cvkyso
cvkyso
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高玩rank视频第三弹 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.56.com%2Fu86%2Fv_MTE1Mjc3Nzg3.html&urlrefer=c98148c6c9f04e3139deedfb886788d7这次带来的是一个含金量稍微高些的视频,主视角是视频录制时点时rank排名第6的玩家Rozen。40分钟的血战对双方都是毅力的考验。最终Rozen成功利用了出生点的优势取得了胜利。 视频为56视频,实在是没办法,优酷传了两天审核还未完毕,土豆直接封杀,爱拍等限制太多。56上可能比较模糊但对于熟悉的玩家基本能看懂。注意音量关小些。 @captainheyro @瞌睡ILzzZ @中尉指挥官
红龙今天打折 要入的赶紧吧,-33%。喜欢俄区也行
不知不觉间扮演的角色好像换了 东欧无高端装甲,红龙的t90s性价比并不好,苏联用的人少且wrd的复杂地形下炮射的优势没以前大了,反而是精度的重要性被提高。倒是北约各种高大上装甲,米妖西德英国的各阶段高富帅,法爹开挂坦,就连蓝龙可以上2组90。 以前都说毛子推土机,我怎么觉得现在该是北约用强大的地面装甲去推了?之前总是按以前观念重视步兵来组牌,发现怎么打都不好打。倒不如将打法改重视装甲来的实在。 当然现在的sead确实太夸张。
记得WAB出来那阵子国人还有群战娱乐的 现在似乎都在埋头虐鬼佬?
v295更新 New version (v295)Community Announcements - [EUG] MadMat#Discussions_QuoteBlock_Author-Silenced weapons fixed, they used to increase stealth instead of keepting it static #Discussions_QuoteBlock_Author- Fixing some texts in Polish language #Discussions_QuoteBlock_Author-FOB incoming accuracy multiplier (size) reduced from 1 to 0.3 #Discussions_QuoteBlock_Author-Soviet Ka-52 size increased from Small to medium -Soviet Ka-52 armor extended to the rear to reflect the lack of tail rotor weakness #Discussions_QuoteBlock_Author-Some discrepancies among infantry rifles fixed, reserve units firepower reduced -E-German FJB Strela 2 accuracy increased from 30% to 35% and rate of fire increased #Discussions_QuoteBlock_Author-S-Korean M48A3K price increased from 20$ to 25$ #Discussions_QuoteBlock_Author-British & American AVRE and M728CEV gun fixed, they used to hit all the time. -Canadian Chimera price increased from 110$ to 120$ #Discussions_QuoteBlock_Author-REFOR Strela 1 HE increased from 3 to 4 -British Rapier guidance system fixed, they are not F&F anymore -American M270 ATACMS is now reserved to US national deck, service date moved to 1986 #Discussions_QuoteBlock_Author-Soviet Ka-50 size increased from Small to medium -Soviet Ka-50 armor extended to the rear to reflect the lack of tail rotor weakness -American Super Cobra sidewinders supply cost fixed to match SAM supply cost instead of planes supply cost -British Lynx AH7 TOW 2 rate of fire fixed, it used to reload after each missile #Discussions_QuoteBlock_Author-Bomber pattern reworked to focus the landing of multiple bombs (F111 still drop in line) -LT-2 and M117 laser guided bombs accuracy, supression and damage values proportionally aligned on the GBU-10 model -Swedish SK-60B with RB05 missile fixed, it used to lose control immediatly after being fired. -ANZAC A-4K Kahu base availability reduced from 3 to 2 -American Wild Weasel gun removed, number of AIM-9 carried increased from 2 to 4
v288更新 引用自 "BUG FIX":- Fixing the barge bug for the WZ-551/Li Jian '90. - Some decks were being broken in Ranked games only. - The bonus flags in Ranked lobby only were not updated correctly. - Fixing the Surrender button in bullet-time speed: it was taking 5min to actually leave the game - Fixing Infantry shoot FX that were sometimes displaying LAW shooting animations even though they were not shooting with the LAW - Fixing the debriefing panel in campaign, in case of a RETREAT: now it correctly displays RETREAT informations instead of displaying "DEFEAT" - Fixing the battlegroup panel info in campaign: sometimes the 3D model of a unit could not bedisplayed - Fixing a rare crash involving a combination of cross selection and productions during the deployment phase. - Fixing some more rare crashes. 