Dust514 1.4版补丁内容
dust514吧
全部回复
仅看楼主
level 13
老巷dE 楼主
2013年08月23日 15点08分 1
level 13
老巷dE 楼主
Uprising 1.4 Patch Notes:
Neocom
* We have introduced a new “Recent Updates” screen. This screen will be shown the first time a player logs in each day (with the day rolling over during downtime). It contains: mail notifications, SP progression, augmentation countdown and a main panel that switches between market, event news and daily bonus
* Added timestamps in chat
* Polished pop-up windows, tuned background and blur effects
* Hooked up the end of match summary screen for the previous battle to the Neocom. Players can now access the last match's stats and player list
Controls
* Mouse rotation speed caps have been removed
* Mouse sensitivity settings have been updated
* Replaced old mouse smoothing with a new system
* Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use
* Overhauled, retuned and reactivated aim assists for the control pad
Movement
* Fixed a bug that was making dropsuit strafe speeds too fast
* Increased the strafe speeds for all dropsuits from their values in Uprising 1.1 (net result is slower speeds than Uprising 1.3)
* Removed rotation modifier on heavy frames - all frames can now rotate at the same speed
HUD
* Added squad leader icon for player tags
* Added RDV drop off location icon for HUD
* Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
* Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen
* HP bars and name tag visible only for what you are aiming/firing at
* Hit indication from allied sources when friendly fire is disabled
* Updated name tags displayed while in the War Barge
Vehicles
* Updated LAV free cam view when using the mouse so that it is more dynamic
* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'
* Improved dropship camera view
* Improved turret aiming and camera view
Weapons
* The Amarr Laser Rifle has a new red-dot sight, replacing the old iron-sight
* Increased ADS (aim down sights) aiming speed with the Amarr Laser Rifle
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Visuals
* Improved animation LOD switching for better visual display
* Added new vehicle shield and vehicle armor effects
* Optimizations made to vehicle models and dropship thruster effects to decrease performance cost
* Made Visual improvements to SSAO, rays and dynamic tone mapping
* Added HUD translucency option
* Environment Mood color values reset to match the corresponding level moods
* Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon
* Fixed shield impact effects for small handheld weapons so it’s visually easier to recognize if you are inflicting shield or armor damage
Modules/Equipment
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5)
* Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5)
* Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
* Made deployed enemy equipment detectable with the active scanner
* Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results
* Updated equipment deployment system to prevent deployment failures
Maps/Environments
* Implemented Surface Infrastructure Sets so now medium and small socket components are defined by the large socket component in the map
* Introduction of the “Research Facility" Surface Infrastructure, comprising one large outpost with several integrated medium and small sockets
* Three new battlegrounds in a brand new mission terrain: Impact Ridge, Fracture Road, Border Gulch
* Added new night mood layer
Matchmaking
* Matchmaking has been rebuilt from the ground up to offer more balanced matches, more flexibility, and future proofing
* Matchmaking will now vary wait times in order to try and build better teams
* In conjunction with the new matchmaking system, the Battle Finder has been rebuilt to take advantage of the new matchmaking features
