蓝姆 蓝姆
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更新日志 6/19 We will be bringing the servers down today at 11:00am PDT -7 GMT for the patch. Expected downtime will be 2-4 hours. 服务器会在11:00am PDT下线以进行更新,预计会更新2-4小时。 New Additions 新增功能 The name of the game has changed! The games new name is now: Infestation: Survivor Stories The game and all applicible website URL's will be updated with this name as well. 游戏的名字发生了改动!现在的名字为感染:幸存者的故事(暂译名),游戏及所有游戏网站的网址。 Charactrer names are now affected by the Profanity Filter. New characters will no longer be able to create names with profanity in them. Circumventing this filter can lead to a permanent ban of your account. 角色的名字现在也会受到语言过滤器的影响。现在新的角色不能够取带有不正当的名字。试图绕过这个过滤器可能导致账号被永久禁封。 Added additional words to the Profanity Filter. 在语言过滤器中增加更多的词汇。 We've Changed the way the server browser selections menu functions. Now when you click "Play Game" you will be presented with channel tabs. On the left side of the channel you can click it to browser servers. On the right hand side you can click it to quick join. 我们对服务器浏览器运行的方式进行的改动。现在你点击“进入游戏”后会看到选择通道的标签。每个标签的左边是打开服务器浏览器,右边则是快速加入。 Updated Boulder with a new survivor stronghold, safe settlement section (overrun - non-functional), and expanded military camp. For more info check out the Dev Diary HERE. 更新水城中新的幸存者堡垒,前安全区(已被破坏,无法正常运作),以及扩大的军事基地。查看详情,请点击以下链接: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforums.infestationmmo.com%2Findex.php%3F%2Ftopic%2F29553-patch-notes-june-19-2013%2F&urlrefer=b1ca4266ad2a2b6384e32ff32cdd67a7 Adjusted some vehicles, climbable objects, and walls for a greater gameplay experience in Clearview. 对部分车辆,可攀爬的问题,以及墙体进行调整,以创造鸭蛋胡周围更好的游戏体验。 Updated spawn points around Clearview to help combat spawn camping. This is an initial test and if it works out we will do the same for other cities. 更改鸭蛋胡周围的复活点来改进复活点蹲点的问题。这是一个初步测试,如果可行我们会对其他城市进行相同的处理。 We have removed the Hardcore option from the game. Unfortunately this feature was not being used by many players. All current Hardcore characters will remain until death. 我们将硬核模式从游行中移除。这是由于这个功能仅被很少一部分玩家使用。现在所有的硬核角色都保持不变,知道他们死亡。 Hardcore leaderboards have been removed from the game. 移除硬核模型的排行榜。 System Performance Improvements 系统性能改进 Reduced the distance at which zombies are visible. 降低可见僵尸的距离。 Improved the grass on all video settings. 改进所有画质中草的效果。 Improvements to lighting shaders. 改进关照的色泽。 Updated zombie and player animations for a performance boost. 更新僵尸与玩家的动画效果。 Updated zombie pathing across the entire map. 更新全地图中僵尸的行走路线。 Bug Fixes 漏洞修复 Fixed a crash with PhysX. This "should" clear up the majority of crashes that have been happening lately. 修复物理引擎崩溃的问题。这应该会修复大部分最近发生的崩溃问题。 Fixed a bug that made it so chat tabs were not visible when spawning in with spawn protection. 修复聊天表情在有复活保护是无法显示的漏洞。 Fixed a bug that prevented keyboard input for lockbox codes. 修复无法使用键盘输入保险箱密码的漏洞。 Fixed a bug that allowed players to clip through Riot Shields. 修复允许玩家通过防爆盾的漏洞。 Fixed a bug that displayed Colorado as the last map played for characters that have never been in-game. 修复全新的角色在最近进入的地图一项中会显示科罗拉多的漏洞。 Fixed a bug that displayed an incorrect bind when picking up items with a non-default key. 修复在用自定义键(不是E)捡起物品时会显示错误信息的漏洞。 Fixed a bug that would cause the scroll bar to get stuck when right clicking a scrollbar in your inventory. 修复在仓库中右击滚动条时会导致滚动条卡住的漏洞。
