healingstorm
healingstorm
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智慧装备挑战4太难了 前面小兵就打的你不要不要的
EA急需增加竞技场的时间限制 今天更新以后我发现人物的血量都增加了许多,但是竞技场的时间限制却没有增加。所以我早上就重新组了个队扔了上去,杜库(领袖)达美轮 RG 法斯码 凯洛伦 ,结果到现在13个小时过去了,还是第一,大家没有办法在5分钟之内打出这么多伤害。我唯一花费了一次机会去打打第二名,看看有没有办法在5分钟之内能够打过对方。根本没希望,躲避躲避躲避,亲卫兵亲卫兵亲卫兵
新机制下第一太难拿了 5分钟时间限制太短了,4万血的亲卫兵加杜库的躲避,5分钟不够啊
改版后的银河好难啊 保护耗完了就不涨了,每场都是残血对满血满保护啊,这怎么打,现在炮灰上去也拼不死人了
新机制下一点感想 刚刚更新,详细的测评还来不及,仅仅能谈一些感受,新更新后感觉原先的大神没有减弱,反而更强了,亲卫兵加上保护居然有4万的血,你家雷姐伤害稍微下调了点,但是平砍依然有7千伤害,特殊攻击轻轻松松上万,血量却增加了7千多。杜库的首领技能因为战斗时间拉长了,所收到的收益更高了。奎刚,卢米,法斯码依然都很强
本周四更新主要内容 Here are the update notes that will be going live this Thursday. Major Changes New Statistic Protection - "Protection" is a new statistic assigned to characters beginning at Gear Lvl VII. This statistic acts as an additional amount of effective health for a character in order to increase the time-to-kill at higher character levels. Protection is visible on the character details' statistics screen In combat, the Protection amount is deducted from first prior to Health when receiving damage. If a Character has unlocked the Protection statistic, a portion of their Protection Meter will regenerate between Encounters/Galactic War Battles as long as it was not fully depleted. Current Protection values display on Galactic War roster previews similar to how Health does. Targeting a character in-battle shows the Protection bar, if present, within the upper right-hand area of the screen above the Health bar. Armor and Resistance have been adjusted to make them more valuable by providing better damage mitigation. Advantage has been reworked to grant 100% chance to score a critical hit on the next attack. Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. Balance adjustments have been made to all Light/Dark Side Battles, Cantina Battles and Challenges to accommodate the above changes. Character Changes Captain Phasma, First Order TIE Pilot, First Order Stormtrooper, First Order Officer, Finn, and Grand Master Yoda all correctly grant the new version of Advantage All First Order Characters have been adjusted to taking into account the changes to Advantage First Order TIE Pilot Gun Down new effect: Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: +5% Damage Upgrade 3: Add Health Down with Advantage Upgrade 4: +5% Damage Upgrade 5: +15% Damage Upgrade 6: +5% Damage Upgrade 7: +15% Damage Keen Eye now only triggers once per enemy Keen Eye will now correctly trigger if an enemy is killed instantly from above 50% Health First Order Stormtrooper Hindering Shot new effect: Deal Physical damage to target enemy with a 30% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit. New upgrade schedule as follows: Upgrade 1: Damage + 5% Upgrade 2: Damage + 15% Upgrade 3: Damage + 5% Upgrade 4: +20% Speed Down Chance Upgrade 5: Damage + 5% Upgrade 6: Damage + 5% Upgrade 7: Damage + 15% The Order Relentless new effect: All allies gain Defense Up for 2 turns and First Order Stormtrooper gains Advantage for 2 turns. New upgrade schedule as follows: Upgrade 1: Add 25% chance to gain 25% Turn Meter on use Upgrade 2: +5% Turn Meter Gain Upgrade 3: Defense Up Duration + 1 Upgrade 4: +5% Turn Meter Gain Upgrade 5: +25% Turn Meter Gain Chance Upgrade 6: +5% Turn Meter Gain Upgrade 7: Cooldown - 1 First Order Officer Capitalize new effect: Deal Physical damage to target enemy. If any ally has Advantage, this attack is a guaranteed Critical Hit. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: Add 10% Critical Damage Upgrade 3: +5% Damage Upgrade 4: +5% Damage Upgrade 5: +15% Damage Upgrade 6: +5% Damage Upgrade 7: +10% Critical Damage Captain Phasma Onslaught new effect: Deal Physical damage to target enemy and inflict Defense Down on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 25% chance to gain Advantage for 2 turns instead. New upgrade schedule as follows: Upgrade 1: +5% Damage Upgrade 2: +15% Damage Upgrade 3: +5% Damage Upgrade 4: +5% Damage Upgrade 5: +25% Advantage Chance Upgrade 6: +5% Damage Upgrade 7: +15% Damage Victory March now specifies Advantage