谁来救救我呀
cs地图吧
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仅看楼主
level 14
ff6ff7ff8ff9 楼主
之前地图一直编译的好好的,后来不知道加了个什么东东,突然导致编译出来的地图没阴影了,地图全亮,看着超恶心,且fps狂卡,蛋疼的是logo里也没有Error,这个到底是怎么回事啊?求破
2012年08月14日 03点08分 1
level 14
ff6ff7ff8ff9 楼主
如果是patchs的Warning会不会导致这种情况
2012年08月14日 03点08分 2
不知道
2012年08月14日 04点08分
level 12
不知道
2012年08月14日 04点08分 3
level 13
warning后面的内容是什么?
2012年08月14日 04点08分 4
我不确定有warning,我只是没看到错误报告,地图也能用,但就是没光影,patchs的warning只是我猜测的,晚上回家了我在详细的看看logo,有的话我发出来你帮我看看
2012年08月14日 05点08分
level 12
直接发rad报告看看
2012年08月14日 05点08分 5
嗯,回家了发吧,这会手边上没有
2012年08月14日 05点08分
level 1
楼主好厉害!!!
2012年08月14日 05点08分 6
厉害啥?
2012年08月14日 05点08分
level 9
那啥,XMAN编译器那个RAD选项里勾上 低内存渲染编译 ,这样应该可以了。
2012年08月14日 08点08分 7
人家是编译不了rad啊a...
2012年08月14日 08点08分
level 9
再执行一次rad
2012年08月15日 03点08分 8
怎么在执行,我重新编译了一次还是那鬼德行,晚上回家了我吧logo发出来大家帮我看下吧
2012年08月15日 03点08分
level 13
你是不是加了东西 然后使地图有裂缝了啊= =!
2012年08月15日 04点08分 9
确定没有裂缝,有裂缝的话地图就直接编译不了了,可我能编译出bsp文件来,就是编译出来的地图无光影
2012年08月15日 04点08分
[怒]log发来啊
2012年08月15日 04点08分
回复 稳准狠蠢 :嗯 晚上发 这会手边没有
2012年08月15日 05点08分
level 14
ff6ff7ff8ff9 楼主
我把logo发出来求救,因为字数大于5000字我只能一段段的发,求高手们来帮我看看,为什么地图会变得完全没光影,而且fps稳定30以下
hlcsg v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlcsg.exe" -nowadtextures -wadinclude ff8ff9.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map"
Arguments: -nowadtextures -wadinclude ff8ff9.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map" -low -estimate -wadautodetect
Entering D:\Program Files\CS08-01-18A\map\Source file\kz.map
2012年08月15日 12点08分 10
level 14
ff6ff7ff8ff9 楼主
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ] noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ] Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[ff8ff9.wad] CreateBrush:
(0.88 seconds)
CSGBrush:
(2.30 seconds) Including Wadfile: \program files\cs1.5\valve\halflife.wad
- Contains 90 used textures, 86.54 percent of map (3116 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\cstrike.wad
- Contains 1 used texture, 0.96 percent of map (123 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\de_aztec.wad
- Contains 1 used texture, 0.96 percent of map (24 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\cs_office.wad
- Contains 5 used textures, 4.81 percent of map (102 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\itsitaly.wad
- Contains 3 used textures, 2.88 percent of map (99 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\ff8ff9.wad
- Contains 3 used textures, 2.88 percent of map (4 textures in wad) "wad" is "" added 11 additional animating textures.
Texture usage is at 1.99 mb (of 32.00 mb MAX)
4.11 seconds elapsed ----- END hlcsg -----
2012年08月15日 12点08分 11
level 14
ff6ff7ff8ff9 楼主
hlbsp v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlbsp.exe" -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map"
Arguments: -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map" -low -estimate -chart Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ] noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4693 (1.23 seconds)
BSP generation successful, writing portal file 'D:\Program Files\CS08-01-18A\map\Source file\kz.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3894 (0.83 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3440 (0.61 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4213 (0.94 seconds)
Reduced 3061 texinfos to 2340
Reduced 114 texdatas to 105 (2085428 bytes to 2008724)
Reduced 8406 planes to 3399 Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 312/512 19968/32768 (60.9%)
planes 3399/32768 67980/655360 (10.4%)
vertexes 20931/65535 251172/786420 (31.9%)
nodes 6636/32767 159264/786408 (20.3%)
texinfos 2340/32767 93600/1310680 ( 7.1%)
faces 15463/65535 309260/1310700 (23.6%)
clipnodes 17188/32767 137504/262136 (52.5%)
leaves 4638/32760 129864/917280 (14.2%)
* visleafs 2641/8192 0/0 (32.2%)
marksurfaces 18712/65535 37424/131070 (28.6%)
surfedges 73352/512000 293408/2048000 (14.3%)
edges 36874/256000 147496/1024000 (14.4%)
texdata [variable] 2008724/33554432 ( 6.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 37796/524288 ( 7.2%)
* AllocBlock 48/64 0/0 (75.0%)
105 textures referenced
=== Total BSP file data space used: 3693460 bytes ===
9.78 seconds elapsed ----- END hlbsp -----
2012年08月15日 12点08分 12
level 14
ff6ff7ff8ff9 楼主
hlvis v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlvis.exe" -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map"
Arguments: -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz.map" -low -estimate
2641 portalleafs
7974 numportals -= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ] fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(6.31 seconds)
LeafThread:
(834.36 seconds)
average leafs visible: 396
g_visdatasize:319439 compressed from 874171
840.97 seconds elapsed [14m 0s] ----- END hlvis -----
2012年08月15日 12点08分 13
level 14
ff6ff7ff8ff9 楼主
incremental [ off ] [ off ]
dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 0.250 ] [ 1.000 ]
Load Textures:
105 textures referenced
Reading texlights from 'D:\Program Files\CS08-01-18A\tools\lights.rad'
0 opaque models
0 opaque faces
15463 faces
Create Patches : 59801 base patches
759064 square feet [109305328.00 square inches]
13 direct lights and 16386 fast direct lights
1 light styles BuildFacelights:
(394.92 seconds)
BuildVisLeafs:
(132.98 seconds)
visibility matrix : 31.4 megs
MakeScales:
(255.34 seconds)
Transfer Lists : 78308950 : 78.31M transfers
Indices : 51048744 : 48.68M bytes
Data : 156786332 : 149.52M bytes
Bounce 1 GatherLight:
(5.89 seconds)
Bounce 2 GatherLight:
(5.88 seconds)
Bounce 3 GatherLight:
(5.89 seconds)
Bounce 4 GatherLight:
(5.88 seconds)
Bounce 5 GatherLight:
(5.88 seconds)
Bounce 6 GatherLight:
(5.88 seconds)
Bounce 7 GatherLight:
(5.88 seconds)
Bounce 8 GatherLight:
(5.88 seconds)
FinalLightFace:
(5.64 seconds)
840.11 seconds elapsed [14m 0s] ----- END hlrad -----
2012年08月15日 12点08分 15
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