9月16日更新内容(转自量子论坛)
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level 5
linping14 楼主
Cumulative weapon updates(累积的武器更新)
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior(现在所有武器都有了新的准确度模型,这修正了许多BUG,并提供了更多的直观武器行为)
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders(现在各个武器在跳跃、下落、站在梯子上时有了不同的准确度损失)
All weapons are now more accurate while crouching(现在所有武器在蹲下时都更加准确)
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed(移动时的准确度损失不再是离散值,而是在蹲下移动时的数值和跑动时的数值之间变化)
All rifles are less accurate while running(所有的步枪在跑动时都更加不准了)
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time(修正了一个导致glock在三个连续的tick frame时三连发的BUG。现在三连发为0.05个时间周期)
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.(修正了导致famas在三连发模式下开枪间隔不均匀(0.1和0.05)的BUG。现在三连发的开枪间隔固定为0.075。)
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.(修正了狙击枪按住设计键换子弹时狙击镜缩放不正常的BUG)
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.(修正了在装消声器时把USP和M4丢到地上又重新捡起,消声器的状态未被正确处理的BUG)
Fixed fast suppressor switch exploit(修正了快速切换消声器时的一个问题)
Decreased range of shotguns, while slightly increasing damage(减少了霰弹枪的射程,同时略微增加了伤害值)
Slightly increased damage of m249(略微增加了m249的伤害值)
Sniper rifles now zoom faster(现在狙击枪开镜更快了)
AWP fire animation changed to match 1.5 second cycle time(AWP开枪的动画更改为符合1.5秒的时间周期了)
Fixed burst fire prediction of FAMAS(修正了famas的三连发射击偏差)
Fixed animation issue with elite dry fire(修正了elite dry开枪时的动画问题)
Fixed timing of sounds on Glock burst fire(修正了glock三连发时枪声的时间)
Weapon spread patterns are no longer square(武器散射的范围不再是方形)
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation(现在动态准星使用实际的武器准确度,而不是分别模拟)
Increased run speed for Galil and FAMAS(增加了拿着galil和famas时的走路速度)
Increased FAMAS accuracy and reduced spread for burst mode(增加了famas三连发时的准确度并减小了散射范围)
Increased accuracy of silenced USP(增加了加消声器的usp的准确度)
Increased accuracy of zoomed sg552(增加了开镜的sg552的准确度)
Cycle time for dual elites increased to .12 second(dual elites的周期时间增加为0.12秒)
Fixed firing of "stale" burst mode bullets on glock and famas(修正了glock和famas"陈旧的"三连发模式子弹的开火)

2011年09月16日 11点09分 1
level 5
linping14 楼主
这次更新不错,高手打得会更好,新手也更容易上手.准星实际是次要的并不是天天盯着准星打的.是靠感觉.
2011年09月16日 11点09分 3
level 10
我去,这个准确度的更新会和枪支模型产生冲突吗?我的模型似乎没有单机物理碰撞效果(用手上的枪打地上的枪,地上的不会被弹飞)
2011年09月16日 11点09分 4
1