week.
中得During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek's self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek's trademark action onto the small screen.
还有这篇新闻关于新CE
New upcoming CRYENGINE Licensee Update
Frankfurt am Main (Germany) – March 19, 2014 Crytek have announced a major update to their state-of-the-art CRYENGINE technology, offering licensees access to a wealth of new features first showcased in Xbox One-exclusive, Ryse: Son of Rome.
As well as being optimized for next-generation consoles, the new CRYENGINE now includes Linux support for the first time. The full native port of CRYENGINE to Linux means developers will be able to use the engine's award-winning toolset for the creation of software on Linux Ubuntu 12.04 and newer versions of the operating system, adding to existing support for PC, Xbox One, PlayStation®4, Wii UTM, Xbox 360, PlayStation®3, iOS and Android.
Crytek's Director of Business Development for CRYENGINE, Areil Cai, said: "CRYENGINE's power and adaptability has been proven on Xbox One, and with licensees already working on games for PlayStation®4, we've delivered on our promise to make sure the engine was ready for next-gen consoles right from the start. We believe the addition of Linux support and features included in this latest update will give CRYENGINE users unparalleled possibilities as they develop stand-out new games – regardless of the target platform."
Among the highlights of today's CRYENGINE update are:
* Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction between light and materials using real world physics.
* Geometry Cache – Leveraging the power of today’s new hardware, CRYENGINE computes efficient, cache-based animations to realize the most complex simulations (cloth, explosions, fluid dynamics) normally only possible in offline rendering.
* Character Technology –The CRYENGINE update unites the most scalable, technically-advanced animation and rendering systems to deliver astonishingly realistic characters for games in real-time. Lifelike iris parallax mapping allows for a truly realistic eye representation, while new unified shaders for character shadows and hair add to the possibilities.
* Image Based Lighting – Image Based Lighting brings lighting and render consistency to all materials. CRYENGINE’s shading model uses advanced BRDF values and normalization of specular highlights to render even the most complex lighting situations.
CRYENGINE licensees will have access to all of the latest features brought about by the update later this month. For more information on CRYENGINE, visit www.cryengine.com.
GDC attendees can see the latest version of the engine in action at booth #802 during the conference in San Francisco from March 19-21. For a full schedule of presentations taking place during the expo, visit the Crytek Blog.
Two new trailers showing the work of both engine licensees and users of the CRYENGINE Free SDK were also released today, and can be viewed at the official CRYENGINE YouTube Channel.
新CE也被定义为了EAAS
但是他们一直宣传和承诺的As well as being optimized for next-generation consoles, the new CRYENGINE now includes Linux support for the first time. The full native port of CRYENGINE to Linux means developers will be able to use the engine's award-winning toolset for the creation of software on Linux Ubuntu 12.04 and newer versions of the operating system, adding to existing support for PC, Xbox One, PlayStation®4, Wii UTM, Xbox 360, PlayStation®3, iOS and Android.
就跟放屁一样的消失了即使是关于EAAS订阅的链接也有包含源代码访问吧!
结果呢!连特么源代码访问都没了!更别提打包了!
@sjn1978
2014年05月31日 09点05分 8
无所谓了,你也找不到更好的了,ue4太耗资源了,不能打包就不能了,就这样散文件扔给玩家了,dds贴图文件,模型,游戏定义xml文件什么的,随便改。我还在想如何弄个任务系统,可以完全通过xml定义任务,方便修改。
2014年05月31日 09点05分
回复 sjn1978 :真是对牛弹琴!话不投机半句多!
2014年05月31日 09点05分
level 9
这是关于他们3月份发布的EAAS相关的内容
Game developer and publisher Crytek today announced the launch of its "Engine-as-a-Service" (EaaS) program, making its revolutionary CRYENGINE technology accessible to a vast new audience.
CRYENGINE gives users access to the same award-winning toolset that was used to create Crytek's Ryse: Son of Rome, and equips them to develop outstanding games across all of today's leading platforms.
As a first tier of its new program, Crytek has revealed that from May this year, indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user - royalty free. Those features include the recently announced addition of CRYENGINE features such as Physically Based Shading, Geometry Cache and Image Based Lighting - an upgrade already shown in action by Crytek at this year's GDC conference in San Francisco.
More details about the game-changing opportunities on offer to developers as part of the program will be announced in the near future. The CRYENGINE free SDK will continue to be available under its current terms but developers wanting to take advantage of the new features of CRYENGINE will need to subscribe to the new EaaS-Program.
Crytek's Director of Business Development, Carl Jones, said :
Quote:When we announced the new CRYENGINE this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CRYENGINE will soon be available to all developers on a subscription basis. We are really excited to make CRYENGINE available to hundreds of thousands of developers working with Crytek to make awesome games.