引用自 "GENERIC":-Heliborne Command squads restricted to “standard helicopters” (no more “special purpose” ones)Airborne decks, and Marines ones for country with access to such decks. This actually fixes the fact that Japan, Norway & Canada could call in heliborne command squads in most decks. 引用自 "LOG":-Soviet Komandnoe Otdelenie now has access to Ka-29TB in Marine decks. -E-German Führungstrupp’s rifles fixed from Shock to Regular, as other command squads and according to their training. -American TACOM now has access to Twin Hueys in Marines decks. -French Groupe de Cmdt now has access to Panther in Marines decks. -Japanese Honbu-Han is now available in Mechanized decks, as the other command squads. -British HQ Section is now available in Mechanized decks, as the other command squads. 引用自 "RECO":-all REDFOR “vanilla” T-55 re-roled as recon tank. Stats are set as Good optics, 30$, availability 12/2, service date 1980 (T-55 were transferred lately to heavy recon companies) and AP set accordingly as 11. Available in Mechanized, Armored & Support decks + Marines for the country with dedicated Marines deck. -N-Korean Type 63’s gun & engine’s stats set as identical to the Chinese ZTS-63-I Light Tank. -Japanese OH-1 Ninja’s Type 91 missile now have the range buff from last patch. 引用自 "INF":-N-Korean Yuckjeondae number of cards available increased back to 3, as being the backbone of their dedicated deck. -Soviet Igla-1M changed into Igla-N, a prototype variant. -Soviet Igla-N’s stats set with the “vanilla” Igla’s range & ACC, but HE increased from 4 to 6. -W-German Fallschirmjäger number of cards available increased back to 3, as being the backbone of their dedicated deck. -British Fusiliers now has access to Saxon. -British Gurkhas & Gurkhas ‘90 now has access to Saxon. -British Gurkhas & Gurkhas ’90 now available in Marines deck. -British Blowpipe now has access to Saxon. -British MILAN 1 now has access to Saxon. -British Royal Marines now has access to Saxon. -British Royal Marines ’90 number of cards available decreased from 3 to 2. -French Sapeurs now has access to Panther in a Marines deck. -French MILAN (all variants) now has access to Panther in a Marines deck. -French MISTRAL now has access to Panther in a Marines deck. -French RIMa now has access to Panther in a Marines deck. 引用自 "TANK":-CSSR T-55AM2B’s Bastion loadout decreased from 5 to 4, as the other REDFOR T-55AM2B. -Soviet T-55A’s main gun set as identical to the other REDFOR T-55A/L. 引用自 "SUPP":-Chinese BM-24’s stats (armor, autonomy, speed, ...) set as identical to the other REDFOR BM-24[size=85](but size obviously, will be fixed later)[/size]. -Chinese HQ-61 road speed fixed at 150km/h, as other wheeled vehicles. -W-German LARS & LARS 2 road speed fixed at 150km/h, as other wheeled vehicles. -British & ANZAC Rapier RoF fixed as other infrared missile. 引用自 "VEHICLE":-American (“vanilla” only) V-150 re-roled as APC, available to Delta, SEALs & Rangers. -American Humvee base availability increased from 20 to 24. 引用自 "HELO":-French Puma is no longer available in a Marine deck. -French Panther number of cards available increased from 2 to 3, as the other dedicated naval infantry choppers.