* Instant Battles are now all combined into Public Contracts; players can now select which game modes they wish to queue for allowing them to now queue for multiple game modes
* Factional Warfare battles are now available as a queue known as Faction Contracts; players can choose which faction(s) they wish to queue for
* Corporation Battles are now found under Corporation Contracts
* Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game
Skills
* New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins)
* All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000
* All heavy weapon reload skills now provide a 5% bonus, up from 3%
* The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level
* The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5%
* The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants
Corporations
* Corporation tax: Corporations can now set a tax rate. The tax rate is the same for both EVE and DUST players in the corporation and can be set in either DUST or EVE. To set the tax rate in DUST you must be either a director or CEO of the corporation and go to edit the corporation details; the same location you would edit the corporation description. Tax is set as a percentage and will be deducted from all corp members whenever they receive income from a battle. Only rewards of 100,000 ISK or more will be taxed
Starmap
* The Starmap now has better planet rendering
* Colors on the Starmap have been reassigned and NPC empires will now have their appropriate colors
Bug fixes and polish
* Fixed a bug on vehicles that prevented them from using the correct view distance at certain angles
* More hit detection improvements
* Various visual effect bug fixes
* Resolved voice chat connectivity issues related to Vivox
2013年08月23日 15点08分 2
level 13
老巷dE 楼主
挑几个个人看起来比较有用的说一下
Controls
* Mouse rotation speed caps have been removed
* Mouse sensitivity settings have been updated
* Replaced old mouse smoothing with a new system
* Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use
* Overhauled, retuned and reactivated aim assists for the control pad
Movement
* Fixed a bug that was making dropsuit strafe speeds too fast
* Increased the strafe speeds for all dropsuits from their values in Uprising 1.1 (net result is slower speeds than Uprising 1.3)
* Removed rotation modifier on heavy frames - all frames can now rotate at the same speed
鼠标转速限制取消了,游戏内灵敏度设定不再鸡肋了,手柄的辅助瞄准能用了,用鼠标切装备的时候不再打呼【哔~】了,各种空降服的转身速度一样啦。空降的速度比现在要慢了
2013年08月23日 15点08分 3
回复 Finde_learth :strafe有两个意思:低空飞行,扫射。结合语境看的话……好像这俩都可以诶
2013年08月24日 03点08分
level 11
Maps/Environments
* Implemented Surface Infrastructure Sets so now medium and small socket components are defined by the large socket component in the map
* Introduction of the “Research Facility" Surface Infrastructure, comprising one large outpost with several integrated medium and small sockets
* Three new battlegrounds in a brand new mission terrain: Impact Ridge, Fracture Road, Border Gulch
* Added new night mood layer
2013年08月23日 15点08分 4
新地图没有之前传说中的太空电梯~
2013年08月23日 16点08分
level 13
老巷dE 楼主
HUD
* Added squad leader icon for player tags 队长有了高端洋气的专属图标
* Added RDV drop off location icon for HUD 运输机落点给定,不用追着RDV到处跑了
* Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) 被动扫描视野不再小队共享(主动扫描仍然有效)
* Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen 不在视野内的Team成员(非6人小队)不再显示v箭头。小队成员和现在一样
* HP bars and name tag visible only for what you are aiming/firing at 血条和姓名标签只在瞄准/开火的时候显示
* Hit indication from allied sources when friendly fire is disabled 来自友方的火力不会再出发伤害方向指示器(每次混战都被后面的人扫的红框各种闪[不高兴],终于没了)
* Updated name tags displayed while in the War Barge 升级的姓名标签会在WarBarge(开始前的待机大厅)内显示
个人关于这项最大的感觉就是:野人不好混了
2013年08月23日 16点08分 5
level 11
Surface Infrastructure Sets
这个的实施是不是一个重大的更新?
之前的BLOG里有介绍到CCP想实现的这个建筑插槽 是以后玩家自定义地图的关键
so now medium and small socket components are defined by the large socket component in the map
所以这个的意思是 之前完全没有实行 这个建筑大中小插槽系统?