The launch of the CRYENGINE as-a-service program expands Crytek's online service portfolio, continuing on from their step into self-publishing with free-to-play online FPS, Warface.
看好最重要的内容 5月发布(没错5月末发布了)这里还提到As a first tier of its new program, Crytek has revealed that from May this year, indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user - royalty free.
10美金订阅 版权免费
注意版权免费这意味的是你可以进行开发 打包!
否则何来的【版权免费】
难道是说EAAS的版权免费吧!众所周知EAAS定价为10美金1个月!那版权免费概念就和EAAS无关
相对的是与你开发产品相关
虚幻4的版权概念是进行抽成比例
既然EAAS提及版权概念那么就是鼓励去开发!既然鼓励去开发必定会打包发售!
那么这个发售点的版权是免费的
既然你允许发售或者销售产品!那你的EAAS没有访问源代码和打包程序!从何而来的抽成和版权一说!
2014年05月31日 09点05分 9
我其实对eaas很期待的,还是想订阅,不能打包就不能吧,就当开放给玩家资源,叫他们修改游戏做mod了,我还想出个修改游戏指南呢。腐烂国度也是ce引擎,不用编辑器玩家照样能制作各种mod,喜欢ce的开放性,定义文件大部分都是xml,ue,和u3d打包编译的太狠,修改起来困难。
2014年05月31日 09点05分
我最希望的其实是弄个像上古卷轴那样的高度开放的游戏。不打包也没什么,删了editor.exe就这样发布也行,玩家有充分的自由随意修改游戏数据。ue4的打包500兆的数据文件,编译的临时文件能有2g,打包完后单一数据文件也差不多500兆。而且解包也容易。
2014年05月31日 09点05分
level 9
再来说说订阅我能得到什么
What do I need to do to become part of the EaaS program?
Becoming part of our EaaS program is easy! Everyone with access to a Steam account can click here, which will redirect you to the CRYENGINE page of the Steam Store. This is where you can set up your CRYENGINE subscription.
We strongly recommend that you take the time to read our End-User License Agreement(“EULA”) prior to your purchase.
What will I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.
You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.
很有意思的提及了
一。你有即时访问所有的图形功能和工具,包括在我们的Xbox一个标题ryse强大的渲染器:罗马的儿子,C + +和Lua的API接口,以及一个C + +编写的完整的游戏的实现,并针对不同类型的游戏演示水平和资产(百度翻译精度不重要)
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.
代表你有代码的访问权吧!可是真实得到的你有该权限吗
另外针对不同类型的游戏演示 难道你发布的游戏仅仅是一个引擎+你的开发项目文件吗!
这反而不合情理!
2014年05月31日 09点05分 10
大哥,你在官论发的不是抱怨好么,那简直就是刷屏。。。他们看的很憋屈。。。。。
2014年05月31日 13点05分
回复 灵压小于等于零 :英文渣。。。你咬我啊!喷死他们。。。叫他们出来坑钱!好欢乐啊!
2014年05月31日 13点05分
level 9
2014年05月31日 09点05分 11
2014年05月31日 09点05分
对于ue4。。。就是不感兴趣,玩了半个月就删了,受不了他的缓慢,臃肿,动不动就编译,编译着色器,生成光照贴图,屁大点个地图map文件上百兆。一编译就弄出成g的临时文件。打包4,500兆大个工程弄出好几个g临时文件。就他那3个多g的demo打包我都快疯了。
2014年05月31日 09点05分
如果我要出游戏补丁怎么办呢,是不是整个游戏全部重下?他打包可就是一个文件啊。
2014年05月31日 09点05分
level 6
引擎使用不能打包~像被人抓住蛋一样~~~
2014年05月31日 09点05分 12
最重要的是不能打包你别收钱啊!看看人家UE4凭什么敢玩订阅 定价还19美金 就因为可以打包 发行 支持的平台也相对丰富!就跟你授权了别人复制你的游戏发行!厂家花了大价钱购买授权!结果发现母盘根本不能拷贝!
2014年05月31日 09点05分
就算你打包也无法保证你的资源版权。ce,ue解包太容易了。腐烂国度就是,上来先把pak解包,然后装mod。
2014年05月31日 09点05分
还有火炬之光所谓打包就是个zip文件,解压缩随便改。
2014年05月31日 09点05分
回复 奎爷不死 :ue4不止19美金,还有5%分成呢,而且不是利润提成,是销售额,你售价10美金,就必须给epic0.5美金,就算你这个游戏亏损了也要付。别觉得5%便宜,以前udk是利润提成,所以你不会赔钱。ue4不一样了。
2014年05月31日 10点05分
level 5
zip能够对你的游戏进行打包,还有三方软件能对你的进行注册验证生成
2014年09月25日 03点09分 13
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