level 1
转自游侠会员62041397 的贴哥特王朝3内存优化(转游侠老贴,并有一定修改)在游戏目录-Ini-ge3.ini里面改动:原来是Cache.SizeImage=128000000Cache.SizeMaterial=40000000Cache.SizeMesh=70000000Cache.SizeSound=80000000Cache.SizeCollisionMesh=40000000Cache.SizeAnimation=40000000Cache.SizeSpeedTree=10000000改成:(如果你内存1g)Cache.SizeImage=192000000Cache.SizeMaterial=60000000Cache.SizeMesh=105000000Cache.SizeSound=120000000Cache.SizeCollisionMesh=60000000Cache.SizeAnimation=60000000Cache.SizeSpeedTree=15000000或改成:(如果你内存2g)Cache.SizeImage=256000000Cache.SizeMaterial=80000000Cache.SizeMesh=140000000Cache.SizeSound=160000000Cache.SizeCollisionMesh=80000000Cache.SizeAnimation=80000000Cache.SizeSpeedTree=20000000原来是ResourceCache.u32SpeedTreeMaxMemUsage_High=100000改成ResourceCache.u32SpeedTreeMaxMemUsage_High=1000000 还有这里:Render.DOFStart=1000.0Render.DOFEnd=8000.0改成Render.DOFStart=3000.0Render.DOFEnd=10000.0本优化余地很大.用完还是卡的请增加数值30%左右. 游侠老贴.原创为xiaojuzixx 这样优化下来.再玩哥特3应该不会卡了.当然.512MB就算了...其实繁中版已经比英文版好多了.就是因为已经优化过了.但还是不理想.
2007年09月16日 02点09分
1
level 1
我测试过了,优化效果非常明显,不过还卡的朋友不要再增加数值30%,容易造成游戏无响应,再加个15%就差不多了。(5555555555~~~~终于可以用高画质玩了!)
2007年09月16日 02点09分
2
level 0
本优化余地很大.用完还是卡的请增加数值30%左右.什么意思啊?我不懂哦~~能打个比方么?
2008年05月16日 09点05分
4
level 0
Render.DOFStart=3000.0 Render.DOFEnd=10000.0 把这加百分之15? Render.DOFStart=3900.0 Render.DOFEnd=13000.0 ?还是全部都改啊?
2008年05月16日 09点05分
5
level 1
官方出的1.71补丁完秒楼主的这种优化
不过也没用 照样卡
2009年07月19日 00点07分
9
level 0
;CPT Note: reactivating old keys will爃ave no effect!
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1024
Bottom=768
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////
[Engine.Setup]
;Version string
Version=1.71
;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
DisableDEP=false
; Debugoutput in console, default = normal
Debug.Filter=ignore
; FOV in degrees
Camera.FOV=60
;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too
Camera.ZNear=25.0
Camera.ZBias=0.05
;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=0
;Preset values
Sound.MasterVolume=255
Sound.VoiceVolume=255
Sound.MusicVolume=56
Sound.EffectVolume=155
Sound.AmbientVolume=206
; ==================================
2009年09月05日 12点09分
10
level 0
; ANIMATION BLENDING PARAMETERS
; ==================================
; Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0
; ==================================
; DYNAMIC ENTITY CAPS
; ==================================
; ROI sphere is used to process all dynamic entities within range.
2009年09月05日 12点09分
11
level 0
Entity.ROI=4000.0
; EntityAdmin processes entities per default
EntityAdmin.EnableProcessing=true
; Disable focus name rendering
Render.DisableFocusNames=false
; Prefetchercellsize, corresponds with landscapepatchsize
;Render.PrefetchGridCellSize - 10000=default
Render.PrefetchGridCellSize=10000
;Render.PrefetchGridCellSizeLowPoly - 34000=default
Render.PrefetchGridCellSizeLowPoly=34000
Render.DOFStart=1000.0
Render.DOFEnd=12000.0
;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default
Render.DOFMaxBlur=2.0
; Rim lighting
;Render.RimLightStart - 0.01=min, 1.0=max, 0.45=default
;Render.RimLightEnd - 0.01=min, 4.0=max, 2.0=default
;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0
; Average fps scale factor
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
FpS.Fixed=-1.000000
Timer.bIsSmooth=true
Input.DisableForceNumLock=true
IgnoreUserOptions=false
[Project.Setup]
; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; /////////////////////////////
[Snapshots]
; Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; /////////////////////////////
2009年09月05日 12点09分
12
level 0
; Engine only controls, if nomenu is set or game isn磘 active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; /////////////////////////////
[Game]
TestMode=false
PlayerStart=PC_Hero
NoMenu=false
;MinHitDuration - 0=min, 15=max, 6=default
MinHitDuration=6
;ExtendedContent - false=default, true=enable CPT content (preset value)
ExtendedContent=false
;AIMode - false=default, true=enable CPT extended A.I. mode (preset value)
AIMode=false
; Camera properties
[Camera]
; freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3
; 3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=20.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=800.0f
[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000
; /////////////////////////////
; Option
[Option.Sliders]
;DistanceHigh.fFarClippingPlane_High - 1000.0=min, 30000.0=max, 10000.0=default
;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, 30000.0=max, 8000.0=default
;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, 30000.0=max, 6000.0=default