【视频】发一个高玩视频 当抛砖引玉了,不然你们都不发。 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNzA4NDg2MDk2.html&urlrefer=fb49467947e1a2847a04838f84349975 确实红龙solo是相当强悍的,尤其是改版前一堆逆天性价比的东西。 视频有点模糊,将就看看吧。
发点无聊的未整理内容 具体放楼下说,净是点无聊的东西。
【惊悚】挂还真的很多,前一次还以为是黑,这次终于能信了 录像看了两遍确定了,我方全部队友除了一个投降并立刻退了以外,全都在拼命打,确实没有互通的可能。 虽然平时练的就是1vsN的本事,但要真的天天像这样1vs3+被挂凯撒秒CV的话,再强的心脏也够呛啊。说实话,我真是不理解为什么现在的某些人就是懒得去练水平,以为用挂就能横行天下。鼠标再不灵拉不动单位,破烂防空再怎么打不中神ecm法国机,让你偷了5个CV分数竟然还是亏的,把挂丢了老老实实去练基本功有那么难么。 还是老规矩上传录像。说来路人局就是逗事多,开局竟然没人去守右边,最后只好仓促去填了那3个人的宽度。所幸对线的几个水平都不怎地,可惜鼠标不争气,看到对方的炮弹飞来拉部队都无反应,倒是各种连我都没想到的FJB自动翻山,su27自动上前去送,难道说卡顿单位会随机行动了? 不过还算是有点收获,原来heat打护甲直接用减法,不用除以2,真坑……
【分享】华约两套均衡牌组 说明如下: 1)第一套是摧毁模式,第二套是征服模式,对应版本v231时点。两套牌组没有太大区别,只是针对实战稍微做了些必要改动。 2)总体上基本对于各种打法没有太大缺陷,都可应对。可自由高低配部队,涵盖了几乎所有类型的单位可供新手参考。 3)相对适合人少需要顾全局的情况,多人局开黑局建议改用专精跟队友配合或许更好些,毕竟该牌组只是从全能性为出发点。 4)海军部分建议自行调整,基本就海军是随便配的,其他部分都有存在价值。不过对于大多数不爱出海军的北约玩家心理来说,这个海军算是导弹射程和防空的一个比较好的折中方案而已。 华约摧毁牌组: jvAZzs6DQ0VTPYYktSsLCDCjnYUgYgVQBoE0ziSdJSkwKgmAiJKUhFggyKlF0U7afMw2JFEvpxQ5Kcct6G8J/kOxNRdolaA=华约征服牌组: jvAdzs6DQ0VTPYYo52FLAv0S1CcsIMKSdJSkwKgmAiJKUguinbT5mGxIol9OKHJTjlvQ3hDsu0StIDIFUAaBNM4iwQZFSif4
【惊悚】原来已经有开图挂了啊 野人10vs10局偶遇开图挂,吓尿了。哥们你开图炸CV一次就算了,还炸第二次就说不过去了啊。有了开图挂杀伤比居然还是负的,哎,不懂说什么好了。 话说如何举报?有没人肯不吝赐教下。 当然够蛋疼的话可以看下录像,用左路的华约视野看看“高手”教你如何盲炸CV。
【收集】大家把听到的奇葩配音都发出来吧~ 红龙谁配的音,各国都挺逗的。虽然入正了但是掉包率简直让人抓狂,只好找点东西来调侃一下。 我先来一句,日本的: 本社禁烟なのでご理解ください。 本公司禁止吸烟敬请谅解。(步战车移动指令时)
【半个水贴】晒晒你的单位使用频率吧 好吧,我先来,一向不怎么走极端路线,结果成了这样:看看别人是不是也是步兵+坦克必过50%,还是我坦克打多了……
壮哉我10元瑞典炮灰
【分享】终于配出来了,步兵流的极致牌组 北约组,海军陆战队,75年限制。 牌组战术的实施需要一定操作保证,适合中手以上。 无死穴。不惧任何XX海打法(包括对方使用烟雾弹等强行突进战法)。不惧高富帅,不惧spetsnaz。 步兵、装甲、飞机、直升机多为高经验兵种。打起来效果立见。森林城市我的家,平原我们拼导弹。 所有单位亲测调到最适,现与同好分享,认为哪里无解,或者为什么上某单位某单位怎么用都欢迎提问。
公开对AI录像实为败笔啊 个人觉得,WAB里制作组让玩家可以看到和ai对战的录像实在是一大败笔。难得AI似乎比前作厉害了点,稍微看看录像研究下就发现还是死穴一堆,反倒还比前作简单。 现在标准流程开局都是前10分钟丢诱饵,引ai飞机来然后干掉。确认ai没飞机后开始盲炸,十分经验二靠打飞机二靠反击,剩下六全是靠盲炸,直接往aiCV钻的草丛甩集束下去。清理后一架最好ECM的开路引出防空火力,后面跟上t着炸。剩下就是血虐了。 唉,打电脑就是一个蜕变成比作弊AI还无耻的过程啊。
人家说F117是狙击手,我怎么觉得203mm更像 晚上试耍了下机械化牌组下的5星203mm榴弹炮。简直太残暴了。有视野的情况下各种无节操坨坨秒。这命中率和击杀实在是太恐怖了,完全对的起每分钟1发啊。 就是一发要吃320补给就是了,比较伤,按照补给车的价格,等于每发打6.4元的金币弹! 不过有视野的情况下,随便偷掉两个防空车就回本了。 以后用垃圾海的时候,可以趁乱用203秒关键单位了,这准头,这光圈,看得心里都美滋滋的。
再发一个,丹麦vs2VH,比上场瑞典打得好多了点 用丹麦打的一场,打的比上次好不少。地图Gol比地狱公路大,花了30来分钟就打完了。果然开局步兵拉开阵势还是挺重要的。对手85苏波。 PS上次瑞典是全年代牌组,瑞典组80牌组纯找死。 娱乐娱乐。
想要申精吗?那就翻译这个吧。 We apologize for the so-called “ninja changes”, but it is the unfortunate side-effect of “speed patching”. When a serious bug, like the recent one allowing 140 activation points decks, is identified, it is patched as soon as possible. It can then occur that tuning changes made in the meantime are taken for the ride alongside the fix. We’re trying to limit that as much as possible, but it is something than can, and surely will again, happen … Recently, some balance changes have been partially released that way, making them a bit hard to track/understand. Now, here are some explanations about what we are doing. Some of this has