开发日志 5/24 Hello all! 大家好! I know I've been a bit quiet on the forums of late, but it was for a good reason! I've been a busy busy dev (well we all have) and wanted to take some time to catch you up on whats been going on. 我知道自己近期在论坛上都没有发表什么,但是我有一个适当的理由!我们一直都忙于开发游戏,但现在我想用些时间来让你们知道发生了什么。 The first issue I wanted to tackle, while the rest of the design team and art was toiling away on California, was the fun factor in Colorado. Personally, I really love the western part of the map. From the partially flooded and destroyed Boulder, to the downed plane at the airport, and the firebombed town of Glenwood Springs, its pretty awesome, and our team did a seriously kickass job creating a special and visually involving space. 我要提到的第一个问题是,在开发与艺术团队的其他成员专注于加利福尼亚时,我想提一下卡罗拉多的乐趣。对我而言,我非常喜欢地图的西部。从被淹没的水城,到废弃的机场和焚毁的农场,我们的团队在这方面做得很不错。 However, no one goes west of Castle Pine, so they never get to enjoy it. So my first question was, obviously, why? 但是,没人去三号安全区以西的地方,所以他们从来不会享受到这些。我的第一个问题是,为什么玩家不去? Actually...it wasn't much of a question. Anyone who's spent any time in game or on the forums can tell you it just isn't worth the time. Whether it be the sub par loot in Boulder, or the lack of a western safe settlement, or whatever, it just isn't worth ones time to venture all the way out to, say, the Meterological station. 事实上,这并不是一个问题。任何人只要在游戏里花一点点时间或者去论坛看看就会知道这实在浪费时间。不论是水城还是气象站,它们不值得一路艰险的过去。 The risk far outweighed the reward. 风险远远的超过了回报。 Step 1 of my plan is to take the already interesting airport and meteorological station, and give them a serious makeover. 我计划的第一步就是改造机场和气象站。 For the airport, my thought was that perhaps the original western safe settlement was setup in the airport hangars, until they were overrun. The military then stepped in, until they were also unable to hold out. 对于机场而言,我认为原来的三号安全区就是建在机场的机库中,知道它被突破。即便后来军方介入了,他们也无法保住这边安全区。 There's only one entrance, at the parking lot - once inside, there are a few exit points, but a horde of zombies stand between you and them. Its a hefty commitment, but it will definitely be worth it! 这里只有一个入口,停车场——一旦进入,哪里将会有几个出口,但是这中间会有一大堆僵尸阻挡。这不会非常容易,但这是绝对值得的。 You can choose to go through the safe settlement first, its sole entrance shown here: 你可以选择先通过这个“安全区”,以下是它的入口。Where the survivors faced a brutal end 部分的幸存者痛苦的死去了。图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F8b0d6d52d4d17487fc45aae3be33ec2b782b80a6&urlrefer=b95c9a4e5990dab2b5ea8e377a886989 And used up the last of their supplies defending the women and children.. 用尽最后的资源来捍卫妇女和儿童...图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F8b0d6d52d4d17487fc45aae3be33ec2b782b80a6&urlrefer=b95c9a4e5990dab2b5ea8e377a886989 Or you can brave the military outpost, though watch out for sleepers. The undead here haven't had a good meal in ages (/cheesy) 或者你可以勇敢的穿过这个军事前哨,请小心那些躺下的僵尸。他们很久很久没有吃到东西了。The way that this area is setup, so long as you're thorough in your zombie slaying, you should be able to progress before the zeds begin spawning behind you. I strongly recommend not turning back though! 这些地区的设置允许僵尸不断刷新,但只要你一直前进,你可以通过一些没有僵尸的区域,他们只会在你身后刷新,所以,我强烈建议你不要回头! The new airport is basically done, pending some balancing, and should be ready for the next patch. 新的机场已经基本完成了,只需要调整一些平衡问题,它应该会在下一个更新中出现。 I'm looking at giving other areas west of Castle Pine a similar treatment (as well as balancing the loot in Boulder). While its quite a journey to venture that far out, if you can make it out alive, I guarantee you'll be all the richer for it. 我希望给其他的一些三号安全区以西的区域相同的调整(包括调整水城的战利品)。尽管这会是一个艰难的旅程,但如果你可以活着出来,我保证你会获得它的财富。 And thats what I've been working on recently. You'll also notice a number of bug fixes (which we'll list in the next batch of patch notes), and in a few weeks we'll hopefully be doing a sneak peek of California for you! 这就是我近期正在做的东西。这包括一些漏洞的修复(会列在下一次的更新公告中),以及几周内我们希望让大家看到加利福尼亚! Have fun and stay alive! 快乐的活着! ps:好久没翻,生疏了,请见谅~
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