【EQN】【08.17】How AI Affects Your Class Role in EverQues…
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The EverQuest Next subreddit can produce some in-depth conversations, and occasionally SOE developers respond. Yesterday, Dave "Smokejumper" Georgeson responded to one of EQN's hottest topics--the lack of a holy trinity.
SOE has made it clear that they want EQNext to be completely playable without players having to stand around waiting for a tank or healer in order to have an effective group, but players have been trying to figure out exactly how that might work. Reddit user holmedog put forth his theory. Here's a snippet:
I've seen article after article out there picking away at what was said during the class panel and trying to guess how the AI (as smart or as dumb as it is to be tuned) will make up for the lack of a dedicated tank, healer, dps, (crown control) combination. And, the first thing that keeps jumping to my mind is the MOBA genre and how fights work within it.
You still have tanks. You still have supports. You still have dedicated DPS. However, the AI (or other opponents) know enough to not just run face first into the "tanks". But, part of the kit of a good tank (or bruiser) is their disruption ability. Now, the AI has to think about whether it's a better decision to damage the person they can reach, or to take a lot more damage (and risk dying) before getting to a more desirable target.
Now, let's take this one step further and quit saying the word "tank" and saying the word "melee". And instead of healer let's say "support". Now, we have the same group, but the AI has to decide between a melee who can do decent amounts of damage, but is in their face, or a ranged who can do higher damage, but requires gap closing. Or chase the support who can constantly kite them while the melee and ranged are doing damage.
Dave Georgeson jumped in quickly with this enthusiastic (when isn't Dave enthusiastic?) response:
Nailed it! You are on exactly the right path here. Now start to consider the potential of how the AI can interact that way and what it does for group dynamics and you'll start seeing why we think this is going to be a BLAST. (Not that we're a MOBA, of course. Just being clear.)
Does this discussion and validation from SOE's Director of Development make you more comfortable with the idea of how class roles will function in EQNext, or are you still a skeptic? Add your thoughts below.
2013年08月17日 15点08分 1
level 9
嘎嘎嘎嘎很嘎嘎嘎嘎很嘎嘎嘎嘎很改嘎嘎嘎嘎很灌水
2013年08月20日 08点08分 2
1