level 13
长水校尉
楼主
#########################################################################
# To improve the quality of
#########################################################################
event = {
id = 996996
random = no
country = CHI
date = { day = 1 month = october year = 1937 }
offset = 15
deathdate = { day = 30 month = september year = 1963 }
name = "中国龙的觉醒"
desc = "名族生死存亡的最后关头 "
style = 0
picture = "15th_army"
action_a = {
name = "名族振兴 "
command = { type = speed which = infantry value = 1 }
//步兵最大移动速度+1,
command = { type = morale which = infantry value = 20 } //步兵士气+20
command = { type = task_efficiency which = attack value = 0.01 }
//所有部队进攻效率+0.01
command = { type = task_efficiency which = support_attack value = 0.05 }
//所有部队协同进攻效率+0.05
command = { type = encirclement value = 3 }//战术包围几率+3
command = { type = ambush value = 3 } //战术伏击几率+3
command = { type = delay value = 3 } //战术阻击几率+3
command = { type = tactical_withdrawal value = 3 } //战术撤退几率+3
command = { type = counterattack value = 3 }//战术反击几率+3
command = { type = assault value = 3 } //战术强攻几率+3
command = { type = breakthrough value = 3 }//战术突破几率+3
command = { type = night_attack which = infantry value = 8 }//步兵夜间进攻效率+8
command = { type = research_mod value = 50 }//研究效率+50
command = { type = hq_supply_eff value = 4 }//指挥部补给效率+4
command = { type = sce_frequency value = 4 }//战术发动+4
command = { type = desert_attack/desert_defense/mountain_attack/mountain_defense/hill_attack/hill_defense/forest_attack/forest_defense/swamp_attack/swamp_defense/urban_attack/urban_defense/river_attack/shore_attack/paradrop_attack
which = division type/brigade type value = 40% }//陆军单位在各种地形的作战修正+40%
command = { type = frozen_attack/frozen_defense/snow_attack/snow_defense/blizzard_attack/blizzard_defense/rain_attack/rain_defense/storm_attack/storm_defense/muddy_attack/muddy_defense
which = division type/brigade type value = 40% }//陆军单位在各种天气下的作战效率+40%
}
}
2014年03月30日 10点03分
1
# To improve the quality of
#########################################################################
event = {
id = 996996
random = no
country = CHI
date = { day = 1 month = october year = 1937 }
offset = 15
deathdate = { day = 30 month = september year = 1963 }
name = "中国龙的觉醒"
desc = "名族生死存亡的最后关头 "
style = 0
picture = "15th_army"
action_a = {
name = "名族振兴 "
command = { type = speed which = infantry value = 1 }
//步兵最大移动速度+1,
command = { type = morale which = infantry value = 20 } //步兵士气+20
command = { type = task_efficiency which = attack value = 0.01 }
//所有部队进攻效率+0.01
command = { type = task_efficiency which = support_attack value = 0.05 }
//所有部队协同进攻效率+0.05
command = { type = encirclement value = 3 }//战术包围几率+3
command = { type = ambush value = 3 } //战术伏击几率+3
command = { type = delay value = 3 } //战术阻击几率+3
command = { type = tactical_withdrawal value = 3 } //战术撤退几率+3
command = { type = counterattack value = 3 }//战术反击几率+3
command = { type = assault value = 3 } //战术强攻几率+3
command = { type = breakthrough value = 3 }//战术突破几率+3
command = { type = night_attack which = infantry value = 8 }//步兵夜间进攻效率+8
command = { type = research_mod value = 50 }//研究效率+50
command = { type = hq_supply_eff value = 4 }//指挥部补给效率+4
command = { type = sce_frequency value = 4 }//战术发动+4
command = { type = desert_attack/desert_defense/mountain_attack/mountain_defense/hill_attack/hill_defense/forest_attack/forest_defense/swamp_attack/swamp_defense/urban_attack/urban_defense/river_attack/shore_attack/paradrop_attack
which = division type/brigade type value = 40% }//陆军单位在各种地形的作战修正+40%
command = { type = frozen_attack/frozen_defense/snow_attack/snow_defense/blizzard_attack/blizzard_defense/rain_attack/rain_defense/storm_attack/storm_defense/muddy_attack/muddy_defense
which = division type/brigade type value = 40% }//陆军单位在各种天气下的作战效率+40%
}
}
