[SystemSettings]
;P0=优化声音线程和材质烘焙
AudioThread.UseBackgroundThreadPool=1
MaterialBaking.RenderDocCapture=1
;P1=UE引擎流送设置
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.Boost=2
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.UseMipsFarAway=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.MassiveEnvironmentPoolSizeMB=16000
r.Streaming.UsePerTextureBias=0
r.Streaming.MaxHiddenPrimitiveViewBoost=1
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AllowParallelStreamingRenderAssets=1
r.Streaming.MaxNumTexturesToStreamPerFrame=12
;P2=显存加速设置
r.FastVRam.Tonemap=1
r.FastVRam.Bloom=1
r.FastVRam.Distortion=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.ShadowPointLight=1
r.FastVRam.Upscale=1
r.FastVRam.ShadowCSM=1
r.FastVRam.CustomDepth=1
r.FastVRam.DBufferA=1
r.FastVRam.DBufferB=1
r.FastVRam.DBufferC=1
r.FastVRam.DBufferMask=1
r.FastVRam.GBufferA=1
r.FastVRam.GBufferB=1
r.FastVRam.GBufferC=1
r.FastVRam.GBufferD=1
r.FastVRam.GBufferE=1
r.FastVRam.GBufferF=1
;P3=异步计算优化
r.AllowPrecomputedVisibility=1
r.AllowDepthBoundsTest=1
r.AsyncCreateLightPrimitiveInteractions=1
r.TSR.AsyncCompute=1
r.RDG.AsyncCompute=2
FX.AllowAsyncTick=1
fx.AllowFastPathFunctionLibrary=1
FX.EarlyScheduleAsync=1
tick.AllowAsyncComponentTicks=1
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1
a.ForceParallelAnimUpdate=1
a.ParallelAnimUpdate=1
a.ParallelAnimEvaluation=1
a.ParallelBlendPhysics=1
r.ParallelTranslucency=1
r.MultithreadedLightmapEncode=1
r.MultithreadedShadowmapEncode=1
r.MeshDrawCommands.ParallelPassSetup=1
r.AOAsyncBuildQueue=1
r.AOGlobalDistanceFieldCacheMostlyStaticSeparately=1
s.AllowLevelRequestsWhileAsyncLoadingInMatch=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
;P4=光照优化
r.TranslucencyLightingVolumeDim=32
r.Translucency.HeterogeneousVolumes=1
r.TranslucencyVolumeBlur=0
r.HZBOcclusion=0
r.BloomQuality=4
r.Lumen.Reflections.Allow=0
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.ScreenProbeGather.Allow=0
r.Lumen.HardwareRayTracing.LightingMode=2
fx.Niagara.MaxParticles=200000
fx.Niagara.AsyncCompute=1
Niagara.Ribbon.GpuInitMode=2
Niagara.GPUCulling.CPUToGPUThreshold=-1
Niagara.GPUSorting.CPUToGPUThreshold=0
r.LightShaftBlurPasses=0
r.LightShaftNumSamples=0
r.LightShaftRenderToSeparateTranslucency=1
r.GenerateMeshDistanceFields=False
r.SupportHardwareRayTracing=True
r.RayTracing=0
;P5=阴影优化
r.ForceAllCoresForShaderCompiling=1
r.Shaders.Optimize=1
r.Shaders.ZeroInitialise=1
r.Shaders.FastMath=1
r.UseShaderPredraw=1
r.DFShadowScatterTileCulling=1
r.Shadow.CacheWholeSceneShadows=1
r.DistanceFieldShadowing=0
;P6=后期处理优化
r.PostProcessing.DownsampleQuality=1
r.Emitter.FastPoolEnable=1
r.TriangleOrderOptimization=1
r.VolumetricFog=0
r.Fog=0