duration (2 turns.) Fire at Will now refreshes Advantage if the Assisting ally had Advantage. General Changes Arena payouts have decreased by 100 Arena Tokens, but the daily challenge reward for completing three Arena battles has been increased by 100 Arena Tokens. This was done to assist lower level players with acquiring more Arena Tokens to purchase character Shards in the Arena Store All Gear, Challenges, Events, Cantina and Light/Dark side battles will no longer display if they have requirements that require higher than level 81. Health bar pips have been adjusted to more accurately reflect health values at higher levels Sandtrooper Commanders no longer apply continuous damage 100% of the time Excluding the final encounter of each Mission in Light Side 2 battles, all other encounters within the Mission may now only spawn a maximum of three Geonosian Soldiers, Commanders, or Spies Bug Fixes Fixed the Turn Meter Gain effect on Nute Gunray's Leader ability affecting non-Stealthed allies. Fixed a bug that could cause Grand Master Yoda's Masterstroke to copy effects that were not present on an enemy. Fixed a bug that caused IG-88's final Leader ability upgrade to trigger a Resist check at the start of each encounter, potentially making Resisting enemies not interact with the ability correctly. Fixed a bug that could cause First Order Tie Pilot to occasionally attack three times with their Basic ability. Grand Master Yoda can now copy buffs from enemies that are defeated by Masterstroke.
EA福利,77级可以刷的小酒馆人物 Here are the character Shards that will be available in the Stage 7 Cantina Battles starting this Thursday (4/14/2016). 7-A: Tusken Raider 7-B: Snowtrooper 7-C: Royal Guard 7-E: Ima-Gun Di 7-G: Jedi Knight Anakin
最近更新信息 from EA_Jesse What’s coming next? Balance Update Next week we will be releasing our Game Balance update that we first talked about back on March 18th. This will change things up quite a bit, but should make battles much more strategic and less about just cranking out as much damage as fast as possible. Here are some of the key notes for the update (full update notes will be posted next week): A new statistic is being added to all Characters starting next week, Protection. Protection provides Characters with additional survivability and first becomes available when a Character reaches Gear Lvl VII. When battling against a Character with Protection, the Protection meter must be depleted prior to affecting the Character's health. Armor and Resistance have been adjusted to make them more valuable by providing better damage mitigation. Advantage has been reworked to grant 100% chance to score a critical hit on the next attack. Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. Balance adjustments have been made to all Light/Dark Side Battles, Cantina Battles and Challenges to accommodate the above changes. Raids We’ll be sharing more information on Raids starting on April 18th. Actually, let’s not wait that long, here are a few details to help you and your friends get ready! There are 7 difficulty levels The lowest difficulty is open to all characters, the second tier requires 2 star characters, while the highest requires 7 star characters The rewards from completing a raid scale up with each difficulty Guild Chat (and some other features) Guild Chat will be a great way for Guild members to talk about strategies in real time and to just chat with friends about how awesome the latest trailer for Rogue One is. This will be accessible only from the Cantina and Guilds Home screen, chat will not be accessible while you are in a Raid. Another feature we’re adding with Guild Chat is the ability to tap on a player’s name, bringing up more detail about their profile. You can also see your own stats by tapping on your level and progress bar on the Cantina screen. Some of the things you’ll be able to see on a profile include: Total Arena Battles Won/Lost Total Galactic War Battles Won Total Sim Tickets Used Total Energy Spent Total Data Cards Opened Total Credits Spent And more!