been partially released yet, and what’s missing will be soon. More specifically, let’s talk about infantry, stabs and AAA/SAM changes STABILIZER: That’s the easier part: there has been no changes! Only the display (Bad, Good, …) in the armory has changed, to be more accurate … but the stats themselves are just the same as they were. You can make the test. Only one unit actually was “nerfed”, it is the Leopard 2A4, but that was scrupulously reported. It was very slightly downgraded on the move so that it remains more accurate when stationary, for we consider no tank of our timeframe were that stabilized to have equal accuracy in both situation. Accuracy displayed in the stats is for stationary fire. Stabilizers gives an idea of the unit’s accuracy on the move, compared with its base accuracy: - None means the vehicle has 5% chance to hit on the move, whatever its base accuracy. - Bad means the vehicle has an accuracy on the move halved from its base accuracy. - Normal means the vehicle has an accuracy on the move comprised between 50% & 25% of its base accuracy. - Good means the vehicle has an accuracy on the move comprised between 25% & 15% of its base accuracy. - Exceptional means the vehicle has an accuracy on the move less than 15% inferior to its base accuracy. AAA/SAM: There has been a massive rebalancing of AA/SAM weapon system, to make a greater difference between radar guided & other type of anti-aircraft weaponry. Those changes affect both NATO & Pact weapon systems the same way. - All radar guided vehicles have an increased detection range against planes. - All radar-guided SAM & AAA retain their range against planes, but suffer a range nerf against helicopters (harder to catch over the landscape). - All thermal and other SAM & AAA retain their range against helicopters, but suffer a range nerf against planes. INFANTRY: There are more changes behind the infantry rebalancing than just accuracy. Infantry weapons have 4 accuracy stats: ACC when stationary at long range, ACC when moving at long range, ACC when stationary at close-quarter range (meaning, within a city block), ACC when moving at CQC range. The value given in the armory is the first one of those. If you make test, you’ll see that: - Semi-auto rifles, like the ones used by two-thirds of NATO (G3, FAL and their many variants) are very accurate when stationary, but quite not on the move. They are also not the best rifles to have in CQC. - More standard assault rifles (M16, AK, SG-542 …) have average accuracies both on the move and stationary, and quite reliable in CQC. Never the best, but never the worst. 