r.DisableLODFade=1
r.OneFrameThreadLag=0
r.DontLimitOnBattery=1
r.GBufferFormat=5
r.VirtualTexture=1
r.StaticMeshLODDistanceScale=0.1
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.FastBlurThreshold=0
r.SkinCaching=1
r.OptimizeForUAVPerformance=1
r.SkeletalMeshLODBias=-2
r.DFFullResolution=0
r.DFFarTransitionScale=0
landscape.BrushOptim=1
r.ForceSceneHasDecals=1
r.GeometryCollectionTripleBufferUploads=0
r.HDR.Display.ColorGamut=1
r.AOGlobalDistanceField=0
GeometryCache.OffloadUpdate=1
r.Nanite.MaterialBuffers.Defrag.Force=2
r.DistanceFieldAO=0
r.Nanite.ComputeRasterization=0
r.CustomDepth.Order=0
;P7=抗锯齿优化
r.FXAA.Quality=5
r.MSAACount=0
r.Tonemapper.Quality=1
r.Tonemapper.Sharpen=0.5
r.Tonemapper.GrainQuantization=0
;P8=环境优化
foliage.MaxOcclusionQueriesPerComponent=16
foliage.MinOcclusionQueriesPerComponent=2
foliage.MinInstancesPerOcclusionQuery=1024
foliage.ForceLOD=2
foliage.DitheredLOD=2
foliage.DiscardDataOnLoad=True
grass.DisableDynamicShadows=1
grass.GrassMap.UseAsyncFetch=1
grass.CullDistanceScale=16000
grass.CullSubsections=1
grass.UseHaltonDistribution=1
r.Water.SingleLayer.DistanceFieldShadow=0
r.Water.SingleLayer.ShadersSupportDistanceFieldShadow=0
;P9=RHI优化
rhi.SyncInterval=0
rhi.UseSubmissionThread=0
r.Metal.IOSRHIThread=1
r.RHICmdAsyncRHIThreadDispatch=1
r.RHICmdFlushRenderThreadTasks=1
;P10=Vulkan优化
r.Vulkan.AllowAsyncCompute=1
r.Vulkan.AllowPresentOnComputeQueue=1
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
r.Vulkan.PipelineCacheLoad=1
r.Vulkan.CPURHIThreadFramePacer=1
r.Vulkan.CPURenderthreadFramePacer=1
r.Vulkan.ExtensionFramePacer=1
;P11=D3D优化
r.DX12NVAfterMathEnabled=1
d3d12.VRAMBufferPoolDefrag=1
d3d12.VRAMTexturePoolDefrag=1
;P12=GC优化
s.ForceGCAfterLevelStreamedOut=1
gc.AllowParallelGC=1
gc.IncrementalPurgeGarbage=1
gc.TimeBetweenPurgingMoreObjectsThanTheQuantum=0.004
gc.CreateGCClusters=1
gc.TimeBetweenPurgingPendingKillObjects=0.004
;P13=PSO优化
r.pso.CreateOnRHIThread=1
r.PSOPrecache.DitheredLODFadingOutMaskPass=1
r.PSOPrecache.GlobalComputeShaders=1
r.PSOPrecache.TranslucencyAllPass=1
;(这行就不用贴了
![[呵呵]](/static/emoticons/u5475u5475.png)
);P14α=系统优化完成,这里空一行
[/Script/Engine.RendererSettings]
;这是给旧设备使用的TAA设置,先进设备可以忽略下面这一段
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=1
r.TemporalAACurrentFrameWeight=0.35
r.PostProcessAAQuality=4
r.ScreenPercentage=50
r.Lumen.ScreenProbeGather.Allow=0
r.RayTracing=False
;忽略到这里就行了,下面这行有用
r.Color.Gamma=2.5
;(这行就不用贴了
![[呵呵]](/static/emoticons/u5475u5475.png)
)渲染器设置完成,下面是光标优化
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
;(这行就不用贴了
![[呵呵]](/static/emoticons/u5475u5475.png)
)光标优化完成,下面是控制台参数
[ConsoleVariables]
r.ParallelSceneRendering=1
——————————————
相对于第四版优化楼的最终版本,新增设置约50项。