level 11
贴吧用户_0bCU966
楼主
Elementalist
Fire - Binding Ashes - Burning foes also blinds them for 5 seconds (5 second cooldown)
Air - Lightning Rod - When you interrupt a target, shoot a lightning bolt on the target that weakens them for 5 seconds
Earth - Stone Heart - Cannot get critically hit while attuned to earth
Water - Aquatic Benevolence - Healing towards other allies is increased by 25% (doesn’t apply to self)
Arcane - Elemental Contingency - Being struck will result in defense boons based on your current attunement:
Fire: 3.5 seconds of Retaliation
Air: 5 seconds of Fury
Earth: 2.5 seconds of Protection
Water: 3 seconds of Vigor
Engineer
Explosives - Synaptic Overload - Gain 3 seconds of quickness when using a knockback on a foe (20 second cooldown)
Firearms - Bunker Down - When you critically hit, you create a mine that lasts 10 seconds at your location (2 second cooldown)
Inventions - Fortified Turrets - Creates a reflective shield for 4 seconds on newly spawned turrets. Shield ends if turret is picked up or destroyed
Alchemy - Experimental Turrets - Turrets apply boons to allies every 10 seconds based on the turret:
Thumper Turret: 3 seconds of Protection
Net Turret: 10 seconds of Swiftness
Rifle Turret: 5 seconds of Fury
Healing Turret: 3 seconds of Vigor
Rocket Turret: 3 seconds of Retaliation
Flame Turret: 3 stacks of Might for 10 seconds
Tools - Gadgeteer - Gadgets applies boons upon use based on the gadget:
A.E.D.: 3.5 seconds of Retaliation
Personal Battering Ram: 5 seconds of Fury
Rocket Boots: 4 seconds of Vigor
Slick Shoes: 8 seconds of Regeneration
Throw Mine: 6 seconds of Aegis
Utility Goggles: 5 stacks of Might for 8 seconds
Guardian
Zeal - Amplified Wrath - Burning damage increased by 33%
Radiance - Radiant Retaliation - Retaliation damage scales from condition damage instead of power
Valor - Communal Defenses - Grant Aegis for 5 seconds to allies when you block an attack (360 range)
Honor - Force of Will - Gain up to 300 Vitality, based on your level
Virtues - Purity of Body - Resolve‘s passive effect increases endurance regeneration by 15%
Mesmer
Domination - Power Block - Enemy skills interrupted increases the cooldown of the interrupted skill by 10 seconds
Dueling - Triumphant Distortion - Gain 3 seconds of Distortion upon defeating an enemy
Chaos - Bountiful Disillusionment - Gain boons every time a shatter skill is used:
Mind Wrack: 3 seconds of Retaliation
Cry of Frustration: 3 stacks of Might for 15 seconds
Diversion: 5 seconds of Fury
Distortion: 8 seconds of Regeneration
Inspiration - Disruptor’s Sustainment - Gain 1000 Healing Power for 5 seconds when you interrupt a foe
Illusions - Maim the Disillusioned - Enemies hit by a shatter skill are inflicted with Torment
Necromancer
Spite - Parasitic Contagion - 5% of your Condition Damage heals you (does not scale with Healing Power)
Curses - Path of Corruption - Dark Path additionally converts 2 boons into conditions
Death Magic - Unholy Sanctuary - Regenerate health while in Death Shroud
Blood Magic - Unholy Martyr - While in Death Shroud, draw 1 condition every 3 seconds from allies. Gain 5% life force for each condition drawn
Soul Reaping - Renewing Blast - Life Blast heals allies that it passes through
Ranger
Marksmanship - Read the Wind - Longbow and Harpoon Gun projectile velocity increased by 100%
Skirmishing - Strider’s Defense - 15% chance to block ranged attacks while in melee
Wilderness - Poison Master - Poison Damage increased by 50% and the first attack by a swapped in pet applies Poison
Nature Magic - Survival of the Fittest - Remove 2 conditions and gain Fury when using a survival skill
Beastmastery - Invigorating Bond - Pets heal in an area when using the command ability (F2 skill)
Thief
Deadly Arts - Revealed Training - Gain up to 200 extra Power when you are Revealed, based your on level
Critical Strikes - Invigorating Precision - You are healed by 5% of critical strike damage you inflict
Shadow Arts - Resilience of Shadows - Stealth you apply reduces incoming attack damage by 50%
Acrobatics - Assassin’s Equilibrium - Gain 1 second of stability when you are Revealed
Trickery - Bewildering Ambush - Stealing applies 5 stacks of confusion on the target for 5 seconds
Warrior
Strength - Burst Precision - Burst skills critically hit
Arms - Duel Wield Agility - Attack speed increased by 10% when wielding an offhand sword, mace, or axe
Defense - Rousing Resilience - Gain up to 1000 toughness for 4 seconds when you break out of a stun, based on your level
Tactics - Phalanx Strength - Grant 6 seconds of might to allies when you grant yourself Might
Discipline - Brawler’s Recovery - Remove blindness when you swap weapons
http://www.gamebreaker.tv/games/guild-wars-2-mmorpg/40-new-guild-wars-2-traits-coming-in-the-april-features-patch/
