level 11
------------------道具(weapon)的介绍--------------------◎type:1,4,6的轻型武器◎weapon_hp: 武器的hp量weapon_drop_hurt: 武器著地的损血量weapon_hit_sound: 被打到的声音weapon_drop_sound: 掉到地上的声音weapon_broken_sound: 毁坏的声音
(武器攻击表开始) entry: 1 normal dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 30 effect: 3 entry: 2 jump dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 3 entry: 3 run dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 40 effect: 3 entry: 4 dash dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 40 effect: 3
(武器攻击表结束)在人物的wpoint的attacking使用哪个数字,就会用该entry的攻击方式※可以自己新增entry: 5以上的数字,不过人物的attacking就要用5◎轻型道具act的分布◎0: in_the_sky (在空中)20: on_hand (在手中)40: throwing (丢出)60: on_ground (在地上)64: 可以捡的on_ground70: just_on_ground (刚掉到地上的动作)state说明1000=轻型武器在空中(light weapon-in the sky)1001=轻型武器在手中(on hand),类似arest:11002=轻型武器被投掷(throwing),重力变弱,打到人act5,10,151003=轻型武器反弹(rebounding)1004=轻型武器在地上(on ground),与itr kind2作用◎type 2重型武器◎大部分与其他weapon相同,仅act.state不同◎重型道具act分布◎0: in_the_sky10: on_hand20: 可以捡的on_groundstate说明2000= 重型武器在空中(heavy weapon-...同轻型道具)2001= 重型武器在手中2002= 重型武器在地上2004= 与itr kind2作用-------------新增人物、道具、武器、背景方法--------------id: 0 type: 0 file:data\template.dat =Templateid: 52 type: 0 file:data\julian.dat =Julian id: 51 type: 0 file:data\firzen.dat =Firzinid: 50 type: 0 file:data\louisEX.dat =LouisEXid: 38 type: 0 file:data\bat.dat =Batid: 39 type: 0 file:data\justin.dat =Justin id: 37 type: 0 file:data\knight.dat =Knightid: 36 type: 0 file:data\jan.dat =Janid: 35 type: 0 file:data\monk.dat =Monkid: 34 type: 0 file:data\sorcerer.dat =Sorcererid: 33 type: 0 file:data\jack.dat =Jackid: 32 type: 0 file:data\mark.dat =Markid: 31 type: 0 file:data\hunter.dat =Hunterid: 30 type: 0 file:data\bandit.dat =Banditid: 1 type: 0 file:data\deep.dat =Deepid: 2 type: 0 file:data\john.dat =Johnid: 4 type: 0 file:data\henry.dat =Henryid: 5 type: 0 file:data\rudolf.dat =Rudolfid: 6 type: 0 file:data\louis.dat =Louisid: 7 type: 0 file:data\firen.dat =Firen id: 8 type: 0 file:data\freeze.dat =Freeze id: 9 type: 0 file:data\dennis.dat =Dennis id: 10 type: 0 file:data\woody.dat =Woodyid: 11 type: 0 file:data\davis.dat =Davisid: 100 type: 1 file:data\weapon0.dat #stick =木棒 id: 101 type: 1 file:data\weapon2.dat hoe =镰刀 id: 120 type: 1 file:data\weapon4.dat #knife =小刀 id: 121 type: 4 file:data\weapon5.dat #baseball =棒球 id: 122 type: 6 file:data\weapon6.dat #milk =牛奶id: 123 type: 6 file:data\weapon8.dat #beer =啤酒id: 124 type: 1 file:data\weapon9.dat #< =回力标id: 150 type: 2 file:data\weapon1.dat #stone =岩石id: 151 type: 2 file:data\weapon3.dat #wooden_box =木箱id: 217 type: 2 file:data\weapon10.dat #louis_armour =Louis的手脚盔甲
2005年08月02日 07点08分