可爱的金石 可爱的金石
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更新一下任务的代码 return targetDo([==[ -- '使用说明' -- '1. 可修改经验倍率 , 默认为2 ' -- '2. 可修改星星的等级, 默认为5 ,区间在 1 - 15' -- '3. 可修改妖王等级 , 默认为 80 ,区间在 80 - 140' -- '4. 可修改水族等级, 默认为 80, 区间在 80 - 140' -- '5. 需要在包裹的第1个位置, 购买一个绿色的旗子' -- '6. 默认修改了 怪物的抗性,更好打, 如果不希望修改,请在代码中查看, 使用双短杠(--) 注释或(删除指定行代码)部分代码' -- '7. 彩灯活动 默认标注了正确答案, 是否战斗' _G['控制台']['主角']['_防改数据包'] = nil -- ' 修改经验倍率 如不希望修改,请改成 1' _G['控制台']['服务配置']['expRatio'] = 2 -- '星星的等级, 想刷几星都行' local set_star_lv = 5 -- '妖王的等级, 最低80,最高 140, 自己修改' local set_yaowang_lv = 80 -- '水族的等级, 最低80,最高 140, 自己修改' local set_shuizu_lv = 80 local scene_event = _G['场景事件表'] local map_event = _G['通用数据']['地图事件表'] local rt = '开始 \n' local pos = { } local ID_MAP = {[1000]="C3B8C7B0E0F3C1F2", [1100]="D6C7C704C7B0C2C7", [1101]="C7B0C2C7C3C1CCECDFC8", [1102]="C7B0C2C7C3C1CCECC30B", [1103]="C7B0C2C7C3C1CCECD50A", [4004]="C2E5E009D0E1C6B9DFC8", [4005]="C2E5E009D0E1C6B9C30B", [4006]="C2E5E009D0E1C6B9D50A", [4007]="C2E5E009D0E1C6B9D8D1", [2100]="C0B1BDBFC0D4C3B8", [2000]="C0B1BDBFC0D4", [2401]="C100DEF0D80BDFC8", [2402]="C100DEF0D80BC30B", [2403]="C100DEF0D80BD50A", [2404]="C100DEF0D80BD8D1", [2405]="C100DEF0D80BDBF2", [2406]="C100DEF0D80BCE06", [9200]="C7B0C2E4D0E1C6B9DFC8", [9201]="C7B0C2E4D0E1C6B9C30B", [9202]="C7B0C2E4D0E1C6B9D50A", [9203]="C7B0C2E4D0E1C6B9D8D1", [5000]="CFF2DE01", [6000]="DBF2E3C5D6CA", [9000]="BDCECDC1C607", [9400]="BEBECBF0CFB8E3EB", [6100]="C5B8DAC4BDFC", [2200]="C8BCD607D8CF", [9701]="DAFFD7E6D6CA", [3000]="C100D9D3CBC0D1E7", [7000]="C100D9D3BEECCBC0", [7203]="C4CAC1F4C700D6CA", [8000]="C0B1D7E6C1F2", [8100]="C0B1D7E6C1F2DAEF", [9501]="CE07CCECDFC8", [9502]="CE07CCECC30B", [9503]="CE07CCECD50A", [9504]="CE07CCECD8D1", [9505]="CE07CCECDBF2", [9506]="CE07CCECCE06", [9507]="CE07CCECD3EC", [9402]="C4FCC0BFDFC8", [9403]="C4FCC0BFC30B", [9404]="C4FCC0BFD50A", [9405]="C4FCC0BFD8D1", [9406]="C4FCC0BFDBF2", [9407]="C4FCC0BFCE06", [9408]="C4FCC0BFD3EC", [9700]="D8D1D7B2E4BC", [9702]="BDE4C6D4D6CA", [8200]="D3E2DAE0D6CA", [9100]="D2BBC306C1F2", [9600]="D9F9C6B9", [9605]="E006CFFAC9ED", [8500]="D7B5DAE2CEF8", [9607]="00C1D9DFE1BD", [9608]="00C1D9DFE1BDC700", [7300]="CEF6D7EBC1F2" , [2300] = "C8D7C6B9",[9606] = "DE0BC0E5"} local function find_map_name (num) local map_name = '' for ind,tab in pairs(_G['地图数据库']) do if tab[1] == num then map_name = tab[2] break end end return map_name end
看到有人需要炼妖的代码,提供一个 return targetDo([==[ _G['控制台']['主角']['_防改数据包'] = nil -- num 为第几个宝宝,默认为1 ,自己修改 local num = 1 _G['控制台']['主角']['召唤兽'][num]['_防改数据包'] = nil _G['控制台']['主角']['召唤兽'][num]['炼妖'] = {} _G['控制台']['主角']['召唤兽'][num]['初值']['气血'] = 2000 _G['控制台']['主角']['召唤兽'][num]['初值']['速度'] = 300 _G['控制台']['主角']['召唤兽'][num]['初值']['攻击'] = 1200 _G['控制台']['主角']['召唤兽'][num]['初值']['法力'] = 2000 _G['控制台']['主角']['召唤兽'][num]['亲密度'] = 200000 _G['控制台']['主角']['召唤兽'][num]['五行']['水'] = 100 _G['控制台']['主角']['召唤兽'][num]['五行']['土'] = 100 _G['控制台']['主角']['召唤兽'][num]['五行']['木'] = 100 _G['控制台']['主角']['召唤兽'][num]['五行']['火'] = 100 _G['控制台']['主角']['召唤兽'][num]['五行']['金'] = 100 _G['控制台']['主角']['召唤兽'][num]['name'] = '男孩' table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "物理吸收率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "物理吸收率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "物理吸收率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "物理吸收率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "物理吸收率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视躲闪",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视躲闪",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视躲闪",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视躲闪",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视躲闪",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "忽视反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "混乱",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "混乱",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "混乱",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "混乱",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "混乱",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "封印",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "封印",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "封印",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "封印",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "封印",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "昏睡",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "昏睡",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "昏睡",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "昏睡",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "昏睡",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "毒",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "毒",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "毒",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "毒",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "毒",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "火",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "火",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "火",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "火",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "火",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "水",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "水",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "水",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "水",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "水",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "风",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "风",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "风",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "风",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "风",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "雷",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "雷",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "雷",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "雷",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "雷",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "震慑",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "震慑",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "震慑",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "震慑",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "震慑",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "抗反震率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "抗反震率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "抗反震率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "抗反震率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "抗反震率",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "盘法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "盘法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "盘法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "盘法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "盘法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "牛法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "牛法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "牛法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "牛法反击",14.9 }) table.insert(_G['控制台']['主角']['召唤兽'][num]['炼妖'],{ "牛法反击",14.9 }) return "修改完成" ]==])
等级低时 法不够用? 3法也能干7个目标.上代码 return targetDo([==[ local magic = _G['法术数据'] local rt = 'ok' for ind,tab in pairs(magic) do if tab['数据'] then -- 离魂咒 [9866, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'684645434339426A','68433D3D3D39466A') -- 百日眠 [11864, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E45434139446A','68433D3D3D39466A') -- 谗言相加 [9866, 4] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'684645434339416A','68433D3D3D39466A') -- 失心狂乱 [7047, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'68443D414439426A','68433D3D3D39466A') -- 天罗地网 [9866, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'684645434339426A','68433D3D3D39466A') -- 四面楚歌 [11864, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E45434139446A','68433D3D3D39466A') -- 断肠烈散 [9866, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'684645434339426A','68433D3D3D39466A') -- 万毒攻心 [11864, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E45434139446A','68433D3D3D39466A') -- 三味真火 [16610, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E43433E3D39426A','68433D3D3D39466A') -- 九阴纯火 [5621, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6842433F3E39426A','68433D3D3D39466A') -- 雷神怒击 [16610, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E43433E3D39426A','68433D3D3D39466A') -- 天诛地灭 [5621, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6842433F3E39426A','68433D3D3D39466A') -- 太乙生风 [16610, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E43433E3D39426A','68433D3D3D39466A') -- 袖里乾坤 [5621, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6842433F3E39426A','68433D3D3D39466A') -- 龙啸九天 [16610, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E43433E3D39426A','68433D3D3D39466A') -- 九龙冰封 [5621, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6842433F3E39426A','68433D3D3D39466A') -- 楚楚可怜 [8324, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6845403F4139426A','68433D3D3D39466A') -- 含情脉脉 [11826, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E453F4339446A','68433D3D3D39466A') -- 