DistanceHigh.fFarClippingPlane_High=10000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0
;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, 300000.0=max, 100000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, 300000.0=max, 50000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, 300000.0=max, 25000.0=default
DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
2009年09月05日 12点09分
13
level 0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0
;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, 30000.0=max, 7500.0=default
;VegetationViewRange.fViewDistance_High - 1000.0=min, 30000.0=max, 6500.0=default
;VegetationViewRange.fViewDistance_Medium - 1000.0=min, 30000.0=max, 5000.0=default
;VegetationViewRange.fViewDistance_Low - 1000.0=min, 30000.0=max, 4000.0=default
VegetationViewRange.fViewDistance_VeryHigh=7500.0
VegetationViewRange.fViewDistance_High=6500.0
VegetationViewRange.fViewDistance_Medium=5000.0
VegetationViewRange.fViewDistance_Low=4000.0
;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, 1.0=max, 1.0=default
;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.002
ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=200.0
ObjectDetails.fRangedBaseLoDOffset_VeryHigh=800.0
ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=400.0
ObjectDetails.fGlobalVisualLoDFactor_High=0.01
ObjectDetails.enuMeshLoDQualityStage_High=2
ObjectDetails.enuAnimationLoDQualityStage_High=2
ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0
ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=320000000
ResourceCache.u32ImageMaxMemUsage_High=120000000
ResourceCache.u32MeshMaxMemUsage_High=80000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=22000
ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
ResourceCache.u32AnimationMaxMemUsage_High=32000000
ResourceCache.u32ImageMaxMemUsage_Medium=80000000
ResourceCache.u32MeshMaxMemUsage_Medium=36000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
2009年09月05日 12点09分
14
level 0
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32ImageMaxMemUsage_Low=60000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000
ResourceCache.u32AnimationMaxMemUsage_Low=28000000
;----------------------------------------------------------------------------------
;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
;----------------------------------------------------------------------------------
;Options Low/Medium/High/VeryHigh
;DistanceHigh - 1=Low, 2=Medium, 3=High
;DistanceLow - 0=Off, 1=Low, 2=Medium, 3=High
;ResourceCache - 1=Low, 2=Medium, 3=High, 4=Optimal
;ObjectDetails - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShaderQuality - 0=1.4, 1=2.0, 2=3.0
;TextureQuality - 1=Low, 2=Medium, 3=High
;TextureFilter - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
;VegetationQuality - 0=Off, 1=Low, 2=Medium, 3=High
;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShadowQuality - 0=Off, 1=Low, 2=Medium, 3=High
;LensFlare - 0=off, 1=on
;Bloom - 0=off, 1=on
;DepthOfField - 0=off, 1=on
;RimLight - 0=off, 1=on
;Antialiasing - 0=off, 1=ES2x, 2=ES4x
;SoftWater - 0=off, 1=on
[Options.Low]
DistanceHigh=1
DistanceLow=1
ResourceCache=1
ObjectDetails=1
ShaderQuality=0
TextureQuality=1
TextureFilter=0
VegetationQuality=0
VegetationViewRange=1
ShadowQuality=0
LensFlare=0
Bloom=0
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
[Options.Medium]
DistanceHigh=2
DistanceLow=2
ResourceCache=2
ObjectDetails=2
ShaderQuality=1
TextureQuality=2
TextureFilter=1
VegetationQuality=1
VegetationViewRange=2
ShadowQuality=1
LensFlare=1
Bloom=1
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
[Options.High]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=3
ShaderQuality=2
TextureQuality=2
TextureFilter=2
VegetationQuality=3
VegetationViewRange=3
ShadowQuality=3
LensFlare=1
2009年09月05日 12点09分
15
level 0
Bloom=1
DepthOfField=1
RimLight=0
Antialiasing=0
SoftWater=0
[Options.VeryHigh]
DistanceHigh=3
DistanceLow=3
ResourceCache=4
ObjectDetails=4
ShaderQuality=2
TextureQuality=3
TextureFilter=4
VegetationQuality=3
VegetationViewRange=4
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=1
Antialiasing=2
SoftWater=1
[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3
; /////////////////////////////
; Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=TRC
; /////////////////////////////
; Active Language (voice and subtitle)
[Language]
Text=TRC
Audio=English
我的里没有啊
2009年09月05日 12点09分
16
level 11
1.7版本的确实没有,看介绍说的是缓存设置加到菜单里了,但是菜单里也找不到
2013年12月20日 15点12分
19