吹风机挑战能出啦,真是好消息
吧主常年潜水,来点不相关的
公会预览 转自EA_Jesse Guilds Maximum Guild size is 50 players There will be 3 ranks in Guilds: Guild Leader, Officer and Member Guilds can have a custom name and choose an icon that best represents them Guild leaders can set membership requirements, including requiring approval to join and minimum level Players can join a Guild in a variety of ways, such as viewing a list of recommended Guilds or receiving an invitation from an Ally A Guild Leaderboard of all Guild members will be sortable by a variety of criteria ranging from power to contribution There will be 2 new types of currency introduced with Guilds, Guild Bank Currency and Individual Guild Currency Guild Activities Shared Activities may be completed to earn Guild Currency that can be used to make purchases in Guild Shipments There are multiple tiers of difficulty for Guild Activities When an Activity is completed all members will be granted Guild Currency, with the highest contributors getting bonus currency Activities will change daily
原来周一要发布的重要事项是月末开工会,团队副本和工会聊天 Over the next few weeks we’ll be sharing more information on our next major update which will launch towards the end of this month. This is our biggest update yet that includes Guilds, Raids, Guild Chat and more. Raids will introduce new rewards you can’t get anywhere else, including new pieces of gear. We can't wait to get it into your hands and hear what you think!
请问这把武器好吗?刚才林肯掉的 天赋是不可饶恕,天赋异禀,沉稳
周1更新会有什么呢? Instead, these new pieces will be acquired in a different way through brand new and exciting features. We can’t talk about them just yet, but keep an eye out on Monday for something…big. 会是什么呢?
大满贯
写在开80级之前 不出意外的话,明天就要开80了,但是开80级以后两周就会有一次重大的更新。更新内容如下 配合的等级上限80级的提升,我们正在作出一些重大的战斗变化。 目标是减轻(但不是完全消除)一些角色在有任何机会行动之前就已经被杀死的情况。 防守将在战斗中更为重要 一个角色的伤害输出将会根据速度校准。一般而言,快速行动的角色伤害会减少,较慢的角色将会增加。 “优势”技能将会改变。保证下次攻击必定暴击 所有的角色都将获得一个元素(暂定:“坚韧”),这将被激活在一个角色发展的某个特定的点上。这将作为一层新的生命值。目前的治疗不会补充坚韧。在未来,我们可以添加角色和能力。 所以现阶段很痛苦,不知道练哪一个,只能瞎练。给大家一个网站,网站上有80级人物的装等,以及数值。 希望能帮到大家。现在看来有12个角色能达到装等11级,将会强于其他角色。希望能帮到大家吧。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.star-wars-galaxy.com%2Fcharacters%2Fview-stats%3Fstar%3D7%26level%3D80&urlrefer=a219cc1663582bd98f36a169fe4f1f26
现在jjc全是杜库+亲卫兵了啊
80级再有一周要开了。。。 不出意外的话,4月1,2号要开了。 What’s being worked on now? 1.Level 80 cap increase We’re aiming to have this go live next week. It will also include new stages in the Light, Dark, and Cantina tables, as well as new tiers for Gear and Abilities. 2.Game-wide tuning changes Last week we announced that some tuning changes would be coming in the near future along with the level 80 cap increase. We’ve decided that additional testing needs to be done with these changes, so they will not be releasing at the same time as the level cap increase. The tuning changes won’t be far behind though, and are planned to go live about two weeks after the level cap increase. 3.Future release The team is still hard at work on the next major update. Really looking forward to sharing details about this in the future!
复活节活动,twitter上送两星lando
New announcement from EA! 1. Level 80 cap increase In the coming weeks, we’ll be increasing the level cap from 70 to 80 This will include a release of new stages in the Light, Dark, and Cantina tables, along with new tiers for Gear and Abilities 2. Game-wide tuning changes Related to the level 80 cap increase, we are making some significant changes to the combat tuning. The goal is to mitigate (but not entirely eliminate) situations where characters can be killed before they’ve had any chance to act. Defense will now be more significant in the battle Speed will now be important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. The “Advantage” ability is changing. It will now be a guaranteed critical hit for a single action. All characters will now gain a new mechanic (working name: “Fortitude”), which will be activated at a certain point in characters’ progression. This will act as another layer of health which needs to be exhausted by opponents before the character starts losing their health. Current healers will not replenish Fortitude. We may add characters and abilities in the future which will act on, around, with, etc. Fortitude.