魔神飞舞 [8324, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6845403F4139426A','68433D3D3D39466A') -- 乾坤借速 [11826, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E453F4339446A','68433D3D3D39466A') -- 狮王之怒 [8324, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'6845403F4139426A','68433D3D3D39466A') -- 魔神附身 [11826, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E453F4339446A','68433D3D3D39466A') -- 魔音摄心 [7866, 5] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'684445434339426A','68433D3D3D39466A') -- 阎罗追命 [11864, 7] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E3E45434139446A','68433D3D3D39466A') -- 红衰翠减 [1, 2] 改为 [6000, 9] tab['数据']= string.gsub(tab['数据'],'683E393F6A','68433D3D3D39466A') end end return rt ]==])
发一个找地煞星和妖王的代码, 注意: 要求第1个格子放一个绿色的高级飞行旗,找到的妖王,地煞星位置会放到旗子的坐标里,显示的可能不一样,但是能飞. return targetDo([==[ _G['控制台']['主角']['_防改数据包'] = nil _G['控制台']['主角']['气运值'] = 100 local ward_id = { FCAFDD4BB2F47='金钱',FCBBADEF62F47 = '经验',FC2CDCBECBEEDC7D22F47 = '物品ID',FDBFCD3C42F47 = '间隔'} local num = {['3D'] = '0', ['3E'] = '1', ['3F'] = '2', ['40'] = '3', ['41'] = '4', ['42'] = '5', ['43'] = '6', ['44'] = '7', ['45'] = '8', ['46'] = '9', ['3B'] = '.', ['39'] = '-'} local map_id = { ['9605'] = '御马监', ['1000'] = '东海渔村', ['1001'] = '渔村樵夫家', ['1002'] = '渔村药店', ['1003'] = '渔村武器店', ['1004'] = '渔村渔夫家', ['1100'] = '珊瑚海岛', ['1101'] = '海岛洞窟一', ['1102'] = '海岛洞窟二', ['1103'] = '海岛洞窟三', ['2000'] = '长安城', ['2001'] = '长安当铺', ['2002'] = '广源钱庄', ['2003'] = '南北杂货店', ['2004'] = '牛记布店', ['2005'] = '长安城隍庙', ['2006'] = '衙门', ['2007'] = '衙门地牢', ['2008'] = '国子监考场', ['2009'] = '国子监书库', ['2010'] = '程府内室', ['2011'] = '程府客房', ['2012'] = '程府书房', ['2013'] = '秦府客房', ['2014'] = '秦府厢房', ['2015'] = '秦琼府', ['2016'] = '丞相府', ['2017'] = '殷府厢房', ['2018'] = '长安饰品店', ['2019'] = '赌坊(长安)', ['2020'] = '武馆(帮战报名处)', ['2021'] = '书店', ['2022'] = '福寿店', ['2023'] = '回春堂', ['2024'] = '武器店', ['2025'] = '冯记铁铺', ['2026'] = '长安乐坊', ['2027'] = '长安酒店', ['2028'] = '留香阁', ['2029'] = '怜香轩', ['2030'] = '惜玉轩', ['2031'] = '长风镖局', ['2032'] = '民居(17:162)', ['2033'] = '民居(14:184)', ['2034'] = '民居茅房(大唐小小兵的茅房)', ['2100'] = '长安城东', ['2200'] = '化生寺', ['2201'] = '方丈室', ['2401'] = '大雁塔一', ['2402'] = '大雁塔二', ['2403'] = '大雁塔三', ['2404'] = '大雁塔四', ['2405'] = '大雁塔五', ['2406'] = '大雁塔六', ['2700'] = '豪华套房', ['2800'] = '高级帮派', ['2801'] = '帮派金库', ['2802'] = '帮派聚义厅', ['2803'] = '帮派仓库', ['2804'] = '帮派磨坊', ['2805'] = '帮派神殿', ['2806'] = '帮派厢房', ['3000'] = '大唐境内', ['3001'] = '食婴鬼洞', ['3601'] = '傲来国比武场', ['3602'] = '天宫宝库1 ', ['3603'] = '天宫宝库2', ['3604'] = '天宫宝库3 ', ['3605'] = '天宫宝库4', ['4000'] = '地府', ['4001'] = '轮回司', ['4002'] = '阎王殿', ['4003'] = '阎王书房', ['4004'] = '地狱迷宫1', ['4005'] = '地狱迷宫2', ['4006'] = '地狱迷宫3', ['4007'] = '地狱迷宫4', ['5000'] = '洛阳', ['5001'] = '服饰店', ['5002'] = '杂货铺', ['5003'] = '乐坊', ['5004'] = '铁匠屋', ['5005'] = '云来酒店', ['5006'] = '药店', ['5007'] = '铁匠店', ['5008'] = '洛阳府衙门', ['5009'] = '洛阳府客厅', ['5010'] = '洛阳府地牢坐标20:15可以体验', ['5011'] = '洛阳镖局', ['5012'] = '洛阳客栈', ['5013'] = '洛阳青楼', ['5014'] = '暖玉轩', ['5015'] = '温香轩', ['5016'] = '武器店', ['5017'] = '武器铺', ['5018'] = '仁和药铺', ['5019'] = '牛记布庄', ['5020'] = '洛阳赌坊', ['6000'] = '五指山', ['6100'] = '斧头帮', ['7000'] = '大唐边境', ['7001'] = '盘丝洞', ['7002'] = '魔王寨', ['7003'] = '野外山洞摄魂鬼', ['7004'] = '高老庄厅', ['7005'] = '高小姐房', ['7006'] = '河边船夫家', ['7007'] = '边境民居(武者)', ['7100'] = '五庄观', ['7200'] = '方寸山', ['7201'] = '方寸山禅房', ['7203'] = '方寸后山', ['7204'] = '斜月三星洞', ['7205'] = '方寸大殿', ['7300'] = '灵兽村', ['8000'] = '长寿村', ['8001'] = '长寿茶楼', ['8002'] = '长寿当铺', ['8003'] = '长寿打铁铺', ['8004'] = '长寿服饰店', ['8005'] = '长寿仙露酒店', ['8006'] = '长寿丹房', ['8007'] = '长寿民居', ['8008'] = '长寿钱庄', ['8009'] = '长寿村村长家', ['8010'] = '长寿神庙', ['8011'] = '长寿饰品店', ['8012'] = '长寿武馆', ['8013'] = '长寿武器店', ['8014'] = '长寿杂货店', ['8100'] = '长寿村外', ['8200'] = '普陀山', ['8201'] = '潮音洞', ['9000'] = '傲来国', ['9001'] = '傲来皇宫', ['2'] = '摄魂鬼', ['9002'] = '傲来圣殿', ['9003'] = '傲来钱庄', ['9004'] = '傲来民居', ['9005'] = '傲来民居', ['9006'] = '傲来酒店', ['9007'] = '傲来杂货店', ['9008'] = '傲来服饰店', ['9009'] = '傲来武器店', ['9010'] = '傲来当铺', ['9011'] = '水帘洞', ['9012'] = '同义堂', ['9100'] = '女儿村', ['9101'] = '孙婆婆家', ['9200'] = '海底迷宫一', ['9201'] = '海底迷宫二', ['9202'] = '海底迷宫三', ['9203'] = '海底迷宫四', ['9300'] = '龙宫', ['9301'] = '水晶宫', ['9400'] = '北俱芦洲', ['9401'] = '冰窟', ['9402'] = '凤巢一', ['9403'] = '凤巢二', ['9404'] = '凤巢三', ['9405'] = '凤巢四', ['9406'] = '凤巢五', ['9407'] = '凤巢六', ['9408'] = '凤巢七', ['9501'] = '龙窟一', ['9502'] = '龙窟二', ['9503'] = '龙窟三', ['9504'] = '龙窟四', ['9505'] = '龙窟5', ['9506'] = '龙窟6', ['9507'] = '龙窟7', ['9600'] = '天宫', ['9601'] = '老君丹房', ['9602'] = '凌霄宝殿', ['9603'] = '天牢坐标100:35可以体验', ['9604'] = '广寒宫', ['9605'] = '御马监', ['9606'] = '瑶池', ['9607'] = '蟠桃园', ['9608'] = '蟠桃园后', ['9700'] = '四圣庄', ['9701'] = '万寿山', ['9702'] = '白骨山'} local item_id = {['1915']= '紫金七星冠',['1815']= '仙器帽子',['1985'] = '怀梦香囊', ['1913'] = '神兵幡',['1905'] = '神兵金箍棒',['1908'] = '神兵斧', ['2061'] = '清风白雪',['2062']= '餐风饮露',['1814'] = '仙器丝带',['3005'] = '元气丹', ['3002'] = '神兽丹',['1910'] = '搜魂钩',['1802'] = '仙器刀',['1809'] = '仙器扇', ['1812'] = '仙器拳套',['1807'] = '仙器枪', ['4002']= '黄宝石',['1907']= '震天戟',['4029'] = '灵犀角',['4003'] = '蓝宝石', ['4011'] = '神秘石',['4008'] = '智慧石',['4004'] = '绿宝石',['5023']= '变身卡', ['4007'] = '月亮石',['4006'] = '太阳石',['4023'] = '沧海珠',['4001'] = '红宝石', ['4010'] = '光芒石', ['4025'] = '盘古石',['4026'] = '武帝袍',['4028'] = '五溪散',['4024'] = '蓝田玉', ['4027']= '云罗帐',['4030'] = '雪蟾蜍', ['4021'] = '烈焰砂',['3011'] = '亲密丹',['5034'] = '绿色飞行棋', ['4022']= '九彩',['2064']= '红雪散',['5007']= '人生果' ,['3001'] = '灵兽丹',['2057'] = '比红 ', ['2060'] = '比蓝 ', ['2066'] = '4万双加', ['2065'] = '4万5双加', ['3003'] = '内丹', ['3004'] = '龙骨 ', ['3006'] = '变色丹 ', ['3007'] = '金柳露 ', ['3008'] = '超级金柳露 ', ['3009'] = '清除召唤属性 ', ['3010'] = '超级变色丹 ', ['3012'] = '九转', ['3013'] = '坐骑初值 ', ['3015'] = '宠物技能 ', ['3016'] = '技能经验 ', ['3017'] = '坐骑经验 ', ['3018'] = '召唤兽重置属性', ['3019'] = '乾坤丹', ['5001'] = '摄妖香', ['5002'] = '百里香', ['5003'] = '宠物口粮', ['5004'] = '高级宠物口粮', ['5005'] = '蟠桃', ['5008'] = '蟠桃王', ['5010'] = '九彩', ['5011'] = '血玲珑', ['5012'] = '灵气珠', ['5013'] = '龙凤石', ['5014'] = '金铭珠', ['5015'] = '神木珠', ['5016'] = '海澜珠', ['5017'] = '烈焰珠', ['5018'] = '混沌珠', ['5022'] = '星梦石', ['5024'] = '天书1', ['5025'] = '天书2', ['5026'] = '天书3', ['5027'] = '天书4', ['5028'] = '天书5', ['5029'] = '天书6', ['5030'] = '天书7', ['5031'] = '天书8', ['5032'] = '天书9', ['5033'] = '天书10', ['5038'] = '神兽碎片 ', ['5039'] = '炼器精华 ', ['5040'] = '神兵石', ['5041'] = '赈灾之银 ', ['5042'] = '增加发力和改变对手五行', ['5044'] = '还魂丹(还我漂漂丹)', ['5045'] = '见闻录', ['5047'] = '悔梦石', ['5048'] = '神兵精华 ', ['5051'] = '帮派物资箱 ', ['5052'] = '宝库通行证', ['5053'] = '佩饰精华', ['5100'] = '乌金', ['5101'] = '金刚石', ['5102'] = '寒铁', ['5103'] = '矿', ['5104'] = '龙鳞', ['5105'] = '千年寒铁', ['5106'] = '天外飞石', ['5107'] = '盘古精铁', ['5108'] = '补天神石', ['5109'] = '六魂之玉', ['1001'] = '10级剑', ['1020'] = '10级项链', ['1501'] = '15级剑', ['1520'] = '15级项链', ['1801'] = '仙器剑', ['1820'] = '仙器项链', ['1901'] = '神兵剑', ['1919'] = '步定乾坤鞋', ['1920'] = '藕丝步云鞋', ['1921'] = '混元盘金锁 项链'} local scene_event_tab = _G['场景事件表'] local map_event_tab = _G['通用数据']['地图事件表'] _G['控制台']['主角']['包裹'][1]['效果'] = '1B842882FDBC8E3D02F47686846433D42392FE006CFFAC9ED2F393E42453946446A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A396846433D42392FE006CFFAC9ED2F393E443943416A6A392FC1DBD70A2F47463D392FC6B3DDB42F472FC4D6DDDDD3F92F392FC9E8C5FE2F473E3D3D3D3D3D8A1B8428722L1R' local bg_tx = _G['控制台']['主角']['包裹'][1]['效果'] local rt = '' --_G['三界妖王生成']() --_G['三界妖王生成']() --_G['地煞星生成']() local pos = {} for mid,mtab in pairs(scene_event_tab) do for nind,ttab in pairs(mtab) do if ttab['名称'] then if ttab['名称'] == '三界妖王' then mid = tostring(mid) if map_id[mid] then rt = rt.. ' \t'..map_id[mid]..'\t' else rt = rt .. ' \t'.. mid ..'\t' end x,y = ttab['坐标'][1], ttab['坐标'][2] rt = rt ..ttab['名称'] ..'\t' ..x .. '\t' ..y ..'\n' table.insert(pos,{mid,x,y} ) end end if ttab['任务标记'] == '地煞星' then mid = tostring(mid) if map_id[mid] then rt = rt.. ' \t' .. map_id[mid]..'\t' else rt = rt.. ' \t'..mid..'\t' end x,y = ttab['坐标'][1], ttab['坐标'][2] rt = rt .. ' \t' ..ttab['名称'] ..'\t' ..x .. '\t' ..y ..'\n' table.insert(pos,{mid,x,y} ) end end end local new_bg1_tx = '1B842882FDBC8E3D02F4768' rt = rt .. ' pos中有 ' .. #pos .. ' 条信息 ..\n' for i=1,9 do if pos[i] then local m,x,y = unpack(pos[i]) m = string.gsub(m,'%x',function(s) return string.upper(string.format('%x',s + 61)) end) x = string.gsub(x,'%x',function(s) return string.upper(string.format('%x',s + 61)) end) y = string.gsub(y,'%x',function(s) return string.upper(string.format('%x',s + 61)) end) if i == 9 then new_bg1_tx = new_bg1_tx .. '68'..m ..'392FE006CFFAC9ED2F39' ..x ..'39' ..y ..'6A6A39' else new_bg1_tx = new_bg1_tx ..'68'..m ..'392FE006CFFAC9ED2F39' ..x ..'39' ..y ..'6A39' end rt = rt..' 修改第' .. i ..'个格子' .. '\n' else --rt = rt..' pos 中没有值,添加默认值'.. '\n' if i == 9 then new_bg1_tx = new_bg1_tx .. '6846433D42392FE006CFFAC9ED2F393E443943416A6A39' else new_bg1_tx = new_bg1_tx .. '6846433D42392FE006CFFAC9ED2F393E443943416A39' end end end new_bg1_tx = new_bg1_tx.. '2FC1DBD70A2F47463D392FC6B3DDB42F472FC4D6DDDDD3F92F392FC9E8C5FE2F473E3D3D3D3D3D8A1B8428722L1R' _G['控制台']['主角']['包裹'][1]['效果'] = new_bg1_tx --rt = rt .. '修改后的包裹信息:\n' .. new_bg1_tx ..'\n' return rt ]==])
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