level 15
飞逝梦空
楼主
[Statedef 222]
type = S
movetype= A
physics = S
poweradd = 30
velset = 0,0
ctrl = 0
anim = 222
[State 222, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 60
getpower = 20, 10
givepower = 15, 8
animtype = Heavy
guardflag = HA
hitflag = M
priority = 4, Hit
pausetime = 12,12
sparkxy = -10,-60
sparkno = 2
hitsound = s2,2
guardsound = 6,0
ground.type = Low
ground.slidetime = 16
ground.hittime = 18
ground.velocity = -9
[State 222, 1]
type = HitDef
triggerall = p2statetype = A ;必须条件 ~ 对方要处于空中
trigger1 = AnimElem = 3
trigger1 = p2movetype != H ;条件~对方不是在受击状态
attr = S, NA
damage = 60
getpower = 20, 10
givepower = 15, 8
guardflag = MA
hitflag = A
priority = 4,Hit
pausetime = 12,12
sparkxy = -10, -60
sparkno = 2
hitsound = s2, 2
guardsound = 6, 0
air.hittime = 14
airguard.velocity = -3.5
air.velocity = -4, 6
fall = 1 ;是否把对方击倒
fall.animtype = Back ;击倒效应
fall.recover = 0
[State 222, 3]
type = Playsnd
trigger1 = AnimElem = 2
value = 0,4
[State 222, 1]
type = PlaySnd
trigger1 = time = 2
trigger1 = Random > 500
value = 0, 1
[State 222,6]
type = posadd ;功能 ~ 增加距离(轴心)
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
trigger3 = AnimElem = 5
trigger4 = AnimElem = 6
x = 9 ; x的距离的9
;y= 9 ;y的距离的9
[State 222, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
4.cmd档
[State -1]
type = ChangeState
value = 222
triggerall = command = "fwd_x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno != 222 ;条件~Statedef不能处在222
trigger2 = hitdefattr = SC, NA ;条件~处在???的攻击状态(
第一项 ,S站立,C蹲下,A空中
第二项,第一部分,第二部分
第一部分,N普通,S特别,H超绝招
第二部分,A一般攻击,T近身技
trigger2 = movecontact = 1 ;条绵~攻击有摸到对方
不过他的输入指令
[Command]
name = "fwd_x"
command = /F,x ;必需在方向钮前加 /
time = 1
2012年11月28日 10点11分
1
type = S
movetype= A
physics = S
poweradd = 30
velset = 0,0
ctrl = 0
anim = 222
[State 222, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 60
getpower = 20, 10
givepower = 15, 8
animtype = Heavy
guardflag = HA
hitflag = M
priority = 4, Hit
pausetime = 12,12
sparkxy = -10,-60
sparkno = 2
hitsound = s2,2
guardsound = 6,0
ground.type = Low
ground.slidetime = 16
ground.hittime = 18
ground.velocity = -9
[State 222, 1]
type = HitDef
triggerall = p2statetype = A ;必须条件 ~ 对方要处于空中
trigger1 = AnimElem = 3
trigger1 = p2movetype != H ;条件~对方不是在受击状态
attr = S, NA
damage = 60
getpower = 20, 10
givepower = 15, 8
guardflag = MA
hitflag = A
priority = 4,Hit
pausetime = 12,12
sparkxy = -10, -60
sparkno = 2
hitsound = s2, 2
guardsound = 6, 0
air.hittime = 14
airguard.velocity = -3.5
air.velocity = -4, 6
fall = 1 ;是否把对方击倒
fall.animtype = Back ;击倒效应
fall.recover = 0
[State 222, 3]
type = Playsnd
trigger1 = AnimElem = 2
value = 0,4
[State 222, 1]
type = PlaySnd
trigger1 = time = 2
trigger1 = Random > 500
value = 0, 1
[State 222,6]
type = posadd ;功能 ~ 增加距离(轴心)
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
trigger3 = AnimElem = 5
trigger4 = AnimElem = 6
x = 9 ; x的距离的9
;y= 9 ;y的距离的9
[State 222, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
4.cmd档
[State -1]
type = ChangeState
value = 222
triggerall = command = "fwd_x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno != 222 ;条件~Statedef不能处在222
trigger2 = hitdefattr = SC, NA ;条件~处在???的攻击状态(
第一项 ,S站立,C蹲下,A空中
第二项,第一部分,第二部分
第一部分,N普通,S特别,H超绝招
第二部分,A一般攻击,T近身技
trigger2 = movecontact = 1 ;条绵~攻击有摸到对方
不过他的输入指令
[Command]
name = "fwd_x"
command = /F,x ;必需在方向钮前加 /
time = 1