7,62mm ones being a bit less accurate than 5,56mm equivalent, but with a better suppressive power. - Carbine-like (CAR-15, AK-74SU, …) & SMG (MAT 49, Hovea, Sterling, …) base accuracy aren’t very good, but suffer less from movement, and are the best CQC weapons. - WW2 or post-WW2 rifles (MAS 49/56, Mauser, …) are very accurate at long range when stationary, but barely useless while moving or in CQC. The same weapon in the hands of different soldiers have different accuracy stats: the Sterling SMG used by Canadian MAW has ACC 6, while the same weapon used by Canadian Pathfinders or British Paratroopers has 8. We’ve acknowledged that elite infantry wasn’t as effective as it should for its price. Now, the more elite the unit, the more faster it will shoot, so you’ll have to check the RoF for a same weapon to see who’s better. Therefore: accuracy buff + RoF buff for a same weapon in the hand of different troops should make a heavy difference! Veteran infantry having a +50% RoF buff over regular infantry: - FR RIMa - FR Commando-Para - USSR VDV - USSR Morskaya Pehota - US Marines - US Rangers - CAN Vandoo - CAN Pathfinders - UK Green Jacket - UK Paratroopers - W-GER Panzergrenadier - E-GER Mot.-Schützen - E-GER Kommando-Aufklärer - CSSR Vysadkaru - CSSR Pruzkumnici - POL Niebietsky Berety - POL Spadochroniarze - POL Saperzy Sturmowi - NOR Stormer - SWE Fallskarmjagare - DK Livgardere - DK Gardehussare Elite infantry having a +100% RoF buff over regular infantry: - US Delta - FR Légion - UK SAS - UK RM Commando - DK Jaeger - URSS Spetsnaz - URSS Spetsnaz VMF - W-GER Fernspäher - SWE Kustjägare - CSSR Specialni Jednotky - E-GER FJB-40 - NOR Marinejegeer Infantry with obsolete rifles having a RoF nerf over regular infantry: - FR Réservistes. - SWE « militia » And finally, to make some units above their peers in house-cleaning, we’ve introduced the CQC machine-guns, usually lighter variants of existing ones that can be used in CQC. Usually only one unit per nation, Poland & Canada have two to make up for the lack of elite/SF units: - FR Légion - US Delta - URSS Spetsnaz - UK RM Commando - CAN Vandoo - CAN Pathfinders - DK Jaeger - SWE Kustjagare - CSSR Specialni Jednotky - E-GER FJB-40 - NOR Stormer - W-GER Panzergrenadier - POL Niebietsky Bereti - POL Spadochroniarze EDIT: SAM/AAA changes have since been released here. @超人1231234 好吧我承认我有点懒,就不翻了……这篇文章是游戏出之前那会论坛上转的,看过之后能让玩家对游戏里的一些武器有正确的认识。
我突然觉得很想说一下直升机 反直升机好难啊,比WEE难的不知道超过几百倍。———————————————————— 找遍各种单位,支援防空兵直升机飞机,几乎没有发现有几个对直升机射程超过2450的,而且直升机的反坦克导弹还有火箭弹几乎找不到2450以下的。然后结合最难AI风骚走位和作弊意识,只要你的部队放在防空单位外面一点点,就会被打爆。 于是我整了个牌组3防空导弹+1防空机枪+对空直升机……总计专业防空单位大概放了8张卡,完全没用。2450不到的电脑就慢慢啃你,超过2450的反正没几个,就看电脑直升机飞机一波流,跟你换完后继续出直升机啃,这时候超过2450的高富帅全被换掉了。于是悲剧重演。 打也没法打,换也换不起,有高手能说说办法吗?这游戏搞不定对方空军的话地面几乎都推不过去啊。
想问下WEE的第三个和第四个DLC 网上只能找到所谓的1号,2号升级档。但是在steam上看到有4个免费的DLC。 至少,网上下的所谓的2号升级档(整合之前全部的),我没有看到什么围攻模式之类的,M8AGS也还是70大洋而不是60。 那么后两个DLC是只能从steam上下,网上没有别的破解下载点是吗?
突然想问一下现在WEE的在线人数 steam上要120米,淘宝上60-70米的不敢买。但是如果花了120米上去没几个人玩的话岂不是很坑。 顺带也问一下空地一体战目前网上一般都有多少人联机。主要还是怕钱砸下去结果天天碰到的都是那几个人,毕竟不便宜啊。 这游戏好有内涵,真希望玩的人多。
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