linping14
linping14
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报个道 CS:S吧吧主全体辞职了,突然发现了这个吧,来串门!
BOT现在不再沉默了 更新完BOT也知道疼了,也会胡言乱语了!你打着才不会感到寂寞.
聪明还是愚蠢 一位屠夫正照看着自己的店铺,他惊讶地看到一条狗进了他的铺子.他将狗赶了出去.不一会儿,那条狗又回来了.于是,屠夫走近狗,发现它的口中有一张小字条.他拿出字条,见上面写道:"我可以买12根香肠和一条羊腿吗?这条狗嘴里还街着钱." 屠夫向狗的嘴里望去.瞧啊!那里还真有一张10美元的钞票.于是他收了钱,把香肠和羊腿放进一个口袋,然后让狗叼起来.这条狗给屠夫非常深的印象.当时正值 铺子到了快关门的时间,于是他决定提前打烊,跟着这条狗看个究竟. 于是屠夫跟着狗出发了.狗沿着街道一直向前走,不久来到一个交叉路口.狗放下口袋,伸直前腿按了一下交通信号灯按钮,然后静静地叼着口袋等待信号灯.绿灯亮了,它过了马路.屠夫在后面一直跟着. 狗随后来到了一个公共汽车站,开始看时刻表.见到这个情景,屠夫感到非常惊讶.狗看完时刻表,坐在了车站的椅子上.一会来了一辆公交车,狗走到车前,看了一下车号,然后回到了座位上.又一辆公交车来了,狗又绕到车前看了看车号,确定无误后,上了车.屠夫目瞪口呆地跟了上去. 公交车穿街走巷,离开了镇子,来到了郊区.狗一路上观望着车外的风景.终于,它站起身来到了前门.它后腿蹬地,用前爪按了一下停车按钮,然后下了车,习的东西还叼在嘴上. 狗和屠夫沿着大路一前一后地往前走着.不一会儿,狗拐向了一所房子.它走到房前小路的尽头,把买的东西放到了台阶上.随后,它倒退几步,铆足劲跑起来了,一头撞到了门上.它又这样撞了一次门.里面没有任何反应.于是狗又退回来,跳上一堵窄墙,沿着院墙走去.它来到窗户前,用头撞了好几次窗户,然后回转身,跳下墙头,来到了门前等候. 屠夫这时看到一个大汉打开门,冲着狗大声呵斥,对它又打又踢又骂.屠夫于是冲了上去,挡住了大汉,说:"你到底在干什么呀?这条狗简直就是一个天才.我敢发誓,它都可以上电视了!"大汉回答道:"你说它聪明?这已经是这条笨狗这个星期第二次忘记带钥匙了!"
9月16日更新内容(转自量子论坛) Cumulative weapon updates(累积的武器更新) All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior(现在所有武器都有了新的准确度模型,这修正了许多BUG,并提供了更多的直观武器行为) Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders(现在各个武器在跳跃、下落、站在梯子上时有了不同的准确度损失) All weapons are now more accurate while crouching(现在所有武器在蹲下时都更加准确) Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed(移动时的准确度损失不再是离散值,而是在蹲下移动时的数值和跑动时的数值之间变化) All rifles are less accurate while running(所有的步枪在跑动时都更加不准了) Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time(修正了一个导致glock在三个连续的tick frame时三连发的BUG。现在三连发为0.05个时间周期) Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.(修正了导致famas在三连发模式下开枪间隔不均匀(0.1和0.05)的BUG。现在三连发的开枪间隔固定为0.075。) Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.(修正了狙击枪按住设计键换子弹时狙击镜缩放不正常的BUG) Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.(修正了在装消声器时把USP和M4丢到地上又重新捡起,消声器的状态未被正确处理的BUG) Fixed fast suppressor switch exploit(修正了快速切换消声器时的一个问题) Decreased range of shotguns, while slightly increasing damage(减少了霰弹枪的射程,同时略微增加了伤害值) Slightly increased damage of m249(略微增加了m249的伤害值) Sniper rifles now zoom faster(现在狙击枪开镜更快了) AWP fire animation changed to match 1.5 second cycle time(AWP开枪的动画更改为符合1.5秒的时间周期了) Fixed burst fire prediction of FAMAS(修正了famas的三连发射击偏差) Fixed animation issue with elite dry fire(修正了elite dry开枪时的动画问题) Fixed timing of sounds on Glock burst fire(修正了glock三连发时枪声的时间) Weapon spread patterns are no longer square(武器散射的范围不再是方形) Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation(现在动态准星使用实际的武器准确度,而不是分别模拟) Increased run speed for Galil and FAMAS(增加了拿着galil和famas时的走路速度) Increased FAMAS accuracy and reduced spread for burst mode(增加了famas三连发时的准确度并减小了散射范围) Increased accuracy of silenced USP(增加了加消声器的usp的准确度) Increased accuracy of zoomed sg552(增加了开镜的sg552的准确度) Cycle time for dual elites increased to .12 second(dual elites的周期时间增加为0.12秒) Fixed firing of "stale" burst mode bullets on glock and famas(修正了glock和famas"陈旧的"三连发模式子弹的开火)
升级了 可以把准星隐藏掉了.界面好看了.
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