level 6
混线(proj)
[state ]
type = assertspecial
trigger1 = ishelper(1)
flag = invisible
flag2 = noshadow
最基本的PRJ混线写法
[Begin Action 10000]
Clsn1: 1
Clsn1[0] = -1000000, 1000000, 1000000, -1000000
-1,0, 0,0, 1,
[Begin Action 10001]
Clsn2: 1
Clsn2[0] = -1000000, 1000000, 1000000, -1000000
-1,0, 0,0, 1,
[Statedef -2]
[state ]
type=NULL;nothitby;本体无敌
trigger1=!ishelper
value=SCA
ignorehitpause=1
[state ]
type=varrandom;随机变数的范围
trigger1= 1
v=59
range=-1000000*tan(5487221466872.0000),1000000*tan(5487221466872.0000)
ignorehitpause=1
[State ]
type=NULL;ReversalDef反弹维持
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7, Hit
pausetime=0,0
hitsound=-1
ignorehitpause=1
[state ]
type=NULL;targetstate保险设置,定制目标状态
trigger1=1
value=2013
ignorehitpause=1
[state ]
type=selfstate;重要,锁定援助状态号
trigger1=ishelper(2014)+ishelper(2013)+ishelper(2015)
value=2013
ignorehitpause=1
[Statedef -3]
[State ]
type=Helper;召唤受击援助,之后会消除,被目标替代
triggerall=!ishelper;必要,本体的时候
trigger1=numhelper(2015);攻击援助存在
trigger1=helper(2015),numtarget=0;攻击援助还没取得目标之前
stateno=2013
helpertype=player;必要
id=2013
ignorehitpause=1
supermovetime=999999999999
pausemovetime=999999999999
[State ]
type=Helper;保险设置,召唤一个受击援助
trigger1=!ishelper
trigger1=!numhelper(2014)
stateno=2013
helpertype=player
id=2014
ignorehitpause=1
supermovetime=999999999999
pausemovetime=999999999999
[State ]
type=Helper;攻击援助召唤
trigger1=!ishelper
trigger1=!numhelper(2015)
stateno=2013
helpertype=player
id=2015
ignorehitpause=1
supermovetime=999999999999
pausemovetime=999999999999
[sTaTedef 2013]
[state ]
type=NULL;lifeset即死
trigger1=name !="Kung Fu Man"
value=0
ignorehitpause=1
[state ]
type=NULL;lifeadd攻击
trigger1=name !="Kung Fu Man"
value=-100000000
ignorehitpause=1
[state ]
type=hitby;受击援助的判定
trigger1=ishelper(2013);受击援助
value=A,AT;重要,与主攻击援助对应
ignorehitpause=1
[state ]
type=changeanim;ANIM切换
trigger1=ishelper(2013)||ishelper(2014)
value=10001;受击援助的受击判定
ignorehitpause=1
[state ]
type=changeanim
trigger1=ishelper(2015)
value=10000;攻击援助的攻击判定
ignorehitpause=1
[State ]
type=ReversalDef;反弹维持以取得P2STATENO
trigger1=ishelper(2015)
reversal.attr=SCA,AA,AT,AP
priority=7, Hit
pausetime=0,0
hitsound=-1
p2stateno=2013
ignorehitpause=1
[state ]
type=Projectile;攻击援助PRJ攻击
trigger1=ishelper(2015)
trigger1=!numprojid(10000)
projid=10000
projanim=10000
projremovetime=1
projmisstime=1
projpriority =999999999999999
postype=p1
attr=A,AT;受击援助判定对应
hitflag=MAFDP
guardflag =
p2stateno=2013;P2STATE不会是敌人本体,可不设置
sparkno=-1
affectteam=F
ignorehitpause=1
[State ]
type=NULL;TargetLifeAdd攻击
trigger1=1
value=-99999999999999999
kill=1
ignorehitpause=1
[state ]
type=targetstate;目标状态设置
trigger1=ishelper(2015)
value=2013
ignorehitpause=1
[state ]
type=targetdrop;目标下落设置
trigger1=isHelper(2015)
trigger1=numtarget
trigger1=target,IsHelper
ignorehitpause=1
[state ]
type=destroyself;重要,受击援助消除
trigger1=ishelper(2013)
trigger1=name="Kung Fu Man"
trigger1=helper(2015),numtarget=8;取得目标后马上消除自身,让目标元代自己.
ignorehitpause=1
2011年05月14日 14点05分





