战天星神 战天星神
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人物的修改--空中出地上必杀技 ;ST [Statedef 0] type = S physics = S sprpriority = 0 [State 0, 1] type = ChangeState trigger1 = POS Y <= -5 value = 50 [State 0, 2] type = POSset trigger1 = Time = 0 y = 0 [State 0, 3] type = ChangeAnim trigger1 = Anim != 0 && Anim != 5 trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over value = 0 [State 0, 4] type = VelSet trigger1 = Time = 0 y = 0 [State 0, 5] type = VelSet trigger1 = abs(vel x) < 2 trigger2 = Time = 4 x = 0 2)以下是用kfm(1129)作范本... 把下面语言copy到人物CNS档案中的[Statedef -3]之下, 如果没有就在CNS档案中最下面加入[Statedef -3]. trigger1 = command = "???" 中加入"FF_b", 像下面[State -3, 2]. 像以下kfm(1129)范本把要改的人物 所有招式指令加进command = "???"中. 要看招式指令就在要改人物的CMD档案中看看. [State 3, 1];空中出地上必杀技 type = ChangeState triggerall = movetype != H triggerall = POS Y <= -5 trigger1 = stateno = 10 trigger2 = stateno = 20 trigger3 = stateno = 40 value = 50 [State 3, 2] type = ChangeState triggerall = movetype != H triggerall = statetype != A trigger1 = POS Y >= 5 value = 50 [State -3, 3] type = CtrlSet triggerall = statetype = A trigger1 = movecontact = 1 value = 1 [State -3, 4] type = StateTypeSet triggerall = stateno != 0 triggerall = statetype = A trigger1 = command = "FF_b" ; <--招式指令 trigger2 = command = "QCF_x" trigger3 = command = "QCF_y" trigger4 = command = "QCF_xy" trigger5 = command = "QCB_a" trigger6 = command = "QCB_b" trigger7 = command = "FF_ab" trigger8 = command = "FF_a" trigger9 = command = "TripleKFPalm" value = S 这只是一点点小修改,从别人那边转载过来分享
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