level 1
如何让一个itr打人后选定被打的人跳到指定frame?
2007年04月22日 10点04分
1
level 1
抓人我基本不会使...........是所有被打到的人不论状态都可以被抓么?
2007年04月22日 10点04分
3
level 1
怎么让人可以打自己人并且不冒烟?我想做闪电............
2007年04月22日 10点04分
5
level 1
闪电的:
file(0-17): new_data\flash\Lightning.bmp w: 80 h: 900 row: 18 col: 1
0 flying pic: 0 state: 3004 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
1 flying pic: 1 state: 3004 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
2 flying pic: 2 state: 3004 wait: 1 next: 3 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
3 flying pic: 3 state: 3004 wait: 1 next: 4 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
4 hitting pic: 4 state: 3004 wait: 1 next: 5 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
5 hitting pic: 5 state: 3004 wait: 1 next: 6 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
6 hitting pic: 6 state: 3004 wait: 1 next: 7 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
7 hitting pic: 7 state: 3004 wait: 1 next: 8 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
8 hitting pic: 8 state: 3004 wait: 1 next: 9 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
9 hitting pic: 9 state: 3004 wait: 1 next: 10 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
10 hitting pic: 10 state: 3004 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 75 caughtact: 393 393 itr_end:
11 hitting pic: 11 state: 3004 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 45 caughtact: 393 393 itr_end:
12 hitting pic: 12 state: 3004 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 45 caughtact: 393 393 itr_end:
13 end pic: 13 state: 3004 wait: 1 next: 14 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 0 y: 0 w: 80 zwidth: 10000 h: 900 fall: 100 vrest: 30 dvy: 10 bdefend: 100 injury: 0 caughtact: 393 393 itr_end:
14 end pic: 14 state: 3004 wait: 1 next: 15 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
15 end pic: 15 state: 3004 wait: 1 next: 16 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
16 end pic: 16 state: 3004 wait: 1 next: 17 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
17 end pic: 17 state: 3004 wait: 1 next: 18 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
18 end pic: 18 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
20 wait pic: 0 state: 3004 wait: 3 next: 21 dvx: 0 dvy: 0 dvz: 0 hit_a: 25 hit_d: 1 hit_j: 0
20 wait pic: 999 state: 3004 wait: 3 next: 22 dvx: 0 dvy: 0 dvz: 0 hit_a: 5 hit_d: 1 hit_j: 0
20 wait pic: 999 state: 3004 wait: 3 next: 20 dvx: 0 dvy: 0 dvz: 0 hit_a: 5 hit_d: 1 hit_j: 0
399 dummy pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
2007年04月22日 10点04分
6
level 1
打中之后人就飞上天了怎么办?我只是想让人做正常的倒出去的动作(复制了frame后换了新的号)再加内容(还没加)
2007年04月22日 10点04分
7
level 1
bandit的:从frame 180复制来的: 393 electric pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 24 w: 25 h: 23 bdy_end:
394 electric pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 27 w: 24 h: 26 bdy_end:
395 electric pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 35 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 31 w: 24 h: 21 bdy_end:
396 electric pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 50 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 39 w: 23 h: 21 bdy_end:
397 electric pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end:
398 electric pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end:
2007年04月22日 10点04分
8
level 7
我明白,不愧是老兄,联系也一段时间了...1.Lightening的frame你必须避开frame10,因为这是基本动作,否则可能有bug。2.kind:3要有catchingact配合,且不能有injury之类可以。3.我明白意图,就是不能让打到人影响自己的frame和双方的位置。可以把kind:3变成kind:1393,这样比较合适。4.没有这些顾虑以后可以把393改成电击图片和frame,把dvy变成550,至于dvx取决于你要不要让他有惯性。这样什么声音之类都能尽情发挥了。
2007年04月23日 11点04分
10
level 1
现在的问题是用了kind: 3后虽然那一frame只有wait2但是抓住了不放,我看了louis的拽人,加了decreas 和 throwx 但是还是不放,就停在哪里........我用kind: 3只是想让他进frame 本来就没打算抓它.....怎么让抓了跟没抓一样啊?............................
2007年04月24日 07点04分
11
level 7
"把kind:3变成kind:1393"没认真看...
2007年04月25日 06点04分
12
level 1
1393........好的.............
2007年04月25日 09点04分
13