来野生翻译大神 给翻译一下
2014年04月15日 06点04分
1
Fire - Binding Ashes - Burning foes also blinds them for 5 seconds (5 second cooldown)
Air - Lightning Rod - When you interrupt a target, shoot a lightning bolt on the target that weakens them for 5 seconds
Earth - Stone Heart - Cannot get critically hit while attuned to earth
Water - Aquatic Benevolence - Healing towards other allies is increased by 25% (doesn’t apply to self)
Arcane - Elemental Contingency - Being struck will result in defense boons based on your current attunement:
Fire: 3.5 seconds of Retaliation
Air: 5 seconds of Fury
Earth: 2.5 seconds of Protection
Water: 3 seconds of Vigor
Engineer
Explosives - Synaptic Overload - Gain 3 seconds of quickness when using a knockback on a foe (20 second cooldown)
Firearms - Bunker Down - When you critically hit, you create a mine that lasts 10 seconds at your location (2 second cooldown)
Inventions - Fortified Turrets - Creates a reflective shield for 4 seconds on newly spawned turrets. Shield ends if turret is picked up or destroyed
Alchemy - Experimental Turrets - Turrets apply boons to allies every 10 seconds based on the turret:
Thumper Turret: 3 seconds of Protection
Net Turret: 10 seconds of Swiftness
Rifle Turret: 5 seconds of Fury
Healing Turret: 3 seconds of Vigor
Rocket Turret: 3 seconds of Retaliation
Flame Turret: 3 stacks of Might for 10 seconds
Tools - Gadgeteer - Gadgets applies boons upon use based on the gadget:
A.E.D.: 3.5 seconds of Retaliation
Personal Battering Ram: 5 seconds of Fury
Rocket Boots: 4 seconds of Vigor
Slick Shoes: 8 seconds of Regeneration
Throw Mine: 6 seconds of Aegis
Utility Goggles: 5 stacks of Might for 8 seconds
Guardian
Zeal - Amplified Wrath - Burning damage increased by 33%
Radiance - Radiant Retaliation - Retaliation damage scales from condition damage instead of power
Valor - Communal Defenses - Grant Aegis for 5 seconds to allies when you block an attack (360 range)
Honor - Force of Will - Gain up to 300 Vitality, based on your level
Virtues - Purity of Body - Resolve‘s passive effect increases endurance regeneration by 15%
Mesmer
Domination - Power Block - Enemy skills interrupted increases the cooldown of the interrupted skill by 10 seconds
Dueling - Triumphant Distortion - Gain 3 seconds of Distortion upon defeating an enemy
Chaos - Bountiful Disillusionment - Gain boons every time a shatter skill is used:
Mind Wrack: 3 seconds of Retaliation
Cry of Frustration: 3 stacks of Might for 15 seconds
Diversion: 5 seconds of Fury
Distortion: 8 seconds of Regeneration
Inspiration - Disruptor’s Sustainment - Gain 1000 Healing Power for 5 seconds when you interrupt a foe
Illusions - Maim the Disillusioned - Enemies hit by a shatter skill are inflicted with Torment
Necromancer
Spite - Parasitic Contagion - 5% of your Condition Damage heals you (does not scale with Healing Power)
Curses - Path of Corruption - Dark Path additionally converts 2 boons into conditions
Death Magic - Unholy Sanctuary - Regenerate health while in Death Shroud
Blood Magic - Unholy Martyr - While in Death Shroud, draw 1 condition every 3 seconds from allies. Gain 5% life force for each condition drawn
Soul Reaping - Renewing Blast - Life Blast heals allies that it passes through
Ranger
Marksmanship - Read the Wind - Longbow and Harpoon Gun projectile velocity increased by 100%
Skirmishing - Strider’s Defense - 15% chance to block ranged attacks while in melee
Wilderness - Poison Master - Poison Damage increased by 50% and the first attack by a swapped in pet applies Poison
Nature Magic - Survival of the Fittest - Remove 2 conditions and gain Fury when using a survival skill
Beastmastery - Invigorating Bond - Pets heal in an area when using the command ability (F2 skill)
Thief
Deadly Arts - Revealed Training - Gain up to 200 extra Power when you are Revealed, based your on level
Critical Strikes - Invigorating Precision - You are healed by 5% of critical strike damage you inflict
Shadow Arts - Resilience of Shadows - Stealth you apply reduces incoming attack damage by 50%
Acrobatics - Assassin’s Equilibrium - Gain 1 second of stability when you are Revealed
Trickery - Bewildering Ambush - Stealing applies 5 stacks of confusion on the target for 5 seconds
Warrior
Strength - Burst Precision - Burst skills critically hit
Arms - Duel Wield Agility - Attack speed increased by 10% when wielding an offhand sword, mace, or axe
Defense - Rousing Resilience - Gain up to 1000 toughness for 4 seconds when you break out of a stun, based on your level
Tactics - Phalanx Strength - Grant 6 seconds of might to allies when you grant yourself Might
Discipline - Brawler’s Recovery - Remove blindness when you swap weapons
http://www.gamebreaker.tv/games/guild-wars-2-mmorpg/40-new-guild-wars-2-traits-coming-in-the-april-features-patch/
来野生翻译大神 给翻译一下