level 12
蓝姆
楼主
壮哉我大WarZ,壮哉我大蓝姆君!
Happy Friday everyone!
周末快乐!
This week we have a number of issues we'd like to discuss, as well as some exciting progress to share.
这周我们要讨论的一些问题,以及分享一些令人振奋的进展。
Reputation and self-defense
声望与自卫
With the next patch update we're rolling out an addition to the reputation system that will allow for self-defense. The point of the self-defense mechanic is to allow players to defend themselves against other players without taking a penalty to reputation. Thus, someone attempting to gain a higher Lawman status can defend against an early level bandit who still has the ‘civilian’ title.
在下一次更新的时候,我们会推出一个声望系统的补丁,允许自卫。这个补丁的目的是为了让玩家在自卫的时候不会影响声望。这样,想要成为执法者的玩家可以对抗一些还有“平民”称号的强盗。
If someone shoots you, and you in turn kill them, you will take no penalty to reputation.
如果有人向你射击,但被你杀死,你不会受到声望惩罚。
Missions
任务
We're talking about 2 basic mission categories to start - Bounty and Trade. When posting a mission, the reward you choose will be removed from your inventory/bank and be attached to the mission until its either completed or it expires.
我们现在在考虑两个主要的任务类型——赏金和交易。当你发布一个任务的时候,你选择的奖励会直接从你的仓库/银行里拿走并放置到任务里,直至任务完成或失效。
All missions will be server specific, and stay on the Pub board for 24 hours, after which they'll expire, and the reward returns to the posters Global Inventory.
所有任务都会针对一个服务器,并在酒吧公告栏上停留24小时。在它们失效后,奖励会直接返回发布者的仓库。
Bounty missions are simple. Find and kill <playername>. The player posting the bounty decides the reward, and it can be any item in their inventories or any form of currency. The player who accepts the bounty mission has 12 hours to find and kill his target before the contract expires.
赏金任务非常简单,找到并杀死目标玩家。发布任务的玩家可以决定奖励,这可以是任何物品或货币。接受任务的玩家在任务失效前有12小时来找到并杀死目标。
Trade missions are equally simple - you offer a reward in exchange for someone locating an item or items for you. This is completely up to the players, and once the mission is completed, received items are automatically put into the respective players Global Inventories.
交易任务同样简单——你提出一个回报(奖励),其他玩家找到你想要的物品来交换。这个完全有玩家掌控,收到的物品会直接放入玩家的仓库。
Thoughts? We'd love some feedback, possibly ideas for additional player driven missions you'd like to see.
有任何想法?我们希望得到反馈,以及关于其他任务的点子。
Strongholds
堡垒
Strongholds are private bases where players can create their own gameplay, even roleplay as desired. Rentals will function similarly to Gameworld private server rentals, with the difference that on these smaller stronghold maps players can plant crops and fortify buildings as they like using a series of building blocks.