温格打飞机 温格打飞机
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最新:官方对于vip测试的总结 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.ea.com%2Fgames%2Fanthem%2Fnews%2Fanthem-vip-demo-recap&urlrefer=01e8eb1296d050081573df7ae9d6ac28 Hi, again! It was an eventful VIP Demo weekend for BioWare. As I shared on Saturday, it started rocky, but we stabilized that afternoon and maintained it until we turned servers off Sunday evening. We learned a ton about our game, our service, and you, our community. We’re working hard to ensure everyone can enjoy the game exactly as we’ve designed it. I’m particularly proud to be part of our amazing team across Austin and Edmonton. Their dedication and passion showed this weekend. Our war rooms in both locations were hot-beds of activity 24x7 all 3 days. We had fantastic support from EA and our partners. We’ve got a long list of things that were addressed during the weekend, or are being addressed for next weekend’s public demo. These include: Entitlement bugs Server performance updates to address much of the rubber-banding Fixes for infinite loads and more being investigated Platform bugs to validate Javelin unlocks Client and platform login bugs We’re doing more scale testing this week, particularly to be ready for the opening rush of players on Friday, and to verify we’ve got “infinite load” problems improved, the latter of which was a primary frustration for many players. We’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that won’t make the public demo weekend. That list includes Weapons with 0% infusions Weapons with bonus that applies to different Javelins Plot integrity / party gather issues Changes to Javelin unlock behavior Fixes for losing XP at end of some expeditions Performance Improvements Additional stability fixes A Social Hub: The Launch Bay And a few thousand more (literally)…
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