不知道搞上以后会有什么变化
2013年08月23日 16点08分 6
level 13
老巷dE 楼主
Vehicles
* Updated LAV free cam view when using the mouse so that it is more dynamic吉普车的自由视角更新了
* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'载具撞击系统更改,降低了“欺实码”的效果
* Improved dropship camera view 改善灰机视角(不知道会不会改变寡人Dropship每次都Drop的命运)
* Improved turret aiming and camera view
Weapons
* The Amarr Laser Rifle has a new red-dot sight, replacing the old iron-sight LR的机械准具换成了红点瞄准镜
* Increased ADS (aim down sights) aiming speed with the Amarr Laser Rifle 个人没用过LR,不知道这个ADS是啥意思,貌似是激光步枪的右键瞄准(俗称开镜)的移动速度提高了
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 这两条关系比较紧,我就一起说了。RPG锁定时间1.2秒升至1.4秒,火力间隔从2秒降至0.3秒;技能加成从原来的提升弹药变成了降低锁定时间5%/级。看起来锁定时间变长了,但是只要把RPG操作概论练到3级,15%的锁定加成下,1.4*0.85=1.19,就和原来一样了。对在RPG上投入了不少SP的人可谓是不小的BUFF
2013年08月23日 16点08分 7
level 13
老巷dE 楼主
Modules/Equipment
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5)
* Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5)
* Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66) 以上三点的结论就是钢板的血量提升了,某H的A后勤估计要笑死了
* Made deployed enemy equipment detectable with the active scanner主动扫描器可以扫到敌人的空降装备了(目测说的是飞机坦克小吉普这类的载具)
* Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results 主动扫描仪会将探测到的目标以一闪一闪亮晶晶的方式显示在HUD、小地图、大地图上,以便识别扫描结果
* Updated equipment deployment system to prevent deployment failures 装备空降系统升级,不会导致装备空降时候失败了(貌似视频上有很多奇葩的装备投送,落下来直接变废墟了)
2013年08月23日 16点08分 8
level 12
说好的探索任务哪?
2013年08月23日 16点08分 9
[汗]这个还很远呢…现在是完善基本要素…不然哪站的住脚…
2013年08月24日 01点08分
回复 tactical :额额额 大神想玩DUST 把CCP上海分部的人全盯上了
2013年08月24日 05点08分
level 13
老巷dE 楼主
Corporations
* Corporation tax: Corporations can now set a tax rate. The tax rate is the same for both EVE and DUST players in the corporation and can be set in either DUST or EVE. To set the tax rate in DUST you must be either a director or CEO of the corporation and go to edit the corporation details; the same location you would edit the corporation description. Tax is set as a percentage and will be deducted from all corp members whenever they receive income from a battle. Only rewards of 100,000 ISK or more will be taxed
公司可以对514的收入征税啦,可以对Dust和EVE设定不同的税率。KFC的新来源。EVE转钱至DUST依然没说
2013年08月23日 16点08分 11
level 13
老巷dE 楼主
个人比较在意的就是……
CCP在本来已有的对没组织的野人歧视上更进一步,本来还能共享个队友视野,现在尼玛连队友都看不到了
每日签到你特么在逗我,寡人一个礼拜就能玩那么两三天……说好的同时照顾休闲玩家跟
核心玩家
[怒]
2013年08月23日 16点08分 12
level 12
主动扫描大赞
2013年08月24日 00点08分 14
level 14
各种技能改动看上去就蛋疼,上吧,拥有ps3的小白鼠!
2013年08月24日 01点08分 15
level 3
有一种武器,射程远,高DPS,高DPH,还带AOE伤害的,叫啥来着?打出去有弹道的。可以不用瞄准人,瞄准别人落点打的那个,最近被这东西搞得很痛苦,求削弱
2013年08月24日 13点08分 17
mass drive?
2013年08月24日 14点08分
回复 云中Wonder :应该是这个东西,我曾经企图用我风骚的小PP去走位,不幸被AOE炸死N次[泪]
2013年08月24日 14点08分
回复 May_N俺の花嫁 :在双方装备差距不明显的前提下,个人认为对付massdrive最简单的方法就是迅速贴上去缠斗,对方要么近距离连自己一起炸,要么换副武器跟你对射
2013年08月24日 15点08分
回复 云中Wonder :尝试过,看运气,有时候直接秒杀,有时候直接被秒杀[咦]这个东西实在是太不科学了
2013年08月24日 15点08分
level 3
激光枪无后坐力,准心小,都能当狙击枪用了,必须来一个最佳射程限制[砍死你]
2013年08月24日 13点08分 18
level 8
嗯,好贴
2013年08月25日 07点08分 19
1