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本周四更新主要内容 Here are the update notes that will be going live this Thursday. Major Changes New Statistic Protection - "Protection" is a new statistic assigned to characters beginning at Gear Lvl VII. This statistic acts as an additional amount of effective health for a character in order to increase the time-to-kill at higher character levels. Protection is visible on the character details' statistics screen In combat, the Protection amount is deducted from first prior to Health when receiving damage. If a Character has unlocked the Protection statistic, a portion of their Protection Meter will regenerate between Encounters/Galactic War Battles as long as it was not fully depleted. Current Protection values display on Galactic War roster previews similar to how Health does. Targeting a character in-battle shows the Protection bar, if present, within the upper right-hand area of the screen above the Health bar. Armor and Resistance have been adjusted to make them more valuable by providing better damage mitigation. Advantage has been reworked to grant 100% chance to score a critical hit on the next attack. Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. Balance adjustments have been made to all Light/Dark Side Battles, Cantina Battles and Challenges to accommodate the above changes. Character Changes Captain Phasma, First Order TIE Pilot, First Order Stormtrooper, First Order Officer, Finn, and Grand Master Yoda all correctly grant the new version of Advantage All First Order Characters have been adjusted to taking into account the changes to Advantage First Order TIE Pilot Gun Down new effect: Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: +5% Damage Upgrade 3: Add Health Down with Advantage Upgrade 4: +5% Damage Upgrade 5: +15% Damage Upgrade 6: +5% Damage Upgrade 7: +15% Damage Keen Eye now only triggers once per enemy Keen Eye will now correctly trigger if an enemy is killed instantly from above 50% Health First Order Stormtrooper Hindering Shot new effect: Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. New upgrade schedule as follows: Upgrade 1: Damage + 5% Upgrade 2: Damage + 15% Upgrade 3: Damage + 5% Upgrade 4: +20% Speed Down Chance Upgrade 5: Damage + 5% Upgrade 6: Damage + 5% Upgrade 7: Damage + 15% The Order Relentless new effect: All allies gain Defense Up for 2 turns and First Order Stormtrooper gains Advantage for 2 turns. New upgrade schedule as follows: Upgrade 1: Add 25% chance to gain 25% Turn Meter on use Upgrade 2: +5% Turn Meter Gain Upgrade 3: Defense Up Duration + 1 Upgrade 4: +5% Turn Meter Gain Upgrade 5: +25% Turn Meter Gain Chance Upgrade 6: +5% Turn Meter Gain Upgrade 7: Cooldown - 1 First Order Officer Capitalize new effect: Deal Physical damage to target enemy. If any ally has Advantage, this attack is a guaranteed Critical Hit. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: Add 10% Critical Damage Upgrade 3: +5% Damage Upgrade 4: +5% Damage Upgrade 5: +15% Damage Upgrade 6: +5% Damage Upgrade 7: +10% Critical Damage Captain Phasma Onslaught new effect: Deal Physical damage to target enemy and inflict Defense Down on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: +15% Damage Upgrade 3: +5% Damage Upgrade 4: +5% Damage Upgrade 5: +25% Advantage Chance Upgrade 6: +5% Damage Upgrade 7: +15% Damage Victory March now specifies Advantage duration (2 turns.) Fire at Will now refreshes Advantage if the Assisting ally had Advantage. General Changes Arena payouts have decreased by 100 Arena Tokens, but the daily challenge reward for completing three Arena battles has been increased by 100 Arena Tokens. This was done to assist lower level players with acquiring more Arena Tokens to purchase character Shards in the Arena Store All Gear, Challenges, Events, Cantina and Light/Dark side battles will no longer display if they have requirements that require higher than level 81. Health bar pips have been adjusted to more accurately reflect health values at higher levels Sandtrooper Commanders no longer apply continuous damage 100% of the time Excluding the final encounter of each Mission in Light Side 2 battles, all other encounters within the Mission may now only spawn a maximum of three Geonosian Soldiers, Commanders, or Spies Bug Fixes Fixed the Turn Meter Gain effect on Nute Gunray's Leader ability affecting non-Stealthed allies. Fixed a bug that could cause Grand Master Yoda's Masterstroke to copy effects that were not present on an enemy. Fixed a bug that caused IG-88's final Leader ability upgrade to trigger a Resist check at the start of each encounter, potentially making Resisting enemies not interact with the ability correctly. Fixed a bug that could cause First Order Tie Pilot to occasionally attack three times with their Basic ability. Grand Master Yoda can now copy buffs from enemies that are defeated by Masterstroke.
最近更新信息 from EA_Jesse What’s coming next? Balance Update Next week we will be releasing our Game Balance update that we first talked about back on March 18th. This will change things up quite a bit, but should make battles much more strategic and less about just cranking out as much damage as fast as possible. Here are some of the key notes for the update (full update notes will be posted next week): A new statistic is being added to all Characters starting next week, Protection. Protection provides Characters with additional survivability and first becomes available when a Character reaches Gear Lvl VII. When battling against a Character with Protection, the Protection meter must be depleted prior to affecting the Character's health. Armor and Resistance have been adjusted to make them more valuable by providing better damage mitigation. Advantage has been reworked to grant 100% chance to score a critical hit on the next attack. Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. Balance adjustments have been made to all Light/Dark Side Battles, Cantina Battles and Challenges to accommodate the above changes. Raids We’ll be sharing more information on Raids starting on April 18th. Actually, let’s not wait that long, here are a few details to help you and your friends get ready! There are 7 difficulty levels The lowest difficulty is open to all characters, the second tier requires 2 star characters, while the highest requires 7 star characters The rewards from completing a raid scale up with each difficulty Guild Chat (and some other features) Guild Chat will be a great way for Guild members to talk about strategies in real time and to just chat with friends about how awesome the latest trailer for Rogue One is. This will be accessible only from the Cantina and Guilds Home screen, chat will not be accessible while you are in a Raid. Another feature we’re adding with Guild Chat is the ability to tap on a player’s name, bringing up more detail about their profile. You can also see your own stats by tapping on your level and progress bar on the Cantina screen. Some of the things you’ll be able to see on a profile include: Total Arena Battles Won/Lost Total Galactic War Battles Won Total Sim Tickets Used Total Energy Spent Total Data Cards Opened Total Credits Spent And more!
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