第四名弄了个相当有意思的组合啊
几周后就开80级啦转自EA_Jesse的帖子 1. Level 80 cap increase In the coming weeks, we’ll be increasing the level cap from 70 to 80 This will include a release of new stages in the Light, Dark, and Cantina tables, along with new tiers for Gear and Abilities 2. Game-wide tuning changes Related to the level 80 cap increase, we are making some significant changes to the combat tuning. The goal is to mitigate (but not entirely eliminate) situations where characters can be killed before they’ve had any chance to act. Defense will now be more significant in the battle Speed will now be important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase. The “Advantage” ability is changing. It will now be a guaranteed critical hit for a single action. All characters will now gain a new mechanic (working name: “Fortitude”), which will be activated at a certain point in characters’ progression. This will act as another layer of health which needs to be exhausted by opponents before the character starts losing their health. Current healers will not replenish Fortitude. We may add characters and abilities in the future which will act on, around, with, etc. Fortitude. 3. Future release Much of the team’s focus is on our next major update. We can’t go into much detail yet, but will update you when we can. More info as this one gets closer!
马上就要更新了? 刚才看官方论坛说是3月15号有个主要更新,考虑到时差问题,估计就是再几个小时的事情了。 老本加入到酒馆2-F和6-B中了。 亚苏卡谭诺buff了。 加入了新角色Chief Chirpa。 新的机器人反击event,奖品是various。 等等
活见久啊
怎么破?
达斯维达能到7星啊,这银行是耍我的吧
再来个第一,主力阵容太慢啊,背后全是机械虫子啊
提升人物所需的残片量和金钱数 祝大家们元宵节快乐 提升 金额 残片数量 1* to 7* 1.88 Million 320 2* to 7* 1.87 Million 305 3* to 7* 1.85 Million 280 4* to 7* 1.75 Million 250 5* to 7* 1.5 Million 185 6* to 7* 1 Million 100
我也来个竞技场第一,庆祝一下
今天的银河实在是太刺激了
大帝长得像僵尸啊
为什么觉得黑暗面比光明面强的多呢?
Ps4版加好友一起玩 ID healingstorm80 求轻虐
今天刚还在说怎么免费的从来没抽到过黑球,结果...
天梯赛为什么只有无限制赛? 找不到其他的啊
感恩回馈 什么技能?只能打前腰啊
首测 金丝雀1927F 已挂一星队
明天会很累啊 又要刷出11个1星门将来。。。
巅峰渣球王。。。 打左边锋行吗?值得极吗?两个半月啊啊啊
直播一亿券 我容易么我
范大将军终于极了 还是感谢一平的
还剩两张FW卡,范佩西就极了 神啊,保佑我吧
打完Boss一平 刚才累死累活打完180W,开宝箱的时候金光一闪,我想着NB了,出货了,结果5W金币啊,我尼玛5W金币你闪什么。
明天苹果用户也更新2.0了 请看官方公告OY http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwscs.netease.com%2Fviewthread.php%3Ftid%3D137242%26extra%3Dpage%253D1&urlrefer=5e188e5aa7b16521197de0ead85aeb7b
内马尔 这场巴西队的内马尔肯定极了
召唤伊斯科王 合成终于开了,我来召唤伊斯科王
看我集齐七个召唤神龙
直播首冠 叫老婆来抽,来嘛英雄
法布雷加斯还是皮尔洛 中场人太多,接下去是升法布雷加斯还是升皮尔洛?哪个好用?
热烈庆祝首冠,最后一轮才决出胜负啊 多亏了费迪南德和洛佩兹
和费迪南德有缘准备极了写测试报告 速极中
中卫用谁替下极巴尔扎里? 这两个用谁?
基耶利尼好吗?求个满级图
卡牌一般需要多久升到70级啊? 大家一把你都需要多久?
手贱充了1000块啊 发誓再也不充了
冠军首测服 金丝雀1927F 已挂全一星门将队 积攒了多天人品,刚才20W出了272,好开心
身边的兽腰 其实赵旭日就是兽腰的真实写照,能抢,能跑,老打飞机
刚才踢了一脚,激动坏了,结果。。。
冠军首测服 金丝雀1927F 已挂一星门将队 九点联赛过后,需求量很大啊
冠军首测服 金丝雀1927F 已挂全1星门将队 收集齐不重样的全一星门将11个,我容易么我
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