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upcoming fractal changes 由于被太多玩家投诉,John总说又要改一下fotm了 A message from John Corpening and John Smith: Hello All, Since the launch of Heart of Thorns the Team has been monitoring feedback regarding the changes to Fractals. We’ve noticed several issues with fractal balance and rewards that are especially prominent above Fractal Level 50, and the team is working on some adjustments that we are planning to ship in December. We wanted to give you an overview of what’s coming. Balance After reviewing stat scaling we have decided to make an adjustment to how toughness scales. From fractal scale 1 to 50 the toughness stat of creatures will scale up with the fractal scale. Beyond fractal scale 50 the toughness stat of creatures will no longer increase with the scale of the fractal. This is to make damage builds more viable in higher level fractals. Ascended Drop Rates We’ve noticed some changes to ascended drop rates that are below what we were expecting. In this iteration of Fractal changes we will be increasing the drop rate of ascended gear from your Fractal dailies with an emphasis on high level Fractals rewarding more ascended armor. Mastery Experience We plan for Fractals to be an effective place to earn mastery experience. Our first step towards that goal is adding additional experience sources to boss chests at the end of each Fractal. This experience counts towards earning your Masteries for Central Tyria, and increases both for more difficult Fractals as well as with increased Fractal Scale. Gold In this iteration, there will be several changes to how fractals give out liquid rewards (gold and items designed to convert directly into gold). The negative aspect of this change is a required decrease to the amount of keys you receive from converting a stabilizing matrix from two to one. However the upside is threefold: First, the quantity of free Fractal Encryption Keys you receive for completing all dailies will increase. Second, the amount of liquid rewards Fractal Encryptions contain will be greatly increased. Last, the variation of liquid rewards will be reduced. We noticed that the general perception of how much the Encryptions were rewarding players and the aggregate numbers didn’t agree, they weren’t even close. We believe that the variation was set to rely too greatly on the high valued rewards. This change will make liquid rewards from fractal farming and dailies much more predictable. We look forward to getting these changes to you and would like to thank you for all of your constructive feedback on Fractals. We are committed to supporting fractals for the long term and we’ll be continuously monitoring them for future improvements. Thank you, John 搬运自官方论坛
关于战士这些年来的削弱 Here are the largest DPS-related nerfs warrior received in the past ~year: -Ferocity (applicable to all classes), which was ~10% of a DPS loss for the warrior in a level 80 area. -Torment duration for impale and the time before you’re able to use Rip were both nerfed. -Strength Runes nerf (7% > 5%) – applicable to both warriors and elementalists, which was a solid 2% DPS loss when this was a very nice alternative to somewhat counter the harsh DPS loss from the ferocity patch. Scholar remained best in groups, but Strength was best for low-manning/solo situations and a very strong runeset for pug groups. -Hundred Blades + Whirlwind 5% damage reduction -Adrenaline massively nerfed so that it can’t be maintained at all between fights, resulting in often times a 15% damage loss when using the Berserker’s Power trait depending on the circumstance (an essential one for damage-based builds in PvE, not so much in PvP) -Burst skills are still bugged with the Berserker’s Power trait because the adrenaline depletes on skill activation rather than after it’s finished executing, so it will never maintain the 15% damage increase before the skill connects. -Longbow’s arcing arrow got a damage reduction by 15%. -Bloodlust, along with all other stacking sigils, were nerfed repeatedly so that you can’t maintain stacks when swapping weapons anymore (affected all classes, not just warrior) resulting in most cases a loss of 250 power. Bloodlust stacks were lost on down/disconnect/death, but it was very common for people to build up stacks and swap to another weapon with a different sigil. It made the sigils more useful than they currently are and weren’t a problem at all the way they were. The change made them only extremely frustrating to use overall. -Might was nerfed from 35-30 power resulting in a loss of 125 power (affects all classes). Because might-generating is a huge portion of the warrior’s DPS and part of what their selling point is, this nerf affected warriors along with elementalists and engineers by far the most. 转自官方论坛 战士削成狗 瞬间不想玩了
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